示例#1
0
        /// <summary>
        /// 获取扇形与地面网格相交的网格中心点
        /// </summary>
        /// <param name="p"></param>
        /// <param name="fromAngle"></param>
        /// <param name="toAngle"></param>
        /// <param name="radius"></param>
        /// <returns></returns>
        public static List <LTE.Geometric.Point> getSelectedGridsCenterPoints(LTE.Geometric.Point p, double fromAngle, double toAngle, double radius)
        {
            IPoint centralPoint = GeometryUtilities.ConstructPoint2D(p.X, p.Y);

            double arithmeticToAngle = GeometricUtilities.GetRadians(GeometricUtilities.ConvertGeometricArithmeticAngle(toAngle));

            double angle = (toAngle - fromAngle) % 360;
            bool   isCCW = true;

            if (angle > 180)
            {
                angle = 360 - angle;
                isCCW = false;
            }
            if (angle == 0)
            {
                angle = 360;
            }
            double arcDistance = radius * GeometricUtilities.GetRadians(angle);


            IPoint       fromPoint   = GeometryUtilities.ConstructPoint_AngleDistance(centralPoint, arithmeticToAngle, radius);
            ICircularArc circularArc = GeometryUtilities.ConstructCircularArc(centralPoint, fromPoint, isCCW, arcDistance);
            IPoint       toPoint     = circularArc.ToPoint;

            ISegment fromSegment = GeometryUtilities.ConstructLine(centralPoint, fromPoint) as ISegment;
            ISegment toSegment   = GeometryUtilities.ConstructLine(toPoint, centralPoint) as ISegment;

            ISegment[]          segmentArray = new ISegment[] { fromSegment, circularArc as ISegment, toSegment };
            IGeometryCollection polygon      = GeometryUtilities.ConstructPolygon(segmentArray);

            //画扇形
            //IGraphicsContainer3D graphicsContainer3D = GISMapApplication.Instance.GetLayer(LayerNames.Rays) as IGraphicsContainer3D;
            //IPolygonElement polygonElement = new PolygonElementClass();
            //IElement element = polygonElement as IElement;
            //element.Geometry = polygon as IGeometry;
            //graphicsContainer3D.AddElement(element);

            IGeometry pGeometry = GeometryUtilities.ConvertProjToGeo(polygon as IGeometry);
            //地面网格图层是经纬度
            IFeatureLayer groundFeatureLayer = GISMapApplication.Instance.GetLayer(LayerNames.GroundGrids) as IFeatureLayer;
            IFeatureClass groundFeatureClass = groundFeatureLayer.FeatureClass;

            ISpatialFilter spatialFilter = new SpatialFilterClass();

            spatialFilter.Geometry = pGeometry;
            //spatialFilter.Geometry = pPolygon as IGeometry;
            spatialFilter.GeometryField = groundFeatureClass.ShapeFieldName;
            spatialFilter.SpatialRel    = esriSpatialRelEnum.esriSpatialRelIntersects;
            IFeatureCursor featureCursor = groundFeatureClass.Search(spatialFilter, false);

            int CenterXIndex = groundFeatureClass.Fields.FindField("CenterX");
            int CenterYIndex = groundFeatureClass.Fields.FindField("CenterY");
            int xindex       = groundFeatureClass.Fields.FindField("GXID");
            int yindex       = groundFeatureClass.Fields.FindField("GYID");

            IFeature pFeature;
            List <LTE.Geometric.Point> centerPoints = new List <LTE.Geometric.Point>();

            while ((pFeature = featureCursor.NextFeature()) != null)
            {
                int    gxid    = (int)pFeature.get_Value(xindex);
                int    gyid    = (int)pFeature.get_Value(yindex);
                double centerX = double.Parse(pFeature.get_Value(CenterXIndex).ToString());
                double centerY = double.Parse(pFeature.get_Value(CenterYIndex).ToString());

                IPoint crossWithGround = GeometryUtilities.ConstructPoint3D(centerX, centerY, 0);
                double lng = crossWithGround.X, lat = crossWithGround.Y;
                crossWithGround = (IPoint)GeometryUtilities.ConvertGeoToProj(crossWithGround as IGeometry);

                centerPoints.Add(new LTE.Geometric.Point(crossWithGround.X, crossWithGround.Y, crossWithGround.Z));
            }

            System.Runtime.InteropServices.Marshal.ReleaseComObject(featureCursor);
            System.Runtime.InteropServices.Marshal.ReleaseComObject(groundFeatureLayer);
            System.Runtime.InteropServices.Marshal.ReleaseComObject(groundFeatureClass);
            System.Runtime.InteropServices.Marshal.ReleaseComObject(spatialFilter);
            System.Runtime.InteropServices.Marshal.ReleaseThreadCache();

            return(centerPoints);
        }
        //得到箭头
        public static IGeometry GetArrow()
        {
            const double ConeBaseDegrees       = 360.0;
            const int    ConeBaseDivisions     = 36;
            const double VectorComponentOffset = 0.0000001;
            const double ConeBaseZ             = 0.0;
            double       ConeApexZ             = 0;
            double       ConeBaseRadius        = 0;

            ConeBaseRadius = 20;                             //范围                           //正常
            ConeApexZ      = 100;                            //尖度

            //Vector3D: Cone, TriangleFan With 36 Vertices

            IGeometryCollection multiPatchGeometryCollection = new MultiPatchClass();

            IPointCollection triangleFanPointCollection = new TriangleFanClass();

            //Set Cone Apex To (0, 0, ConeApexZ)

            IPoint coneApexPoint = GeometryUtilities.ConstructPoint3D(0, 0, ConeApexZ);

            //Add Cone Apex To Triangle Fan

            triangleFanPointCollection.AddPoint(coneApexPoint, ref _missing, ref _missing);

            //Define Upper Portion Of Axis Around Which Vector Should Be Rotated To Generate Cone Base Vertices

            IVector3D upperAxisVector3D = GeometryUtilities.ConstructVector3D(0, 0, 10);

            //Define Lower Portion of Axis Around Which Vector Should Be Rotated To Generate Cone Base Vertices

            IVector3D lowerAxisVector3D = GeometryUtilities.ConstructVector3D(0, 0, -10);

            //Add A Slight Offset To X or Y Component Of One Of Axis Vectors So Cross Product Does Not Return A Zero-Length Vector

            lowerAxisVector3D.XComponent += VectorComponentOffset;

            //Obtain Cross Product Of Upper And Lower Axis Vectors To Obtain Normal Vector To Axis Of Rotation To Generate Cone Base Vertices

            IVector3D normalVector3D = upperAxisVector3D.CrossProduct(lowerAxisVector3D) as IVector3D;

            //Set Normal Vector Magnitude Equal To Radius Of Cone Base

            normalVector3D.Magnitude = ConeBaseRadius;

            //Obtain Angle Of Rotation In Radians As Function Of Number Of Divisions Within 360 Degree Sweep Of Cone Base

            double rotationAngleInRadians = GeometryUtilities.GetRadians(ConeBaseDegrees / ConeBaseDivisions);

            for (int i = 0; i < ConeBaseDivisions; i++)
            {
                //Rotate Normal Vector Specified Rotation Angle In Radians Around Either Upper Or Lower Axis

                normalVector3D.Rotate(-1 * rotationAngleInRadians, upperAxisVector3D);

                //Construct Cone Base Vertex Whose XY Coordinates Are The Sum Of Apex XY Coordinates And Normal Vector XY Components

                IPoint vertexPoint = GeometryUtilities.ConstructPoint3D(coneApexPoint.X + normalVector3D.XComponent,
                                                                        coneApexPoint.Y + normalVector3D.YComponent,
                                                                        ConeBaseZ);

                //Add Vertex To TriangleFan

                triangleFanPointCollection.AddPoint(vertexPoint, ref _missing, ref _missing);
            }

            //Re-Add The Second Point Of The Triangle Fan (First Vertex Added) To Close The Fan

            triangleFanPointCollection.AddPoint(triangleFanPointCollection.get_Point(1), ref _missing, ref _missing);

            //Add TriangleFan To MultiPatch

            multiPatchGeometryCollection.AddGeometry(triangleFanPointCollection as IGeometry, ref _missing, ref _missing);

            return(multiPatchGeometryCollection as IGeometry);
        }