// Start is called before the first frame update void Start() { _gestures = new MLHandKeyPose[5]; _gestures[0] = MLHandKeyPose.Ok; _gestures[1] = MLHandKeyPose.Finger; _gestures[2] = MLHandKeyPose.OpenHandBack; _gestures[3] = MLHandKeyPose.Fist; _gestures[4] = MLHandKeyPose.Thumb; MLHands.KeyPoseManager.EnableKeyPoses(_gestures, true, false); pos = new Vector3[3]; gs = new GestureSender(URI); }
private void Start() { gs = new GestureSender(URI); }