private void <PerformInputs> g__HandleSkill | 19_0 (GenericSkill skillSlot, ref bool inputReceived, bool justPressed) { bool flag = inputReceived; inputReceived = false; if (!skillSlot) { return; } if ((justPressed || (flag && !skillSlot.mustKeyPress)) && this.CanExecuteSkill(skillSlot)) { skillSlot.ExecuteIfReady(); } }