示例#1
0
    void Awake()
    {
        getScoreboard = getScoreboardObj.GetComponent <GetScoreboard>();

        chooseBtn = chooseBtnObj.GetComponent <Button>();
        insertBtn = insertBtnObj.GetComponent <Button>();
        dragBtn   = dragBtnObj.GetComponent <Button>();
        allBtn    = allBtnObj.GetComponent <Button>();
        synBtn    = synBtnObj.GetComponent <Button>();

        chooseTxt = chooseBtnObj.GetComponentInChildren <Text>();
        insertTxt = insertBtnObj.GetComponentInChildren <Text>();
        dragTxt   = dragBtnObj.GetComponentInChildren <Text>();
        allTxt    = allBtnObj.GetComponentInChildren <Text>();
        synTxt    = synBtnObj.GetComponentInChildren <Text>();

        contentAreaObjects          = new List <GameObject>();
        leaderboardPlayerPrefabsScr = new List <LeaderboardPlayerPrefab>();

        scrollRectScorboard = objScrollViewTxtScoreboard.GetComponent <ScrollRect>();
        contentTrans        = contentObj.GetComponent <RectTransform>();

        thisPlayerObj.SetActive(false);

        leaderboard = (LoadLeaderboard)GameObject.FindObjectOfType(typeof(LoadLeaderboard));
    }
示例#2
0
    // Use this for initialization
    void Awake()
    {
        if (GameSettings.SOLO)
        {
            objTimer.SetActive(false);
            soloButtonObj.SetActive(true);
        }

        scrTimer = objTimer.GetComponent <TimerUI>();

        scrGetScoreboard = objGetScoreboard.GetComponent <GetScoreboard>();

        called = false;
    }
示例#3
0
    // Use this for initialization
    void Awake()
    {
        if (GameSettings.SOLO)
        {
            objTimer.SetActive(false);
            soloButtonObj.SetActive(true);
            soloButtonText = soloButtonObj.GetComponentInChildren <Text>();

            /*soloButtonText.text = TEXT_NEXT;
             * if (GameInfoChoose.currentRound == (GameInfoChoose.info.number_of_rounds - 1))
             * {
             *  soloButtonText.text = TEXT_END;
             * }*/
        }

        scrTimer = objTimer.GetComponent <TimerUI>();

        starsScripts = new StarsPrefab[starsObj.Length];
        for (int i = 0; i < starsObj.Length; i++)
        {
            starsScripts[i] = starsObj[i].GetComponent <StarsPrefab>();
        }

        sumPointsText       = sumPointsObj.GetComponent <Text>();
        rightOrderScoreText = rightOrderScoreObj.GetComponent <Text>();
        rightOrderText      = rightOrderTextObj.GetComponent <Text>();

        chosenWordsText      = new Text[3];
        chosenWordsScoreText = new Text[3];
        for (int i = 0; i < 3; i++)
        {
            chosenWordsText[i]      = chosenWordsObj[i].GetComponent <Text>();
            chosenWordsScoreText[i] = chosenWordsScoreObj[i].GetComponent <Text>();

            chosenWordsText[i].text      = "";
            chosenWordsScoreText[i].text = "";
        }

        scrSendScore = objSendScore.GetComponent <SendScore>();

        scrGetScoreboard = objGetScoreboard.GetComponent <GetScoreboard>();

        scrConnect = objConnect.GetComponent <Connect>();

        saveRound = GameInfoChoose.currentRound;
        maxRounds = GameInfoChoose.info.number_of_rounds;

        canvasObj.SetActive(false);
        objProgressCircle.SetActive(true);
    }
    // Use this for initialization
    void Awake()
    {
        objTimer.SetActive(false);
        soloButtonObj.SetActive(true);

        scrTimer = objTimer.GetComponent <TimerUI>();

        starsScripts = new StarsPrefab[starsObj.Length];
        for (int i = 0; i < starsObj.Length; i++)
        {
            starsScripts[i] = starsObj[i].GetComponent <StarsPrefab>();
        }

        sumPointsText = sumPointsObj.GetComponent <Text>();

        soloText = soloButtonObj.GetComponentInChildren <Text>();

        chosenWordsText      = new Text[3];
        chosenWordsScoreText = new Text[3];
        for (int i = 0; i < 3; i++)
        {
            chosenWordsText[i]      = chosenWordsObj[i].GetComponent <Text>();
            chosenWordsScoreText[i] = chosenWordsScoreObj[i].GetComponent <Text>();

            chosenWordsText[i].text      = "";
            chosenWordsScoreText[i].text = "";
        }

        scrSendScore = objSendScore.GetComponent <SendScore>();

        scrGetScoreboard = objGetScoreboard.GetComponent <GetScoreboard>();

        scrConnect = objConnect.GetComponent <Connect>();

        saveRound = GameInfoInsert.currentRound;
        maxRounds = GameInfoInsert.info.number_of_rounds;

        canvasObj.SetActive(false);
        objProgressCircle.SetActive(true);

        setUpWords();

        CheckScores();
    }
示例#5
0
    // Use this for initialization
    void Awake()
    {
        canvasObj.SetActive(false);

        if (GameSettings.SOLO)
        {
            objTimer.SetActive(false);
            soloButtonObj.SetActive(true);
        }

        scrTimer = objTimer.GetComponent <TimerUI>();

        scrollRectWords = objScrollViewTxtWordsObj.GetComponent <ScrollRect>();
        contentTrans    = contentObj.GetComponent <RectTransform>();

        scrSendScore = objSendScore.GetComponent <SendScore>();

        sumPointsText = sumPointsObj.GetComponent <Text>();

        scrConnect = objConnect.GetComponent <Connect>();

        scrGetScoreboard = objGetScoreboard.GetComponent <GetScoreboard>();

        /*rightOrderScoreText = rightOrderScoreObj.GetComponent<Text>();
         *
         * chosenWordsText = new Text[3];
         * chosenWordsScoreText = new Text[3];
         * for (int i = 0; i < 3; i++)
         * {
         *  chosenWordsText[i] = chosenWordsObj[i].GetComponent<Text>();
         *  chosenWordsScoreText[i] = chosenWordsScoreObj[i].GetComponent<Text>();
         *
         *  chosenWordsText[i].text = "";
         *  chosenWordsScoreText[i].text = "";
         * }
         *
         * saveRound = GameInfoChoose.currentRound;
         * maxRounds = GameInfoChoose.info.number_of_rounds;*/

        //setUpWords();
    }