private void AddGetAnimatorVariableNode() { GetAnimatorVariableNodeDisplayer newNode = GetAnimatorVariableNodeDisplayer.CreateGetAnimatorVariableNodeDisplayer(position); editor.AddNodeToDialog(newNode); }
public static GetAnimatorVariableNodeDisplayer CreateDisplayer(this GetAnimatorVariableWireNode node) { return(GetAnimatorVariableNodeDisplayer.CreateDisplayerFor(node)); }