/// <summary> /// Retrieves the build details for the specified game server executable /// </summary> public static void GetServerBuildInfo(GetServerBuildInfoRequest request, GetServerBuildInfoCallback resultCallback, ErrorCallback errorCallback, object customData = null) { string serializedJSON = JsonConvert.SerializeObject(request, Util.JsonFormatting, Util.JsonSettings); Action<string,PlayFabError> callback = delegate(string responseStr, PlayFabError pfError) { GetServerBuildInfoResult result = null; ResultContainer<GetServerBuildInfoResult>.HandleResults(responseStr, ref pfError, out result); if(pfError != null && errorCallback != null) { errorCallback(pfError); } if(result != null) { result.CustomData = customData; result.Request = request; if(resultCallback != null) { resultCallback(result); } } }; PlayFabHTTP.Post(PlayFabSettings.GetURL()+"/Admin/GetServerBuildInfo", serializedJSON, null, null, callback); }
/// <summary> /// Retrieves the build details for the specified game server executable /// </summary> public static void GetServerBuildInfo(GetServerBuildInfoRequest request, GetServerBuildInfoCallback resultCallback, ErrorCallback errorCallback) { string serializedJSON = JsonConvert.SerializeObject(request, Util.JsonFormatting, Util.JsonSettings); Action<string,string> callback = delegate(string responseStr, string errorStr) { GetServerBuildInfoResult result = null; PlayFabError error = null; ResultContainer<GetServerBuildInfoResult>.HandleResults(responseStr, errorStr, out result, out error); if(error != null && errorCallback != null) { errorCallback(error); } if(result != null) { if(resultCallback != null) { resultCallback(result); } } }; PlayFabHTTP.Post(PlayFabSettings.GetURL()+"/Admin/GetServerBuildInfo", serializedJSON, null, null, callback); }