private void HandleOutput(GetQueryWorkRequestRequest request) { var waiterConfig = new WaiterConfiguration { MaxAttempts = MaxWaitAttempts, GetNextDelayInSeconds = (_) => WaitIntervalSeconds }; switch (ParameterSetName) { case StatusParamSet: response = client.Waiters.ForQueryWorkRequest(request, waiterConfig, WaitForStatus).Execute(); break; case Default: response = client.GetQueryWorkRequest(request).GetAwaiter().GetResult(); break; } WriteOutput(response, response.QueryWorkRequest); }
protected override void ProcessRecord() { base.ProcessRecord(); GetQueryWorkRequestRequest request; try { request = new GetQueryWorkRequestRequest { NamespaceName = NamespaceName, WorkRequestId = WorkRequestId, OpcRequestId = OpcRequestId }; HandleOutput(request); FinishProcessing(response); } catch (Exception ex) { TerminatingErrorDuringExecution(ex); } }
protected override void ProcessRecord() { base.ProcessRecord(); GetQueryWorkRequestRequest request; try { request = new GetQueryWorkRequestRequest { NamespaceName = NamespaceName, WorkRequestId = WorkRequestId, OpcRequestId = OpcRequestId }; response = client.GetQueryWorkRequest(request).GetAwaiter().GetResult(); WriteOutput(response, response.QueryWorkRequest); FinishProcessing(response); } catch (Exception ex) { TerminatingErrorDuringExecution(ex); } }
/// <summary> /// Creates a waiter using the provided configuration. /// </summary> /// <param name="request">Request to send.</param> /// <param name="config">Wait Configuration</param> /// <param name="targetStates">Desired resource states. If multiple states are provided then the waiter will return once the resource reaches any of the provided states</param> /// <returns>a new Oci.common.Waiter instance</returns> public Waiter <GetQueryWorkRequestRequest, GetQueryWorkRequestResponse> ForQueryWorkRequest(GetQueryWorkRequestRequest request, WaiterConfiguration config, params WorkRequestStatus[] targetStates) { var agent = new WaiterAgent <GetQueryWorkRequestRequest, GetQueryWorkRequestResponse>( request, request => client.GetQueryWorkRequest(request), response => targetStates.Contains(response.QueryWorkRequest.Status.Value) ); return(new Waiter <GetQueryWorkRequestRequest, GetQueryWorkRequestResponse>(config, agent)); }
/// <summary> /// Creates a waiter using default wait configuration. /// </summary> /// <param name="request">Request to send.</param> /// <param name="targetStates">Desired resource states. If multiple states are provided then the waiter will return once the resource reaches any of the provided states</param> /// <returns>a new Oci.common.Waiter instance</returns> public Waiter <GetQueryWorkRequestRequest, GetQueryWorkRequestResponse> ForQueryWorkRequest(GetQueryWorkRequestRequest request, params WorkRequestStatus[] targetStates) { return(this.ForQueryWorkRequest(request, WaiterConfiguration.DefaultWaiterConfiguration, targetStates)); }