public bool CheckBtnLegal() { if (m_operaType != GuidEnum.Guid_Click) { return(false); } if (eventpassType == EventPassType.None) { GameEvents.UI_Guid_Event.OnNextGuid.SafeInvoke(); return(false); } else if (eventpassType == EventPassType.Scene_Event) { Gesture gesture = new Gesture(); GameObject obj = gesture.GetCurrentPickedObject(); if (obj != null) { gesture.pickedObject = obj; } EngineCoreEvents.InputEvent.OnOneFingerTouchup.SafeInvoke(gesture); GameEvents.UI_Guid_Event.OnNextGuid.SafeInvoke(); return(false); } //if (!m_hasEvent) //{ // GameEvents.UI_Guid_Event.OnNextGuid.SafeInvoke(); // return false; //} return(true); }
void On_TouchDown(Gesture gesture) { if (gesture.pickedObject!=null){ if (!EasyTouch.GetAutoUpdatePickedObject()){ label.text = "Picked object from event : " + gesture.pickedObject.name + " : " + gesture.position; } else{ label.text = "Picked object from event : " + gesture.pickedObject.name + " : " + gesture.position; } } else{ if (!EasyTouch.GetAutoUpdatePickedObject()){ label.text = "Picked object from event : none"; } else{ label.text = "Picked object from event : none"; } } label2.text = ""; if (!EasyTouch.GetAutoUpdatePickedObject()){ GameObject tmp = gesture.GetCurrentPickedObject(); if (tmp != null){ label2.text = "Picked object from GetCurrentPickedObject : " + tmp.name ; } else{ label2.text = "Picked object from GetCurrentPickedObject : none"; } } }
private void On_Drag(Gesture gesture) { var currrent_obj = gesture.GetCurrentPickedObject(); box_end = currrent_obj?.GetComponent <MapBox>(); CreatAreaProp(box_end); }
private void On_DragStart(Gesture gesture) { var currrent_obj = gesture.GetCurrentPickedObject(); if (currrent_obj != null) { box_start = currrent_obj?.GetComponent <MapBox>(); } }
private void OnMaskClick(Vector2 worldPos, bool inner) { if (inner) { gesture = new Gesture(); GameObject obj = gesture.GetCurrentPickedObject(); if (obj != null) { gesture.pickedObject = obj; } MessageHandler.RegisterMessageHandler(MessageDefine.SCSceneResumeResponse, OnResponse); CSSceneResumeRequest resumeReq = new CSSceneResumeRequest(); resumeReq.PlayerId = GlobalInfo.MY_PLAYER_ID; GameEvents.NetWorkEvents.SendMsg.SafeInvoke(resumeReq); } }
// Token: 0x06000174 RID: 372 RVA: 0x000085A4 File Offset: 0x000069A4 private void On_TouchDown(Gesture gesture) { if (gesture.pickedObject != null) { if (!EasyTouch.GetAutoUpdatePickedObject()) { this.label.text = string.Concat(new object[] { "Picked object from event : ", gesture.pickedObject.name, " : ", gesture.position }); } else { this.label.text = string.Concat(new object[] { "Picked object from event : ", gesture.pickedObject.name, " : ", gesture.position }); } } else if (!EasyTouch.GetAutoUpdatePickedObject()) { this.label.text = "Picked object from event : none"; } else { this.label.text = "Picked object from event : none"; } this.label2.text = string.Empty; if (!EasyTouch.GetAutoUpdatePickedObject()) { GameObject currentPickedObject = gesture.GetCurrentPickedObject(false); if (currentPickedObject != null) { this.label2.text = "Picked object from GetCurrentPickedObject : " + currentPickedObject.name; } else { this.label2.text = "Picked object from GetCurrentPickedObject : none"; } } }
private void OnMaskClickEvent(Vector2 worldPos) { worldPos = this.m_maskRoot.InverseTransformPoint(worldPos); float dis = Vector2.Distance(worldPos, Vector3.right * m_centerPos.x + Vector3.up * m_centerPos.y); if (dis <= m_centerPos.z) { gesture = new Gesture(); GameObject obj = gesture.GetCurrentPickedObject(); if (obj == null) { return; } gesture.pickedObject = obj; EngineCoreEvents.InputEvent.OnOneFingerTouchup.SafeInvoke(gesture); OnDestory(); } }
//private void OnMaskLongClick(bool click) //{ // if (click) // { // OnDestory(); // } //} public override void OnDestory(FuncState funcState = FuncState.Complete) { base.OnDestory(funcState); if (isScene == 1) { Gesture gesture = new Gesture(); GameObject obj = gesture.GetCurrentPickedObject(); if (obj != null) { gesture.pickedObject = obj; } EngineCoreEvents.InputEvent.OnOneFingerTouchup.SafeInvoke(gesture); } //if (this.m_rotation >= 0f) //{ // GameEvents.UI_Guid_Event.OnRemoveEffect.SafeInvoke(20000, true); //} Debug.Log("end mask =======" + m_funcID); GameEvents.UI_Guid_Event.OnMaskClick -= OnMaskClick; }
private void On_TouchDown(Gesture gesture) { if (gesture.pickedObject != null) { if (!EasyTouch.GetAutoUpdatePickedObject()) { label.text = "Picked object from event : " + gesture.pickedObject.name + " : " + gesture.position; } else { label.text = "Picked object from event : " + gesture.pickedObject.name + " : " + gesture.position; } } else { if (!EasyTouch.GetAutoUpdatePickedObject()) { label.text = "Picked object from event : none"; } else { label.text = "Picked object from event : none"; } } label2.text = ""; if (!EasyTouch.GetAutoUpdatePickedObject()) { GameObject tmp = gesture.GetCurrentPickedObject(); if (tmp != null) { label2.text = "Picked object from GetCurrentPickedObject : " + tmp.name; } else { label2.text = "Picked object from GetCurrentPickedObject : none"; } } }
void Update() { if (isAniamtion && director) { transform.localPosition = director.transform.position; Vector3 rot = new Vector3(0, director.transform.eulerAngles.y, 0); transform.rotation = Quaternion.Euler(rot); angleDistance = rot; sCamera.transform.localRotation = Quaternion.Euler(0, 0, 0); } else if (sObj && isDoTweenOk) { if (sObj.camMode == CameraTargetScriptableObject.CameraMode.路径动画) { //路径帧数控制 if (sObj.pathFrame > 2) { pathAnimation = (sObj.pathCreator.path.length / sObj.pathFrame) * pathFrame; pathFrame += 1; } else { pathAnimation += sObj.scrollZoomPanSpeed.y * Time.deltaTime;//路径速度控制 } transform.position = sObj.pathCreator.path.GetPointAtDistance(pathAnimation, sObj.pathEndType); Quaternion rot = sObj.pathCreator.path.GetRotationAtDistance(pathAnimation, sObj.pathEndType) * Quaternion.Euler(0, 0, 90); angleDistance = sCamera.transform.eulerAngles; //路径注视 if (sObj.pathLookAt) { sCamera.transform.LookAt(sObj.lookTargetPosition); } else { transform.eulerAngles = new Vector3(0, rot.eulerAngles.y, 0); } } if (sObj.camMode == CameraTargetScriptableObject.CameraMode.环视目标 || sObj.camMode == CameraTargetScriptableObject.CameraMode.人视穿行 || sObj.camMode == CameraTargetScriptableObject.CameraMode.自由飞行) { if (!Sun.Rise.IsPointerOverUIObject()) { //触摸事件 Gesture curGesture = EasyTouch.current; if (curGesture != null) { if (!curGesture.pickedUIElement) { //单指 if (EasyTouch.GetTouchCount() == 1) { Cursor.visible = false; //隐藏鼠标指针 addAngleDistance.y += curGesture.deltaPosition.x * sObj.scrollZoomPanSpeed.x * speedScale; addAngleDistance.x -= curGesture.deltaPosition.y * sObj.scrollZoomPanSpeed.x * speedScale; if (sObj.camMode == CameraTargetScriptableObject.CameraMode.人视穿行) { if (EasyTouch.EvtType.On_TouchStart == curGesture.type) { //模拟双击事件 EasyTouch双击事件与window冲突 bool doubleTap = false; if (Time.time < doubleTapTime + 0.3f) { doubleTap = true; } doubleTapTime = Time.time; if (doubleTap) { //人视穿行 双击自动前行 if (curGesture.GetCurrentPickedObject() && sObj.arrowPrefab) { Ray ray = Camera.main.ScreenPointToRay(curGesture.position); RaycastHit hit; if (Physics.Raycast(ray, out hit, Mathf.Infinity)) { if (hit.normal.y > 0.85f)//法线方向朝上 { //生成箭头 GameObject arrow = Instantiate(sObj.arrowPrefab); arrow.transform.position = hit.point;//碰撞位置 //arrow.transform.domo(new Vector3(), sObj.tweenTime).SetEase(Ease.Flash).SetLoops(-1); arrow.transform.DORotate(new Vector3(0, 180f, 0), sObj.fovTweenLate.y).OnComplete((() => { Destroy(arrow); }));; //Debug.Log(curGesture.GetCurrentPickedObject().name + " 坐标: " + hit.point); Vector3 newPos = new Vector3(hit.point.x, hit.point.y + sCapsuleCollider.height, hit.point.z); DOTween.Kill("ToCameraPosition"); DOTween.To(() => transform.position, x => transform.position = x, newPos, sObj.fovTweenLate.y).SetId("ToCameraPosition").SetEase(ease).SetAutoKill(true) .OnComplete((() => { })); } } } } } } if (sObj.camMode == CameraTargetScriptableObject.CameraMode.自由飞行) { transform.localPosition += sCamera.transform.forward * sObj.scrollZoomPanSpeed.y * speedScale; } if (sObj.camMode == CameraTargetScriptableObject.CameraMode.人视穿行) { //前进 后退 if (curGesture.position.y > Screen.height * 0.2f) { transform.localPosition += transform.forward * sObj.scrollZoomPanSpeed.y * speedScale; } else { transform.localPosition -= transform.forward * sObj.scrollZoomPanSpeed.y * speedScale; } } } //双指 else if (EasyTouch.GetTouchCount() == 2) { if (EasyTouch.EvtType.On_TouchStart2Fingers == curGesture.type) { addAngleDistance.z = 0; } //缩放 if (sObj.camMode == CameraTargetScriptableObject.CameraMode.环视目标) { //if (EasyTouch.EvtType.On_Pinch == curGesture.type) //{ // if(curGesture.deltaPinch != 0) // addAngleDistance.z -= (curGesture.deltaPinch > 0 ? 1f : -1f) * sObj.scrollZoomPanSpeed.y; //} if (curGesture.deltaPosition.y != 0) { addAngleDistance.z -= (curGesture.deltaPosition.y > 0 ? 0.2f : -0.2f) * sObj.scrollZoomPanSpeed.y; } } //划动转角度 if (sObj.camMode == CameraTargetScriptableObject.CameraMode.自由飞行 || sObj.camMode == CameraTargetScriptableObject.CameraMode.人视穿行) { addAngleDistance.y += curGesture.deltaPosition.x * sObj.scrollZoomPanSpeed.x * speedScale * 0.2f; addAngleDistance.x -= curGesture.deltaPosition.y * sObj.scrollZoomPanSpeed.x * speedScale * 0.2f; } } //多指抓 else if (EasyTouch.GetTouchCount() > 2) { //缩放 平移 if (sObj.camMode == CameraTargetScriptableObject.CameraMode.环视目标) { Vector3 p0 = transform.position; Vector3 p01 = p0 - transform.right * curGesture.deltaPosition.x * speedScale * sObj.scrollZoomPanSpeed.z * 0.5f; //Vector3 p03 = Vector3.zero; //if (Input.GetKey(KeyCode.LeftShift)) // p03 = p01 - transform.up * curGesture.deltaPosition.y * speedScale * sObj.scrollZoomPanSpeed.z * 0.5f; //else // p03 = p01 - transform.forward * curGesture.deltaPosition.y * speedScale * sObj.scrollZoomPanSpeed.z * 0.5f; Vector3 p03 = p01 - transform.forward * curGesture.deltaPosition.y * speedScale * sObj.scrollZoomPanSpeed.z * 0.5f; lookTargetPosition += p03 - p0; } } if (EasyTouch.EvtType.On_TouchUp == curGesture.type) { isTouchUp = true; } else { isTouchUp = false; } } } //pc上才有的事件 if (!Application.isMobilePlatform) { if (Input.GetMouseButtonUp(0) || Input.GetMouseButtonUp(1)) { Cursor.visible = true; //显示鼠标指针 } //右键事件 if (Input.GetMouseButton(1)) { if (sObj.camMode == CameraTargetScriptableObject.CameraMode.环视目标)//平移视点 { Vector3 p0 = transform.position; Vector3 p01 = p0 - transform.right * Input.GetAxis("Mouse X") * sObj.scrollZoomPanSpeed.z; Vector3 p03 = p01 - transform.forward * Input.GetAxis("Mouse Y") * sObj.scrollZoomPanSpeed.z; lookTargetPosition += p03 - p0; } else //划动转角度 { addAngleDistance.y += Input.GetAxis("Mouse X") * sObj.scrollZoomPanSpeed.x; addAngleDistance.x -= Input.GetAxis("Mouse Y") * sObj.scrollZoomPanSpeed.x; } } //滚轮事件 if (Input.GetAxis("Mouse ScrollWheel") != 0) { //限制鼠标移动到游戏窗口外 if (!new Rect(0, 0, Screen.width, Screen.height).Contains(Input.mousePosition)) { return; } if (sObj.camMode == CameraTargetScriptableObject.CameraMode.环视目标) { addAngleDistance.z -= (Input.GetAxis("Mouse ScrollWheel") > 0 ? 0.5f : -0.5f) * sObj.scrollZoomPanSpeed.y; } } //自由飞行模式----------------------------------------------- if (sObj.camMode == CameraTargetScriptableObject.CameraMode.自由飞行) { if (Input.GetKey(KeyCode.A)) { transform.localPosition -= transform.right * sObj.scrollZoomPanSpeed.y * speedScale; } if (Input.GetKey(KeyCode.D)) { transform.localPosition += transform.right * sObj.scrollZoomPanSpeed.y * speedScale; } if (Input.GetKey(KeyCode.W)) { transform.localPosition += sCamera.transform.forward * sObj.scrollZoomPanSpeed.y * speedScale; } if (Input.GetKey(KeyCode.S)) { transform.localPosition -= sCamera.transform.forward * sObj.scrollZoomPanSpeed.y * speedScale; } } } } RotateCamera();//让摄像机和角色 始终转向物品 //环视目标模式----------------------------------------------- if (sObj.camMode == CameraTargetScriptableObject.CameraMode.环视目标) { if (sObj.lookAutoPlay != 0) { angleDistance.y += sObj.lookAutoPlay; } transform.position = lookTargetPosition + Quaternion.Euler(angleDistance.x, angleDistance.y, 0) * new Vector3(0, 0, -angleDistance.z); } } } }
private void On_TouchUp(Gesture gesture) { print("On_TouchUp : pick obj is " + gesture.GetCurrentPickedObject()); }