void switchToGeneticsLearningFromLearningWithAdvisor() { learningWithAdvisor.Exit(); learningWithAdvisorCanvas.SetActive(false); neuralNetworkCanvas.SetActive(true); forceField.SetActive(false); geneticsManager.gameObject.SetActive(true); geneticsManager.ResetCars(); geneticsManager.ActivateCars(); imageFader.FadeOut(); }
void onResetCarsPositionsButtonClicked() { geneticsManager.ResetCars(); geneticsManager.ActivateCars(); }