public void UpdateDirection(Geometry.Direction direction) { if (direction != _currentDirection && direction != Geometry.Direction.Neutral) { _currentDirection = direction; UpdateAnimation(); } }
static public bool select_pos_for_middle_point(GuiConnectionPoint p1, GuiConnectionPoint p2, out int x, out int y) { int x1 = p1.x, y1 = p1.y, x2 = p2.x, y2 = p2.y; Geometry.Direction d1 = Geometry.Direction.Null; Rectangle r1 = Rectangle.Empty, r2 = Rectangle.Empty; if (p1.item is GuiItem) { d1 = (p1.item as GuiItem).direction(p1.ux); r1 = (p1.item as GuiItem).AroundRect; } if (p2.item is GuiItem) { r2 = (p2.item as GuiItem).AroundRect; } // try two solutions (x1, y2) and (x2, y1) bool sol1 = !Geometry.rect_inters_with_quadric_segment(r1, x1, y1, x1, y2) && !Geometry.rect_inters_with_quadric_segment(r2, x1, y1, x1, y2) && !Geometry.rect_inters_with_quadric_segment(r1, x2, y2, x1, y2) && !Geometry.rect_inters_with_quadric_segment(r2, x2, y2, x1, y2); bool sol2 = !Geometry.rect_inters_with_quadric_segment(r1, x1, y1, x2, y1) && !Geometry.rect_inters_with_quadric_segment(r2, x1, y1, x2, y1) && !Geometry.rect_inters_with_quadric_segment(r1, x2, y2, x2, y1) && !Geometry.rect_inters_with_quadric_segment(r2, x2, y2, x2, y1); if (p2.item == null && r1.Contains(x2, y2)) { sol1 = true; } if (sol1 && sol2) { if (d1 == Geometry.Direction.South || d1 == Geometry.Direction.North) { sol2 = false; // select sol1 } else { sol1 = false; } } if (sol1 || !sol2 && (d1 == Geometry.Direction.South && y2 - y1 > 0 || d1 == Geometry.Direction.North && y2 - y1 < 0 || d1 == Geometry.Direction.West && x2 - x1 > 0 || d1 == Geometry.Direction.East && x2 - x1 < 0)) { x = x1; y = y2; } else { x = x2; y = y1; } return(sol1 || sol2); }
public void Initialize(SpriteSheet sheet, Vector2 position) { PlayerSheet = sheet; PlayerTexture = sheet.Texture; Position = position; CurrentDirection = Geometry.Direction.Down; Console.WriteLine("setting currentsprite"); CurrentSprite = new MovingAnimatedSprite("CuboneMarowak", Position, CurrentDirection); SetAnimation("Asleep"); }
public void Apply(ObjectState v) { State s = v as State; Invalidate(); root.Invalidate(); ux = s.ux; uy = s.uy; x = s.x; y = s.y; hx = s.hx; hy = s.hy; hyphen = s.hyphen; hyphen_dir = s.hyphen_dir; UpdatePlaceRect(); root.Invalidate(); Invalidate(); }
private GuiBoundString create_label(string label, int ux, float uy, Geometry.Direction dir, int offset, bool hidden) { GuiBoundString bs = new GuiBoundString(label, this, 0, -offset, ux, uy, hidden); switch (dir) { case Geometry.Direction.West: bs.pos_x -= bs.place.Width; bs.RecalculatePosition(); break; case Geometry.Direction.North: bs.pos_y -= bs.place.Height; bs.RecalculatePosition(); break; } return(bs); }
public void UpdatePosition(bool process_endpoints) { if (item != null) { IHyphenSupport m = item as IHyphenSupport; if (m != null) { hyphen_dir = m.direction(ux); } int tx, ty, sx, sy; item.coord_getxy(ux, uy, out tx, out ty); Geometry.shift_direction(tx, ty, out sx, out sy, hyphen_dir, DELTA); if ((!Hyphen && (tx != x || ty != y)) || (Hyphen && (sx != x || sy != y)) || hx == 0 && hy == 0) { Invalidate(); root.Invalidate(); if (!Hyphen) { x = tx; y = ty; } else { x = sx; y = sy; hx = tx; hy = ty; } if (root != null && process_endpoints) { (root as GuiConnection).EndPointPositionChanging(this); } UpdatePlaceRect(); root.Invalidate(); Invalidate(); } } }
/// <summary> /// Given a line from the center of a circle to a point, what degrees is the line angle at? 0 degrees is East from center, and increases clockwise. /// </summary> public double DegreesAtPoint(Point lineEnd) { if (Geometry.CoordinatePlane == Geometry.CoordinatePlanes.None) { throw new ArgumentException("Coordinate plane required."); } Geometry.Direction direction = Geometry.LineDirection(Center, lineEnd); switch (direction) { case Geometry.Direction.East: return(0); case Geometry.Direction.South: return(90); case Geometry.Direction.West: return(180); case Geometry.Direction.North: return(270); } double lineLength = Center.Distance(lineEnd); double radians = Math.Abs(Math.Asin((lineEnd.Y - Center.Y) / lineLength)); double degrees = Shapes.Circle.RadiansToDegrees(radians) % DEGREES_IN_CIRCLE; switch (direction) { case Geometry.Direction.SouthEast: return(degrees); case Geometry.Direction.SouthWest: return(DEGREES_IN_HALF_CIRCLE - degrees); case Geometry.Direction.NorthWest: return(DEGREES_IN_HALF_CIRCLE + degrees); case Geometry.Direction.NorthEast: return(DEGREES_IN_CIRCLE - degrees); } throw new NotImplementedException(String.Format("Direction not supported: {0}.", direction)); }
public static Point[] polyline_quadric_DummyWay(GuiConnectionPoint p1, GuiConnectionPoint p2, ArrayList active) { int x1 = p1.x, y1 = p1.y, x2 = p2.x, y2 = p2.y; Geometry.Direction d1 = Geometry.Direction.Null, d2 = Geometry.Direction.Null; Rectangle r1 = Rectangle.Empty, r2 = Rectangle.Empty; if (p1.item is GuiItem) { d1 = (p1.item as GuiItem).direction(p1.ux); r1 = (p1.item as GuiItem).AroundRect; } if (p2.item is GuiItem) { d2 = (p2.item as GuiItem).direction(p2.ux); r2 = (p2.item as GuiItem).AroundRect; } if ((x1 == x2 || y1 == y2) && !Geometry.rect_inters_with_quadric_segment(r1, x1, y1, x2, y2) && !Geometry.rect_inters_with_quadric_segment(r2, x1, y1, x2, y2)) { return new Point[] {} } ; // try two solutions (x1, y2) and (x2, y1) int xm, ym; if (select_pos_for_middle_point(p1, p2, out xm, out ym)) { return new Point[] { new Point(xm, ym) } } ; // try solutions of 3 segments bool sol1, sol2; Point[] ans1 = new Point[] { new Point(x1, y1), new Point(x2, y2) }, ans2 = new Point[] { new Point(x1, y1), new Point(x2, y2) }; sol2 = sol1 = false; if ((d1 == Geometry.Direction.East && x2 < x1) || (d1 == Geometry.Direction.West && x2 > x1) || (d1 == Geometry.Direction.South && y2 < y1) || (d1 == Geometry.Direction.North && y2 > y1)) { if (d1 == Geometry.Direction.North || d1 == Geometry.Direction.South) { if (d2 == Geometry.Direction.North || d2 == Geometry.Direction.South) { if (x2 > x1) { ans1[0].X = ans1[1].X = (r2.Left > r1.Right) ? (r2.Left + r1.Right) / 2 : Math.Max(r1.Right, r2.Right); } else { ans1[0].X = ans1[1].X = (r2.Right < r1.Left) ? (r1.Left + r2.Right) / 2 : Math.Min(r1.Left, r2.Left); } } else if (d2 == Geometry.Direction.West) { ans1[0].X = ans1[1].X = r1.Left; } else { ans1[0].X = ans1[1].X = r1.Right; } } else { if (d2 == Geometry.Direction.West || d2 == Geometry.Direction.East) { if (y2 > y1) { ans1[0].Y = ans1[1].Y = Math.Max(r1.Bottom, r2.Bottom); } else { ans1[0].Y = ans1[1].Y = Math.Min(r1.Top, r2.Top); } } else if (d2 == Geometry.Direction.North) { ans1[0].Y = ans1[1].Y = r1.Top; } else { ans1[0].Y = ans1[1].Y = r1.Bottom; } } sol1 = true; } if ((d2 == Geometry.Direction.East && x1 < x2) || (d2 == Geometry.Direction.West && x1 > x2) || (d2 == Geometry.Direction.South && y1 < y2) || (d2 == Geometry.Direction.North && y1 > y2)) { if (d2 == Geometry.Direction.North || d2 == Geometry.Direction.South) { if (d1 == Geometry.Direction.North || d1 == Geometry.Direction.South) { if (x1 > x2) { ans2[0].X = ans2[1].X = (r1.Left > r2.Right) ? (r1.Left + r2.Right) / 2 : Math.Max(r1.Right, r2.Right); } else { ans2[0].X = ans2[1].X = (r1.Right < r2.Left) ? (r2.Left + r1.Right) / 2 : Math.Min(r1.Left, r2.Left); } } else if (d1 == Geometry.Direction.West) { ans2[0].X = ans2[1].X = r2.Left; } else { ans2[0].X = ans2[1].X = r2.Right; } } else { if (d1 == Geometry.Direction.West || d1 == Geometry.Direction.East) { if (y1 > y2) { ans2[0].Y = ans2[1].Y = Math.Max(r1.Bottom, r2.Bottom); } else { ans2[0].Y = ans2[1].Y = Math.Min(r1.Top, r2.Top); } } else if (d1 == Geometry.Direction.North) { ans2[0].Y = ans2[1].Y = r2.Top; } else { ans2[0].Y = ans2[1].Y = r2.Bottom; } } sol2 = true; } // try to select best one if (sol1 && sol2) { if (!Geometry.rect_inters_with_quadric_segment(r1, x1, y1, ans1[0].X, ans1[0].Y) && !Geometry.rect_inters_with_quadric_segment(r2, x1, y1, ans1[0].X, ans1[0].Y) && !Geometry.rect_inters_with_quadric_segment(r1, x2, y2, ans1[1].X, ans1[1].Y) && !Geometry.rect_inters_with_quadric_segment(r2, x2, y2, ans1[1].X, ans1[1].Y) && !Geometry.rect_inters_with_quadric_segment(r1, ans1[0].X, ans1[0].Y, ans1[1].X, ans1[1].Y) && !Geometry.rect_inters_with_quadric_segment(r2, ans1[0].X, ans1[0].Y, ans1[1].X, ans1[1].Y)) { sol2 = false; } else { sol1 = false; } } return(sol1 ? ans1 : ans2); }
public void Apply(ObjectState v) { State s = v as State; Invalidate(); root.Invalidate(); ux = s.ux; uy = s.uy; x = s.x; y = s.y; hx = s.hx; hy = s.hy; hyphen = s.hyphen; hyphen_dir = s.hyphen_dir; UpdatePlaceRect(); root.Invalidate(); Invalidate(); }
public void UpdatePosition( bool process_endpoints ) { if( item != null ) { IHyphenSupport m = item as IHyphenSupport; if( m != null ) hyphen_dir = m.direction( ux ); int tx, ty, sx, sy; item.coord_getxy( ux, uy, out tx, out ty ); Geometry.shift_direction( tx, ty, out sx, out sy, hyphen_dir, DELTA ); if( (!Hyphen && (tx != x || ty != y)) || ( Hyphen && (sx != x || sy != y) ) || hx == 0 && hy == 0 ) { Invalidate(); root.Invalidate(); if( !Hyphen ) { x = tx; y = ty; } else { x = sx; y = sy; hx = tx; hy = ty; } if( root != null && process_endpoints ) (root as GuiConnection).EndPointPositionChanging( this ); UpdatePlaceRect(); root.Invalidate(); Invalidate(); } } }
public MovingAnimatedSprite(string name, Vector2 position, Geometry.Direction direction) : base(name, position) { _currentDirection = direction; }
public MovingAnimatedSprite(string name, Vector2 position) : base(name, position) { _currentDirection = Geometry.Direction.Neutral; }
public void Move(Vector2 moveVector) { CurrentDirection = Geometry.VectorToQuarterDirection(moveVector); CurrentSprite.UpdateDirection(CurrentDirection); Position += moveVector; }