/// <summary> /// Register gesture for this player. /// </summary> /// <param name="gesture">Gesture to register.</param> /// <param name="forcedGestureRecognition">If true, thist gesture will be evaluated for every valid sequence and will be emited event for it. /// This means that event wil be emited for thist gesture every possible time not depending on his current likehood or if this event have maximal likehooh.</param> public void RegisterGesture(Gestures.IGesture gesture, bool forcedGestureRecognition = false) { gesture.RegisterJointListeners(this); if (forcedGestureRecognition) forcedRecognition.Add(gesture); }