BattlenetRpcErrorCode HandleGetAllValuesForAttribute(GetAllValuesForAttributeRequest request, GetAllValuesForAttributeResponse response) { if (request.AttributeKey == "Command_RealmListRequest_v1_b9") { Global.RealmMgr.WriteSubRegions(response); return(BattlenetRpcErrorCode.Ok); } return(BattlenetRpcErrorCode.RpcNotImplemented); }
public static async void HandleGetAllValuesForAttributeRequest(GetAllValuesForAttributeRequest getAllValuesForAttributeRequest, BnetSession session) { if (getAllValuesForAttributeRequest.AttributeKey == "Command_RealmListRequest_v1_b9") { var getAllValuesForAttributeResponse = new GetAllValuesForAttributeResponse(); getAllValuesForAttributeResponse.AttributeValue.Add(new Variant { StringValue = "0-0-0" }); await session.Send(getAllValuesForAttributeResponse); } }
public void GetAllValuesForAttribute(string attributeKey, int context) { GetAllValuesForAttributeRequest getAllValuesForAttributeRequest = new GetAllValuesForAttributeRequest(); getAllValuesForAttributeRequest.AttributeKey = attributeKey; if (this.m_rpcConnection == null) { base.ApiLog.LogError("GetAllValuesForAttribute could not send, connection not valid : " + getAllValuesForAttributeRequest.ToString()); return; } RPCContext rpccontext = this.m_rpcConnection.QueueRequest(this.m_gameUtilitiesService.Id, 10u, getAllValuesForAttributeRequest, new RPCContextDelegate(this.GetAllValuesForAttributeCallback), 0u); rpccontext.Context = context; }
public override void CallServerMethod(uint token, uint methodId, CodedInputStream stream) { switch (methodId) { case 1: { ClientRequest request = new ClientRequest(); request.MergeFrom(stream); ClientResponse response = new ClientResponse(); BattlenetRpcErrorCode status = HandleProcessClientRequest(request, response); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method GameUtilitiesService.ProcessClientRequest(bgs.protocol.game_utilities.v1.ClientRequest: {1}) returned bgs.protocol.game_utilities.v1.ClientResponse: {2} status: {3}.", GetCallerInfo(), request.ToString(), response.ToString(), status); if (status == 0) { SendResponse(1, token, response); } else { SendResponse(1, token, status); } break; } case 2: { PresenceChannelCreatedRequest request = new PresenceChannelCreatedRequest(); request.MergeFrom(stream); Bgs.Protocol.NoData response = new Bgs.Protocol.NoData(); BattlenetRpcErrorCode status = HandlePresenceChannelCreated(request, response); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method GameUtilitiesService.PresenceChannelCreated(bgs.protocol.game_utilities.v1.PresenceChannelCreatedRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.", GetCallerInfo(), request.ToString(), response.ToString(), status); if (status == 0) { SendResponse(2, token, response); } else { SendResponse(2, token, status); } break; } case 3: { GetPlayerVariablesRequest request = new GetPlayerVariablesRequest(); request.MergeFrom(stream); GetPlayerVariablesResponse response = new GetPlayerVariablesResponse(); BattlenetRpcErrorCode status = HandleGetPlayerVariables(request, response); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method GameUtilitiesService.GetPlayerVariables(bgs.protocol.game_utilities.v1.GetPlayerVariablesRequest: {1}) returned bgs.protocol.game_utilities.v1.GetPlayerVariablesResponse: {2} status: {3}.", GetCallerInfo(), request.ToString(), response.ToString(), status); if (status == 0) { SendResponse(3, token, response); } else { SendResponse(3, token, status); } break; } case 6: { ServerRequest request = new ServerRequest(); request.MergeFrom(stream); ServerResponse response = new ServerResponse(); BattlenetRpcErrorCode status = HandleProcessServerRequest(request, response); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method GameUtilitiesService.ProcessServerRequest(bgs.protocol.game_utilities.v1.ServerRequest: {1}) returned bgs.protocol.game_utilities.v1.ServerResponse: {2} status: {3}.", GetCallerInfo(), request.ToString(), response.ToString(), status); if (status == 0) { SendResponse(6, token, response); } else { SendResponse(6, token, status); } break; } case 7: { GameAccountOnlineNotification request = new GameAccountOnlineNotification(); request.MergeFrom(stream); BattlenetRpcErrorCode status = HandleOnGameAccountOnline(request); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method GameUtilitiesService.OnGameAccountOnline(bgs.protocol.game_utilities.v1.GameAccountOnlineNotification: {1}) status: {2}.", GetCallerInfo(), request.ToString(), status); if (status != 0) { SendResponse(7, token, status); } break; } case 8: { GameAccountOfflineNotification request = new GameAccountOfflineNotification(); request.MergeFrom(stream); BattlenetRpcErrorCode status = HandleOnGameAccountOffline(request); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method GameUtilitiesService.OnGameAccountOffline(bgs.protocol.game_utilities.v1.GameAccountOfflineNotification: {1}) status: {2}.", GetCallerInfo(), request.ToString(), status); if (status != 0) { SendResponse(8, token, status); } break; } case 9: { GetAchievementsFileRequest request = new GetAchievementsFileRequest(); request.MergeFrom(stream); GetAchievementsFileResponse response = new GetAchievementsFileResponse(); BattlenetRpcErrorCode status = HandleGetAchievementsFile(request, response); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method GameUtilitiesService.GetAchievementsFile(bgs.protocol.game_utilities.v1.GetAchievementsFileRequest: {1}) returned bgs.protocol.game_utilities.v1.GetAchievementsFileResponse: {2} status: {3}.", GetCallerInfo(), request.ToString(), response.ToString(), status); if (status == 0) { SendResponse(9, token, response); } else { SendResponse(9, token, status); } break; } case 10: { GetAllValuesForAttributeRequest request = new GetAllValuesForAttributeRequest(); request.MergeFrom(stream); GetAllValuesForAttributeResponse response = new GetAllValuesForAttributeResponse(); BattlenetRpcErrorCode status = HandleGetAllValuesForAttribute(request, response); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method GameUtilitiesService.GetAllValuesForAttribute(bgs.protocol.game_utilities.v1.GetAllValuesForAttributeRequest: {1}) returned bgs.protocol.game_utilities.v1.GetAllValuesForAttributeResponse: {2} status: {3}.", GetCallerInfo(), request.ToString(), response.ToString(), status); if (status == 0) { SendResponse(10, token, response); } else { SendResponse(10, token, status); } break; } default: Log.outError(LogFilter.ServiceProtobuf, "Bad method id {0}.", methodId); SendResponse(methodId, token, BattlenetRpcErrorCode.RpcInvalidMethod); break; } }
BattlenetRpcErrorCode HandleGetAllValuesForAttribute(GetAllValuesForAttributeRequest request, GetAllValuesForAttributeResponse response) { return(_session.HandleGetAllValuesForAttribute(request, response)); }
public static void HandleGetAllValuesForAttributeRequest(AuthSession session, GetAllValuesForAttributeRequest getAllValuesForAttributeRequest) { if (GameUtilitiesService.smethod_0(getAllValuesForAttributeRequest.AttributeKey, Module.smethod_34 <string>(1676619706u))) { while (true) { IL_99: uint arg_79_0 = 2982734585u; while (true) { uint num; switch ((num = (arg_79_0 ^ 4261002523u)) % 5u) { case 0u: goto IL_99; case 2u: { GetAllValuesForAttributeResponse getAllValuesForAttributeResponse; getAllValuesForAttributeResponse.AttributeValue.Add(new Variant { StringValue = Module.smethod_34 <string>(3567087365u) }); arg_79_0 = (num * 326043060u ^ 433382969u); continue; } case 3u: { GetAllValuesForAttributeResponse getAllValuesForAttributeResponse = new GetAllValuesForAttributeResponse(); arg_79_0 = (num * 1354836642u ^ 4091919859u); continue; } case 4u: { GetAllValuesForAttributeResponse getAllValuesForAttributeResponse; session.Send(getAllValuesForAttributeResponse); arg_79_0 = (num * 122349368u ^ 2297805052u); continue; } } goto Block_2; } } Block_2 :; } }