public Gesture(GestureType type, IGestureSegment[] segments) { _type = type; _name = type.ToString(); _segments = segments; _name = type.ToString(); }
private static string CreateUriTo(GestureType type, GestureDirection direction) { string videoDirectory = @"techniques/" + direction.ToString() + "_" + type.ToString() + ".mp4"; string path = Path.Combine(new FileInfo(Assembly.GetExecutingAssembly().Location).DirectoryName, videoDirectory); return(new Uri(path).AbsoluteUri); }
public Gesture(GestureType type, IGestureSegment[] segments) { _type = type; _segments = segments; _name = type.ToString(); }
public void StartPracticeTime(GestureType type, GestureDirection direction) { string message = "Started new gesture practice." + " Type: " + type.ToString() + " Direction: " + direction.ToString(); Log(message); }
/// <summary> /// Log that new gesture test has started /// </summary> /// <param name="gestureType"></param> /// <param name="gestureDirection"></param> public void StartNewgestureTest(GestureType gestureType, GestureDirection gestureDirection) { string message = "Started new gesture test." + " Type: " + gestureType.ToString() + " Direction: " + gestureDirection.ToString(); Log(message); }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.L)) { if (recordingLeftHand) { csvLeftWriter.Dispose(); recordingLeftHand = false; recordingLeftText.text = "Left Hand: Not Recording"; } else { InitialiseWriter(true, gesture); recordingLeftHand = true; recordingLeftText.text = "Left Hand: Recording " + gesture.ToString(); } } if (Input.GetKeyDown(KeyCode.R)) { if (recordingRightHand) { csvRightWriter.Dispose(); recordingRightHand = false; recordingRightText.text = "Right Hand: Not Recording"; } else { InitialiseWriter(false, gesture); recordingRightHand = true; recordingRightText.text = "Right Hand: Recording " + gesture.ToString(); } } if (recordingLeftHand) { WriteDataFrame(csvLeftWriter, leftHand, gesture); } if (recordingRightHand) { WriteDataFrame(csvRightWriter, rightHand, gesture); } }
/// <summary> /// Fizbin gestures callback. /// </summary> /// <param name="gestureType">The gesture type</param> /// <param name="trackingID">The tracking ID</param> void KinectGestureGenerator_GestureRecognized(GestureType gestureType, int trackingID) { //This will call the KinectInfo constructor, //And then assign gestureType string to Gesture property. ServerMessage kinectInfo = new ServerMessage() { Gesture = gestureType.ToString() }; Webserver.SendToClients(kinectInfo.ToJSON()); }
private void StartDebugTest(GestureType type) { if (connection == null || !connection.Connected) { connectedLabel.BeginAnimation(Canvas.OpacityProperty, CreateAnimation(5, 1, 0)); return; } Logger.CurrentLogger.DebugMode = true; ShowStatusMessage(type.ToString()); currentTest = new TestSuite(this, source); currentTest.StartDebugTest(type); }
public void PushGesture(GestureType type, long epoch) { bool shouldBeServed = true; if (lastGestureTime.ContainsKey(type)) { long lastEpoch = lastGestureTime[type]; if (epoch - lastEpoch < TRESHOLD) { shouldBeServed = false; } } if (shouldBeServed) { //send an action Console.WriteLine(type.ToString()); lastGestureTime[type] = epoch; } }
private void WriteDataFrame(CsvFileWriter writer, HI5_TransformInstance hand, GestureType gesture) { List <string> frame = new List <string>(); foreach (var t in hand.HandBones) { if (recordPositions) { for (int i = 0; i < 3; i++) { frame.Add(t.localPosition[i].ToString()); } } for (int i = 0; i < 4; i++) { frame.Add(t.localRotation[i].ToString()); } } frame.Add(gesture.ToString()); writer.WriteRow(frame); writer.Flush(); }
public void onGestureEvent(GestureType gestureID) { Debug.Log("BroadcastReceiver_onMudraGestureEvent called" + gestureID.ToString()); gesture_text.text = gestureID.ToString(); }
private void CheckGetsturebyCoordinate() { if (!bStartCheck) { return; } // 1. 初始化数据表,并把数据转换到相机视口坐标系上。 Vector3 currentRecordPos = transform.position; Vector3 currentWVPPos = mainCamera.WorldToViewportPoint(currentRecordPos); if (!bInitialOnce) { bInitialOnce = true; linkListMaxLength = (int)(RecongnizeMinStepDistance / addListMinStepDist); linkListMaxLength = linkListMaxLength < 5 ? 5 : linkListMaxLength; // 最小存5个数据 recordPosList = new List <Vector3>(linkListMaxLength); recordWorldToViewPosList = new List <Vector3>(linkListMaxLength); recordPosList.Add(currentRecordPos); recordWorldToViewPosList.Add(currentWVPPos); UpdateLenToCheck = (int)(linkListMaxLength * 0.4f); iNewAddCount = 0; } //2. 数据加入,最小距离判断是否符合加入条件 if (Vector3.Distance(recordPosList[recordPosList.Count - 1], currentRecordPos) > addListMinStepDist) { recordPosList.Add(currentRecordPos); recordWorldToViewPosList.Add(currentWVPPos); iNewAddCount++; } //3. list 的数据的添加和刷新,每次新入多少数据,重新开启检测。 int currentListLen = recordPosList.Count; if (currentListLen >= linkListMaxLength) { // 刷新iNewAddCount个数据,再做检测。 if (iNewAddCount > UpdateLenToCheck) { iNewAddCount = 0; // 4. 移动行程换算角度来做判断 if (Vector3.Distance(recordPosList[0], recordPosList[currentListLen - 1]) > RecongnizeMinStepDistance * 0.3f) { int middleIndex = currentListLen >> 1; SamplePos[0] = (middleIndex <= 3) ? recordWorldToViewPosList[0]: (recordWorldToViewPosList[0] + recordWorldToViewPosList[1] + recordWorldToViewPosList[2]) / 3; SamplePos[1] = (middleIndex <= 3) ? recordWorldToViewPosList[middleIndex]: (recordWorldToViewPosList[middleIndex - 1] + recordWorldToViewPosList[middleIndex] + recordWorldToViewPosList[middleIndex + 1]) / 3; SamplePos[2] = (middleIndex <= 3) ? recordWorldToViewPosList[currentListLen - 1]: (recordWorldToViewPosList[currentListLen - 1] + recordWorldToViewPosList[currentListLen - 2]) / 2; CalcuolateDirection(); showState.text = gestureType.ToString(); if (gestureType != GestureType.None) { Debug.Log("current recongnize gesture is " + gestureType.ToString()); } } } // 移除首位,并开始判断 recordPosList.RemoveAt(0); recordWorldToViewPosList.RemoveAt(0); //Debug.Log("current recongnize gesture is " + gestureType.ToString()); } }
private static string CreateUriTo(GestureType type, GestureDirection direction) { string videoDirectory = @"techniques/" + direction.ToString() + "_" + type.ToString() + ".mp4"; string path = Path.Combine(new FileInfo(Assembly.GetExecutingAssembly().Location).DirectoryName, videoDirectory); return new Uri(path).AbsoluteUri; }
public override string ToString() { return(GestureType.ToString()); }