private void onFriendListUpdate(GetFriendsListResult result) { ClearFrienList(); SpaceNationFriendList.Clear(); foreach (PlayFab.ClientModels.FriendInfo Finfo in result.Friends) { SpaceNationFriend SNfriend = new SpaceNationFriend(); //Debug.Log ("friend disp name " + Finfo.TitleDisplayName); //SNfriend.name = Finfo.TitleDisplayName; SNfriend.name = Finfo.Profile.DisplayName; SNfriend.playfabId = Finfo.FriendPlayFabId; SNfriend.lastLogin = Finfo.Profile.LastLogin.Value; SNfriend.avatar = Finfo.Profile.AvatarUrl; SpaceNationFriendList.Add(SNfriend); } FillFriendList(); ChatHandler.RefreshFriendList(); }
public void OnFriendslistSuccess(GetFriendsListResult result) { onfriendlistupdated?.Invoke(result.Friends); friends = result.Friends; Debug.Log("friend list updated"); }
private void OnFriendListSuccess(GetFriendsListResult result) { friends = result.Friends; OnFrinedListUpdated?.Invoke(result.Friends); }