public static void BuildField(HeroActionParams actionParams) { HeroAction heroAction = actionParams.heroAction; //----------------------------------------- // create the action fields if they don't exist //----------------------------------------- ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 6); //----------------------------------------- // create the fields for this action //----------------------------------------- SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); HeroObject targetObject = GetHeroObjectField.BuildFieldE("Update a different object?", actionParams, heroAction.actionFields[0], heroAction.actionFields[1]); SimpleLayout.EndVertical(); if (targetObject != null) { ActionCommon.GetAnimation("", actionParams, heroAction.actionFields[2], heroAction.actionFields[3], heroAction.actionFields[4], AnimatorControllerParameterType.Float, targetObject); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetFloatField.BuildFieldA("New value for the float:", actionParams, heroAction.actionFields[5]); SimpleLayout.EndVertical(); } }
public static void BuildField(HeroActionParams actionParams) { HeroAction heroAction = actionParams.heroAction; //----------------------------------------- // create the action fields if they don't exist //----------------------------------------- ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 3); //----------------------------------------- // create the fields for this action //----------------------------------------- SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); HeroObject targetHO = GetHeroObjectField.BuildFieldC("Get float from this hero object template:", actionParams, heroAction.actionFields[0]); if (targetHO != null) { GetFloatField.BuildFieldC("The float:", actionParams, heroAction.actionFields[1], targetHO); } SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetFloatField.BuildFieldB("Save the float here:", actionParams, heroAction.actionFields[2]); SimpleLayout.EndVertical(); }
public static void BuildField(HeroActionParams actionParams) { HeroAction heroAction = actionParams.heroAction; //----------------------------------------- // create the action fields if they don't exist //----------------------------------------- ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 12); //----------------------------------------- // create the fields for this action //----------------------------------------- SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetCameraField.BuildField("", actionParams, heroAction.actionFields[0], heroAction.actionFields[11]); SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); string[] items = { "Pan to Position", "Pan to Object" }; int moveType = GetDropDownField.BuildField("Move the camera here:", actionParams, heroAction.actionFields[1], new GenericListField(items)); // move to position if (moveType == 1) { bool changeX = GetBoolValue.BuildField("Move to X?", actionParams, heroAction.actionFields[2], true); if (changeX) { GetFloatField.BuildFieldA("", actionParams, heroAction.actionFields[3]); } bool changeY = GetBoolValue.BuildField("Move to Y?", actionParams, heroAction.actionFields[4], true); if (changeY) { GetFloatField.BuildFieldA("", actionParams, heroAction.actionFields[5]); } bool changeZ = GetBoolValue.BuildField("Move to Z?", actionParams, heroAction.actionFields[6], true); if (changeZ) { GetFloatField.BuildFieldA("", actionParams, heroAction.actionFields[7]); } } // move to object else if (moveType == 2) { GetSceneObjectValue.BuildField("Scene Object", actionParams, heroAction.actionFields[8], heroAction.actionFields[9]); GetBoolValue.BuildField("Move to X?", actionParams, heroAction.actionFields[2], true); GetBoolValue.BuildField("Move to Y?", actionParams, heroAction.actionFields[4], true); GetBoolValue.BuildField("Move to Z?", actionParams, heroAction.actionFields[6], true); } SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetIntegerField.BuildFieldA("Movement time: (ex: 1=fast, 100=slow)", actionParams, heroAction.actionFields[10]); SimpleLayout.EndVertical(); }
public static void BuildField(HeroActionParams actionParams) { HeroAction heroAction = actionParams.heroAction; //----------------------------------------- // create the action fields if they don't exist //----------------------------------------- ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 12); //----------------------------------------- // create the fields for this action //----------------------------------------- SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetCameraField.BuildField("", actionParams, heroAction.actionFields[0], heroAction.actionFields[11]); SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetHeroObjectField.BuildFieldA("The Hero Object to follow:", actionParams, heroAction.actionFields[1]); SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); bool customSettings = GetBoolValue.BuildField("Change default values?", actionParams, heroAction.actionFields[2], true); if (customSettings) { // change smoothness of follow bool changeSmoothing = GetBoolValue.BuildField("Change smoothness of follow?", actionParams, heroAction.actionFields[3], true); if (changeSmoothing) { GetIntegerField.BuildFieldA("", actionParams, heroAction.actionFields[4]); } // change z position bool changeZPos = GetBoolValue.BuildField("Change Z position (ex: -1=behind object, 1=in front of object)", actionParams, heroAction.actionFields[5], true); if (changeZPos) { GetFloatField.BuildFieldA("", actionParams, heroAction.actionFields[6]); } // change y position bool changeYPos = GetBoolValue.BuildField("Change Y position (ex: -1=under object, 1=above object)", actionParams, heroAction.actionFields[7], true); if (changeYPos) { GetFloatField.BuildFieldA("", actionParams, heroAction.actionFields[8]); } // change angle bool changeAngle = GetBoolValue.BuildField("Change angle (ex: 45=slanted down, -45=slanted up)", actionParams, heroAction.actionFields[9], true); if (changeAngle) { GetFloatField.BuildFieldA("", actionParams, heroAction.actionFields[10]); } } SimpleLayout.EndVertical(); }
public static void BuildField(HeroActionParams actionParams) { HeroAction heroAction = actionParams.heroAction; //----------------------------------------- // create the action fields if they don't exist //----------------------------------------- ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 11); //----------------------------------------- // create the fields for this action //----------------------------------------- SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetIntegerField.BuildFieldA("Image ID:", actionParams, heroAction.actionFields[0]); SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); bool changeImage = GetBoolValue.BuildField("Change image?", actionParams, heroAction.actionFields[1], true); if (changeImage) { GetUnityObjectField.BuildFieldA <Sprite>("", actionParams, heroAction.actionFields[2]); } SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetBoolValue.BuildField("Flip image?", actionParams, heroAction.actionFields[3], true); SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); bool changeScale = GetBoolValue.BuildField("Scale image? (By Percent)", actionParams, heroAction.actionFields[4], true); if (changeScale) { GetFloatField.BuildFieldA("", actionParams, heroAction.actionFields[5]); } SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); bool changePosX = GetBoolValue.BuildField("Change X Position?", actionParams, heroAction.actionFields[6], true); if (changePosX) { GetFloatField.BuildFieldA("", actionParams, heroAction.actionFields[7]); } SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); bool changePosY = GetBoolValue.BuildField("Change Y Position?", actionParams, heroAction.actionFields[8], true); if (changePosY) { GetFloatField.BuildFieldA("", actionParams, heroAction.actionFields[9]); } SimpleLayout.EndVertical(); }
public static void BuildField(HeroActionParams actionParams) { HeroAction heroAction = actionParams.heroAction; //----------------------------------------- // create the action fields if they don't exist //----------------------------------------- ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 11); //----------------------------------------- // create the fields for this action //----------------------------------------- SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); SimpleLayout.Label("Get the hero objects here:"); GetHeroObjectField.BuildFieldB("", actionParams, heroAction.actionFields[10]); SimpleLayout.Label("Get hero objects in the scene at a specific position:"); SimpleLayout.BeginHorizontal(); GetBoolValue.BuildField("X", actionParams, heroAction.actionFields[3]); GetBoolValue.BuildField("Y", actionParams, heroAction.actionFields[4]); GetBoolValue.BuildField("Z", actionParams, heroAction.actionFields[5]); SimpleLayout.EndHorizontal(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); if (showContent(heroAction, 3)) { GetFloatField.BuildFieldA("X:", actionParams, heroAction.actionFields[6], true); } if (showContent(heroAction, 4)) { GetFloatField.BuildFieldA("Y:", actionParams, heroAction.actionFields[7], true); } if (showContent(heroAction, 5)) { GetFloatField.BuildFieldA("Z:", actionParams, heroAction.actionFields[8], true); } SimpleLayout.EndVertical(); SimpleLayout.Label("Radius to include around each coordinate:"); GetFloatField.BuildFieldA("", actionParams, heroAction.actionFields[9]); SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); SimpleLayout.Label("Operation:"); GetDropDownField.BuildField("", actionParams, heroAction.actionFields[0], new HeroObjectOperatorField()); SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); SimpleLayout.Label("Save the hero objects here:"); GetHeroObjectField.BuildFieldB("", actionParams, heroAction.actionFields[1]); SimpleLayout.Label("Maximum number of hero objects to save:"); GetIntegerField.BuildFieldA("", actionParams, heroAction.actionFields[2]); SimpleLayout.EndVertical(); }
public static void BuildField(HeroActionParams actionParams) { HeroAction heroAction = actionParams.heroAction; //----------------------------------------- // create the action fields if they don't exist //----------------------------------------- ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 10); //----------------------------------------- // create the fields for this action //----------------------------------------- SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetHeroObjectField.BuildFieldA("Hero object to reference:", actionParams, heroAction.actionFields[3]); SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); SimpleLayout.Label("Longest distance objects can be from this hero object:"); SimpleLayout.BeginHorizontal(); bool a = GetBoolValue.BuildField("X", actionParams, heroAction.actionFields[4]); bool b = GetBoolValue.BuildField("Y", actionParams, heroAction.actionFields[5]); bool c = GetBoolValue.BuildField("Z", actionParams, heroAction.actionFields[6]); SimpleLayout.EndHorizontal(); if (a || b || c) { SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); if (showContent(heroAction, 4)) { GetFloatField.BuildFieldA("X:", actionParams, heroAction.actionFields[7], true); } if (showContent(heroAction, 5)) { GetFloatField.BuildFieldA("Y:", actionParams, heroAction.actionFields[8], true); } if (showContent(heroAction, 6)) { GetFloatField.BuildFieldA("Z:", actionParams, heroAction.actionFields[9], true); } SimpleLayout.EndVertical(); } SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetDropDownField.BuildField("Operation:", actionParams, heroAction.actionFields[0], new HeroObjectOperatorField()); SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetHeroObjectField.BuildFieldB("Save the hero objects here:", actionParams, heroAction.actionFields[1]); GetIntegerField.BuildFieldA("Maximum number of hero objects to save:", actionParams, heroAction.actionFields[2]); SimpleLayout.EndVertical(); }
public static void BuildField(HeroActionParams actionParams) { HeroAction heroAction = actionParams.heroAction; //----------------------------------------- // create the action fields if they don't exist //----------------------------------------- ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 3); //----------------------------------------- // create the fields for this action //----------------------------------------- SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetStringField.BuildFieldA("Name of the setting:", actionParams, heroAction.actionFields[2]); SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); int valueType = GetDropDownField.BuildField("Type of value to load:", actionParams, heroAction.actionFields[0], new PlayerPrefTypeField()); if (valueType != 0) { SimpleLayout.Label("Save the value here:"); } if (valueType == 1) { GetIntegerField.BuildFieldB("", actionParams, heroAction.actionFields[1]); } else if (valueType == 2) { GetFloatField.BuildFieldB("", actionParams, heroAction.actionFields[1]); } else if (valueType == 3) { GetBoolField.BuildFieldB("", actionParams, heroAction.actionFields[1]); } else if (valueType == 4) { GetStringField.BuildFieldB("", actionParams, heroAction.actionFields[1]); } SimpleLayout.EndVertical(); }
public static void BuildField(HeroActionParams actionParams) { HeroAction heroAction = actionParams.heroAction; //----------------------------------------- // create the action fields if they don't exist //----------------------------------------- ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 3); //----------------------------------------- // create the fields for this action //----------------------------------------- SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetFloatField.BuildFieldB("Float A:", actionParams, heroAction.actionFields[0]); GetDropDownField.BuildField("Operator:", actionParams, heroAction.actionFields[1], new MathOperatorField()); GetFloatField.BuildFieldA("Float B:", actionParams, heroAction.actionFields[2]); SimpleLayout.EndVertical(); }
public static void BuildField(HeroActionParams actionParams) { HeroAction heroAction = actionParams.heroAction; //----------------------------------------- // create the action fields if they don't exist //----------------------------------------- ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 10); //----------------------------------------- // create the fields for this action //----------------------------------------- SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetHeroObjectField.BuildFieldE("Change position of a different object?", actionParams, heroAction.actionFields[0], heroAction.actionFields[1]); SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetChildObjectField.BuildField("Change position of a child object?", actionParams, heroAction.actionFields[2], heroAction.actionFields[3]); SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); bool changeX = GetBoolValue.BuildField("Change X Pos?", actionParams, heroAction.actionFields[4], true); if (changeX) { GetFloatField.BuildFieldA("", actionParams, heroAction.actionFields[5]); } bool changeY = GetBoolValue.BuildField("Change Y Pos?", actionParams, heroAction.actionFields[6], true); if (changeY) { GetFloatField.BuildFieldA("", actionParams, heroAction.actionFields[7]); } bool changeZ = GetBoolValue.BuildField("Change Z Pos?", actionParams, heroAction.actionFields[8], true); if (changeZ) { GetFloatField.BuildFieldA("", actionParams, heroAction.actionFields[9]); } SimpleLayout.EndVertical(); }
public static void BuildField(HeroActionParams actionParams) { HeroAction heroAction = actionParams.heroAction; //----------------------------------------- // create the action fields if they don't exist //----------------------------------------- ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 3); //----------------------------------------- // create the fields for this action //----------------------------------------- SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetHeroObjectField.BuildFieldE("Fade in BGS on a different object?", actionParams, heroAction.actionFields[0], heroAction.actionFields[1]); SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetFloatField.BuildFieldA("Duration:", actionParams, heroAction.actionFields[2]); SimpleLayout.EndVertical(); }
public static void BuildField(HeroActionParams actionParams) { HeroAction heroAction = actionParams.heroAction; //----------------------------------------- // create the action fields if they don't exist //----------------------------------------- ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 3); //----------------------------------------- // create the fields for this action //----------------------------------------- SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetSceneObjectValue.BuildField("slider", actionParams, heroAction.actionFields[0], heroAction.actionFields[1]); SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetFloatField.BuildFieldB("Save the value in the slider here:", actionParams, heroAction.actionFields[2]); SimpleLayout.EndVertical(); }
public static void BuildField(HeroActionParams actionParams) { HeroAction heroAction = actionParams.heroAction; //----------------------------------------- // create the action fields if they don't exist //----------------------------------------- ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 8); //----------------------------------------- // create the fields for this action //----------------------------------------- SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetSceneObjectValue.BuildField("rotation", actionParams, heroAction.actionFields[0], heroAction.actionFields[1]); SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); bool changeX = GetBoolValue.BuildField("Save X Angle?", actionParams, heroAction.actionFields[2], true); if (changeX) { GetFloatField.BuildFieldB("", actionParams, heroAction.actionFields[3]); } bool changeY = GetBoolValue.BuildField("Save Y Angle?", actionParams, heroAction.actionFields[4], true); if (changeY) { GetFloatField.BuildFieldB("", actionParams, heroAction.actionFields[5]); } bool changeZ = GetBoolValue.BuildField("Save Z Angle?", actionParams, heroAction.actionFields[6], true); if (changeZ) { GetFloatField.BuildFieldB("", actionParams, heroAction.actionFields[7]); } SimpleLayout.EndVertical(); }
public static void BuildField(HeroActionParams actionParams) { HeroAction heroAction = actionParams.heroAction; //----------------------------------------- // create the action fields if they don't exist //----------------------------------------- ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 5); //----------------------------------------- // create the fields for this action //----------------------------------------- SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetHeroObjectField.BuildFieldE("Move a different object?", actionParams, heroAction.actionFields[0], heroAction.actionFields[1]); SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetFloatField.BuildFieldA("Jump height:", actionParams, heroAction.actionFields[2]); SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetBoolValue.BuildField("Play next action before this action completes?", actionParams, heroAction.actionFields[4], true); SimpleLayout.EndVertical(); }
public static void BuildField(HeroActionParams actionParams) { HeroAction heroAction = actionParams.heroAction; //----------------------------------------- // create the action fields if they don't exist //----------------------------------------- ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 35); //----------------------------------------- // create the fields for this action //----------------------------------------- // title SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); bool changeTitle = GetBoolValue.BuildField("Change Title?", actionParams, heroAction.actionFields[0], true); if (changeTitle) { GetStringField.BuildFieldA("", actionParams, heroAction.actionFields[1]); bool changeAlignment = GetBoolValue.BuildField("Change Alignment?", actionParams, heroAction.actionFields[26], true); if (changeAlignment) { string[] items = { "Left", "Center", "Right" }; GetDropDownField.BuildField("", actionParams, heroAction.actionFields[27], new GenericListField(items)); } } SimpleLayout.EndVertical(); // message SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetStringField.BuildFieldA("Message:", actionParams, heroAction.actionFields[2], false, true); GetUnityObjectField.BuildFieldA <AudioClip>("Audio (Optional):", actionParams, heroAction.actionFields[28]); SimpleLayout.EndVertical(); // portrait left SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); bool changePortraitLeft = GetBoolValue.BuildField("Change Portrait on Left?", actionParams, heroAction.actionFields[3], true); if (changePortraitLeft) { GetUnityObjectField.BuildFieldA <Sprite>("", actionParams, heroAction.actionFields[4]); GetBoolValue.BuildField("Flip image?", actionParams, heroAction.actionFields[5], true); bool changeScale = GetBoolValue.BuildField("Scale image? (By Percent)", actionParams, heroAction.actionFields[6], true); if (changeScale) { SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetFloatField.BuildFieldA("", actionParams, heroAction.actionFields[7]); SimpleLayout.EndVertical(); } bool changePosX = GetBoolValue.BuildField("Change X Position?", actionParams, heroAction.actionFields[8], true); if (changePosX) { SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetFloatField.BuildFieldA("", actionParams, heroAction.actionFields[9]); SimpleLayout.EndVertical(); } bool changePosY = GetBoolValue.BuildField("Change Y Position?", actionParams, heroAction.actionFields[10], true); if (changePosY) { SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetFloatField.BuildFieldA("", actionParams, heroAction.actionFields[11]); SimpleLayout.EndVertical(); } bool changePosZ = GetBoolValue.BuildField("Put behind or in front of message window?", actionParams, heroAction.actionFields[31], true); if (changePosZ) { string[] list = { "Put behind messsage window", "Put in front of message window" }; SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetDropDownField.BuildField("", actionParams, heroAction.actionFields[32], new GenericListField(list)); SimpleLayout.EndVertical(); } } SimpleLayout.EndVertical(); // portrait right SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); bool changePortraitRight = GetBoolValue.BuildField("Change Portrait on Right?", actionParams, heroAction.actionFields[12], true); if (changePortraitRight) { GetUnityObjectField.BuildFieldA <Sprite>("", actionParams, heroAction.actionFields[13]); GetBoolValue.BuildField("Flip image?", actionParams, heroAction.actionFields[14], true); bool changeScale = GetBoolValue.BuildField("Scale image? (By Percent)", actionParams, heroAction.actionFields[15], true); if (changeScale) { SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetFloatField.BuildFieldA("", actionParams, heroAction.actionFields[16]); SimpleLayout.EndVertical(); } bool changePosX = GetBoolValue.BuildField("Change X Position?", actionParams, heroAction.actionFields[17], true); if (changePosX) { SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetFloatField.BuildFieldA("", actionParams, heroAction.actionFields[18]); SimpleLayout.EndVertical(); } bool changePosY = GetBoolValue.BuildField("Change Y Position?", actionParams, heroAction.actionFields[19], true); if (changePosY) { SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetFloatField.BuildFieldA("", actionParams, heroAction.actionFields[20]); SimpleLayout.EndVertical(); } bool changePosZ = GetBoolValue.BuildField("Put behind or in front of message window?", actionParams, heroAction.actionFields[33], true); if (changePosZ) { string[] list = { "Put behind messsage window", "Put in front of message window" }; SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetDropDownField.BuildField("", actionParams, heroAction.actionFields[34], new GenericListField(list)); SimpleLayout.EndVertical(); } } SimpleLayout.EndVertical(); // choices SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); bool addChoices = GetBoolValue.BuildField("Add Choices?", actionParams, heroAction.actionFields[21], true); if (addChoices) { string[] items = { "One", "Two", "Three" }; int result = GetDropDownField.BuildField("", actionParams, heroAction.actionFields[22], new GenericListField(items)); if (result > 0) { GetStringField.BuildFieldA("", actionParams, heroAction.actionFields[23], true); } if (result > 1) { GetStringField.BuildFieldA("", actionParams, heroAction.actionFields[24], true); } if (result > 2) { GetStringField.BuildFieldA("", actionParams, heroAction.actionFields[25], true); } GetIntegerField.BuildFieldB("Save player's choice here:", actionParams, heroAction.actionFields[29]); } SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetBoolValue.BuildField("Keep message window open after message is closed?", actionParams, heroAction.actionFields[30], true); SimpleLayout.EndVertical(); }