protected override void CreateGeosphereInternal(Device device, float radius, SubdivisionCount numSubdivisions) { var geosphere = GeometryGenerator.CreateGeosphere(radius, numSubdivisions); InitFromMeshData(device, geosphere); _meshCount = 1; }
public override void CreateGeosphere(Device device, float radius, GeometryGenerator.SubdivisionCount numSubdivisions) { var geosphere = GeometryGenerator.CreateGeosphere(radius, numSubdivisions); InitFromMeshData(device, geosphere); }