public void GetInventory() { var getRequest = new GetCharacterInventoryRequest(); getRequest.CharacterId = characterId; PlayFabClientAPI.GetCharacterInventory(getRequest, GetInventoryCallback, PfSharedControllerEx.FailCallback("GetCharacterInventory")); }
public static async Task <dynamic> Run( [HttpTrigger(AuthorizationLevel.Function, "get", "post", Route = null)] HttpRequest req, ILogger log) { log.LogInformation($"{nameof(GetCharacterInventoryFunc)} C# HTTP trigger function processed a request."); var serverSettings = new PlayFab.PlayFabApiSettings() { TitleId = Environment.GetEnvironmentVariable("PlayFab.TitleId", EnvironmentVariableTarget.Process), DeveloperSecretKey = Environment.GetEnvironmentVariable("PlayFab.TitleSecret", EnvironmentVariableTarget.Process), }; var authAPI = new PlayFabAuthenticationInstanceAPI(serverSettings); var titleResponse = await authAPI.GetEntityTokenAsync(new PlayFab.AuthenticationModels.GetEntityTokenRequest()); var title = titleResponse.Result.Entity; var titleToken = titleResponse.Result.EntityToken; var titleAuthContext = new PlayFabAuthenticationContext(); titleAuthContext.EntityToken = titleToken; FunctionExecutionContext <dynamic> context = JsonConvert.DeserializeObject <FunctionExecutionContext <dynamic> >(await req.ReadAsStringAsync()); dynamic args = context.FunctionArgument; var message = $"Args: {args}"; log.LogInformation(message); var request = new GetCharacterInventoryRequest { PlayFabId = args["playfabId"] ?? context.CallerEntityProfile.Lineage.MasterPlayerAccountId, CharacterId = args["characterId"] }; var serverApi = new PlayFabServerInstanceAPI(serverSettings, titleAuthContext); return(await serverApi.GetCharacterInventoryAsync(request)); }