/// <summary> /// Extract each .bmp texture from the material or group and store it into the TextureName attributes /// </summary> /// <param name="objData">Data parsed from the obj file</param> public static void ParseTextures(ObjData objData) { foreach (ObjectObj objectObj in objData.ObjectsList) { if (objectObj.GroupName == null) { if (objectObj.ObjectName != null) { objectObj.GroupName = objectObj.ObjectName; } else // Impossible to set a group name (unlikely to happen) { continue; } } if (objectObj.MaterialName == null) // If no material { objectObj.MaterialName = objectObj.GroupName; } if (objectObj.TextureName == null) // No texture assigned currently { string textureName = GenericUtils.ExtractTextureNameFromMaterial(objectObj.MaterialName); if (textureName == null) // No bmp found in the material { textureName = GenericUtils.ExtractTextureNameFromMaterial(objectObj.GroupName); } objectObj.TextureName = textureName; } } }