protected virtual void Awake() { enemyNav = GetComponent <NavMeshAgent>(); enemyRoam = GetComponent <GenericRoam>(); enemyAnims = GetComponent <Animator>(); }
protected virtual void Awake() { enemyNav = GetComponent <NavMeshAgent>(); enemyRoam = GetComponent <GenericRoam>(); enemyAnims = GetComponent <Animator>(); }