示例#1
0
 public static void glUniform2d(int location, double x, double y)
 {
     GetDelegateFor <glUniform2dDelegate>()(location, x, y);
 }
示例#2
0
 public static void glBeginQuery(uint target, uint id)
 {
     GetDelegateFor <glBeginQueryDelegate>()(target, id);
 }
示例#3
0
 public static void glGetQueryiv(uint target, uint pname, int[] @params)
 {
     GetDelegateFor <glGetQueryivDelegate>()(target, pname, @params);
 }
示例#4
0
 public static void glBeginQueryIndexed(uint target, uint index, uint id)
 {
     GetDelegateFor <glBeginQueryIndexedDelegate>()(target, index, id);
 }
示例#5
0
 public static void glDeleteQueries(int n, uint[] ids)
 {
     GetDelegateFor <glDeleteQueriesDelegate>()(n, ids);
 }
示例#6
0
 public static bool glIsTransformFeedback(uint id)
 {
     return((bool)GetDelegateFor <glIsTransformFeedbackDelegate>()(id));
 }
示例#7
0
 public static void glDrawTransformFeedback(uint mode, uint id)
 {
     GetDelegateFor <glDrawTransformFeedbackDelegate>()(mode, id);
 }
示例#8
0
 public static int glGetSubroutineUniformLocation(uint program, uint shadertype, char[] name)
 {
     return((int)GetDelegateFor <glGetSubroutineUniformLocationDelegate>()(program, shadertype, name));
 }
示例#9
0
 public static uint glGetSubroutineIndex(uint program, uint shadertype, char[] name)
 {
     return((uint)GetDelegateFor <glGetSubroutineIndexDelegate>()(program, shadertype, name));
 }
示例#10
0
 public static void glUniformMatrix4x3dv(int location, int count, bool transpose, double[] value)
 {
     GetDelegateFor <glUniformMatrix4x3dvDelegate>()(location, count, transpose, value);
 }
示例#11
0
 public static void glGetUniformdv(uint program, int location, double[] @params)
 {
     GetDelegateFor <glGetUniformdvDelegate>()(program, location, @params);
 }
示例#12
0
 public static void glUniform4dv(int location, int count, double[] value)
 {
     GetDelegateFor <glUniform4dvDelegate>()(location, count, value);
 }
示例#13
0
 public static void glUniform4d(int location, double x, double y, double z, double w)
 {
     GetDelegateFor <glUniform4dDelegate>()(location, x, y, z, w);
 }
示例#14
0
 public static void glUniform3d(int location, double x, double y, double z)
 {
     GetDelegateFor <glUniform3dDelegate>()(location, x, y, z);
 }
示例#15
0
 public static void glBindTransformFeedback(uint target, uint id)
 {
     GetDelegateFor <glBindTransformFeedbackDelegate>()(target, id);
 }
示例#16
0
 public static void glGetActiveSubroutineUniformiv(uint program, uint shadertype, uint index, uint pname, int[] values)
 {
     GetDelegateFor <glGetActiveSubroutineUniformivDelegate>()(program, shadertype, index, pname, values);
 }
示例#17
0
 public static void glGenTransformFeedbacks(int n, uint[] ids)
 {
     GetDelegateFor <glGenTransformFeedbacksDelegate>()(n, ids);
 }
示例#18
0
 public static void glGetActiveSubroutineName(uint program, uint shadertype, uint index, int bufsize, int[] length, char[] name)
 {
     GetDelegateFor <glGetActiveSubroutineNameDelegate>()(program, shadertype, index, bufsize, length, name);
 }
示例#19
0
 public static void glResumeTransformFeedback()
 {
     GetDelegateFor <glResumeTransformFeedbackDelegate>()();
 }
示例#20
0
 public static void glUniformSubroutinesuiv(uint shadertype, int count, uint[] indices)
 {
     GetDelegateFor <glUniformSubroutinesuivDelegate>()(shadertype, count, indices);
 }
示例#21
0
 public static void glDrawTransformFeedbackStream(uint mode, uint id, uint stream)
 {
     GetDelegateFor <glDrawTransformFeedbackStreamDelegate>()(mode, id, stream);
 }
示例#22
0
 public static void glGetUniformSubroutineuiv(uint shadertype, int location, uint[] @params)
 {
     GetDelegateFor <glGetUniformSubroutineuivDelegate>()(shadertype, location, @params);
 }
示例#23
0
 public static void glEndQueryIndexed(uint target, uint index)
 {
     GetDelegateFor <glEndQueryIndexedDelegate>()(target, index);
 }
示例#24
0
 public static void glGetProgramStageiv(uint program, uint shadertype, uint pname, int[] values)
 {
     GetDelegateFor <glGetProgramStageivDelegate>()(program, shadertype, pname, values);
 }
示例#25
0
 public static bool glIsQuery(uint id)
 {
     return((bool)GetDelegateFor <glIsQueryDelegate>()(id));
 }
示例#26
0
 public static void glPatchParameteri(uint pname, int value)
 {
     GetDelegateFor <glPatchParameteriDelegate>()(pname, value);
 }
示例#27
0
 public static void glEndQuery(uint target)
 {
     GetDelegateFor <glEndQueryDelegate>()(target);
 }
示例#28
0
 public static void glPatchParameterfv(uint pname, float[] values)
 {
     GetDelegateFor <glPatchParameterfvDelegate>()(pname, values);
 }
示例#29
0
 public static void glGetQueryObjectuiv(uint id, uint pname, uint[] @params)
 {
     GetDelegateFor <glGetQueryObjectuivDelegate>()(id, pname, @params);
 }
示例#30
0
 public static void glUniform1d(int location, double x)
 {
     GetDelegateFor <glUniform1dDelegate>()(location, x);
 }