// Start is called before the first frame update void Start() { cooldownPadrao = 50; gs = GameObject.Find("Gerenciador").GetComponent <GerenciadorScript>(); input = GameObject.Find("Input").GetComponent <GerenciadorInput>(); cursor = GameObject.Find("Cursor").GetComponent <ControleCursor>(); tilemap = GameObject.Find("Tilemap").GetComponent <Tilemap>(); personagem = gameObject.GetComponent <Personagem>(); ap = GameObject.Find("Placeholder").GetComponent <AttackParent>(); acabaramDeMeAtacar = new List <Personagem>(); }
// Start is called before the first frame update void Start() { cursor = GameObject.Find("Cursor"); canvasAlvo = GameObject.Find("CanvasAlvo"); gerenciadorInput = GameObject.Find("Input").GetComponent <GerenciadorInput>(); slots = new Text[8]; for (int i = 0; i < 8; i++) { slots[i] = GameObject.Find("Slot" + (i + 1) + "Troca").GetComponent <Text>(); } gs = GameObject.Find("Gerenciador").GetComponent <GerenciadorScript>(); }
void Start() { novaPosicao = transform.position; _tilemap = GameObject.Find("Tilemap").GetComponent <Tilemap>(); acessoCursor = GameObject.Find("CursorAccess").GetComponent <Tilemap>(); gs = GameObject.Find("Gerenciador").GetComponent <GerenciadorScript>(); gerenciadorInput = GameObject.Find("Input").GetComponent <GerenciadorInput>(); menuInventario = GameObject.Find("CanvasInventario").GetComponent <GerenciadorInventario>(); menuInventarioTroca = GameObject.Find("CanvasInventarioTroca").GetComponent <GerenciadorInventarioTroca>(); menuHabilidades = GameObject.Find("CanvasHabilidades").GetComponent <GerenciadorTelaHab>(); ap = GameObject.Find("Placeholder").GetComponent <AttackParent>(); ap.Init(); }
// Start is called before the first frame update void Start() { cursor = GameObject.Find("Cursor"); canvasAlvo = GameObject.Find("CanvasAlvo"); gerenciadorInput = GameObject.Find("Input").GetComponent <GerenciadorInput>(); gs = GameObject.Find("Gerenciador").GetComponent <GerenciadorScript>(); slots = new Text[8]; for (int i = 0; i < 8; i++) { slots[i] = GameObject.Find("Slot" + (i + 1) + "Hab").GetComponent <Text>(); } campoDesc = GameObject.Find("DescricaoHab").GetComponent <Text>(); custo = GameObject.Find("CustoLabel").GetComponent <Text>(); alcance = GameObject.Find("AlcanceLabel").GetComponent <Text>(); }
// Start is called before the first frame update void Start() { cursor = GameObject.Find("Cursor"); canvasAlvo = GameObject.Find("CanvasAlvo"); gerenciadorInput = GameObject.Find("Input").GetComponent <GerenciadorInput>(); gs = GameObject.Find("Gerenciador").GetComponent <GerenciadorScript>(); slots = new Text[8]; for (int i = 0; i < 8; i++) { slots[i] = GameObject.Find("Slot" + (i + 1)).GetComponent <Text>(); } armaLabel = GameObject.Find("ArmaLabel").GetComponent <Text>(); acoes = new Text[3]; acoes[0] = GameObject.Find("EquipUseBtn").GetComponent <Text>(); acoes[1] = GameObject.Find("TrocaBtn").GetComponent <Text>(); acoes[2] = GameObject.Find("DescartaBtn").GetComponent <Text>(); campoDesc = GameObject.Find("Descricao").GetComponent <Text>(); }
// Start is called before the first frame update void Start() { estadoBatalha = 0; Debug.Log("zerou estado"); gerenciadorInput = GameObject.Find("Input").GetComponent <GerenciadorInput>(); canvas = GameObject.Find("CanvasMenuBatalha"); canvas.GetComponent <Canvas>().enabled = false; canvasAlvo = GameObject.Find("CanvasAlvo"); canvasAlvo.GetComponent <Canvas>().enabled = false; canvasInventario = GameObject.Find("CanvasInventario"); canvasInventario.GetComponent <Canvas>().enabled = false; canvasInventarioTroca = GameObject.Find("CanvasInventarioTroca"); canvasInventarioTroca.GetComponent <Canvas>().enabled = false; canvasHabilidades = GameObject.Find("CanvasHabilidades"); canvasHabilidades.GetComponent <Canvas>().enabled = false; GameObject.Find("CanvasDialogo").GetComponent <Canvas>().enabled = false; dialogo = GameObject.Find("CanvasDialogo").GetComponent <GerenciadorDialogo>(); mensagensPendentes = new List <List <Action <GerenciadorDialogo> > >(); menuBatalha = new Text[] { GameObject.Find("AttackBtn").GetComponent <Text>(), GameObject.Find("SkillBtn").GetComponent <Text>(), GameObject.Find("ItemBtn").GetComponent <Text>(), GameObject.Find("WaitBtn").GetComponent <Text>() }; labels = new Text[4]; labels[0] = GameObject.Find("NomeLabel").GetComponent <Text>(); labels[1] = GameObject.Find("PVLabel").GetComponent <Text>(); labels[2] = GameObject.Find("PTLabel").GetComponent <Text>(); labels[3] = GameObject.Find("StatusLabel").GetComponent <Text>(); alvoLabels = new Text[2]; alvoLabels[0] = GameObject.Find("AlvoLabel").GetComponent <Text>(); alvoLabels[1] = GameObject.Find("AlvoPVLabel").GetComponent <Text>(); AvancarCena(); if (SceneManager.GetActiveScene().buildIndex == 1) { SalvarAtributos(true); } CarregarAtributosSalvos(); }