public static void BakeGeometryCollider() { if (Selection.activeGameObject != null) { GeometryCollider.Bake(Selection.activeGameObject, true); } }
public override void OnInspectorGUI() { DrawDefaultInspector(); GeometryCollider myScript = (GeometryCollider)target; if (GUILayout.Button("Bake collider")) { myScript.Bake(); } }