示例#1
0
        /// <summary>
        /// Get name of an image file.
        /// </summary>
        private string GetImageFileName(RunMode mode)
        {
            string path;

            if (mode == RunMode.Interactive)
            {
                var dialog = new Eto.Forms.OpenFileDialog();

                string[] all = { ".bmp", ".gif", ".jpg", ".jpeg", ".png", ".tif", ".tiff" };
                dialog.Filters.Add(new Eto.Forms.FileFilter("All image files", all));

                dialog.Filters.Add(new Eto.Forms.FileFilter("Bitmap", ".bmp"));
                dialog.Filters.Add(new Eto.Forms.FileFilter("GIF", ".gif"));

                string[] jpeg = { ".jpg", ".jpe", ".jpeg" };
                dialog.Filters.Add(new Eto.Forms.FileFilter("JPEG", jpeg));
                dialog.Filters.Add(new Eto.Forms.FileFilter("PNG", ".png"));

                string[] tiff = { ".tif", ".tiff" };
                dialog.Filters.Add(new Eto.Forms.FileFilter("TIFF", tiff));

                var res = dialog.ShowDialog(RhinoEtoApp.MainWindow);
                if (res != Eto.Forms.DialogResult.Ok)
                {
                    return(null);
                }

                path = dialog.FileName;
            }
            else
            {
                var gs = new GetString();
                gs.SetCommandPrompt("Name of image file to open");
                gs.Get();
                if (gs.CommandResult() != Result.Success)
                {
                    return(null);
                }

                path = gs.StringResult();
            }

            if (!string.IsNullOrEmpty(path))
            {
                path = path.Trim();
            }

            if (string.IsNullOrEmpty(path))
            {
                return(null);
            }

            if (!File.Exists(path))
            {
                RhinoApp.WriteLine("The specified file cannot be found.");
                return(null);
            }

            return(path);
        }
        private async void ButtonBrowser_OnClickAsync(object sender, RoutedEventArgs e)
        {
            FileExplorer fileExplorer = new FileExplorer(fileExplorerFilter, true);

            OpenFile = fileExplorer.Open(Environment.SpecialFolder.Desktop);
            if (fileExplorer.verificate)
            {
                isDataDirty             = true;
                TextBoxPathToPhoto.Text = string.Empty;
                TextBoxPhotoName.Text   = string.Empty;
                StackPanelPhotoContainer.Children.Clear();

                foreach (string fileName in OpenFile.FileNames)
                {
                    Image image = await CreateImage(fileName);

                    StackPanel stack = new StackPanel();
                    Grid       grid  = await CreateGrid(GetString.OneStringFromPath(fileName));

                    stack.Children.Add(image);
                    stack.Children.Add(grid);

                    StackPanelPhotoContainer.Children.Add(stack);
                }

                TextBoxPathToPhoto.Text = await CreateString.StringManyPhotoName(OpenFile.FileNames);

                TextBoxPhotoName.Text =
                    await CreateString.StringManyPhotoName(await GetString.StringListFromPathListTask(OpenFile.FileNames));
            }
        }
    public static Result SetActiveView(RhinoDoc doc)
    {
        // view and view names
        var active_view_name = doc.Views.ActiveView.ActiveViewport.Name;

        var non_active_views =
          doc.Views
          .Where(v => v.ActiveViewport.Name != active_view_name)
          .ToDictionary(v => v.ActiveViewport.Name, v => v);

        // get name of view to set active
        var gs = new GetString();
        gs.SetCommandPrompt("Name of view to set active");
        gs.AcceptNothing(true);
        gs.SetDefaultString(active_view_name);
        foreach (var view_name in non_active_views.Keys)
          gs.AddOption(view_name);
        var result = gs.Get();
        if (gs.CommandResult() != Result.Success)
          return gs.CommandResult();

        var selected_view_name =
          result == GetResult.Option ? gs.Option().EnglishName : gs.StringResult();

        if (selected_view_name != active_view_name)
          if (non_active_views.ContainsKey(selected_view_name))
        doc.Views.ActiveView = non_active_views[selected_view_name];
          else
        RhinoApp.WriteLine("\"{0}\" is not a view name", selected_view_name);

        return Rhino.Commands.Result.Success;
    }
示例#4
0
        /// <summary>
        ///  Show the mobile construction plane axes.
        /// </summary>
        private Result ShowOption(RhinoDoc doc, RhinoObject obj)
        {
            if (null == doc || null == obj)
            {
                return(Result.Failure);
            }

            var data = SampleCsMobilePlaneUserData.DataFromObject(obj);

            if (null == data)
            {
                RhinoApp.WriteLine("No mobile plane attached.");
                return(Result.Success);
            }

            var conduit = new SampleCsMobilePlaneConduit(data.Plane);

            doc.Views.Redraw();

            var gs = new GetString();

            gs.SetCommandPrompt("Press <Enter> when done.");
            gs.Get();

            conduit.Enabled = false;
            doc.Views.Redraw();

            return(Result.Success);
        }
示例#5
0
        protected Result AddOption()
        {
            var gs = new GetString();

            gs.SetCommandPrompt("String to add");
            gs.AcceptNothing(true);
            switch (gs.Get())
            {
            case GetResult.String:
                break;

            case GetResult.Nothing:
                return(Result.Nothing);

            default:
                return(Result.Cancel);
            }

            var str = gs.StringResult().Trim();

            if (string.IsNullOrEmpty(str))
            {
                return(Result.Nothing);
            }

            var plugin = SampleCsUserDataPlugIn.Instance;

            if (plugin.StringDocumentDataTable.Add(str) < 0)
            {
                RhinoApp.WriteLine("Unable to add string.");
            }

            return(Result.Success);
        }
示例#6
0
        protected override async Task <UnitFactorData> getData(string id)
        {
            var systemOfUnitsId = GetString.Head(id);
            var unitId          = GetString.Tail(id);

            return(await dbSet.SingleOrDefaultAsync(x => x.SystemOfUnitsId == systemOfUnitsId && x.UnitId == unitId));
        }
 private static string GetHidString(SafeFileHandle safeFileHandle, GetString getString, ILogger logger, [CallerMemberName] string callMemberName = null)
 {
     try
     {
         var pointerToBuffer = Marshal.AllocHGlobal(126);
         var isSuccess       = getString(safeFileHandle, pointerToBuffer, 126);
         if (!isSuccess)
         {
             logger.LogWarning(Messages.ErrorMessagesCouldntGetHidString, "", nameof(GetHidString), callMemberName);
         }
         var text = Marshal.PtrToStringAuto(pointerToBuffer);
         Marshal.FreeHGlobal(pointerToBuffer);
         return(text);
     }
     catch (Exception ex)
     {
         logger.LogError(ex, Messages.ErrorMessagesCouldntGetHidString, ex.Message, nameof(GetHidString), callMemberName);
         return(null);
     }
     finally
     {
         //TODO: Shouldn't this pointer be released?
         //Marshal.Release(pointerToBuffer);
     }
 }
        private static string GetHidString(SafeFileHandle safeFileHandle, GetString getString, ILogger logger, [CallerMemberName] string callMemberName = null)
        {
            try
            {
                var pointerToBuffer = Marshal.AllocHGlobal(126);
                var isSuccess       = getString(safeFileHandle, pointerToBuffer, 126);
                if (!isSuccess)
                {
                    logger?.Log($"Could not get Hid string. Caller: {callMemberName}", nameof(WindowsHidApiService), null, LogLevel.Warning);
                }
                var text = Marshal.PtrToStringAuto(pointerToBuffer);

                Marshal.FreeHGlobal(pointerToBuffer);
                return(text);
            }
            catch (Exception ex)
            {
                logger?.Log($"Could not get Hid string. Message: {ex.Message}", nameof(WindowsHidApiService), ex, LogLevel.Error);
                return(null);
            }
            finally
            {
                //TODO: Shouldn't this pointer be released?
                //Marshal.Release(pointerToBuffer);
            }
        }
        protected override Result RunCommand(RhinoDoc doc, RunMode mode)
        {
            const ObjectType filter = ObjectType.AnyObject;
            ObjRef           objref;
            var rc = RhinoGet.GetOneObject("Select object", false, filter, out objref);

            if (rc != Result.Success || null == objref)
            {
                return(rc);
            }

            var obj = objref.Object();

            if (null == obj)
            {
                return(Result.Failure);
            }

            var ud = obj.Attributes.UserData.Find(typeof(SampleCsUserDataObject)) as SampleCsUserDataObject;

            if (null != ud)
            {
                var gs = new GetString();
                gs.SetCommandPrompt("Modify object notes");
                gs.GetLiteralString();
                if (gs.CommandResult() != Result.Success)
                {
                    return(gs.CommandResult());
                }

                ud.Notes = gs.StringResult();
            }

            return(Result.Success);
        }
        //this is where the logic of the command is defined
        protected override Result RunCommand(RhinoDoc doc, RunMode mode)
        {
            string filterStr;

            using (GetString getter = new GetString())
            {
                getter.AcceptString(true);
                getter.SetCommandPrompt("Enter the boolean filter statement (in quotes)");
                if (getter.Get() != GetResult.String)
                {
                    RhinoApp.WriteLine("Invalid Input for tag");
                    return(getter.CommandResult());
                }
                filterStr = getter.StringResult();
            }

            Stopwatch watch = new Stopwatch();

            watch.Start();
            List <Guid> filtered = TagUtil.Evaluate(filterStr, ref doc);

            Debug.WriteLine(watch.ElapsedMilliseconds, "Time");
            watch.Stop();

            doc.Objects.UnselectAll();
            doc.Objects.Select(filtered);
            doc.Views.Redraw();

            return(Result.Success);
        }
示例#11
0
        protected override async Task <ParticipantOfTrainingData> GetData(string participantOfTrainingId)
        {
            var clientId    = GetString.Head(participantOfTrainingId);
            var timetableId = GetString.Tail(participantOfTrainingId);

            return(await dbSet.SingleOrDefaultAsync(x => x.ClientId == clientId && x.TimetableEntryId == timetableId));
        }
示例#12
0
        protected override async Task <UnitTermData> GetData(string id)
        {
            var masterId = GetString.Head(id);
            var termId   = GetString.Tail(id);

            return(await dbSet.SingleOrDefaultAsync(x => x.TermId == termId && x.MasterId == masterId));
        }
        protected override Result RunCommand(RhinoDoc doc, RunMode mode)
        {
#if DEBUG
            /*
             * setting the document as a globally accessible member, so that the converters can accsess and add
             * intermediate geometry to the document for examination
             */
            RhinoV6PipeConverter.DebugUtil.Document = doc;
#endif
            string pipeIdentifier;
            using (GetString getter = new GetString())
            {
                getter.SetCommandPrompt("Enter the name/url for the pipe");
                if (_prevPipeName != null)
                {
                    getter.SetDefaultString(_prevPipeName);
                }
                if (getter.Get() != GetResult.String)
                {
                    RhinoApp.WriteLine("Invalid Input");
                    return(getter.CommandResult());
                }
                pipeIdentifier = getter.StringResult();
                _prevPipeName  = pipeIdentifier;
            }

            if (PipeDataUtil.IsValidUrl(pipeIdentifier))
            {
                _pipe = new MyWebPipe(pipeIdentifier);
            }
            else
            {
                _pipe = new LocalNamedPipe(pipeIdentifier);
            }

            _pipe.SetEmitter(this);
            try
            {
                _pipe.Update();
            }
            catch (Exception e)
            {
                Rhino.UI.Dialogs.ShowMessage(e.Message, "Error");
            }

            if (_objectsReceived.Count > 0)
            {
                DeletePulledObjects(pipeIdentifier, ref doc);
            }
            List <Guid> received = new List <Guid>();
            foreach (var geom in _objectsReceived)
            {
                Guid id = doc.Objects.Add(geom);
                received.Add(id);
            }
            doc.Views.Redraw();

            SavePulledObjects(pipeIdentifier, received, ref doc);
            return(Result.Success);
        }
    public static Result ReplaceHatchPattern(RhinoDoc doc)
    {
        ObjRef[] obj_refs;
        var rc = RhinoGet.GetMultipleObjects("Select hatches to replace", false, ObjectType.Hatch, out obj_refs);
        if (rc != Result.Success || obj_refs == null)
          return rc;

        var gs = new GetString();
        gs.SetCommandPrompt("Name of replacement hatch pattern");
        gs.AcceptNothing(false);
        gs.Get();
        if (gs.CommandResult() != Result.Success)
          return gs.CommandResult();
        var hatch_name = gs.StringResult();

        var pattern_index = doc.HatchPatterns.Find(hatch_name, true);

        if (pattern_index < 0)
        {
          RhinoApp.WriteLine("The hatch pattern \"{0}\" not found  in the document.", hatch_name);
          return Result.Nothing;
        }

        foreach (var obj_ref in obj_refs)
        {
          var hatch_object = obj_ref.Object() as HatchObject;
          if (hatch_object.HatchGeometry.PatternIndex != pattern_index)
          {
        hatch_object.HatchGeometry.PatternIndex = pattern_index;
        hatch_object.CommitChanges();
          }
        }
        doc.Views.Redraw();
        return Result.Success;
    }
示例#15
0
        protected override void setId(MeasureTermData d, string id)
        {
            var masterid = GetString.Head(id);
            var termid   = GetString.Tail(id);

            d.MasterId = masterid;
            d.TermId   = termid;
        }
示例#16
0
        protected override void SetId(ParticipantOfTrainingData d, string id)
        {
            var clientId         = GetString.Head(id);
            var timetableEntryId = GetString.Tail(id);

            d.ClientId         = clientId;
            d.TimetableEntryId = timetableEntryId;
        }
示例#17
0
 [TestMethod] public void HeadTest()
 {
     Assert.AreEqual("a", GetString.Head("a.b.c"));
     Assert.AreEqual("", GetString.Head(null));
     Assert.AreEqual("", GetString.Head("   "));
     Assert.AreEqual("abc", GetString.Head("abc"));
     Assert.AreEqual("a.b", GetString.Head("a.b,c", ','));
 }
示例#18
0
 public void TailTest()
 {
     Assert.AreEqual("b.c", GetString.Tail("a.b.c"));
     Assert.AreEqual("", GetString.Tail(null));
     Assert.AreEqual("", GetString.Tail("   "));
     Assert.AreEqual("abc", GetString.Tail("abc"));
     Assert.AreEqual("c", GetString.Tail("a.b,c", ','));
 }
示例#19
0
        protected override void SetId(UnitTermData d, string id)
        {
            var masterId = GetString.Head(id);
            var termId   = GetString.Tail(id);

            d.MasterId = masterId;
            d.TermId   = termId;
        }
        protected override void setId(UnitFactorData d, string id)
        {
            var systemOfUnitsId = GetString.Head(id);
            var unitId          = GetString.Tail(id);

            d.SystemOfUnitsId = systemOfUnitsId;
            d.UnitId          = unitId;
        }
示例#21
0
        /// <summary>
        ///     Ковариантность: тип возвращаемого значения метода Method1 — унаследованный тип от типа возвращаемого значения
        ///     делегата
        ///     Контравариантность:  тип входного значения метода Method1 — базовый тип для типа входного значения делегата
        /// </summary>
        private static void Main(string[] args)
        {
            var func = new GetString(Method1);

            var result = func(new MyClass2());

            Console.WriteLine(result);
        }
        // -------------------------------------------------------------------
        // InitializeParameters
        // -------------------------------------------------------------------

        public void InitializeParameters(object[] value, List <object> others, Type type, GetString getString)
        {
            Value        = value;
            Others       = others;
            DialogKind   = type;
            MethodString = getString;

            listBox1.Items[0] = MethodString(Value);
        }
示例#23
0
        private static string GetHidString(SafeFileHandle safeFileHandle, GetString getString)
        {
            var pointerToBuffer = Marshal.AllocHGlobal(126);
            var isSuccess       = getString(safeFileHandle, pointerToBuffer, 126);

            Marshal.FreeHGlobal(pointerToBuffer);
            WindowsDeviceBase.HandleError(isSuccess, "Could not get Hid string");
            return(Marshal.PtrToStringUni(pointerToBuffer));
        }
示例#24
0
        static void Main(string[] args)
        {
            //Lets see how we can make use of the GetString delegate
              GetString getString = new GetString(DoGettingString);
              //So we created a new variable, again not much different than saying "Person dude = new Person()"; only in this case the
              //constructor took a method that returned a string - that is because we specified our delegate returns a string.
              // - Lets see what happens when we use this delegate -
              Console.WriteLine(getString());
              //Look how it gets called! Just like any other method.
              Console.ReadKey();
              //
              //OK - that is a wrap on the introduction to delegate as they existed in the days of C# 1 / 1.1
              /////////////////////////////////////////////////////////////////////////////////////////////////

              GetLen<string, int> getLength;
              //2.0 also introduced us to some predefined delegates
              //Action - when you are returning void
              //Func - when you want to return a value
              //Predicate - when you want to return a bool
              // (Notice you see the word predicate all over linq statements, a lot of times the extension methods will take a predicate)
              //Here is another example of how we could have declared getLength - For fun, uncomment this then comment out lines 18 and 34.
              //Func<string, int> getLength;
              //As you can see - we still initialize the delegate by passing a method that matches the in and out parameters.
              getLength = new GetLen<string, int>(LenghtOfTheString);

              //C# introduced us to inline delegates. This isn't a lamda expression and it isn't something you se very often today
              //it was quickly eclipsed by lambdas.
              getLength = delegate(string word) { return word.Length; };

              // There is the world as we understood it in C# 2.0
              //////////////////////////////////////////////////////////////////////////////////////////////////////////////////

              // C# 3.0 introduced lambdas
              //Turn the delegate into a lambda expresion
              // In the case below we are telling the compiler what the input type is (string) but normally we don't need to do this
              // it just makes it a little easier to see what is happening.
              getLength = (string x) => { return x.Length; };
              //Use implicitly typed parameters
              getLength = (x) => { return x.Length; };
              //now get rid of the return statement cause the body of the lamba is a
              //single expression so it knows that we must want to return whatever the result
              //is - notice the {} are dropped out...
              getLength = (x) => x.Length;
              //finally drop out the parentheses
              getLength = x => x.Length;
              //It gets more confusing when you start calling methods you have created.
              //the following statement would look like this as a delegate...
              //    getLength = delegate(string x) { return retunRandomNumber(); };
              //In this case we supply the string as an arg however it doesn't get used for anything
              // - of course we still have to supply it cause that is how the delegate is defined.
              getLength = x => retunRandomNumber();

              Console.WriteLine(getLength("Hi there..."));

              Console.ReadKey();
              //SEE http://msdn.microsoft.com/en-us/library/bb397687.aspx
        }
示例#25
0
        public static void Method1(GetString f, IFoo foo)
        {
            Console.WriteLine("Method1");

            Console.WriteLine("foo: " + foo.Invoke1("clr"));
            Console.WriteLine("GetString: " + f());
            Console.WriteLine("GetString: " + f());
            Console.WriteLine("GetString: " + f());
        }
示例#26
0
        public static void Method1(GetString f, IFoo foo)
        {
            Console.WriteLine("Method1");

            Console.WriteLine("foo: " + foo.Invoke1("clr"));
            Console.WriteLine("GetString: " + f());
            Console.WriteLine("GetString: " + f());
            Console.WriteLine("GetString: " + f());
        }
示例#27
0
        /// <summary>
        /// Called by Rhino when the user wants to run the command.
        /// </summary>
        protected override Result RunCommand(RhinoDoc doc, RunMode mode)
        {
            var server_host_name = RockfishClientPlugIn.ServerHostName();

            for (var i = 0; i < 3; i++)
            {
                var gs = new GetString();
                gs.SetCommandPrompt("Server host name or IP address");
                gs.SetDefaultString(server_host_name);
                gs.Get();
                if (gs.CommandResult() != Result.Success)
                {
                    return(gs.CommandResult());
                }

                var name = gs.StringResult().Trim();
                if (string.IsNullOrEmpty(name))
                {
                    RhinoApp.WriteLine("Server host name or IP address cannot be empty.");
                    continue;
                }

                var host_name = RockfishClientPlugIn.LookupHostName(name);
                if (string.IsNullOrEmpty(host_name))
                {
                    RhinoApp.WriteLine("Unable to resolve host name \"{0}\".", host_name);
                    continue;
                }

                var found = false;
                try
                {
                    using (var channel = new RockfishClientChannel())
                    {
                        channel.Create();
                        var echo = channel.Echo("Echo");
                        found = !string.IsNullOrEmpty(echo);
                    }
                }
                catch
                {
                    // ignored
                }

                if (!found)
                {
                    RhinoApp.WriteLine("Unable to connect to server \"{0}\".", host_name);
                    continue;
                }

                RockfishClientPlugIn.ThePlugIn.SetServerHostName(host_name);
                break;
            }

            return(Result.Success);
        }
        public static bool CheckStringSDL()
        {
            _getString = (GetString)Marshal.GetDelegateForFunctionPointer(SDL.SDL_GL_GetProcAddress("glGetString"), typeof(GetString));
            var str = GetString(GL.GL_VERSION);

            FLLog.Info("GL", "Version String: " + GetString(GL.GL_VERSION));
            var major = int.Parse(str[0].ToString());

            return(major >= 3);
        }
示例#29
0
        protected override Result RunCommand(RhinoDoc doc, RunMode mode)
        {
            string pipeIdentifier;

            using (GetString getter = new GetString())
            {
                getter.SetCommandPrompt("Enter the name/url for the pipe");
                if (_prevPipeName != null)
                {
                    getter.SetDefaultString(_prevPipeName);
                }
                if (getter.Get() != GetResult.String)
                {
                    RhinoApp.WriteLine("Invalid Input");
                    return(getter.CommandResult());
                }
                pipeIdentifier = getter.StringResult();
                _prevPipeName  = pipeIdentifier;
            }

            if (PipeDataUtil.IsValidUrl(pipeIdentifier))
            {
                _pipe = new MyWebPipe(pipeIdentifier);
            }
            else
            {
                _pipe = new LocalNamedPipe(pipeIdentifier);
            }

            _pipe.SetEmitter(this);
            try
            {
                _pipe.Update();
            }
            catch (Exception e)
            {
                Rhino.UI.Dialogs.ShowMessageBox(e.Message, "Error");
            }

            if (_objectsReceived.Count > 0)
            {
                DeletePulledObjects(pipeIdentifier, ref doc);
            }
            List <Guid> received = new List <Guid>();

            foreach (var geom in _objectsReceived)
            {
                Guid id = doc.Objects.Add(geom);
                received.Add(id);
            }
            doc.Views.Redraw();

            SavePulledObjects(pipeIdentifier, received, ref doc);
            return(Result.Success);
        }
示例#30
0
        static void Main(string[] args)
        {
            //Thread - sequence of execution in parallel with others computer`s tasks
            // - it is required to identifu where to start that sequence, supply details of method in which it can start
            // - constructor of the Thread class takes a parameter that defines the method to be invoked by the thread

            //Delegates are .NET variant of addresses to methods for passing methods around to other methods instead of data
            // -type-safe classes that define the return types and type of parameters
            // - delegate class can contain refferences to multiple methods
            //Declaring delegates - telling the compiler what kind of method a delegate of that type will represent
            //First - declaring delegates, then  - creating 1 or more instances of that delegate (compiler creates class that represents the delegate)
            //Can be defined inside a class, ouside a class, in a namespace as a top-level object

            int x = 40;
            //Instanciating a delegate of type GetString and initializes it so it refers to the ToString methodof the int varibale x
            GetString firstStringMethod = new GetString(x.ToString);

            // or GetString firstStringMethod = x.ToString;
            Console.WriteLine($"String is {firstStringMethod()}");
            // it is equivalent to Console.WriteLine($"String is {x.ToString()}");
            //method must match the signature with which delegate was originally definied

            var balance = new Currency(34, 50);

            //firstStringMethod references to an instance method
            firstStringMethod = balance.ToString;
            Console.WriteLine($"String is {firstStringMethod()}");

            //firstStringMethod references to an static method
            firstStringMethod = new GetString(Currency.GetCurrencyUnit);
            Console.WriteLine($"String is {firstStringMethod()}");
            Console.WriteLine("_______________________________________");
            Console.WriteLine();

            DoubleOp[] mathOperations =
            {
                MathOperations.MultiplyByTwo,
                MathOperations.Square
            };

            for (int i = 0; i < mathOperations.Length; i++)
            {
                Console.WriteLine($"Using operations[{i}]:");
                ProcessAndDisplayNumber(mathOperations[i], 2.01);
                ProcessAndDisplayNumber(mathOperations[i], 7.25);
                ProcessAndDisplayNumber(mathOperations[i], 1.113);
                Console.WriteLine();
            }

            OwnDoubleDelegate cube = MathOperations.Cube;
            var cubeResult         = cube(2);

            Console.WriteLine($"Value is 2, cube is {cubeResult}");
        }
示例#31
0
        private static void addHead(Strings l, string s, char separactor = ' ')
        {
            if (string.IsNullOrWhiteSpace(s))
            {
                return;
            }
            var head = GetString.Head(s, separactor);

            l.Add(head);
            addHead(l, s.Replace(head, string.Empty).Trim());
        }
示例#32
0
        /// <summary>
        /// 连接服务器
        /// </summary>
        /// <param name="message">信息</param>
        /// <param name="ip">服务器IP</param>
        /// <param name="port">服务器端口</param>
        /// <param name="isSSL">是否建立了SSL</param>
        public void ConnectToServer(string message, string ip, int port)
        {
            connectParam.IsConnect = false;

            connectParam.tcpClient = new TcpClient();
            connectParam.Msg       = message;
            //获得Key
            connectParam.RandomKey = GetString.GetRandomCode(GetString.Code.StrAndNum, 8);

            connectParam.tcpClient.BeginConnect(ip, port, new AsyncCallback(ConnectCallBackF), connectParam); //异步连接
        }
示例#33
0
        /// <summary> Создание цепочки </summary>
        private static void Example1()
        {
            GetString chain = null;

            chain += Method1;
            chain += Method2;
            chain += new Program().Method3;
            chain += new Program().Method4;

            chain(1);
        }
示例#34
0
        public string Get(GetString getString)
        {
            string str;

            switch (getString)
            {
            case GetString.Estatus: str = GetStatus(); break;

            default: str = ""; break;
            }
            return(str);
        }
示例#35
0
 public void Run()
 {
     getDele = Say;
     //0.1同步调用
       string strResult = getDele.Invoke("张三");
     //0.2异步调用,callback是AsyncCallback委托,参数为IAsyncResult的void类型方法
     //注意:使用BeginInvoke方法异步调用的时候,委托本身以及回调函数都是线程池线程执行的方法
     IAsyncResult re = getDele.BeginInvoke("李四", SayCallback, "干嘛用的呢");///第三个参数是传给回调函数用的
     //0.3指定等待异步操作完成
     re.AsyncWaitHandle.WaitOne();
     ///使用EndInvoke等待操作完成:注意,回调函数完全有可能没有完成
     string result = getDele.EndInvoke(re);
     Console.WriteLine("结果为:"+result);
     Console.ReadKey();
 }
示例#36
0
        private void LoadGLEntryPoints()
        {
            /* Basic entry points. If you don't have these, you're screwed. */
            try
            {
                INTERNAL_glGetString = (GetString) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glGetString"),
                    typeof(GetString)
                );
                glGetIntegerv = (GetIntegerv) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glGetIntegerv"),
                    typeof(GetIntegerv)
                );
                glEnable = (Enable) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glEnable"),
                    typeof(Enable)
                );
                glDisable = (Disable) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glDisable"),
                    typeof(Disable)
                );
                glViewport = (G_Viewport) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glViewport"),
                    typeof(G_Viewport)
                );
                glDepthRange = (DepthRange) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glDepthRange"),
                    typeof(DepthRange)
                );
                glScissor = (Scissor) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glScissor"),
                    typeof(Scissor)
                );
                glBlendColor = (BlendColor) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glBlendColor"),
                    typeof(BlendColor)
                );
                glBlendFuncSeparate = (BlendFuncSeparate) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glBlendFuncSeparate"),
                    typeof(BlendFuncSeparate)
                );
                glBlendEquationSeparate = (BlendEquationSeparate) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glBlendEquationSeparate"),
                    typeof(BlendEquationSeparate)
                );
                glColorMask = (ColorMask) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glColorMask"),
                    typeof(ColorMask)
                );
                glDepthMask = (DepthMask) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glDepthMask"),
                    typeof(DepthMask)
                );
                glDepthFunc = (DepthFunc) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glDepthFunc"),
                    typeof(DepthFunc)
                );
                glStencilMask = (StencilMask) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glStencilMask"),
                    typeof(StencilMask)
                );
                glStencilFuncSeparate = (StencilFuncSeparate) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glStencilFuncSeparate"),
                    typeof(StencilFuncSeparate)
                );
                glStencilOpSeparate = (StencilOpSeparate) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glStencilOpSeparate"),
                    typeof(StencilOpSeparate)
                );
                glStencilFunc = (StencilFunc) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glStencilFunc"),
                    typeof(StencilFunc)
                );
                glStencilOp = (StencilOp) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glStencilOp"),
                    typeof(StencilOp)
                );
                glCullFace = (CullFace) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glCullFace"),
                    typeof(CullFace)
                );
                glFrontFace = (FrontFace) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glFrontFace"),
                    typeof(FrontFace)
                );
                glPolygonMode = (PolygonMode) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glPolygonMode"),
                    typeof(PolygonMode)
                );
                glPolygonOffset = (PolygonOffset) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glPolygonOffset"),
                    typeof(PolygonOffset)
                );
                glGenTextures = (GenTextures) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glGenTextures"),
                    typeof(GenTextures)
                );
                glDeleteTextures = (DeleteTextures) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glDeleteTextures"),
                    typeof(DeleteTextures)
                );
                glBindTexture = (G_BindTexture) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glBindTexture"),
                    typeof(G_BindTexture)
                );
                glTexImage2D = (TexImage2D) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glTexImage2D"),
                    typeof(TexImage2D)
                );
                glTexSubImage2D = (TexSubImage2D) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glTexSubImage2D"),
                    typeof(TexSubImage2D)
                );
                glCompressedTexImage2D = (CompressedTexImage2D) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glCompressedTexImage2D"),
                    typeof(CompressedTexImage2D)
                );
                glCompressedTexSubImage2D = (CompressedTexSubImage2D) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glCompressedTexSubImage2D"),
                    typeof(CompressedTexSubImage2D)
                );
                glTexImage3D = (TexImage3D) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glTexImage3D"),
                    typeof(TexImage3D)
                );
                glTexSubImage3D = (TexSubImage3D) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glTexSubImage3D"),
                    typeof(TexSubImage3D)
                );
                glGetTexImage = (GetTexImage) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glGetTexImage"),
                    typeof(GetTexImage)
                );
                glTexParameteri = (TexParameteri) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glTexParameteri"),
                    typeof(TexParameteri)
                );
                glTexParameterf = (TexParameterf) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glTexParameterf"),
                    typeof(TexParameterf)
                );
                glActiveTexture = (ActiveTexture) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glActiveTexture"),
                    typeof(ActiveTexture)
                );
                glPixelStorei = (PixelStorei) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glPixelStorei"),
                    typeof(PixelStorei)
                );
                glGenBuffers = (GenBuffers) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glGenBuffers"),
                    typeof(GenBuffers)
                );
                glDeleteBuffers = (DeleteBuffers) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glDeleteBuffers"),
                    typeof(DeleteBuffers)
                );
                glBindBuffer = (BindBuffer) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glBindBuffer"),
                    typeof(BindBuffer)
                );
                glBufferData = (BufferData) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glBufferData"),
                    typeof(BufferData)
                );
                glBufferSubData = (BufferSubData) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glBufferSubData"),
                    typeof(BufferSubData)
                );
                glMapBuffer = (MapBuffer) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glMapBuffer"),
                    typeof(MapBuffer)
                );
                glUnmapBuffer = (UnmapBuffer) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glUnmapBuffer"),
                    typeof(UnmapBuffer)
                );
                glClearColor = (ClearColor) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glClearColor"),
                    typeof(ClearColor)
                );
                glClearDepth = (ClearDepth) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glClearDepth"),
                    typeof(ClearDepth)
                );
                glClearStencil = (ClearStencil) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glClearStencil"),
                    typeof(ClearStencil)
                );
                glClear = (G_Clear) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glClear"),
                    typeof(G_Clear)
                );
                glDrawBuffers = (DrawBuffers) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glDrawBuffers"),
                    typeof(DrawBuffers)
                );
                glReadPixels = (ReadPixels) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glReadPixels"),
                    typeof(ReadPixels)
                );
                glVertexAttribPointer = (VertexAttribPointer) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glVertexAttribPointer"),
                    typeof(VertexAttribPointer)
                );
                glEnableVertexAttribArray = (EnableVertexAttribArray) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glEnableVertexAttribArray"),
                    typeof(EnableVertexAttribArray)
                );
                glDisableVertexAttribArray = (DisableVertexAttribArray) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glDisableVertexAttribArray"),
                    typeof(DisableVertexAttribArray)
                );
                glDrawRangeElements = (DrawRangeElements) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glDrawRangeElements"),
                    typeof(DrawRangeElements)
                );
                glDrawArrays = (DrawArrays) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glDrawArrays"),
                    typeof(DrawArrays)
                );
                glGenQueries = (GenQueries) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glGenQueries"),
                    typeof(GenQueries)
                );
                glDeleteQueries = (DeleteQueries) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glDeleteQueries"),
                    typeof(DeleteQueries)
                );
                glBeginQuery = (BeginQuery) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glBeginQuery"),
                    typeof(BeginQuery)
                );
                glEndQuery = (EndQuery) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glEndQuery"),
                    typeof(EndQuery)
                );
                glGetQueryObjectiv = (GetQueryObjectiv) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glGetQueryObjectiv"),
                    typeof(GetQueryObjectiv)
                );
            }
            catch
            {
                throw new NoSuitableGraphicsDeviceException("OpenGL 2.1 support is required!");
            }

            /* ARB_framebuffer_object. We're flexible, but not _that_ flexible. */
            try
            {
                glGenFramebuffers = (GenFramebuffers) Marshal.GetDelegateForFunctionPointer(
                    TryGetFramebufferEP("glGenFramebuffers"),
                    typeof(GenFramebuffers)
                );
                glDeleteFramebuffers = (DeleteFramebuffers) Marshal.GetDelegateForFunctionPointer(
                    TryGetFramebufferEP("glDeleteFramebuffers"),
                    typeof(DeleteFramebuffers)
                );
                glBindFramebuffer = (G_BindFramebuffer) Marshal.GetDelegateForFunctionPointer(
                    TryGetFramebufferEP("glBindFramebuffer"),
                    typeof(G_BindFramebuffer)
                );
                glFramebufferTexture2D = (FramebufferTexture2D) Marshal.GetDelegateForFunctionPointer(
                    TryGetFramebufferEP("glFramebufferTexture2D"),
                    typeof(FramebufferTexture2D)
                );
                glFramebufferRenderbuffer = (FramebufferRenderbuffer) Marshal.GetDelegateForFunctionPointer(
                    TryGetFramebufferEP("glFramebufferRenderbuffer"),
                    typeof(FramebufferRenderbuffer)
                );
                glGenerateMipmap = (GenerateMipmap) Marshal.GetDelegateForFunctionPointer(
                    TryGetFramebufferEP("glGenerateMipmap"),
                    typeof(GenerateMipmap)
                );
            #if !DISABLE_FAUXBACKBUFFER
                glBlitFramebuffer = (BlitFramebuffer) Marshal.GetDelegateForFunctionPointer(
                    TryGetFramebufferEP("glBlitFramebuffer"),
                    typeof(BlitFramebuffer)
                );
            #endif
                glGenRenderbuffers = (GenRenderbuffers) Marshal.GetDelegateForFunctionPointer(
                    TryGetFramebufferEP("glGenRenderbuffers"),
                    typeof(GenRenderbuffers)
                );
                glDeleteRenderbuffers = (DeleteRenderbuffers) Marshal.GetDelegateForFunctionPointer(
                    TryGetFramebufferEP("glDeleteRenderbuffers"),
                    typeof(DeleteRenderbuffers)
                );
                glBindRenderbuffer = (BindRenderbuffer) Marshal.GetDelegateForFunctionPointer(
                    TryGetFramebufferEP("glBindRenderbuffer"),
                    typeof(BindRenderbuffer)
                );
                glRenderbufferStorage = (RenderbufferStorage) Marshal.GetDelegateForFunctionPointer(
                    TryGetFramebufferEP("glRenderbufferStorage"),
                    typeof(RenderbufferStorage)
                );
            }
            catch
            {
                throw new NoSuitableGraphicsDeviceException("OpenGL framebuffer support is required!");
            }

            /* ARB_instanced_arrays/ARB_draw_instanced are almost optional. */
            SupportsHardwareInstancing = true;
            try
            {
                glVertexAttribDivisor = (VertexAttribDivisor) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glVertexAttribDivisor"),
                    typeof(VertexAttribDivisor)
                );
                glDrawElementsInstanced = (DrawElementsInstanced) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glDrawElementsInstanced"),
                    typeof(DrawElementsInstanced)
                );
            }
            catch
            {
                SupportsHardwareInstancing = false;
            }

            /* EXT_draw_buffers2 is probably used by nobody. */
            try
            {
                glColorMaskIndexedEXT = (ColorMaskIndexedEXT) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glColorMaskIndexedEXT"),
                    typeof(ColorMaskIndexedEXT)
                );
            }
            catch
            {
                // FIXME: SupportsIndependentWriteMasks? -flibit
            }

            /* EXT_framebuffer_multisample/ARB_texture_multisample is glitter -flibit */
            supportsMultisampling = true;
            try
            {
                glRenderbufferStorageMultisample = (RenderbufferStorageMultisample) Marshal.GetDelegateForFunctionPointer(
                    TryGetFramebufferEP("glRenderbufferStorageMultisample"),
                    typeof(RenderbufferStorageMultisample)
                );
                glSampleMaski = (SampleMaski) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glSampleMaski"),
                    typeof(SampleMaski)
                );
            }
            catch
            {
                supportsMultisampling = false;
            }

            if (useCoreProfile)
            {
                try
                {
                    INTERNAL_glGetStringi = (GetStringi) Marshal.GetDelegateForFunctionPointer(
                        SDL.SDL_GL_GetProcAddress("glGetStringi"),
                        typeof(GetStringi)
                    );
                    glGenVertexArrays = (GenVertexArrays) Marshal.GetDelegateForFunctionPointer(
                        SDL.SDL_GL_GetProcAddress("glGenVertexArrays"),
                        typeof(GenVertexArrays)
                    );
                    glDeleteVertexArrays = (DeleteVertexArrays) Marshal.GetDelegateForFunctionPointer(
                        SDL.SDL_GL_GetProcAddress("glDeleteVertexArrays"),
                        typeof(DeleteVertexArrays)
                    );
                    glBindVertexArray = (BindVertexArray) Marshal.GetDelegateForFunctionPointer(
                        SDL.SDL_GL_GetProcAddress("glBindVertexArray"),
                        typeof(BindVertexArray)
                    );
                }
                catch
                {
                    throw new NoSuitableGraphicsDeviceException("OpenGL 3.2 support is required!");
                }
            }

            #if DEBUG
            /* ARB_debug_output, for debug contexts */
            IntPtr messageCallback = SDL.SDL_GL_GetProcAddress("glDebugMessageCallbackARB");
            IntPtr messageControl = SDL.SDL_GL_GetProcAddress("glDebugMessageControlARB");
            if (messageCallback == IntPtr.Zero || messageControl == IntPtr.Zero)
            {
                System.Console.WriteLine("ARB_debug_output not supported!");
            }
            else
            {
                glDebugMessageCallbackARB = (DebugMessageCallback) Marshal.GetDelegateForFunctionPointer(
                    messageCallback,
                    typeof(DebugMessageCallback)
                );
                glDebugMessageControlARB = (DebugMessageControl) Marshal.GetDelegateForFunctionPointer(
                    messageControl,
                    typeof(DebugMessageControl)
                );
                glDebugMessageControlARB(
                    GLenum.GL_DONT_CARE,
                    GLenum.GL_DONT_CARE,
                    GLenum.GL_DONT_CARE,
                    0,
                    IntPtr.Zero,
                    true
                );
                glDebugMessageControlARB(
                    GLenum.GL_DONT_CARE,
                    GLenum.GL_DEBUG_TYPE_OTHER_ARB,
                    GLenum.GL_DEBUG_SEVERITY_LOW_ARB,
                    0,
                    IntPtr.Zero,
                    false
                );
                glDebugMessageControlARB(
                    GLenum.GL_DONT_CARE,
                    GLenum.GL_DEBUG_TYPE_OTHER_ARB,
                    GLenum.GL_DEBUG_SEVERITY_NOTIFICATION_ARB,
                    0,
                    IntPtr.Zero,
                    false
                );
                glDebugMessageCallbackARB(DebugCall, IntPtr.Zero);
            }

            /* GREMEDY_string_marker, for apitrace */
            IntPtr stringMarkerCallback = SDL.SDL_GL_GetProcAddress("glStringMarkerGREMEDY");
            if (stringMarkerCallback == IntPtr.Zero)
            {
                System.Console.WriteLine("GREMEDY_string_marker not supported!");
            }
            else
            {
                glStringMarkerGREMEDY = (StringMarkerGREMEDY) Marshal.GetDelegateForFunctionPointer(
                    stringMarkerCallback,
                    typeof(StringMarkerGREMEDY)
                );
            }
            #endif
        }
示例#37
0
 public CustomDecoder(Encoding encoding, GetString getString)
     : base(encoding)
 {
     _getString = getString;
 }
示例#38
0
 protected string RetString(GetString dlg, int NeededLength)
 {
     string Retme = "";
     dlg.Text = "Password must be longer than " + NeededLength + " chars";
     if (dlg.ShowDialog() == DialogResult.OK) {
         if (dlg.Password.Length > NeededLength) {
             Retme = dlg.Password;
         }
         else {
             MessageBox.Show("Password must be longer than " + NeededLength + " chars");
             dlg.ClearPass();
             Retme = RetString(dlg);
         }
     }
     return Retme;
 }
示例#39
0
 protected void UsePasswordInsteadOfKeys()
 {
     try {
         string password = "";
         int pksize = 0, pvsize = 0;
         GetString dlg = new GetString();
         password = RetString(dlg, 20);
         myAES = new SimplerAES((SimplerAES.Algo)AlgorithmChoice);
         pksize = (myAES.kSize) / 8;
         pvsize = (myAES.vSize) / 8;
         var key = new Rfc2898DeriveBytes(password, Encoding.ASCII.GetBytes(myAES.CallSalt));
         myAES.key = key.GetBytes(pksize);
         myAES.vector = key.GetBytes(pvsize);
         myAES = new SimplerAES((SimplerAES.Algo)AlgorithmChoice, myAES.key, myAES.vector);
         InitArrayBoxes();
         password.Remove(0);
         pksize = 0; pvsize = 0;
     }
     catch(Exception Xedout){ }
 }
示例#40
0
		/* END STRING MARKER FUNCTIONS */
#endif

		private void LoadGLEntryPoints()
		{
			string baseErrorString;
			if (useES2)
			{
				baseErrorString = "OpenGL ES 2.0";
			}
			else
			{
				baseErrorString = "OpenGL 2.1";
			}
			baseErrorString += " support is required!";

			/* Basic entry points. If you don't have these, you're screwed. */
			try
			{
				INTERNAL_glGetString = (GetString) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glGetString"),
					typeof(GetString)
				);
				glGetIntegerv = (GetIntegerv) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glGetIntegerv"),
					typeof(GetIntegerv)
				);
				glEnable = (Enable) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glEnable"),
					typeof(Enable)
				);
				glDisable = (Disable) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glDisable"),
					typeof(Disable)
				);
				glViewport = (G_Viewport) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glViewport"),
					typeof(G_Viewport)
				);
				glScissor = (Scissor) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glScissor"),
					typeof(Scissor)
				);
				glBlendColor = (BlendColor) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glBlendColor"),
					typeof(BlendColor)
				);
				glBlendFuncSeparate = (BlendFuncSeparate) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glBlendFuncSeparate"),
					typeof(BlendFuncSeparate)
				);
				glBlendEquationSeparate = (BlendEquationSeparate) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glBlendEquationSeparate"),
					typeof(BlendEquationSeparate)
				);
				glColorMask = (ColorMask) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glColorMask"),
					typeof(ColorMask)
				);
				glDepthMask = (DepthMask) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glDepthMask"),
					typeof(DepthMask)
				);
				glDepthFunc = (DepthFunc) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glDepthFunc"),
					typeof(DepthFunc)
				);
				glStencilMask = (StencilMask) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glStencilMask"),
					typeof(StencilMask)
				);
				glStencilFuncSeparate = (StencilFuncSeparate) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glStencilFuncSeparate"),
					typeof(StencilFuncSeparate)
				);
				glStencilOpSeparate = (StencilOpSeparate) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glStencilOpSeparate"),
					typeof(StencilOpSeparate)
				);
				glStencilFunc = (StencilFunc) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glStencilFunc"),
					typeof(StencilFunc)
				);
				glStencilOp = (StencilOp) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glStencilOp"),
					typeof(StencilOp)
				);
				glFrontFace = (FrontFace) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glFrontFace"),
					typeof(FrontFace)
				);
				glPolygonOffset = (PolygonOffset) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glPolygonOffset"),
					typeof(PolygonOffset)
				);
				glGenTextures = (GenTextures) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glGenTextures"),
					typeof(GenTextures)
				);
				glDeleteTextures = (DeleteTextures) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glDeleteTextures"),
					typeof(DeleteTextures)
				);
				glBindTexture = (G_BindTexture) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glBindTexture"),
					typeof(G_BindTexture)
				);
				glTexImage2D = (TexImage2D) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glTexImage2D"),
					typeof(TexImage2D)
				);
				glTexSubImage2D = (TexSubImage2D) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glTexSubImage2D"),
					typeof(TexSubImage2D)
				);
				glCompressedTexImage2D = (CompressedTexImage2D) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glCompressedTexImage2D"),
					typeof(CompressedTexImage2D)
				);
				glCompressedTexSubImage2D = (CompressedTexSubImage2D) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glCompressedTexSubImage2D"),
					typeof(CompressedTexSubImage2D)
				);
				glTexParameteri = (TexParameteri) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glTexParameteri"),
					typeof(TexParameteri)
				);
				glTexParameterf = (TexParameterf) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glTexParameterf"),
					typeof(TexParameterf)
				);
				glActiveTexture = (ActiveTexture) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glActiveTexture"),
					typeof(ActiveTexture)
				);
				glPixelStorei = (PixelStorei) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glPixelStorei"),
					typeof(PixelStorei)
				);
				glGenBuffers = (GenBuffers) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glGenBuffers"),
					typeof(GenBuffers)
				);
				glDeleteBuffers = (DeleteBuffers) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glDeleteBuffers"),
					typeof(DeleteBuffers)
				);
				glBindBuffer = (BindBuffer) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glBindBuffer"),
					typeof(BindBuffer)
				);
				glBufferData = (BufferData) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glBufferData"),
					typeof(BufferData)
				);
				glBufferSubData = (BufferSubData) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glBufferSubData"),
					typeof(BufferSubData)
				);
				glClearColor = (ClearColor) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glClearColor"),
					typeof(ClearColor)
				);
				glClearStencil = (ClearStencil) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glClearStencil"),
					typeof(ClearStencil)
				);
				glClear = (G_Clear) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glClear"),
					typeof(G_Clear)
				);
				glDrawBuffers = (DrawBuffers) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glDrawBuffers"),
					typeof(DrawBuffers)
				);
				glReadPixels = (ReadPixels) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glReadPixels"),
					typeof(ReadPixels)
				);
				glVertexAttribPointer = (VertexAttribPointer) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glVertexAttribPointer"),
					typeof(VertexAttribPointer)
				);
				glEnableVertexAttribArray = (EnableVertexAttribArray) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glEnableVertexAttribArray"),
					typeof(EnableVertexAttribArray)
				);
				glDisableVertexAttribArray = (DisableVertexAttribArray) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glDisableVertexAttribArray"),
					typeof(DisableVertexAttribArray)
				);
				glDrawArrays = (DrawArrays) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glDrawArrays"),
					typeof(DrawArrays)
				);
			}
			catch
			{
				throw new NoSuitableGraphicsDeviceException(baseErrorString);
			}

			/* ARB_draw_elements_base_vertex is ideal! */
			IntPtr ep = SDL.SDL_GL_GetProcAddress("glDrawRangeElementsBaseVertex");
			supportsBaseVertex = ep != IntPtr.Zero;
			if (supportsBaseVertex)
			{
				glDrawRangeElementsBaseVertex = (DrawRangeElementsBaseVertex) Marshal.GetDelegateForFunctionPointer(
					ep,
					typeof(DrawRangeElementsBaseVertex)
				);
				glDrawRangeElements = (DrawRangeElements) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glDrawRangeElements"),
					typeof(DrawRangeElements)
				);
			}
			else
			{
				/* DrawRangeElements is better, but some ES2 targets don't have it. */
				ep = SDL.SDL_GL_GetProcAddress("glDrawRangeElements");
				if (ep != IntPtr.Zero)
				{
					glDrawRangeElements = (DrawRangeElements) Marshal.GetDelegateForFunctionPointer(
						ep,
						typeof(DrawRangeElements)
					);
					glDrawRangeElementsBaseVertex = DrawRangeElementsNoBase;
				}
				else
				{
					ep = SDL.SDL_GL_GetProcAddress("glDrawElements");
					if (ep == IntPtr.Zero)
					{
						throw new NoSuitableGraphicsDeviceException(baseErrorString);
					}
					glDrawElements = (DrawElements) Marshal.GetDelegateForFunctionPointer(
						ep,
						typeof(DrawElements)
					);
					glDrawRangeElements = DrawRangeElementsUnchecked;
					glDrawRangeElementsBaseVertex = DrawRangeElementsNoBaseUnchecked;
				}
			}

			/* These functions are NOT supported in ES.
			 * NVIDIA or desktop ES might, but real scenarios where you need ES
			 * will certainly not have these.
			 * -flibit
			 */
			if (useES2)
			{
				ep = SDL.SDL_GL_GetProcAddress("glPolygonMode");
				if (ep != IntPtr.Zero)
				{
					glPolygonMode = (PolygonMode) Marshal.GetDelegateForFunctionPointer(
						ep,
						typeof(PolygonMode)
					);
				}
				else
				{
					glPolygonMode = PolygonModeESError;
				}
				ep = SDL.SDL_GL_GetProcAddress("glGetTexImage");
				if (ep != IntPtr.Zero)
				{
					glGetTexImage = (GetTexImage) Marshal.GetDelegateForFunctionPointer(
						ep,
						typeof(GetTexImage)
					);
				}
				else
				{
					glGetTexImage = GetTexImageESError;
				}
				ep = SDL.SDL_GL_GetProcAddress("glGetBufferSubData");
				if (ep != IntPtr.Zero)
				{
					glGetBufferSubData = (GetBufferSubData) Marshal.GetDelegateForFunctionPointer(
						ep,
						typeof(GetBufferSubData)
					);
				}
				else
				{
					glGetBufferSubData = GetBufferSubDataESError;
				}
			}
			else
			{
				try
				{
					glPolygonMode = (PolygonMode) Marshal.GetDelegateForFunctionPointer(
						SDL.SDL_GL_GetProcAddress("glPolygonMode"),
						typeof(PolygonMode)
					);
					glGetTexImage = (GetTexImage) Marshal.GetDelegateForFunctionPointer(
						SDL.SDL_GL_GetProcAddress("glGetTexImage"),
						typeof(GetTexImage)
					);
					glGetBufferSubData = (GetBufferSubData) Marshal.GetDelegateForFunctionPointer(
						SDL.SDL_GL_GetProcAddress("glGetBufferSubData"),
						typeof(GetBufferSubData)
					);
				}
				catch
				{
					throw new NoSuitableGraphicsDeviceException(baseErrorString);
				}
			}

			/* We need _some_ form of depth range, ES... */
			IntPtr drPtr = SDL.SDL_GL_GetProcAddress("glDepthRange");
			if (drPtr != IntPtr.Zero)
			{
				glDepthRange = (DepthRange) Marshal.GetDelegateForFunctionPointer(
					drPtr,
					typeof(DepthRange)
				);
			}
			else
			{
				drPtr = SDL.SDL_GL_GetProcAddress("glDepthRangef");
				if (drPtr == IntPtr.Zero)
				{
					throw new NoSuitableGraphicsDeviceException(baseErrorString);
				}
				glDepthRangef = (DepthRangef) Marshal.GetDelegateForFunctionPointer(
					drPtr,
					typeof(DepthRangef)
				);
				glDepthRange = DepthRangeFloat;
			}
			drPtr = SDL.SDL_GL_GetProcAddress("glClearDepth");
			if (drPtr != IntPtr.Zero)
			{
				glClearDepth = (ClearDepth) Marshal.GetDelegateForFunctionPointer(
					drPtr,
					typeof(ClearDepth)
				);
			}
			else
			{
				drPtr = SDL.SDL_GL_GetProcAddress("glClearDepthf");
				if (drPtr == IntPtr.Zero)
				{
					throw new NoSuitableGraphicsDeviceException(baseErrorString);
				}
				glClearDepthf = (ClearDepthf) Marshal.GetDelegateForFunctionPointer(
					drPtr,
					typeof(ClearDepthf)
				);
				glClearDepth = ClearDepthFloat;
			}

			/* Silently fail if using GLES. You didn't need these, right...? >_> */
			try
			{
				glTexImage3D = (TexImage3D) Marshal.GetDelegateForFunctionPointer(
					TryGetEPEXT("glTexImage3D", "OES"),
					typeof(TexImage3D)
				);
				glTexSubImage3D = (TexSubImage3D) Marshal.GetDelegateForFunctionPointer(
					TryGetEPEXT("glTexSubImage3D", "OES"),
					typeof(TexSubImage3D)
				);
				glGenQueries = (GenQueries) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glGenQueries"),
					typeof(GenQueries)
				);
				glDeleteQueries = (DeleteQueries) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glDeleteQueries"),
					typeof(DeleteQueries)
				);
				glBeginQuery = (BeginQuery) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glBeginQuery"),
					typeof(BeginQuery)
				);
				glEndQuery = (EndQuery) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glEndQuery"),
					typeof(EndQuery)
				);
				glGetQueryObjectuiv = (GetQueryObjectuiv) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glGetQueryObjectuiv"),
					typeof(GetQueryObjectuiv)
				);
			}
			catch
			{
				if (useES2)
				{
					FNAPlatform.Log("Some non-ES functions failed to load. Beware...");
				}
				else
				{
					throw new NoSuitableGraphicsDeviceException(baseErrorString);
				}
			}

			/* ARB_framebuffer_object. We're flexible, but not _that_ flexible. */
			try
			{
				glGenFramebuffers = (GenFramebuffers) Marshal.GetDelegateForFunctionPointer(
					TryGetEPEXT("glGenFramebuffers"),
					typeof(GenFramebuffers)
				);
				glDeleteFramebuffers = (DeleteFramebuffers) Marshal.GetDelegateForFunctionPointer(
					TryGetEPEXT("glDeleteFramebuffers"),
					typeof(DeleteFramebuffers)
				);
				glBindFramebuffer = (G_BindFramebuffer) Marshal.GetDelegateForFunctionPointer(
					TryGetEPEXT("glBindFramebuffer"),
					typeof(G_BindFramebuffer)
				);
				glFramebufferTexture2D = (FramebufferTexture2D) Marshal.GetDelegateForFunctionPointer(
					TryGetEPEXT("glFramebufferTexture2D"),
					typeof(FramebufferTexture2D)
				);
				glFramebufferRenderbuffer = (FramebufferRenderbuffer) Marshal.GetDelegateForFunctionPointer(
					TryGetEPEXT("glFramebufferRenderbuffer"),
					typeof(FramebufferRenderbuffer)
				);
				glGenerateMipmap = (GenerateMipmap) Marshal.GetDelegateForFunctionPointer(
					TryGetEPEXT("glGenerateMipmap"),
					typeof(GenerateMipmap)
				);
				glGenRenderbuffers = (GenRenderbuffers) Marshal.GetDelegateForFunctionPointer(
					TryGetEPEXT("glGenRenderbuffers"),
					typeof(GenRenderbuffers)
				);
				glDeleteRenderbuffers = (DeleteRenderbuffers) Marshal.GetDelegateForFunctionPointer(
					TryGetEPEXT("glDeleteRenderbuffers"),
					typeof(DeleteRenderbuffers)
				);
				glBindRenderbuffer = (BindRenderbuffer) Marshal.GetDelegateForFunctionPointer(
					TryGetEPEXT("glBindRenderbuffer"),
					typeof(BindRenderbuffer)
				);
				glRenderbufferStorage = (RenderbufferStorage) Marshal.GetDelegateForFunctionPointer(
					TryGetEPEXT("glRenderbufferStorage"),
					typeof(RenderbufferStorage)
				);
			}
			catch
			{
				throw new NoSuitableGraphicsDeviceException("OpenGL framebuffer support is required!");
			}

			/* EXT_framebuffer_blit (or ARB_framebuffer_object) is needed by the faux-backbuffer. */
			supportsFauxBackbuffer = true;
			try
			{
				glBlitFramebuffer = (BlitFramebuffer) Marshal.GetDelegateForFunctionPointer(
					TryGetEPEXT("glBlitFramebuffer"),
					typeof(BlitFramebuffer)
				);
			}
			catch
			{
				supportsFauxBackbuffer = false;
			}

			/* ARB_instanced_arrays/ARB_draw_instanced are almost optional. */
			SupportsHardwareInstancing = true;
			try
			{
				glVertexAttribDivisor = (VertexAttribDivisor) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glVertexAttribDivisor"),
					typeof(VertexAttribDivisor)
				);
				/* The likelihood of someone having BaseVertex but not Instanced is 0...? */
				if (supportsBaseVertex)
				{
					glDrawElementsInstancedBaseVertex = (DrawElementsInstancedBaseVertex) Marshal.GetDelegateForFunctionPointer(
						SDL.SDL_GL_GetProcAddress("glDrawElementsInstancedBaseVertex"),
						typeof(DrawElementsInstancedBaseVertex)
					);
				}
				else
				{
					glDrawElementsInstanced = (DrawElementsInstanced) Marshal.GetDelegateForFunctionPointer(
						SDL.SDL_GL_GetProcAddress("glDrawElementsInstanced"),
						typeof(DrawElementsInstanced)
					);
					glDrawElementsInstancedBaseVertex = DrawElementsInstancedNoBase;
				}
			}
			catch
			{
				SupportsHardwareInstancing = false;
			}

			/* EXT_draw_buffers2 is probably used by nobody. */
			try
			{
				glColorMaskIndexedEXT = (ColorMaskIndexedEXT) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glColorMaskIndexedEXT"),
					typeof(ColorMaskIndexedEXT)
				);
			}
			catch
			{
				// FIXME: SupportsIndependentWriteMasks? -flibit
			}

			/* EXT_framebuffer_multisample/ARB_texture_multisample is glitter -flibit */
			supportsMultisampling = true;
			try
			{
				glRenderbufferStorageMultisample = (RenderbufferStorageMultisample) Marshal.GetDelegateForFunctionPointer(
					TryGetEPEXT("glRenderbufferStorageMultisample"),
					typeof(RenderbufferStorageMultisample)
				);
				glSampleMaski = (SampleMaski) Marshal.GetDelegateForFunctionPointer(
					SDL.SDL_GL_GetProcAddress("glSampleMaski"),
					typeof(SampleMaski)
				);
			}
			catch
			{
				supportsMultisampling = false;
			}

			if (useCoreProfile)
			{
				try
				{
					INTERNAL_glGetStringi = (GetStringi) Marshal.GetDelegateForFunctionPointer(
						SDL.SDL_GL_GetProcAddress("glGetStringi"),
						typeof(GetStringi)
					);
					glGenVertexArrays = (GenVertexArrays) Marshal.GetDelegateForFunctionPointer(
						SDL.SDL_GL_GetProcAddress("glGenVertexArrays"),
						typeof(GenVertexArrays)
					);
					glDeleteVertexArrays = (DeleteVertexArrays) Marshal.GetDelegateForFunctionPointer(
						SDL.SDL_GL_GetProcAddress("glDeleteVertexArrays"),
						typeof(DeleteVertexArrays)
					);
					glBindVertexArray = (BindVertexArray) Marshal.GetDelegateForFunctionPointer(
						SDL.SDL_GL_GetProcAddress("glBindVertexArray"),
						typeof(BindVertexArray)
					);
				}
				catch
				{
					throw new NoSuitableGraphicsDeviceException("OpenGL 3.2 support is required!");
				}
			}

#if DEBUG
			/* ARB_debug_output, for debug contexts */
			IntPtr messageCallback = SDL.SDL_GL_GetProcAddress("glDebugMessageCallbackARB");
			IntPtr messageControl = SDL.SDL_GL_GetProcAddress("glDebugMessageControlARB");
			if (messageCallback == IntPtr.Zero || messageControl == IntPtr.Zero)
			{
				FNAPlatform.Log("ARB_debug_output not supported!");
			}
			else
			{
				glDebugMessageCallbackARB = (DebugMessageCallback) Marshal.GetDelegateForFunctionPointer(
					messageCallback,
					typeof(DebugMessageCallback)
				);
				glDebugMessageControlARB = (DebugMessageControl) Marshal.GetDelegateForFunctionPointer(
					messageControl,
					typeof(DebugMessageControl)
				);
				glDebugMessageControlARB(
					GLenum.GL_DONT_CARE,
					GLenum.GL_DONT_CARE,
					GLenum.GL_DONT_CARE,
					0,
					IntPtr.Zero,
					true
				);
				glDebugMessageControlARB(
					GLenum.GL_DONT_CARE,
					GLenum.GL_DEBUG_TYPE_OTHER_ARB,
					GLenum.GL_DEBUG_SEVERITY_LOW_ARB,
					0,
					IntPtr.Zero,
					false
				);
				glDebugMessageControlARB(
					GLenum.GL_DONT_CARE,
					GLenum.GL_DEBUG_TYPE_OTHER_ARB,
					GLenum.GL_DEBUG_SEVERITY_NOTIFICATION_ARB,
					0,
					IntPtr.Zero,
					false
				);
				glDebugMessageCallbackARB(DebugCall, IntPtr.Zero);
			}

			/* GREMEDY_string_marker, for apitrace */
			IntPtr stringMarkerCallback = SDL.SDL_GL_GetProcAddress("glStringMarkerGREMEDY");
			if (stringMarkerCallback == IntPtr.Zero)
			{
				FNAPlatform.Log("GREMEDY_string_marker not supported!");
			}
			else
			{
				glStringMarkerGREMEDY = (StringMarkerGREMEDY) Marshal.GetDelegateForFunctionPointer(
					stringMarkerCallback,
					typeof(StringMarkerGREMEDY)
				);
			}
#endif
		}
 public TestMetadataStringDecoder(Encoding encoding, GetString getString)
     : base(encoding)
 {
     _getString = getString;
 }
示例#42
0
 private void GoGoGadget_Click(object sender, EventArgs e)
 {
     RTB.Clear();
     if (FileMode_checkBox.Checked == false) {
         if (Mode == "Encrypt") {
             RTB.AppendText(myAES.Encrypt(InputBox.Text.ToString()));
         }
         else if (Mode == "Decrypt") {
             RTB.AppendText(myAES.Decrypt(InputBox.Text.ToString()));
         }
         else {
             MessageBox.Show("Must Pick a Mode, Encrypt or Decrypt");
         }
     }
     else {
         OpenFileDialog myFile = new OpenFileDialog();
         GetString Dlg = new GetString();
         if ((Mode == "Encrypt") || (Mode == "Decrypt")) {
             SimplerAES Default = new SimplerAES();
             string pass = RetString(Dlg, 20);
             byte[] Cvted = Encoding.ASCII.GetBytes(Default.Encrypt(pass));
             string file = GetFileName(myFile);
             SimplerAES FileCrypto = new SimplerAES(Cvted, Cvted);
             RTB.Clear();
             try {
                 RTB.AppendText(Mode + (FileCrypto.FileOps(file, Mode, pass) ? " success" : " failed"));
             }
             catch (Exception Error) {
                 RTB.AppendText("Error duing file decryption, stack dump as follows:\n" + Error.Message);
             }
         }
         else MessageBox.Show("Must Pick a Mode, Encrypt or Decrypt");
     }
 }
示例#43
0
        public void LoadGLEntryPoints()
        {
            /* Basic entry points. If you don't have these, you're screwed. */
            try
            {
                INTERNAL_glGetString = (GetString) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glGetString"),
                    typeof(GetString)
                );
                glGetIntegerv = (GetIntegerv) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glGetIntegerv"),
                    typeof(GetIntegerv)
                );
                glEnable = (Enable) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glEnable"),
                    typeof(Enable)
                );
                glDisable = (Disable) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glDisable"),
                    typeof(Disable)
                );
                glViewport = (G_Viewport) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glViewport"),
                    typeof(G_Viewport)
                );
                glDepthRange = (DepthRange) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glDepthRange"),
                    typeof(DepthRange)
                );
                glScissor = (Scissor) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glScissor"),
                    typeof(Scissor)
                );
                glBlendColor = (BlendColor) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glBlendColor"),
                    typeof(BlendColor)
                );
                glBlendFuncSeparate = (BlendFuncSeparate) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glBlendFuncSeparate"),
                    typeof(BlendFuncSeparate)
                );
                glBlendEquationSeparate = (BlendEquationSeparate) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glBlendEquationSeparate"),
                    typeof(BlendEquationSeparate)
                );
                glColorMask = (ColorMask) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glColorMask"),
                    typeof(ColorMask)
                );
                glDepthMask = (DepthMask) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glDepthMask"),
                    typeof(DepthMask)
                );
                glDepthFunc = (DepthFunc) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glDepthFunc"),
                    typeof(DepthFunc)
                );
                glStencilMask = (StencilMask) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glStencilMask"),
                    typeof(StencilMask)
                );
                glStencilFuncSeparate = (StencilFuncSeparate) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glStencilFuncSeparate"),
                    typeof(StencilFuncSeparate)
                );
                glStencilOpSeparate = (StencilOpSeparate) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glStencilOpSeparate"),
                    typeof(StencilOpSeparate)
                );
                glStencilFunc = (StencilFunc) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glStencilFunc"),
                    typeof(StencilFunc)
                );
                glStencilOp = (StencilOp) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glStencilOp"),
                    typeof(StencilOp)
                );
                glCullFace = (CullFace) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glCullFace"),
                    typeof(CullFace)
                );
                glFrontFace = (FrontFace) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glFrontFace"),
                    typeof(FrontFace)
                );
                glPolygonMode = (PolygonMode) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glPolygonMode"),
                    typeof(PolygonMode)
                );
                glPolygonOffset = (PolygonOffset) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glPolygonOffset"),
                    typeof(PolygonOffset)
                );
                glGenTextures = (GenTextures) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glGenTextures"),
                    typeof(GenTextures)
                );
                glDeleteTextures = (DeleteTextures) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glDeleteTextures"),
                    typeof(DeleteTextures)
                );
                glBindTexture = (G_BindTexture) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glBindTexture"),
                    typeof(G_BindTexture)
                );
                glTexImage2D = (TexImage2D) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glTexImage2D"),
                    typeof(TexImage2D)
                );
                glTexSubImage2D = (TexSubImage2D) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glTexSubImage2D"),
                    typeof(TexSubImage2D)
                );
                glCompressedTexImage2D = (CompressedTexImage2D) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glCompressedTexImage2D"),
                    typeof(CompressedTexImage2D)
                );
                glCompressedTexSubImage2D = (CompressedTexSubImage2D) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glCompressedTexSubImage2D"),
                    typeof(CompressedTexSubImage2D)
                );
                glTexImage3D = (TexImage3D) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glTexImage3D"),
                    typeof(TexImage3D)
                );
                glTexSubImage3D = (TexSubImage3D) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glTexSubImage3D"),
                    typeof(TexSubImage3D)
                );
                glGetTexImage = (GetTexImage) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glGetTexImage"),
                    typeof(GetTexImage)
                );
                glTexParameteri = (TexParameteri) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glTexParameteri"),
                    typeof(TexParameteri)
                );
                glTexParameterf = (TexParameterf) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glTexParameterf"),
                    typeof(TexParameterf)
                );
                glActiveTexture = (ActiveTexture) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glActiveTexture"),
                    typeof(ActiveTexture)
                );
                glGetTexLevelParameteriv = (GetTexLevelParameteriv) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glGetTexLevelParameteriv"),
                    typeof(GetTexLevelParameteriv)
                );
                glPixelStorei = (PixelStorei) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glPixelStorei"),
                    typeof(PixelStorei)
                );
                glGenBuffers = (GenBuffers) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glGenBuffers"),
                    typeof(GenBuffers)
                );
                glDeleteBuffers = (DeleteBuffers) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glDeleteBuffers"),
                    typeof(DeleteBuffers)
                );
                glBindBuffer = (BindBuffer) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glBindBuffer"),
                    typeof(BindBuffer)
                );
                glBufferData = (BufferData) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glBufferData"),
                    typeof(BufferData)
                );
                glBufferSubData = (BufferSubData) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glBufferSubData"),
                    typeof(BufferSubData)
                );
                glMapBuffer = (MapBuffer) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glMapBuffer"),
                    typeof(MapBuffer)
                );
                glUnmapBuffer = (UnmapBuffer) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glUnmapBuffer"),
                    typeof(UnmapBuffer)
                );
                glEnableVertexAttribArray = (EnableVertexAttribArray) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glEnableVertexAttribArray"),
                    typeof(EnableVertexAttribArray)
                );
                glDisableVertexAttribArray = (DisableVertexAttribArray) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glDisableVertexAttribArray"),
                    typeof(DisableVertexAttribArray)
                );
                glVertexAttribPointer = (G_VertexAttribPointer) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glVertexAttribPointer"),
                    typeof(G_VertexAttribPointer)
                );
                glClearColor = (ClearColor) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glClearColor"),
                    typeof(ClearColor)
                );
                glClearDepth = (ClearDepth) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glClearDepth"),
                    typeof(ClearDepth)
                );
                glClearStencil = (ClearStencil) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glClearStencil"),
                    typeof(ClearStencil)
                );
                glClear = (G_Clear) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glClear"),
                    typeof(G_Clear)
                );
                glDrawBuffers = (DrawBuffers) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glDrawBuffers"),
                    typeof(DrawBuffers)
                );
                glReadPixels = (ReadPixels) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glReadPixels"),
                    typeof(ReadPixels)
                );
                glDrawRangeElements = (DrawRangeElements) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glDrawRangeElements"),
                    typeof(DrawRangeElements)
                );
                glDrawArrays = (DrawArrays) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glDrawArrays"),
                    typeof(DrawArrays)
                );
                glGenQueries = (GenQueries) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glGenQueries"),
                    typeof(GenQueries)
                );
                glDeleteQueries = (DeleteQueries) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glDeleteQueries"),
                    typeof(DeleteQueries)
                );
                glBeginQuery = (BeginQuery) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glBeginQuery"),
                    typeof(BeginQuery)
                );
                glEndQuery = (EndQuery) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glEndQuery"),
                    typeof(EndQuery)
                );
                glGetQueryObjectiv = (GetQueryObjectiv) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glGetQueryObjectiv"),
                    typeof(GetQueryObjectiv)
                );
                glCreateShader = (CreateShader) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glCreateShader"),
                    typeof(CreateShader)
                );
                glDeleteShader = (DeleteShader) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glDeleteShader"),
                    typeof(DeleteShader)
                );
                glShaderSource = (ShaderSource) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glShaderSource"),
                    typeof(ShaderSource)
                );
                glCompileShader = (CompileShader) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glCompileShader"),
                    typeof(CompileShader)
                );
                glCreateProgram = (CreateProgram) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glCreateProgram"),
                    typeof(CreateProgram)
                );
                glDeleteProgram = (DeleteProgram) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glDeleteProgram"),
                    typeof(DeleteProgram)
                );
                glAttachShader = (AttachShader) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glAttachShader"),
                    typeof(AttachShader)
                );
                glDetachShader = (DetachShader) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glDetachShader"),
                    typeof(DetachShader)
                );
                glLinkProgram = (LinkProgram) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glLinkProgram"),
                    typeof(LinkProgram)
                );
                glUseProgram = (UseProgram) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glUseProgram"),
                    typeof(UseProgram)
                );
                glUniform1i = (Uniform1i) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glUniform1i"),
                    typeof(Uniform1i)
                );
                glUniform4fv = (Uniform4fv) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glUniform4fv"),
                    typeof(Uniform4fv)
                );
                glGetShaderiv = (GetShaderiv) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glGetShaderiv"),
                    typeof(GetShaderiv)
                );
                glGetProgramiv = (GetProgramiv) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glGetProgramiv"),
                    typeof(GetProgramiv)
                );
                glGetUniformLocation = (GetUniformLocation) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glGetUniformLocation"),
                    typeof(GetUniformLocation)
                );
                glGetAttribLocation = (GetAttribLocation) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glGetAttribLocation"),
                    typeof(GetAttribLocation)
                );
                glBindAttribLocation = (BindAttribLocation) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glBindAttribLocation"),
                    typeof(BindAttribLocation)
                );
                glIsShader = (IsShader) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glIsShader"),
                    typeof(IsShader)
                );
                glIsProgram = (IsProgram) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glIsProgram"),
                    typeof(IsProgram)
                );
                glGetShaderInfoLog = (GetShaderInfoLog) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glGetShaderInfoLog"),
                    typeof(GetShaderInfoLog)
                );
                glGetProgramInfoLog = (GetProgramInfoLog) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glGetProgramInfoLog"),
                    typeof(GetProgramInfoLog)
                );
                glFlush = (Flush) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glFlush"),
                    typeof(Flush)
                );
            }
            catch
            {
                throw new NoSuitableGraphicsDeviceException("OpenGL 2.1 support is required!");
            }

            /* ARB_framebuffer_object. We're flexible, but not _that_ flexible. */
            try
            {
                glGenFramebuffers = (GenFramebuffers) Marshal.GetDelegateForFunctionPointer(
                    TryGetFramebufferEP("glGenFramebuffers"),
                    typeof(GenFramebuffers)
                );
                glDeleteFramebuffers = (DeleteFramebuffers) Marshal.GetDelegateForFunctionPointer(
                    TryGetFramebufferEP("glDeleteFramebuffers"),
                    typeof(DeleteFramebuffers)
                );
                glBindFramebuffer = (G_BindFramebuffer) Marshal.GetDelegateForFunctionPointer(
                    TryGetFramebufferEP("glBindFramebuffer"),
                    typeof(G_BindFramebuffer)
                );
                glFramebufferTexture2D = (FramebufferTexture2D) Marshal.GetDelegateForFunctionPointer(
                    TryGetFramebufferEP("glFramebufferTexture2D"),
                    typeof(FramebufferTexture2D)
                );
                glFramebufferRenderbuffer = (FramebufferRenderbuffer) Marshal.GetDelegateForFunctionPointer(
                    TryGetFramebufferEP("glFramebufferRenderbuffer"),
                    typeof(FramebufferRenderbuffer)
                );
            #if !DISABLE_FAUXBACKBUFFER
                glBlitFramebuffer = (BlitFramebuffer) Marshal.GetDelegateForFunctionPointer(
                    TryGetFramebufferEP("glBlitFramebuffer"),
                    typeof(BlitFramebuffer)
                );
            #endif
                glGenRenderbuffers = (GenRenderbuffers) Marshal.GetDelegateForFunctionPointer(
                    TryGetFramebufferEP("glGenRenderbuffers"),
                    typeof(GenRenderbuffers)
                );
                glDeleteRenderbuffers = (DeleteRenderbuffers) Marshal.GetDelegateForFunctionPointer(
                    TryGetFramebufferEP("glDeleteRenderbuffers"),
                    typeof(DeleteRenderbuffers)
                );
                glBindRenderbuffer = (BindRenderbuffer) Marshal.GetDelegateForFunctionPointer(
                    TryGetFramebufferEP("glBindRenderbuffer"),
                    typeof(BindRenderbuffer)
                );
                glRenderbufferStorage = (RenderbufferStorage) Marshal.GetDelegateForFunctionPointer(
                    TryGetFramebufferEP("glRenderbufferStorage"),
                    typeof(RenderbufferStorage)
                );
            }
            catch
            {
                throw new NoSuitableGraphicsDeviceException("OpenGL framebuffer support is required!");
            }

            /* ARB_instanced_arrays/ARB_draw_instanced are almost optional. */
            SupportsHardwareInstancing = true;
            try
            {
                glVertexAttribDivisor = (VertexAttribDivisor) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glVertexAttribDivisor"),
                    typeof(VertexAttribDivisor)
                );
                glDrawElementsInstanced = (DrawElementsInstanced) Marshal.GetDelegateForFunctionPointer(
                    SDL.SDL_GL_GetProcAddress("glDrawElementsInstanced"),
                    typeof(DrawElementsInstanced)
                );
            }
            catch
            {
                SupportsHardwareInstancing = false;
            }

            #if DEBUG
            /* ARB_debug_output, for debug contexts */
            IntPtr messageCallback = SDL.SDL_GL_GetProcAddress("glDebugMessageCallbackARB");
            IntPtr messageControl = SDL.SDL_GL_GetProcAddress("glDebugMessageControlARB");
            if (messageCallback == IntPtr.Zero || messageControl == IntPtr.Zero)
            {
                System.Console.WriteLine("ARB_debug_output not supported!");
            }
            else
            {
                glDebugMessageCallbackARB = (DebugMessageCallback) Marshal.GetDelegateForFunctionPointer(
                    messageCallback,
                    typeof(DebugMessageCallback)
                );
                glDebugMessageControlARB = (DebugMessageControl) Marshal.GetDelegateForFunctionPointer(
                    messageControl,
                    typeof(DebugMessageControl)
                );
                glDebugMessageCallbackARB(DebugCall, IntPtr.Zero);
                glDebugMessageControlARB(
                    GLenum.GL_DONT_CARE,
                    GLenum.GL_DONT_CARE,
                    GLenum.GL_DONT_CARE,
                    0,
                    IntPtr.Zero,
                    true
                );
                glDebugMessageControlARB(
                    GLenum.GL_DONT_CARE,
                    GLenum.GL_DEBUG_TYPE_OTHER_ARB,
                    GLenum.GL_DEBUG_SEVERITY_LOW_ARB,
                    0,
                    IntPtr.Zero,
                    false
                );
            }

            /* GREMEDY_string_marker, for apitrace */
            IntPtr stringMarkerCallback = SDL.SDL_GL_GetProcAddress("glStringMarkerGREMEDY");
            if (stringMarkerCallback == IntPtr.Zero)
            {
                System.Console.WriteLine("GREMEDY_string_marker not supported!");
            }
            else
            {
                glStringMarkerGREMEDY = (StringMarkerGREMEDY) Marshal.GetDelegateForFunctionPointer(
                    stringMarkerCallback,
                    typeof(StringMarkerGREMEDY)
                );
            }
            #endif
        }
示例#44
0
 protected string PromptForBCryptHashGeneration()
 {
     string Original="",Retme = "";
     GetString dlg = new GetString();
     dlg.Text = "Enter Password >20 chars";
     dlg.ShowDialog();
     if (dlg.DialogResult == DialogResult.OK) {
         if (dlg.Password.Length > 20) {
             Retme = dlg.Password;
         }
         else {
             MessageBox.Show("Password must be longer than 20 chars");
             dlg.ClearPass();
             Retme = RetString(dlg);
         }
         string salt = BCrypt.Net.BCrypt.GenerateSalt(12);//4096 iterations
         Original = Retme;
         Retme = BCrypt.Net.BCrypt.HashPassword(Retme, salt);
         bool Check = BCrypt.Net.BCrypt.Verify(Original, Retme);
         Retme = Retme.TrimStart("$2a$12$".ToArray());
         if (Check == false) throw new Exception("BCrypt: original string failed verification check against hash.");
     }
     return Retme;
 }