private void Awake()
 {
     if (GP == null)
     {
         DontDestroyOnLoad(gameObject);
         GP = this;
     }
     else if (GP != this)
     {
         Destroy(gameObject);
     }
 }
 // Use this for initialization
 void Start()
 {
     GP = GetComponent <GeradorPersonagem>();
 }