private void SpawnEgg(EggScript egg) { GenericSpawnPoint spawnPoint = EggSpawnPoints[Random.Range(0, EggSpawnPoints.Count - 1)]; SpawnObject(spawnPoint.transform.position, egg.gameObject); }
private void SpawnEnemy(EnemyScript enemy, Transform target) { GenericSpawnPoint spawnPoint = EnemySpawnPoints[Random.Range(0, EnemySpawnPoints.Count - 1)]; SpawnObject(spawnPoint.transform.position, enemy.gameObject); enemy.target = target; }
public void Spawn(GenericSpawnPoint location) { this.CurrentHealth = MaxHealth; this.Respawns--; this.GetComponent <Collider2D>().enabled = true; this.IsDead = false; this.transform.position = location.transform.position; }
public IEnumerator SpawnPlayerCoroutine(PlayerScript player) { Debug.Log($"Started spawn player coroutine on : {player}"); yield return(new WaitForSeconds(SpawnTimeSec)); GenericSpawnPoint spawnPoint = PlayerSpawnPoints[Random.Range(0, PlayerSpawnPoints.Count - 1)]; player.Spawn(spawnPoint); Debug.Log($"Ended spawn player coroutine on : {player}"); }
// Start is called before the first frame update void Start() { Init(); //Place participating players at spawnpoints foreach (PlayerScript player in players) { GenericSpawnPoint spawnPoint = PlayerSpawnPoints[Random.Range(0, PlayerSpawnPoints.Count - 1)]; player.transform.position = spawnPoint.transform.position; } SpawnEgg(egg); //Spawn all initial enemies StartCoroutine(SpawnEnemiesCoroutine(enemySpawnCooldownTime, egg.transform)); }
public void Spawn(GenericSpawnPoint location) { this.transform.position = location.transform.position; }