示例#1
0
 // Start is called before the first frame update
 void Start()
 {
     cooldownPadrao     = 50;
     gs                 = GameObject.Find("Gerenciador").GetComponent <GerenciadorScript>();
     input              = GameObject.Find("Input").GetComponent <GerenciadorInput>();
     cursor             = GameObject.Find("Cursor").GetComponent <ControleCursor>();
     tilemap            = GameObject.Find("Tilemap").GetComponent <Tilemap>();
     personagem         = gameObject.GetComponent <Personagem>();
     ap                 = GameObject.Find("Placeholder").GetComponent <AttackParent>();
     acabaramDeMeAtacar = new List <Personagem>();
 }
 // Start is called before the first frame update
 void Start()
 {
     cursor           = GameObject.Find("Cursor");
     canvasAlvo       = GameObject.Find("CanvasAlvo");
     gerenciadorInput = GameObject.Find("Input").GetComponent <GerenciadorInput>();
     slots            = new Text[8];
     for (int i = 0; i < 8; i++)
     {
         slots[i] = GameObject.Find("Slot" + (i + 1) + "Troca").GetComponent <Text>();
     }
     gs = GameObject.Find("Gerenciador").GetComponent <GerenciadorScript>();
 }
示例#3
0
 void Start()
 {
     novaPosicao         = transform.position;
     _tilemap            = GameObject.Find("Tilemap").GetComponent <Tilemap>();
     acessoCursor        = GameObject.Find("CursorAccess").GetComponent <Tilemap>();
     gs                  = GameObject.Find("Gerenciador").GetComponent <GerenciadorScript>();
     gerenciadorInput    = GameObject.Find("Input").GetComponent <GerenciadorInput>();
     menuInventario      = GameObject.Find("CanvasInventario").GetComponent <GerenciadorInventario>();
     menuInventarioTroca = GameObject.Find("CanvasInventarioTroca").GetComponent <GerenciadorInventarioTroca>();
     menuHabilidades     = GameObject.Find("CanvasHabilidades").GetComponent <GerenciadorTelaHab>();
     ap                  = GameObject.Find("Placeholder").GetComponent <AttackParent>();
     ap.Init();
 }
示例#4
0
 // Start is called before the first frame update
 void Start()
 {
     cursor           = GameObject.Find("Cursor");
     canvasAlvo       = GameObject.Find("CanvasAlvo");
     gerenciadorInput = GameObject.Find("Input").GetComponent <GerenciadorInput>();
     gs    = GameObject.Find("Gerenciador").GetComponent <GerenciadorScript>();
     slots = new Text[8];
     for (int i = 0; i < 8; i++)
     {
         slots[i] = GameObject.Find("Slot" + (i + 1) + "Hab").GetComponent <Text>();
     }
     campoDesc = GameObject.Find("DescricaoHab").GetComponent <Text>();
     custo     = GameObject.Find("CustoLabel").GetComponent <Text>();
     alcance   = GameObject.Find("AlcanceLabel").GetComponent <Text>();
 }
示例#5
0
 // Start is called before the first frame update
 void Start()
 {
     cursor           = GameObject.Find("Cursor");
     canvasAlvo       = GameObject.Find("CanvasAlvo");
     gerenciadorInput = GameObject.Find("Input").GetComponent <GerenciadorInput>();
     gs    = GameObject.Find("Gerenciador").GetComponent <GerenciadorScript>();
     slots = new Text[8];
     for (int i = 0; i < 8; i++)
     {
         slots[i] = GameObject.Find("Slot" + (i + 1)).GetComponent <Text>();
     }
     armaLabel = GameObject.Find("ArmaLabel").GetComponent <Text>();
     acoes     = new Text[3];
     acoes[0]  = GameObject.Find("EquipUseBtn").GetComponent <Text>();
     acoes[1]  = GameObject.Find("TrocaBtn").GetComponent <Text>();
     acoes[2]  = GameObject.Find("DescartaBtn").GetComponent <Text>();
     campoDesc = GameObject.Find("Descricao").GetComponent <Text>();
 }
示例#6
0
    // Start is called before the first frame update
    void Start()
    {
        estadoBatalha = 0;
        Debug.Log("zerou estado");
        gerenciadorInput = GameObject.Find("Input").GetComponent <GerenciadorInput>();
        canvas           = GameObject.Find("CanvasMenuBatalha");
        canvas.GetComponent <Canvas>().enabled = false;
        canvasAlvo = GameObject.Find("CanvasAlvo");
        canvasAlvo.GetComponent <Canvas>().enabled = false;
        canvasInventario = GameObject.Find("CanvasInventario");
        canvasInventario.GetComponent <Canvas>().enabled = false;
        canvasInventarioTroca = GameObject.Find("CanvasInventarioTroca");
        canvasInventarioTroca.GetComponent <Canvas>().enabled = false;
        canvasHabilidades = GameObject.Find("CanvasHabilidades");
        canvasHabilidades.GetComponent <Canvas>().enabled = false;

        GameObject.Find("CanvasDialogo").GetComponent <Canvas>().enabled = false;
        dialogo            = GameObject.Find("CanvasDialogo").GetComponent <GerenciadorDialogo>();
        mensagensPendentes = new List <List <Action <GerenciadorDialogo> > >();

        menuBatalha = new Text[] {
            GameObject.Find("AttackBtn").GetComponent <Text>(),
            GameObject.Find("SkillBtn").GetComponent <Text>(),
            GameObject.Find("ItemBtn").GetComponent <Text>(),
            GameObject.Find("WaitBtn").GetComponent <Text>()
        };

        labels    = new Text[4];
        labels[0] = GameObject.Find("NomeLabel").GetComponent <Text>();
        labels[1] = GameObject.Find("PVLabel").GetComponent <Text>();
        labels[2] = GameObject.Find("PTLabel").GetComponent <Text>();
        labels[3] = GameObject.Find("StatusLabel").GetComponent <Text>();

        alvoLabels    = new Text[2];
        alvoLabels[0] = GameObject.Find("AlvoLabel").GetComponent <Text>();
        alvoLabels[1] = GameObject.Find("AlvoPVLabel").GetComponent <Text>();

        AvancarCena();
        if (SceneManager.GetActiveScene().buildIndex == 1)
        {
            SalvarAtributos(true);
        }
        CarregarAtributosSalvos();
    }