/// <summary> /// /// </summary> /// <param name="count"></param> /// <param name="leaderboardResult"></param> /// <param name="OnFailedToLoad"></param> /// <param name="leaderboardName"></param> public static void GetFriendsLeaderboard(int count, Action <GetLeaderboardResult> leaderboardResult, Action OnFailedToLoad = null, string leaderboardName = "TotalCurrencyBased_Global") { if (PlayFabClientAPI.IsClientLoggedIn()) { var request = new GetFriendLeaderboardRequest { StatisticName = leaderboardName, StartPosition = 0, MaxResultsCount = count, IncludeFacebookFriends = true }; request.ProfileConstraints = new PlayerProfileViewConstraints(); request.ProfileConstraints.ShowAvatarUrl = true; request.ProfileConstraints.ShowDisplayName = true; request.ProfileConstraints.ShowLocations = true; request.ProfileConstraints.ShowContactEmailAddresses = true; PlayFabClientAPI.GetFriendLeaderboard(request, leaderboardResult, _OnError => { Debug.Log("567 " + _OnError.ErrorMessage); if (OnFailedToLoad != null) { OnFailedToLoad(); } }); } }
public void GetLeaderboard() { var requestLeaderboard = new GetFriendLeaderboardRequest { StartPosition = 0, StatisticName = "BBTCHighscore", MaxResultsCount = 10 }; PlayFabClientAPI.GetFriendLeaderboard(requestLeaderboard, OnGetLeaderboard, OnErrorLeaderboard); }
public static void GetFriendsLeaderboard(string stat, UnityAction callback = null) { var request = new GetFriendLeaderboardRequest { MaxResultsCount = 10, StatisticName = stat }; PlayFabClientAPI.GetFriendLeaderboard(request, result => { friendsLB = result.Leaderboard; if (callback != null) { callback(); } PF_Bridge.RaiseCallbackSuccess(string.Empty, PlayFabAPIMethods.GetFriendsLeaderboard, MessageDisplayStyle.none); }, PF_Bridge.PlayFabErrorCallback); }
/// <summary> /// Gets values from a given PlayFab statistic. /// </summary> /// <param name="statisticName">Name of the PlayFab statistic to be retrieved.</param> /// <param name="friendsOnly">Only retrieve info from Facebook friends?</param> /// <param name="maxResultsCount">Maximum number of records to retrieve.</param> /// <param name="successCallback">Action to be executed when the process is done correctly.</param> /// <param name="startPosition">Starting point to retrieve the statistic values.</param> public void GetLeaderboard(string statisticName, bool friendsOnly, int maxResultsCount, Action <GetLeaderboardResult> successCallback, int startPosition = 0) { if (!IsLoggedOnPlayFab) { Debug.LogError("EasyLeaderboard.GetLeaderboard => Not logged on PlayFab!"); return; } successCallback += res => { Debug.Log(string.Format("EasyLeaderboard.GetLeaderboard => Success! (Statistic '{0}', {1}, {2} items found)", statisticName, friendsOnly ? "Friends" : "Global", res.Leaderboard.Count)); }; if (friendsOnly) { var request = new GetFriendLeaderboardRequest { StatisticName = statisticName, MaxResultsCount = maxResultsCount, IncludeFacebookFriends = true, StartPosition = startPosition }; PlayFabClientAPI.GetFriendLeaderboard(request, successCallback, PlayFabErrorCallback); } else { var request = new GetLeaderboardRequest { StatisticName = statisticName, MaxResultsCount = maxResultsCount, StartPosition = startPosition }; PlayFabClientAPI.GetLeaderboard(request, successCallback, PlayFabErrorCallback); } }
public static IEnumerator <GetLeaderboardResult> Do(GetFriendLeaderboardRequest request) { return(Do <GetFriendLeaderboardRequest, GetLeaderboardResult>(request, PlayFabClientAPI.GetFriendLeaderboard)); }
public static UnityTask <GetLeaderboardResult> Do(GetFriendLeaderboardRequest request) { return(Do <GetFriendLeaderboardRequest, GetLeaderboardResult>(request, PlayFabClientAPI.GetFriendLeaderboard)); }
public PlayFabManager GetPlayersLevelLeaderboard() { if (PlayFabClientAPI.IsClientLoggedIn()) { List <PlayerLeaderboardEntry> respone = null; PlayerProfileViewConstraints profileViewConstraints = new PlayerProfileViewConstraints() { ShowDisplayName = true, ShowLinkedAccounts = true }; GetFriendLeaderboardRequest request = new GetFriendLeaderboardRequest() { StatisticName = _levelsCountLeaderboardId, MaxResultsCount = 100, IncludeFacebookFriends = true, ProfileConstraints = profileViewConstraints }; PlayFabClientAPI.GetFriendLeaderboard(request, (result) => { respone = result.Leaderboard; var newLeaderboardList = new List <UserLeaderboardData>(); foreach (var playerLeaderboardEntry in respone) { string fbId = ""; var linkedAccounts = playerLeaderboardEntry.Profile.LinkedAccounts; if (linkedAccounts != null && linkedAccounts.Any()) { foreach (var linkedPlatformAccountModel in linkedAccounts) { if (linkedPlatformAccountModel.Platform.Equals(LoginIdentityProvider.Facebook)) { fbId = linkedPlatformAccountModel.PlatformUserId; } } } var userData = new UserLeaderboardData() { DisplayName = playerLeaderboardEntry.DisplayName, PlayFabId = playerLeaderboardEntry.PlayFabId, Position = playerLeaderboardEntry.Position, LeaderboardValue = playerLeaderboardEntry.StatValue, FacebookId = fbId }; newLeaderboardList.Add(userData); } if (OnLevelsLeaderboardLoaded != null) { OnLevelsLeaderboardLoaded.Invoke(newLeaderboardList); } }, (error) => { Debug.Log("Error getting game leaderboard:"); Debug.Log(error.ErrorMessage); Debug.Log(error.ErrorDetails); }); } return(this); }
public UnityTask <GetLeaderboardResult> Do(GetFriendLeaderboardRequest request) { return(this.Do <GetFriendLeaderboardRequest, GetLeaderboardResult>(request, PlayFabClientAPI.GetFriendLeaderboardAsync)); }