static void DisplayProgress( UpdateOperationStatus status, BuildProgressSpeedAndRemainingTime.ProgressData progressData, string cloudRepository) { string totalProgressMessage = UpdateProgressRender. GetProgressString(status, progressData); float totalProgressPercent = GetProgressBarPercent. ForTransfer(status.UpdatedSize, status.TotalSize) / 100f; EditorUtility.DisplayProgressBar( string.Format("Downloading {0}", cloudRepository), totalProgressMessage, totalProgressPercent); }
internal void OnUpdateProgress() { var progress = mWorkspaceWindow.Progress; progress.ProgressHeader = UpdateProgressRender.FixNotificationPath( mWkPath, mNotifier.GetNotificationMessage()); UpdateOperationStatus status = mNotifier.GetUpdateStatus(); progress.TotalProgressMessage = UpdateProgressRender.GetProgressString( status, mProgressData); progress.TotalProgressPercent = GetProgressBarPercent.ForTransfer( status.UpdatedSize, status.TotalSize) / 100f; }
internal void Refresh( CheckinStatus checkinStatus, BuildProgressSpeedAndRemainingTime.ProgressData progressData) { if (checkinStatus == null) { return; } var progress = mGuiClient.Progress; progress.ProgressHeader = checkinStatus.StatusString; if (checkinStatus.Status >= EnumCheckinStatus.eciConfirming) { progress.CanCancelProgress = false; } if (checkinStatus.Status == EnumCheckinStatus.eciCancelling) { return; } int nowTicks = Environment.TickCount; progress.TotalProgressMessage = mProgressRender.GetUploadSize( checkinStatus.TransferredSize, checkinStatus.TotalSize, progressData); progress.TotalProgressPercent = GetProgressBarPercent.ForTransfer( checkinStatus.TransferredSize, checkinStatus.TotalSize) / 100f; progress.ShowCurrentBlock = mProgressRender. NeedShowCurrentBlockForCheckinStatus(checkinStatus, nowTicks); string currentFileInfo = mProgressRender.GetCurrentFileInfo( checkinStatus.CurrentCheckinBlock, mWkInfo.ClientPath); progress.ProgressHeader = currentFileInfo; float fileProgressBarValue = GetProgressBarPercent.ForTransfer( checkinStatus.CurrentCheckinBlock.UploadedSize, checkinStatus.CurrentCheckinBlock.BlockSize) / 100f; progress.CurrentBlockProgressPercent = fileProgressBarValue; progress.CurrentBlockProgressMessage = mProgressRender.GetCurrentBlockUploadSize( checkinStatus.CurrentCheckinBlock, nowTicks); }
static void UpdateProgress(string wkPath, CreateWorkspaceFromCollab.Progress progress, ProgressControlsForMigration progressControls, BuildProgressSpeedAndRemainingTime.ProgressData progressData) { string header = MigrationProgressRender.FixNotificationPath( wkPath, progress.CurrentFile); string message = MigrationProgressRender.GetProgressString( progress, progressData, DateTime.Now, 0.05, "Calculating...", "Converted {0} of {1}bytes ({2} of 1 file){4}", "Converted {0} of {1}bytes ({2} of {3} files {4})", "remaining"); float percent = GetProgressBarPercent.ForTransfer( progress.ProcessedSize, progress.TotalSize) / 100f; progressControls.ShowProgress(header, message, percent); }
static void DownloadInstaller( string url, string destinationPath, ProgressControlsForDialogs progressControls) { int bytesProcessed = 0; Stream remoteStream = null; Stream localStream = null; WebResponse response = null; try { WebRequest request = WebRequest.Create(url); response = request.GetResponse(); long totalBytes = response.ContentLength; if (File.Exists(destinationPath) && new FileInfo(destinationPath).Length == totalBytes) { UnityEngine.Debug.LogFormat( PlasticLocalization.GetString(PlasticLocalization.Name.SkippingDownloadFileExists), destinationPath); return; } remoteStream = response.GetResponseStream(); localStream = File.Create(destinationPath); byte[] buffer = new byte[100 * 1024]; int bytesRead; do { bytesRead = remoteStream.Read(buffer, 0, buffer.Length); localStream.Write(buffer, 0, bytesRead); bytesProcessed += bytesRead; progressControls.ProgressData.ProgressPercent = GetProgressBarPercent.ForTransfer( bytesProcessed, totalBytes) / 100f; } while (bytesRead > 0); } finally { if (response != null) { response.Close(); } if (remoteStream != null) { remoteStream.Close(); } if (localStream != null) { localStream.Close(); } } }