/// <summary> /// This function copies the schemas and geography data off an existing Swarmops installation. Runs in its own thread. /// </summary> public static void InitDatabaseThread() { // Ignore the session object, that method of sharing data didn't work, but a static variable did. _initProgress = 1; _initMessage = "Loading schema from Swarmops servers; creating tables and procs..."; Thread.Sleep(100); try { // Get the schema and initialize the database structures. Requires ADMIN access to database. DatabaseMaintenance.FirstInitialization(); _initProgress = 3; _initMessage = "Applying all post-baseline database schema upgrades..."; DatabaseMaintenance.UpgradeSchemata(); Thread.Sleep(100); _initProgress = 5; _initMessage = "Getting list of countries from Swarmops servers..."; Thread.Sleep(100); // Create translation lists Dictionary <string, int> countryIdTranslation = new Dictionary <string, int>(); // Initialize the root geography (which becomes #1 if everything works) int rootGeographyId = SwarmDb.GetDatabaseForWriting().CreateGeography("[LOC]World", 0); // Get the list of countries GetGeographyData geoDataFetcher = new GetGeographyData(); Country[] countries = geoDataFetcher.GetCountries(); _initProgress = 7; _initMessage = "Creating all countries on local server..."; Thread.Sleep(100); int count = 0; int total = countries.Length; // Create all countries in our own database foreach (Country country in countries) { countryIdTranslation[country.Code] = SwarmDb.GetDatabaseForWriting().CreateCountry(country.Name, country.Code, country.Culture, rootGeographyId, country.PostalCodeLength, string.Empty); count++; _initMessage = String.Format("Creating all countries on local server... ({0}%)", count * 100 / total); } _initProgress = 10; // Construct list of countries that have geographic data List <string> initializableCountries = new List <string>(); foreach (Country country in countries) { if (country.GeographyId != 1) { initializableCountries.Add(country.Code); } } float initStepPerCountry = 90f / initializableCountries.Count; int countryCount = 0; // For each country... foreach (string countryCode in initializableCountries) { // Get the geography layout _initMessage = "Initializing geography for country " + countryCode + "... "; Thread.Sleep(100); GeographyUpdate.PrimeCountry(countryCode); GuidCache.Set("DbInitProgress", string.Empty); countryCount++; _initProgress = 10 + (int)(countryCount * initStepPerCountry); } // Set Geography at baseline (TODO: Ask for what baseline we got) Persistence.Key["LastGeographyUpdateId"] = "0"; Persistence.Key["LastGeographyUpdate"] = "1900-01-01"; // Set an installation ID Persistence.Key["SwarmopsInstallationId"] = Guid.NewGuid().ToString(); _initMessage = "Initializing currencies..."; // Create initial currencies (European et al) Currency.Create("EUR", "Euros", "€"); Currency.Create("USD", "US Dollars", "$"); Currency.Create("CAD", "Canadian Dollars", "CA$"); Currency.Create("SEK", "Swedish Krona", string.Empty); Currency.Create("NOK", "Norwegian Krona", string.Empty); Currency.Create("DKK", "Danish Krona", string.Empty); Currency.Create("ISK", "Icelandic Krona", string.Empty); Currency.Create("CHF", "Swiss Franc", string.Empty); Currency.Create("GBP", "Pounds Sterling", "£"); Currency.Create("BTC", "Bitcoin", "฿"); // Fetch the first set of exchange rates, completing the currency collection ExchangeRateSnapshot.Create(); // Create the sandbox Organization.Create(0, "Sandbox", "Sandbox", "Sandbox", "swarmops.com", "Ops", rootGeographyId, true, true, 0).EnableEconomy(Currency.FromCode("EUR")); _initProgress = 100; _initMessage = "Complete."; } catch (Exception failedException) { // Use initMessage to push info about what went wrong to the user _initMessage = failedException.ToString(); } Thread.Sleep(1000); // give some time for static var to stick and web interface to react before killing thread }
/// <summary> /// This function copies the schemas and geography data off an existing Swarmops installation. Runs in its own thread. /// </summary> public static void InitDatabaseThread() { // Ignore the session object, that method of sharing data didn't work, but a static variable did. _initProgress = 1; _initMessage = "Loading schema from Swarmops servers; creating tables and procs..."; Thread.Sleep(100); try { // Get the schema and initialize the database structures. Requires ADMIN access to database. DatabaseMaintenance.FirstInitialization(); _initProgress = 3; _initMessage = "Applying all post-baseline database schema upgrades..."; DatabaseMaintenance.UpgradeSchemata(); Thread.Sleep(100); // SECURITY: With schemata to hold them in place, initialize the encryption keys Authentication.InitializeSymmetricDatabaseKey(); Authentication.InitializeSymmetricFileSystemKey(); // Set Geography at baseline (TODO: Ask for what baseline we got) Persistence.Key["LastGeographyUpdateId"] = "0"; Persistence.Key["LastGeographyUpdate"] = Constants.DateTimeLow.ToString("yyyy-MM-dd"); // Set an installation ID // Doubles as start signal to daemons (if installation ID exists, db is ready for processing) Persistence.Key["SwarmopsInstallationId"] = Guid.NewGuid().ToString(); _initProgress = 4; _initMessage = "Initializing currencies..."; // Create initial currencies (European et al) Currency.CreateFiat("EUR", "Euros", "€"); Currency.CreateFiat("USD", "US Dollars", "$"); Currency.CreateFiat("CAD", "Canadian Dollars", "CA$"); Currency.CreateFiat("SEK", "Swedish Krona", string.Empty); Currency.CreateFiat("NOK", "Norwegian Krona", string.Empty); Currency.CreateFiat("DKK", "Danish Krona", string.Empty); Currency.CreateFiat("ISK", "Icelandic Krona", string.Empty); Currency.CreateFiat("CHF", "Swiss Franc", string.Empty); Currency.CreateFiat("GBP", "Pounds Sterling", "£"); Currency.CreateCrypto("BTC", "Bitcoin Core", "฿"); Currency.CreateCrypto("BCH", "Bitcoin Cash", "฿"); // Fetch the first set of exchange rates, completing the currency collection ExchangeRateSnapshot.Create(); // Disable SSL required - the user must turn this on manually SystemSettings.RequireSsl = false; _initProgress = 5; _initMessage = "Getting list of countries from Swarmops servers..."; Thread.Sleep(100); // Create translation lists Dictionary <string, int> countryIdTranslation = new Dictionary <string, int>(); // Initialize the root geography (which becomes #1 if everything works) int rootGeographyId = SwarmDb.GetDatabaseForWriting().CreateGeography("[LOC]World", 0); // Create the sandbox Organization sandbox = Organization.Create(0, "Sandbox", "Sandbox", "Sandbox", "swarmops.com", "Ops", rootGeographyId, true, true, 0); sandbox.EnableEconomy(Currency.FromCode("EUR")); Positions.CreateOrganizationDefaultPositions(sandbox); // Get the list of countries GetGeographyData geoDataFetcher = new GetGeographyData(); Country[] countries = null; _initProgress = 7; _initMessage = "Creating all countries on local server..."; Thread.Sleep(100); int count = 0; int countryRetries = 0; try { countries = geoDataFetcher.GetCountries(); } catch (Exception) { // ignore for now, retrying below } while (++countryRetries < 10 && (countries == null || countries.Length < 20)) { _initMessage = "Network problem, retrying... "; if (countryRetries > 1) { _initMessage += String.Format("({0})", countryRetries); } Thread.Sleep(500); try { countries = geoDataFetcher.GetCountries(); } catch (Exception) { if (countryRetries > 8) { throw; } // otherwise ignore for now } } int total = countries.Length; // Create all countries in our own database foreach (Country country in countries) { countryIdTranslation[country.Code] = SwarmDb.GetDatabaseForWriting().CreateCountry(country.Name, country.Code, country.Culture, rootGeographyId, country.PostalCodeLength, string.Empty); count++; _initMessage = String.Format("Creating all countries on local server... ({0}%)", count * 100 / total); } _initProgress = 10; // Construct list of countries that have geographic data List <string> initializableCountries = new List <string>(); foreach (Country country in countries) { if (country.GeographyId != 1) { initializableCountries.Add(country.Code); } } float initStepPerCountry = 90f / initializableCountries.Count; int countryCount = 0; // For each country... foreach (string countryCode in initializableCountries) { // Get the geography layout _initMessage = "Initializing geography for country " + countryCode + "... "; Thread.Sleep(100); GeographyUpdate.PrimeCountry(countryCode); GuidCache.Set("DbInitProgress", string.Empty); countryCount++; _initProgress = 10 + (int)(countryCount * initStepPerCountry); } _initProgress = 100; _initMessage = "Complete."; } catch (Exception failedException) { // Use initMessage to push info about what went wrong to the user _initMessage = failedException.ToString(); } Thread.Sleep(1000); // give some time for static var to stick and web interface to react before killing thread }