public scenario_structure_bsp(CacheBase Cache, CacheBase.IndexItem Tag) { cache = Cache; int Address = Tag.Offset; EndianReader Reader = Cache.Reader; Reader.SeekTo(Address); Reader.SeekTo(Address + 68); XBounds = new Range <float>(Reader.ReadSingle(), Reader.ReadSingle()); YBounds = new Range <float>(Reader.ReadSingle(), Reader.ReadSingle()); ZBounds = new Range <float>(Reader.ReadSingle(), Reader.ReadSingle()); #region Clusters Block Reader.SeekTo(Address + 172); int iCount = Reader.ReadInt32(); int iOffset = Reader.ReadInt32() - Tag.Magic; for (int i = 0; i < iCount; i++) { ModelSections.Add(new ModelSection(Cache, Tag, iOffset + 176 * i, null) { FacesIndex = i, VertsIndex = i, NodeIndex = 255 }); Clusters.Add(new Cluster(i)); } #endregion #region Shaders Block Reader.SeekTo(Address + 180); iCount = Reader.ReadInt32(); iOffset = Reader.ReadInt32() - Tag.Magic; for (int i = 0; i < iCount; i++) { Shaders.Add(new Halo2Xbox.render_model.Shader(Cache, iOffset + 32 * i)); } #endregion #region ModelParts Block Reader.SeekTo(Address + 328); iCount = Reader.ReadInt32(); iOffset = Reader.ReadInt32() - Tag.Magic; for (int i = 0; i < iCount; i++) { ModelSections.Add(new ModelSection(Cache, Tag, iOffset + 200 * i, BoundingBoxes) { FacesIndex = i + Clusters.Count, VertsIndex = i + Clusters.Count, NodeIndex = 255 }); } #endregion #region GeometryInstances Block Reader.SeekTo(Address + 336); iCount = Reader.ReadInt32(); iOffset = Reader.ReadInt32() - Tag.Magic; for (int i = 0; i < iCount; i++) { GeomInstances.Add(new InstancedGeometry(Cache, iOffset + 88 * i, Clusters.Count)); } #endregion }
public scenario_structure_bsp(CacheBase Cache, int Address) { cache = Cache; EndianReader Reader = Cache.Reader; Reader.SeekTo(Address); #region sldt ID //sldt's sections address will be used instead of the one in sbsp int sectionAddress = 0; foreach (var item in Cache.IndexItems) { if (item.ClassCode == "scnr") { Reader.SeekTo(item.Offset + 20); int cnt = Reader.ReadInt32(); int ptr = Reader.ReadInt32() - Cache.Magic; int bspIndex = 0; for (int i = 0; i < cnt; i++) { Reader.SeekTo(ptr + 108 * i + 12); if (Cache.IndexItems.GetItemByID(Reader.ReadInt32()).Offset == Address) { bspIndex = i; break; } } Reader.SeekTo(item.Offset + 1776 + 12); int sldtID = Reader.ReadInt32(); int sldtAddress = Cache.IndexItems.GetItemByID(sldtID).Offset; Reader.SeekTo(sldtAddress + 4); cnt = Reader.ReadInt32(); ptr = Reader.ReadInt32() - Cache.Magic; for (int i = 0; i < cnt; i++) { Reader.SeekTo(ptr + 436 * i + 2); if (Reader.ReadInt16() != bspIndex) { continue; } Reader.SeekTo(ptr + 436 * i + 312); sectionAddress = Reader.ReadInt32() - Cache.Magic; Reader.SeekTo(ptr + 436 * i + 428); geomRawID = Reader.ReadInt32(); } break; } } #endregion Reader.SeekTo(Address + 60); XBounds = new RealBounds(Reader.ReadSingle(), Reader.ReadSingle()); YBounds = new RealBounds(Reader.ReadSingle(), Reader.ReadSingle()); ZBounds = new RealBounds(Reader.ReadSingle(), Reader.ReadSingle()); #region Clusters Block Reader.SeekTo(Address + 180); int iCount = Reader.ReadInt32(); int iOffset = Reader.ReadInt32() - Cache.Magic; for (int i = 0; i < iCount; i++) { Clusters.Add(new Cluster(Cache, iOffset + 220 * i)); } #endregion #region Shaders Block Reader.SeekTo(Address + 192); iCount = Reader.ReadInt32(); iOffset = Reader.ReadInt32() - Cache.Magic; for (int i = 0; i < iCount; i++) { Shaders.Add(new Halo3Beta.render_model.Shader(Cache, iOffset + 36 * i)); } #endregion #region GeometryInstances Block Reader.SeekTo(Address + 432); iCount = Reader.ReadInt32(); iOffset = Reader.ReadInt32() - Cache.Magic; for (int i = 0; i < iCount; i++) { GeomInstances.Add(new InstancedGeometry(Cache, iOffset + 120 * i)); } #endregion Reader.SeekTo(Address + 580); RawID1 = Reader.ReadInt32(); #region ModelSections Block Reader.SeekTo(Address + 740); iCount = Reader.ReadInt32(); iOffset = Reader.ReadInt32() - Cache.Magic; for (int i = 0; i < iCount; i++) { ModelSections.Add(new Halo3Beta.render_model.ModelSection(Cache, sectionAddress + 76 * i)); } #endregion #region Bounding Boxes Block Reader.SeekTo(Address + 752); iCount = Reader.ReadInt32(); iOffset = Reader.ReadInt32() - Cache.Magic; for (int i = 0; i < iCount; i++) { BoundingBoxes.Add(new Halo3Beta.render_model.BoundingBox(Cache, iOffset + 44 * i)); } #endregion Reader.SeekTo(Address + 860); RawID2 = Reader.ReadInt32(); Reader.SeekTo(Address + 892); RawID3 = Reader.ReadInt32(); }
public render_model(CacheBase Cache, int Address) { cache = Cache; EndianReader Reader = Cache.Reader; Reader.SeekTo(Address); Name = Cache.Strings.GetItemByID(Reader.ReadInt32()); Flags = new Bitmask(Reader.ReadInt32()); #region Regions Block Reader.SeekTo(Address + 12); int iCount = Reader.ReadInt32(); int iOffset = Reader.ReadInt32() - Cache.Magic; for (int i = 0; i < iCount; i++) { Regions.Add(new Region(Cache, iOffset + 16 * i)); } #endregion Reader.SeekTo(Address + 28); InstancedGeometryIndex = Reader.ReadInt32(); #region Instanced Geometry Block Reader.SeekTo(Address + 32); iCount = Reader.ReadInt32(); iOffset = Reader.ReadInt32() - Cache.Magic; for (int i = 0; i < iCount; i++) { GeomInstances.Add(new InstancedGeometry(Cache, iOffset + 60 * i)); } #endregion #region Nodes Block Reader.SeekTo(Address + 48); iCount = Reader.ReadInt32(); iOffset = Reader.ReadInt32() - Cache.Magic; for (int i = 0; i < iCount; i++) { Nodes.Add(new Node(Cache, iOffset + 96 * i)); } #endregion #region MarkerGroups Block Reader.SeekTo(Address + 60); iCount = Reader.ReadInt32(); iOffset = Reader.ReadInt32() - Cache.Magic; for (int i = 0; i < iCount; i++) { MarkerGroups.Add(new MarkerGroup(Cache, iOffset + 16 * i)); } #endregion #region Shaders Block Reader.SeekTo(Address + 72); iCount = Reader.ReadInt32(); iOffset = Reader.ReadInt32() - Cache.Magic; for (int i = 0; i < iCount; i++) { Shaders.Add(new Shader(Cache, iOffset + 44 * i)); } #endregion #region ModelSections Block Reader.SeekTo(Address + 104); iCount = Reader.ReadInt32(); iOffset = Reader.ReadInt32() - Cache.Magic; for (int i = 0; i < iCount; i++) { ModelSections.Add(new ModelSection(Cache, iOffset + 92 * i)); } #endregion #region BoundingBox Block Reader.SeekTo(Address + 116); iCount = Reader.ReadInt32(); iOffset = Reader.ReadInt32() - Cache.Magic; for (int i = 0; i < iCount; i++) { BoundingBoxes.Add(new BoundingBox(Cache, iOffset + 52 * i)); } #endregion #region NodeMapGroup Block Reader.SeekTo(Address + 176); iCount = Reader.ReadInt32(); iOffset = Reader.ReadInt32() - Cache.Magic; for (int i = 0; i < iCount; i++) { NodeIndexGroups.Add(new NodeIndexGroup(Cache, iOffset + 12 * i)); } #endregion Reader.SeekTo(Address + 236); RawID = Reader.ReadInt32(); }
public scenario_structure_bsp(CacheBase Cache, int Address) { cache = Cache; EndianReader Reader = Cache.Reader; Reader.SeekTo(Address); #region sldt/lbsp ID //lbsp's sections address will be used instead of the one in sbsp int sectionAddress = 0; int sectionCount = 0; foreach (var item in Cache.IndexItems) { if (item.ClassCode == "scnr") { Reader.SeekTo(item.Offset + 76); int cnt = Reader.ReadInt32(); int ptr = Reader.ReadInt32() - Cache.Magic; int bspIndex = 0; for (int i = 0; i < cnt; i++) { Reader.SeekTo(ptr + 172 * i + 12); if (Cache.IndexItems.GetItemByID(Reader.ReadInt32()).Offset == Address) { bspIndex = i; break; } } Reader.SeekTo(item.Offset + 1844 + 12); int sldtID = Reader.ReadInt32(); int sldtAddress = Cache.IndexItems.GetItemByID(sldtID).Offset; Reader.SeekTo(sldtAddress + 4); cnt = Reader.ReadInt32(); ptr = Reader.ReadInt32() - Cache.Magic; Reader.SeekTo(ptr + 32 * bspIndex + 12); int lbspID = Reader.ReadInt32(); int lbspAddress = Cache.IndexItems.GetItemByID(lbspID).Offset; Reader.SeekTo(lbspAddress + 124); sectionCount = Reader.ReadInt32(); sectionAddress = Reader.ReadInt32() - Cache.Magic; Reader.SeekTo(lbspAddress + 268); geomRawID = Reader.ReadInt32(); break; } } #endregion Reader.SeekTo(Address + 236); XBounds = new RealBounds(Reader.ReadSingle(), Reader.ReadSingle()); YBounds = new RealBounds(Reader.ReadSingle(), Reader.ReadSingle()); ZBounds = new RealBounds(Reader.ReadSingle(), Reader.ReadSingle()); #region Clusters Block Reader.SeekTo(Address + 308); int iCount = Reader.ReadInt32(); int iOffset = Reader.ReadInt32() - Cache.Magic; for (int i = 0; i < iCount; i++) { Clusters.Add(new Cluster(Cache, iOffset + 140 * i)); } #endregion #region Shaders Block Reader.SeekTo(Address + 320); iCount = Reader.ReadInt32(); iOffset = Reader.ReadInt32() - Cache.Magic; for (int i = 0; i < iCount; i++) { Shaders.Add(new ReachRetail.render_model.Shader(Cache, iOffset + 44 * i)); } #endregion #region GeometryInstances Block Reader.SeekTo(Address + 608); iCount = Reader.ReadInt32(); iOffset = Reader.ReadInt32() - Cache.Magic; for (int i = 0; i < iCount; i++) { GeomInstances.Add(new InstancedGeometry(Cache, iOffset + 4 * i)); } #region Load Fixup Data Reader.SeekTo(Address + 1298); int id = Reader.ReadUInt16(); var entry = Cache.zone.RawEntries[id]; var er = new EndianReader(new MemoryStream(Cache.zone.FixupData), EndianFormat.BigEndian); int addr = entry.Fixups[entry.Fixups.Count - 10].Offset; for (int i = 0; i < GeomInstances.Count; i++) { er.SeekTo(entry.FixupOffset + addr + 156 * i); var geom = GeomInstances[i]; geom.TransformScale = er.ReadSingle(); geom.TransformMatrix.m11 = er.ReadSingle(); geom.TransformMatrix.m12 = er.ReadSingle(); geom.TransformMatrix.m13 = er.ReadSingle(); geom.TransformMatrix.m21 = er.ReadSingle(); geom.TransformMatrix.m22 = er.ReadSingle(); geom.TransformMatrix.m23 = er.ReadSingle(); geom.TransformMatrix.m31 = er.ReadSingle(); geom.TransformMatrix.m32 = er.ReadSingle(); geom.TransformMatrix.m33 = er.ReadSingle(); geom.TransformMatrix.m41 = er.ReadSingle(); geom.TransformMatrix.m42 = er.ReadSingle(); geom.TransformMatrix.m43 = er.ReadSingle(); er.ReadUInt16(); er.ReadUInt16(); er.ReadUInt16(); geom.SectionIndex = er.ReadUInt16(); } er.Close(); er.Dispose(); #endregion #endregion Reader.SeekTo(Address + 796); RawID1 = Reader.ReadInt32(); Reader.SeekTo(Address + 976); RawID2 = Reader.ReadInt32(); #region ModelParts Block Reader.SeekTo(Address + 1100); iCount = Reader.ReadInt32(); iOffset = Reader.ReadInt32() - Cache.Magic; if (sectionAddress == -Cache.Magic) { sectionAddress = iOffset; //null address in lbsp } for (int i = 0; i < iCount; i++) { ModelSections.Add(new ReachRetail.render_model.ModelSection(Cache, sectionAddress + 92 * i)); } #endregion #region Bounding Boxes Block Reader.SeekTo(Address + 1112); iCount = Reader.ReadInt32(); iOffset = Reader.ReadInt32() - Cache.Magic; for (int i = 0; i < iCount; i++) { BoundingBoxes.Add(new ReachRetail.render_model.BoundingBox(Cache, iOffset + 52 * i)); } #endregion Reader.SeekTo(Address + 1244); RawID3 = Reader.ReadInt32(); }
public scenario_structure_bsp(CacheBase Cache, int Address) { cache = Cache; EndianReader Reader = Cache.Reader; Reader.SeekTo(Address); #region sldt/lbsp ID //lbsp's sections address will be used instead of the one in sbsp int sectCount = 0, sectionAddress = 0, bbCount = 0, bbAddr = 0; foreach (var item in Cache.IndexItems) { if (item.ClassCode == "scnr") { Reader.SeekTo(item.Offset + 160); int cnt = Reader.ReadInt32(); int ptr = Reader.ReadInt32() - Cache.Magic; int bspIndex = 0; for (int i = 0; i < cnt; i++) { Reader.SeekTo(ptr + 336 * i + 12); if (Cache.IndexItems.GetItemByID(Reader.ReadInt32()).Offset == Address) { bspIndex = i; break; } } Reader.SeekTo(item.Offset + 1896 + 12); int sldtID = Reader.ReadInt32(); int sldtAddress = Cache.IndexItems.GetItemByID(sldtID).Offset; Reader.SeekTo(sldtAddress + 4); cnt = Reader.ReadInt32(); ptr = Reader.ReadInt32() - Cache.Magic; Reader.SeekTo(ptr + 32 * bspIndex + 12); int lbspID = Reader.ReadInt32(); int lbspAddress = Cache.IndexItems.GetItemByID(lbspID).Offset; Reader.SeekTo(lbspAddress + 320); //320, 512, 692 sectCount = Reader.ReadInt32(); sectionAddress = Reader.ReadInt32() - Cache.Magic; Reader.SeekTo(lbspAddress + 344); //344, 536, 716 bbCount = Reader.ReadInt32(); bbAddr = Reader.ReadInt32() - Cache.Magic; Reader.SeekTo(lbspAddress + 464); //464, 656, 836 geomRawID = Reader.ReadInt32(); break; } } #endregion Reader.SeekTo(Address + 268); XBounds = new Range <float>(Reader.ReadSingle(), Reader.ReadSingle()); YBounds = new Range <float>(Reader.ReadSingle(), Reader.ReadSingle()); ZBounds = new Range <float>(Reader.ReadSingle(), Reader.ReadSingle()); #region Clusters Block Reader.SeekTo(Address + 340); int iCount = Reader.ReadInt32(); int iOffset = Reader.ReadInt32() - Cache.Magic; for (int i = 0; i < 1; i++) { Clusters.Add(new Cluster(Cache, iOffset + 140 * i)); } #endregion #region Shaders Block Reader.SeekTo(Address + 352); iCount = Reader.ReadInt32(); iOffset = Reader.ReadInt32() - Cache.Magic; for (int i = 0; i < iCount; i++) { Shaders.Add(new Halo4Retail.render_model.Shader(Cache, iOffset + 44 * i)); } #endregion #region GeometryInstances Block Reader.SeekTo(Address + 640); iCount = Reader.ReadInt32(); iOffset = Reader.ReadInt32() - Cache.Magic; for (int i = 0; i < iCount; i++) { GeomInstances.Add(new InstancedGeometry(Cache, iOffset + 4 * i)); } #region Load Fixup Data Reader.SeekTo(Address + 1364); int id = Reader.ReadInt32(); var entry = Cache.zone.RawEntries[id & 0xFFFF]; var er = new EndianReader(new MemoryStream(Cache.GetRawFromID(id)), EndianFormat.Big); int addr = entry.Fixups[entry.Fixups.Count - 10].Offset; for (int i = 0; i < GeomInstances.Count; i++) { er.SeekTo(addr + 148 * i); var geom = GeomInstances[i]; geom.TransformScale = er.ReadSingle(); geom.TransformMatrix = Matrix4x3.Read(er); er.ReadUInt16(); er.ReadUInt16(); er.ReadInt32(); er.ReadUInt16(); geom.SectionIndex = er.ReadUInt16(); } er.Close(); er.Dispose(); #endregion #endregion Reader.SeekTo(Address + 844); RawID1 = Reader.ReadInt32(); Reader.SeekTo(Address + 1048); RawID2 = Reader.ReadInt32(); #region ModelSections Block Reader.SeekTo(Address + 1144); iCount = Reader.ReadInt32(); iOffset = Reader.ReadInt32() - Cache.Magic; if (sectionAddress == -Cache.Magic) { sectionAddress = iOffset; //null address in lbsp } for (int i = 0; i < sectCount; i++) { ModelSections.Add(new Halo4Retail.render_model.ModelSection(Cache, sectionAddress + 112 * i)); } #endregion #region Bounding Boxes Block Reader.SeekTo(Address + 1168); iCount = Reader.ReadInt32(); iOffset = Reader.ReadInt32() - Cache.Magic; for (int i = 0; i < bbCount; i++) { BoundingBoxes.Add(new Halo4Retail.render_model.BoundingBox(Cache, bbAddr + 52 * i)); } #endregion Reader.SeekTo(Address + 1288); RawID3 = Reader.ReadInt32(); }
public scenario_structure_bsp(CacheBase Cache, int Address) { cache = Cache; EndianReader Reader = Cache.Reader; Reader.SeekTo(Address); #region sldt/lbsp ID //lbsp's sections address will be used instead of the one in sbsp int sectionAddress = 0; foreach (var item in Cache.IndexItems) { if (item.ClassCode == "scnr") { Reader.SeekTo(item.Offset + 68); int cnt = Reader.ReadInt32(); int ptr = Reader.ReadInt32() - Cache.Magic; int bspIndex = 0; for (int i = 0; i < cnt; i++) { Reader.SeekTo(ptr + 168 * i + 12); if (Cache.IndexItems.GetItemByID(Reader.ReadInt32()).Offset == Address) { bspIndex = i; break; } } Reader.SeekTo(item.Offset + 1828 + 12); int sldtID = Reader.ReadInt32(); var sldt = Cache.IndexItems.GetItemByID(sldtID); int sldtAddress = Cache.IndexItems.GetItemByID(sldtID).Offset; Reader.SeekTo(sldtAddress + 4); cnt = Reader.ReadInt32(); ptr = Reader.ReadInt32() - Cache.Magic; Reader.SeekTo(ptr + 32 * bspIndex + 12); int lbspID = Reader.ReadInt32(); var lbsp = Cache.IndexItems.GetItemByID(lbspID); int lbspAddress = Cache.IndexItems.GetItemByID(lbspID).Offset; Reader.SeekTo(lbspAddress + 116); sectionAddress = Reader.ReadInt32() - Cache.Magic; Reader.SeekTo(lbspAddress + 244); geomRawID = Reader.ReadInt32(); break; } } #endregion Reader.SeekTo(Address + 236); XBounds = new Range <float>(Reader.ReadSingle(), Reader.ReadSingle()); YBounds = new Range <float>(Reader.ReadSingle(), Reader.ReadSingle()); ZBounds = new Range <float>(Reader.ReadSingle(), Reader.ReadSingle()); #region Clusters Block Reader.SeekTo(Address + 308); int iCount = Reader.ReadInt32(); int iOffset = Reader.ReadInt32() - Cache.Magic; for (int i = 0; i < iCount; i++) { Clusters.Add(new Cluster(Cache, iOffset + 288 * i)); } #endregion #region Shaders Block Reader.SeekTo(Address + 320); iCount = Reader.ReadInt32(); iOffset = Reader.ReadInt32() - Cache.Magic; for (int i = 0; i < iCount; i++) { Shaders.Add(new ReachBeta.render_model.Shader(Cache, iOffset + 44 * i)); } #endregion #region GeometryInstances Block Reader.SeekTo(Address + 620); iCount = Reader.ReadInt32(); iOffset = Reader.ReadInt32() - Cache.Magic; for (int i = 0; i < iCount; i++) { GeomInstances.Add(new InstancedGeometry(Cache, iOffset + 168 * i)); } #endregion Reader.SeekTo(Address + 796); RawID1 = Reader.ReadInt32(); Reader.SeekTo(Address + 976); RawID2 = Reader.ReadInt32(); #region ModelParts Block Reader.SeekTo(Address + 1112); iCount = Reader.ReadInt32(); iOffset = Reader.ReadInt32() - Cache.Magic; for (int i = 0; i < iCount; i++) { ModelSections.Add(new ReachBeta.render_model.ModelSection(Cache, sectionAddress + 92 * i)); } #endregion #region Bounding Boxes Block Reader.SeekTo(Address + 1124); iCount = Reader.ReadInt32(); iOffset = Reader.ReadInt32() - Cache.Magic; for (int i = 0; i < iCount; i++) { BoundingBoxes.Add(new ReachBeta.render_model.BoundingBox(Cache, iOffset + 52 * i)); } #endregion Reader.SeekTo(Address + 1244); RawID3 = Reader.ReadInt32(); }