public VendorInventory(BaseHouse house, GenericReader reader) { this.m_House = house; int version = reader.ReadEncodedInt(); this.m_Owner = reader.ReadMobile(); this.m_VendorName = reader.ReadString(); this.m_ShopName = reader.ReadString(); this.m_Items = reader.ReadStrongItemList(); this.m_Gold = reader.ReadInt(); this.m_ExpireTime = reader.ReadDeltaTime(); if (this.m_Items.Count == 0 && this.m_Gold == 0) { Timer.DelayCall(TimeSpan.Zero, new TimerCallback(Delete)); } else { TimeSpan delay = this.m_ExpireTime - DateTime.Now; this.m_ExpireTimer = new ExpireTimer(this, delay > TimeSpan.Zero ? delay : TimeSpan.Zero); this.m_ExpireTimer.Start(); } }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); this.m_Keys = reader.ReadStrongItemList<Key>(); }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch ( version ) { case 0: { this.m_Components = reader.ReadStrongItemList(); break; } } Timer.DelayCall(TimeSpan.Zero, new TimerCallback(this.Delete)); }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 2: { m_GameItems = reader.ReadStrongItemList(); m_WinnerLocation = reader.ReadPoint3D(); goto case 1; } case 1: { m_GameArea = reader.ReadRect2D(); break; } } }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); this.m_DamageEntries = new Dictionary<Mobile, int>(); int version = reader.ReadInt(); switch( version ) { case 6: SpawnName = reader.ReadString(); AutoRestart = reader.ReadBool(); SpawnMod = reader.ReadDouble(); SpawnRadius = reader.ReadInt(); goto case 5; case 5: { int entries = reader.ReadInt(); Mobile m; int damage; for (int i = 0; i < entries; ++i) { m = reader.ReadMobile(); damage = reader.ReadInt(); if (m == null) continue; this.m_DamageEntries.Add(m, damage); } goto case 4; } case 4: { this.m_ConfinedRoaming = reader.ReadBool(); this.m_Idol = reader.ReadItem<IdolOfTheChampion>(); this.m_HasBeenAdvanced = reader.ReadBool(); goto case 3; } case 3: { this.m_SpawnArea = reader.ReadRect2D(); goto case 2; } case 2: { this.m_RandomizeType = reader.ReadBool(); goto case 1; } case 1: { if (version < 3) { int oldRange = reader.ReadInt(); this.m_SpawnArea = new Rectangle2D(new Point2D(this.X - oldRange, this.Y - oldRange), new Point2D(this.X + oldRange, this.Y + oldRange)); } this.m_Kills = reader.ReadInt(); goto case 0; } case 0: { if (version < 1) this.m_SpawnArea = new Rectangle2D(new Point2D(this.X - 24, this.Y - 24), new Point2D(this.X + 24, this.Y + 24)); //Default was 24 bool active = reader.ReadBool(); this.m_Type = (ChampionSpawnType)reader.ReadInt(); this.m_Creatures = reader.ReadStrongMobileList(); this.m_RedSkulls = reader.ReadStrongItemList(); this.m_WhiteSkulls = reader.ReadStrongItemList(); this.m_Platform = reader.ReadItem<ChampionPlatform>(); this.m_Altar = reader.ReadItem<ChampionAltar>(); this.m_ExpireDelay = reader.ReadTimeSpan(); this.m_ExpireTime = reader.ReadDeltaTime(); this.m_Champion = reader.ReadMobile(); this.m_RestartDelay = reader.ReadTimeSpan(); if (reader.ReadBool()) { this.m_RestartTime = reader.ReadDeltaTime(); this.BeginRestart(this.m_RestartTime - DateTime.UtcNow); } if (version < 4) { this.m_Idol = new IdolOfTheChampion(this); this.m_Idol.MoveToWorld(new Point3D(this.X, this.Y, this.Z - 15), this.Map); } if (this.m_Platform == null || this.m_Altar == null || this.m_Idol == null) this.Delete(); else if (active) this.Start(); break; } } Timer.DelayCall(TimeSpan.Zero, new TimerCallback(UpdateRegion)); }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); m_Owner = reader.ReadMobile(); m_EquippedItems = reader.ReadStrongItemList(); m_BackpackContent = new List<LocationStorage>(); int BackpackContentAmount = reader.ReadInt(); for( int i = 0; i < BackpackContentAmount; ++i ) m_BackpackContent.Add( LocationStorage.Deserialize( reader ) ); }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 32: case 31: { m_ShowGuildAbbreviation = version > 31 ? reader.ReadBool() : false; m_FameKarmaTitle = reader.ReadString(); m_PaperdollSkillTitle = reader.ReadString(); m_OverheadSkillTitle = reader.ReadString(); m_SubtitleSkillTitle = reader.ReadString(); m_CurrentChampTitle = reader.ReadString(); m_CurrentVeteranTitle = reader.ReadInt(); goto case 30; } case 30: goto case 29; case 29: { m_GauntletPoints = reader.ReadDouble(); m_SSNextSeed = reader.ReadDateTime(); m_SSSeedExpire = reader.ReadDateTime(); m_SSSeedLocation = reader.ReadPoint3D(); m_SSSeedMap = reader.ReadMap(); if (version < 30) { reader.ReadLong(); // Old m_LevelExp int points = (int)reader.ReadLong(); if (points > 0) { Server.Engines.Points.PointsSystem.QueensLoyalty.ConvertFromOldSystem(this, points); } reader.ReadInt(); // Old m_Level reader.ReadString(); // Old m_ExpTitle } m_VASTotalMonsterFame = reader.ReadInt(); m_Quests = QuestReader.Quests(reader, this); m_Chains = QuestReader.Chains(reader); m_Collections = new Dictionary<Collection, int>(); m_CollectionTitles = new List<object>(); for (int i = reader.ReadInt(); i > 0; i--) { m_Collections.Add((Collection)reader.ReadInt(), reader.ReadInt()); } for (int i = reader.ReadInt(); i > 0; i--) { m_CollectionTitles.Add(QuestReader.Object(reader)); } m_SelectedTitle = reader.ReadInt(); goto case 28; } case 28: { m_PeacedUntil = reader.ReadDateTime(); goto case 27; } case 27: { m_AnkhNextUse = reader.ReadDateTime(); goto case 26; } case 26: { m_AutoStabled = reader.ReadStrongMobileList(); goto case 25; } case 25: { int recipeCount = reader.ReadInt(); if (recipeCount > 0) { m_AcquiredRecipes = new Dictionary<int, bool>(); for (int i = 0; i < recipeCount; i++) { int r = reader.ReadInt(); if (reader.ReadBool()) //Don't add in recipies which we haven't gotten or have been removed { m_AcquiredRecipes.Add(r, true); } } } goto case 24; } case 24: { m_LastHonorLoss = reader.ReadDeltaTime(); goto case 23; } case 23: { m_ChampionTitles = new ChampionTitleInfo(reader); goto case 22; } case 22: { m_LastValorLoss = reader.ReadDateTime(); goto case 21; } case 21: { m_ToTItemsTurnedIn = reader.ReadEncodedInt(); m_ToTTotalMonsterFame = reader.ReadInt(); goto case 20; } case 20: { m_AllianceMessageHue = reader.ReadEncodedInt(); m_GuildMessageHue = reader.ReadEncodedInt(); goto case 19; } case 19: { int rank = reader.ReadEncodedInt(); int maxRank = RankDefinition.Ranks.Length - 1; if (rank > maxRank) { rank = maxRank; } m_GuildRank = RankDefinition.Ranks[rank]; m_LastOnline = reader.ReadDateTime(); goto case 18; } case 18: { m_SolenFriendship = (SolenFriendship)reader.ReadEncodedInt(); goto case 17; } case 17: // changed how DoneQuests is serialized case 16: { m_Quest = QuestSerializer.DeserializeQuest(reader); if (m_Quest != null) { m_Quest.From = this; } int count = reader.ReadEncodedInt(); if (count > 0) { m_DoneQuests = new List<QuestRestartInfo>(); for (int i = 0; i < count; ++i) { Type questType = QuestSerializer.ReadType(QuestSystem.QuestTypes, reader); DateTime restartTime; if (version < 17) { restartTime = DateTime.MaxValue; } else { restartTime = reader.ReadDateTime(); } m_DoneQuests.Add(new QuestRestartInfo(questType, restartTime)); } } m_Profession = reader.ReadEncodedInt(); goto case 15; } case 15: { m_LastCompassionLoss = reader.ReadDeltaTime(); goto case 14; } case 14: { m_CompassionGains = reader.ReadEncodedInt(); if (m_CompassionGains > 0) { m_NextCompassionDay = reader.ReadDeltaTime(); } goto case 13; } case 13: // just removed m_PayedInsurance list case 12: { m_BOBFilter = new BOBFilter(reader); goto case 11; } case 11: { if (version < 13) { var payed = reader.ReadStrongItemList(); for (int i = 0; i < payed.Count; ++i) { payed[i].PayedInsurance = true; } } goto case 10; } case 10: { if (reader.ReadBool()) { m_HairModID = reader.ReadInt(); m_HairModHue = reader.ReadInt(); m_BeardModID = reader.ReadInt(); m_BeardModHue = reader.ReadInt(); } goto case 9; } case 9: { SavagePaintExpiration = reader.ReadTimeSpan(); if (SavagePaintExpiration > TimeSpan.Zero) { BodyMod = (Female ? 184 : 183); HueMod = 0; } goto case 8; } case 8: { m_NpcGuild = (NpcGuild)reader.ReadInt(); m_NpcGuildJoinTime = reader.ReadDateTime(); m_NpcGuildGameTime = reader.ReadTimeSpan(); goto case 7; } case 7: { m_PermaFlags = reader.ReadStrongMobileList(); goto case 6; } case 6: { NextTailorBulkOrder = reader.ReadTimeSpan(); goto case 5; } case 5: { NextSmithBulkOrder = reader.ReadTimeSpan(); goto case 4; } case 4: { m_LastJusticeLoss = reader.ReadDeltaTime(); m_JusticeProtectors = reader.ReadStrongMobileList(); goto case 3; } case 3: { m_LastSacrificeGain = reader.ReadDeltaTime(); m_LastSacrificeLoss = reader.ReadDeltaTime(); m_AvailableResurrects = reader.ReadInt(); goto case 2; } case 2: { m_Flags = (PlayerFlag)reader.ReadInt(); goto case 1; } case 1: { m_LongTermElapse = reader.ReadTimeSpan(); m_ShortTermElapse = reader.ReadTimeSpan(); m_GameTime = reader.ReadTimeSpan(); goto case 0; } case 0: { if (version < 26) { m_AutoStabled = new List<Mobile>(); } break; } } if (version < 29) { m_SSNextSeed = m_SSSeedExpire = DateTime.UtcNow; m_SSSeedLocation = Point3D.Zero; } if (m_RecentlyReported == null) { m_RecentlyReported = new List<Mobile>(); } /*#region QueensLoyaltySystem if (version < 29) { m_Exp = 0; } #endregion*/ #region Mondain's Legacy if (m_Quests == null) { m_Quests = new List<BaseQuest>(); } if (m_Chains == null) { m_Chains = new Dictionary<QuestChain, BaseChain>(); } if (m_DoneQuests == null) { m_DoneQuests = new List<QuestRestartInfo>(); } if (m_Collections == null) { m_Collections = new Dictionary<Collection, int>(); } if (m_CollectionTitles == null) { m_CollectionTitles = new List<object>(); } #endregion // Professions weren't verified on 1.0 RC0 if (!CharacterCreation.VerifyProfession(m_Profession)) { m_Profession = 0; } if (m_PermaFlags == null) { m_PermaFlags = new List<Mobile>(); } if (m_JusticeProtectors == null) { m_JusticeProtectors = new List<Mobile>(); } if (m_BOBFilter == null) { m_BOBFilter = new BOBFilter(); } if (m_GuildRank == null) { m_GuildRank = RankDefinition.Member; //Default to member if going from older version to new version (only time it should be null) } if (m_LastOnline == DateTime.MinValue && Account != null) { m_LastOnline = ((Account)Account).LastLogin; } if (m_ChampionTitles == null) { m_ChampionTitles = new ChampionTitleInfo(); } var list = Stabled; for (int i = 0; i < list.Count; ++i) { BaseCreature bc = list[i] as BaseCreature; if (bc != null) { bc.IsStabled = true; bc.StabledBy = this; } } CheckAtrophies(this); if (Hidden) //Hiding is the only buff where it has an effect that's serialized. { AddBuff(new BuffInfo(BuffIcon.HidingAndOrStealth, 1075655)); } }
public override void Deserialize( GenericReader reader ) { int version = reader.ReadInt(); switch( version ) { case 5: case 4: { m_Signpost = reader.ReadItem(); m_SignpostGraphic = reader.ReadInt(); goto case 3; } case 3: { m_Type = (FoundationType)reader.ReadInt(); goto case 2; } case 2: { m_SignHanger = reader.ReadItem(); goto case 1; } case 1: { if( version < 5 ) m_DefaultPrice = reader.ReadInt(); goto case 0; } case 0: { if( version < 3 ) m_Type = FoundationType.Stone; if( version < 4 ) m_SignpostGraphic = 9; m_LastRevision = reader.ReadInt(); m_Fixtures = reader.ReadStrongItemList(); m_Current = new DesignState( this, reader ); m_Design = new DesignState( this, reader ); m_Backup = new DesignState( this, reader ); break; } } base.Deserialize( reader ); }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); ScoreModifier = 1.0; switch (version) { case 3: { ScoringType = (Scoring) reader.ReadInt(); ScoreModifier = reader.ReadDouble(); goto case 2; } case 2: { m_EventSupplier = reader.ReadItem<EventSupplier>(); m_UseSphereRules = reader.ReadBool(); m_GiveHorses = reader.ReadBool(); goto case 1; } case 1: { m_MatchMin = reader.ReadInt(); m_LeaveLocation = reader.ReadPoint3D(); m_LeaveMap = reader.ReadMap(); goto case 0; } case 0: { Started = reader.ReadBool(); m_Active = reader.ReadBool(); m_AcceptingContestants = reader.ReadBool(); m_DMSpawnPoints = reader.ReadStrongItemList<DMSpawnPoint>(); #region Verify loaded spawn points List<DMSpawnPoint> removalList = new List<DMSpawnPoint>(); foreach (DMSpawnPoint dmSpawnPoint in m_DMSpawnPoints) if (dmSpawnPoint.StoneLink != this) removalList.Add(dmSpawnPoint); foreach (DMSpawnPoint dmSpawnPoint in removalList) m_DMSpawnPoints.Remove(dmSpawnPoint); #endregion m_MountCollection = ReadMountCollection(reader); break; } } m_Started = false; AcceptingContestants = false; Active = false; }
public VendorInventory(BaseHouse house, GenericReader reader) { House = house; reader.ReadEncodedInt(); Owner = reader.ReadMobile(); VendorName = reader.ReadString(); ShopName = reader.ReadString(); Items = reader.ReadStrongItemList(); Currency = reader.ReadInt(); ExpireTime = reader.ReadDeltaTime(); if (Items.Count == 0 && Currency == 0) { Timer.DelayCall(TimeSpan.Zero, Delete); } else { TimeSpan delay = ExpireTime - DateTime.UtcNow; m_ExpireTimer = new ExpireTimer(this, delay > TimeSpan.Zero ? delay : TimeSpan.Zero); m_ExpireTimer.Start(); } }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch ( version ) { case 1: case 0: { this.m_Components = reader.ReadStrongItemList<AddonComponent>(); break; } } if (version < 1 && this.Weight == 0) this.Weight = -1; }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); int count = reader.ReadInt(); for( int i = 0; i < count; i++ ) TryToAddRank( reader.ReadInt(), new GuildRankInfo(reader) ); m_AlliedGuilds = (List<Item>)reader.ReadStrongItemList(); m_EnemyGuilds = (List<Item>)reader.ReadStrongItemList(); m_PayCycleInRLDays = reader.ReadInt(); m_Treasury = (Container)reader.ReadItem(); m_NextPay = reader.ReadDateTime(); m_OfficialGuild = reader.ReadBool(); m_ArmourHue = reader.ReadInt(); m_ClothingHue = reader.ReadInt(); m_Owner = (PlayerMobile)reader.ReadMobile(); m_OwnersName = reader.ReadString(); m_Members = reader.ReadStrongMobileList(); m_Applicants = reader.ReadStrongMobileList(); Guilds.Add( this ); CustomGuildStone.CheckMemberActivity(this); }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 27: case 26: m_BetaNerf = reader.ReadBool(); goto case 25; case 25: m_Components = reader.ReadStrongItemList(); goto case 24; case 24: m_NewCrafting = reader.ReadBool(); m_QualityDefense = reader.ReadInt(); goto case 23; case 23: m_HasHalo = reader.ReadBool(); goto case 22; case 22: case 21: case 20: { m_QualityDamage = reader.ReadInt(); m_QualitySpeed = reader.ReadInt(); m_QualityAccuracy = reader.ReadInt(); goto case 19; } case 19: case 18: case 17: case 16: case 15: case 14: case 13: case 12: case 11: case 10: { m_CraftersOriginalName = reader.ReadString(); goto case 9; } case 9: { m_Engraved1 = reader.ReadString(); m_Engraved2 = reader.ReadString(); m_Engraved3 = reader.ReadString(); goto case 5; } case 8: case 7: case 6: case 5: { SaveFlag flags = (SaveFlag)reader.ReadInt(); if ( GetSaveFlag( flags, SaveFlag.DamageLevel ) ) { m_DamageLevel = (WeaponDamageLevel)reader.ReadInt(); if ( m_DamageLevel > WeaponDamageLevel.Vanq ) m_DamageLevel = WeaponDamageLevel.Ruin; } if ( GetSaveFlag( flags, SaveFlag.AccuracyLevel ) ) { m_AccuracyLevel = (WeaponAccuracyLevel)reader.ReadInt(); if ( m_AccuracyLevel > WeaponAccuracyLevel.Supremely ) m_AccuracyLevel = WeaponAccuracyLevel.Accurate; } if ( GetSaveFlag( flags, SaveFlag.DurabilityLevel ) ) { m_DurabilityLevel = (WeaponDurabilityLevel)reader.ReadInt(); if ( m_DurabilityLevel > WeaponDurabilityLevel.Indestructible ) m_DurabilityLevel = WeaponDurabilityLevel.Durable; } if ( GetSaveFlag( flags, SaveFlag.Quality ) ) m_Quality = (WeaponQuality)reader.ReadInt(); else m_Quality = WeaponQuality.Regular; if ( GetSaveFlag( flags, SaveFlag.Hits ) ) m_Hits = reader.ReadInt(); if ( GetSaveFlag( flags, SaveFlag.MaxHits ) ) m_MaxHits = reader.ReadInt(); if ( GetSaveFlag( flags, SaveFlag.Slayer ) ) m_Slayer = (SlayerName)reader.ReadInt(); if ( GetSaveFlag( flags, SaveFlag.Poison ) ) m_Poison = Poison.Deserialize( reader ); if ( GetSaveFlag( flags, SaveFlag.PoisonCharges ) ) m_PoisonCharges = reader.ReadInt(); if ( GetSaveFlag( flags, SaveFlag.Crafter ) ) m_Crafter = reader.ReadMobile(); if ( GetSaveFlag( flags, SaveFlag.Identified ) ) m_Identified = ( version >= 6 || reader.ReadBool() ); if ( GetSaveFlag( flags, SaveFlag.StrReq ) ) m_StrReq = reader.ReadInt(); else m_StrReq = -1; if ( GetSaveFlag( flags, SaveFlag.DexReq ) ) m_DexReq = reader.ReadInt(); else m_DexReq = -1; if ( GetSaveFlag( flags, SaveFlag.IntReq ) ) m_IntReq = reader.ReadInt(); else m_IntReq = -1; if ( GetSaveFlag( flags, SaveFlag.MinDamage ) ) m_MinDamage = reader.ReadInt(); else m_MinDamage = -1; if ( GetSaveFlag( flags, SaveFlag.MaxDamage ) ) m_MaxDamage = reader.ReadInt(); else m_MaxDamage = -1; if ( GetSaveFlag( flags, SaveFlag.HitSound ) ) m_HitSound = reader.ReadInt(); else m_HitSound = -1; if ( GetSaveFlag( flags, SaveFlag.MissSound ) ) m_MissSound = reader.ReadInt(); else m_MissSound = -1; if ( GetSaveFlag( flags, SaveFlag.Speed ) ) m_Speed = reader.ReadInt(); else m_Speed = -1; if ( GetSaveFlag( flags, SaveFlag.MaxRange ) ) m_MaxRange = reader.ReadInt(); else m_MaxRange = -1; if ( GetSaveFlag( flags, SaveFlag.Skill ) ) m_Skill = (SkillName)reader.ReadInt(); else m_Skill = (SkillName)(-1); if ( GetSaveFlag( flags, SaveFlag.Type ) ) m_Type = (WeaponType)reader.ReadInt(); else m_Type = (WeaponType)(-1); if ( GetSaveFlag( flags, SaveFlag.Animation ) ) m_Animation = (WeaponAnimation)reader.ReadInt(); else m_Animation = (WeaponAnimation)(-1); if ( GetSaveFlag( flags, SaveFlag.Resource ) ) m_Resource = (CraftResource)reader.ReadInt(); else m_Resource = CraftResource.Iron; if ( GetSaveFlag( flags, SaveFlag.xAttributes ) ) m_AosAttributes = new AosAttributes( this, reader ); else m_AosAttributes = new AosAttributes( this ); if ( GetSaveFlag( flags, SaveFlag.xWeaponAttributes ) ) m_AosWeaponAttributes = new AosWeaponAttributes( this, reader ); else m_AosWeaponAttributes = new AosWeaponAttributes( this ); if ( UseSkillMod && m_AccuracyLevel != WeaponAccuracyLevel.Regular && Parent is Mobile ) { m_SkillMod = new DefaultSkillMod( AccuracySkill, true, (int)m_AccuracyLevel * 5 ); ((Mobile)Parent).AddSkillMod( m_SkillMod ); } if ( version < 7 && m_AosWeaponAttributes.MageWeapon != 0 ) m_AosWeaponAttributes.MageWeapon = 30 - m_AosWeaponAttributes.MageWeapon; if ( Core.AOS && m_AosWeaponAttributes.MageWeapon != 0 && m_AosWeaponAttributes.MageWeapon != 30 && Parent is Mobile ) { m_MageMod = new DefaultSkillMod( SkillName.Magery, true, -30 + m_AosWeaponAttributes.MageWeapon ); ((Mobile)Parent).AddSkillMod( m_MageMod ); } if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) ) m_PlayerConstructed = true; if( GetSaveFlag( flags, SaveFlag.SkillBonuses ) ) m_AosSkillBonuses = new AosSkillBonuses( this, reader ); else m_AosSkillBonuses = new AosSkillBonuses( this ); if( GetSaveFlag( flags, SaveFlag.Slayer2 ) ) m_Slayer2 = (SlayerName)reader.ReadInt(); if( GetSaveFlag( flags, SaveFlag.ElementalDamages ) ) m_AosElementDamages = new AosElementAttributes( this, reader ); else m_AosElementDamages = new AosElementAttributes( this ); break; } case 4: { m_Slayer = (SlayerName)reader.ReadInt(); goto case 3; } case 3: { m_StrReq = reader.ReadInt(); m_DexReq = reader.ReadInt(); m_IntReq = reader.ReadInt(); goto case 2; } case 2: { m_Identified = reader.ReadBool(); goto case 1; } case 1: { m_MaxRange = reader.ReadInt(); goto case 0; } case 0: { if ( version == 0 ) m_MaxRange = 1; // default if ( version < 5 ) { m_Resource = CraftResource.Iron; m_AosAttributes = new AosAttributes( this ); m_AosWeaponAttributes = new AosWeaponAttributes( this ); m_AosElementDamages = new AosElementAttributes( this ); m_AosSkillBonuses = new AosSkillBonuses( this ); } m_MinDamage = reader.ReadInt(); m_MaxDamage = reader.ReadInt(); m_Speed = reader.ReadInt(); m_HitSound = reader.ReadInt(); m_MissSound = reader.ReadInt(); m_Skill = (SkillName)reader.ReadInt(); m_Type = (WeaponType)reader.ReadInt(); m_Animation = (WeaponAnimation)reader.ReadInt(); m_DamageLevel = (WeaponDamageLevel)reader.ReadInt(); m_AccuracyLevel = (WeaponAccuracyLevel)reader.ReadInt(); m_DurabilityLevel = (WeaponDurabilityLevel)reader.ReadInt(); m_Quality = (WeaponQuality)reader.ReadInt(); m_Crafter = reader.ReadMobile(); m_Poison = Poison.Deserialize( reader ); m_PoisonCharges = reader.ReadInt(); if ( m_StrReq == OldStrengthReq ) m_StrReq = -1; if ( m_DexReq == OldDexterityReq ) m_DexReq = -1; if ( m_IntReq == OldIntelligenceReq ) m_IntReq = -1; if ( m_MinDamage == OldMinDamage ) m_MinDamage = -1; if ( m_MaxDamage == OldMaxDamage ) m_MaxDamage = -1; if ( m_HitSound == OldHitSound ) m_HitSound = -1; if ( m_MissSound == OldMissSound ) m_MissSound = -1; if ( m_Speed == OldSpeed ) m_Speed = -1; if ( m_MaxRange == OldMaxRange ) m_MaxRange = -1; if ( m_Skill == OldSkill ) m_Skill = (SkillName)(-1); if ( m_Type == OldType ) m_Type = (WeaponType)(-1); if ( m_Animation == OldAnimation ) m_Animation = (WeaponAnimation)(-1); if ( UseSkillMod && m_AccuracyLevel != WeaponAccuracyLevel.Regular && Parent is Mobile ) { m_SkillMod = new DefaultSkillMod( AccuracySkill, true, (int)m_AccuracyLevel * 5); ((Mobile)Parent).AddSkillMod( m_SkillMod ); } break; } } if ( Core.AOS && Parent is Mobile ) m_AosSkillBonuses.AddTo( (Mobile)Parent ); int strBonus = m_AosAttributes.BonusStr; int dexBonus = m_AosAttributes.BonusDex; int intBonus = m_AosAttributes.BonusInt; if ( this.Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0) ) { Mobile m = (Mobile)this.Parent; string modName = this.Serial.ToString(); if ( strBonus != 0 ) m.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) ); if ( dexBonus != 0 ) m.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) ); if ( intBonus != 0 ) m.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) ); } if ( Parent is Mobile ) ((Mobile)Parent).CheckStatTimers(); if ( m_Hits <= 0 && m_MaxHits <= 0 ) { m_Hits = m_MaxHits = Utility.RandomMinMax( InitMinHits, InitMaxHits ); } if( version < 15 && this is IBoneArmour ) this.Attributes.WeaponSpeed -= 4; if( version < 16 ) FixResource(); if( version < 17 ) { this.m_Speed = -1; this.m_MinDamage = -1; this.m_MaxDamage = -1; if( this.Hue == 2413 ) this.Resource = CraftResource.Copper; if( this.Hue == 2418 ) this.Resource = CraftResource.Bronze; } if( version < 18 ) this.DurabilityLevel = WeaponDurabilityLevel.Regular; if( version < 19 ) { if( this.HitPoints > 175 ) this.HitPoints = 175; if( this.MaxHitPoints > 175 ) this.MaxHitPoints = 175; } if( version < 20 ) FixBonuses(); if( version < 21 ) { if( this is IBoneArmour ) Hue = 0; else Hue = CraftResources.GetHue( this.Resource ); } if( version < 22 ) { Speed = -1; MinDamage = -1; MaxDamage = -1; } if ( version == 26 ) BetaNerf = false; }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch ( version ) { case 1: m_Instance = reader.ReadItem() as PrimevalLichPuzzle; this.m_Altar = reader.ReadItem() as ChampionSpawn; this.m_Key = reader.ReadLong(); this.m_Successful = reader.ReadMobile(); this.m_Levers = reader.ReadStrongItemList<PrimevalLichPuzzleLever>(); break; } if (null == this.m_Levers) this.m_Levers = new List<PrimevalLichPuzzleLever>(); // if ( null != m_Instance && m_Instance.Deleted && this == m_Instance ) // { // m_Instance = null; // return; // } // // remove if no altar exists // if ( null == m_Altar ) // Timer.DelayCall( TimeSpan.FromSeconds( 0.0 ), new TimerCallback( Delete ) ); // ResetLevers(); }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); this.m_Components = reader.ReadStrongItemList<PlagueBeastComponent>(); this.m_BrainHue = reader.ReadInt(); this.m_Opened = reader.ReadBool(); }
public object DeserializeObject(GenericReader reader) { object output = null; XmlObjectType xmlObjectType = (XmlObjectType)reader.ReadInt(); if (xmlObjectType == XmlObjectType.Mobile) { output = reader.ReadMobile(); } else if (xmlObjectType == XmlObjectType.Item) { output = reader.ReadItem(); } else if (xmlObjectType == XmlObjectType.MobileList) { output = reader.ReadStrongMobileList(); } else if (xmlObjectType == XmlObjectType.ItemList) { output = reader.ReadStrongItemList(); } else if (xmlObjectType == XmlObjectType.ArrayList) { int elements = reader.ReadInt(); ArrayList list = new ArrayList(elements); for (int i = 0; i < elements; i++) { list.Add(DeserializeObject(reader)); } output = list; } else if (xmlObjectType == XmlObjectType.DateTime) { output = reader.ReadDateTime(); } else if (xmlObjectType == XmlObjectType.DateTimeOffset) { output = reader.ReadDateTimeOffset(); } else if (xmlObjectType == XmlObjectType.BaseGuild) { output = reader.ReadGuild(); } else if (xmlObjectType == XmlObjectType.IPAddress) { output = reader.ReadIPAddress(); } else if (xmlObjectType == XmlObjectType.Map) { output = reader.ReadMap(); } else if (xmlObjectType == XmlObjectType.Point3D) { output = reader.ReadPoint3D(); } else if (xmlObjectType == XmlObjectType.Point2D) { output = reader.ReadPoint2D(); } else if (xmlObjectType == XmlObjectType.TimeSpan) { output = reader.ReadTimeSpan(); } else if (xmlObjectType == XmlObjectType.Rectangle2D) { output = reader.ReadRect2D(); } else if (xmlObjectType == XmlObjectType.Rectangle3D) { output = reader.ReadRect3D(); } else if (xmlObjectType == XmlObjectType.Double) { output = reader.ReadDouble(); } else if (xmlObjectType == XmlObjectType.Integer) { output = reader.ReadInt(); } else if (xmlObjectType == XmlObjectType.Boolean) { output = reader.ReadBool(); } else if (xmlObjectType == XmlObjectType.UInt64) { output = reader.ReadULong(); } else if (xmlObjectType == XmlObjectType.String) { output = reader.ReadString(); } else if (xmlObjectType == XmlObjectType.Type) { output = UberScriptFunctions.Methods.TYPE(null, reader.ReadString()); } else if (xmlObjectType == XmlObjectType.Other) { LoggingCustom.Log( "ERROR_Uberscript.txt", DateTime.Now + ": xmlobject: " + Name + " attached to " + AttachedTo + " with data of type other was deserialized"); } return output; }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); //46+ (This should ALWAYS come just after the version!) if (version >= 46) { DeserializeSnapshot(reader); } if (LostStabledPetRecorder.Enabled) { LostStabledPetRecorder.PlayerMobiles.Add(this); } switch (version) { case 51: { HalloweenPaintExpirationOrange = reader.ReadTimeSpan(); if (HalloweenPaintExpirationOrange > TimeSpan.Zero) { BodyMod = (Female ? 184 : 183); HueMod = 1358; } HalloweenPaintExpirationPurple = reader.ReadTimeSpan(); if (HalloweenPaintExpirationPurple > TimeSpan.Zero) { BodyMod = (Female ? 184 : 183); HueMod = 1378; } } goto case 50; case 50: { ZombiePaintExperationBooger = reader.ReadTimeSpan(); if (ZombiePaintExperationBooger > TimeSpan.Zero) { BodyMod = (Female ? 184 : 183); HueMod = 61; } ZombiePaintExperationVesper = reader.ReadTimeSpan(); if (ZombiePaintExperationVesper > TimeSpan.Zero) { BodyMod = (Female ? 184 : 183); HueMod = 1159; } } goto case 49; case 49: { BattlePaintExpirationShadow = reader.ReadTimeSpan(); if (BattlePaintExpirationShadow > TimeSpan.Zero) { BodyMod = (Female ? 184 : 183); HueMod = 1175; } BattlePaintExpirationRed = reader.ReadTimeSpan(); if (BattlePaintExpirationRed > TimeSpan.Zero) { BodyMod = (Female ? 184 : 183); HueMod = 1157; } } goto case 48; case 48: { NewbieQuestCompleted = reader.ReadBool(); } goto case 47; case 47: { if (reader.ReadBool()) { BodyValue = Race.Body(this); } } goto case 46; case 46: case 45: { EventMsgFlag = reader.ReadBool(); EventPoints = reader.ReadInt(); } goto case 44; case 44: { int titleCount = reader.ReadInt(); if (titleCount > 0) { _ValorTitles = new List<string>(); for (int i = 0; i < titleCount; i++) { string title = reader.ReadString(); _ValorTitles.Add(title); } } } goto case 43; case 43: { Lastkilled = reader.ReadDateTime(); goto case 42; } case 42: _ValorRating = reader.ReadInt(); goto case 41; case 41: ValorQuests = reader.ReadInt(); goto case 40; case 40: ValorTitle = reader.ReadString(); goto case 39; case 39: ValorRank = reader.ReadInt(); goto case 38; case 38: MurderersKilled = reader.ReadInt(); goto case 37; case 37: ValorPoints = reader.ReadInt(); goto case 36; case 36: LongTermLastDecayGameTime = reader.ReadTimeSpan(); goto case 35; case 35: Companion = reader.ReadBool(); goto case 34; case 34: { // don't check stat loss decay here, just on login GameParticipant = reader.ReadBool(); } goto case 33; case 33: { // don't check stat loss decay here, just on login StatEnd = reader.ReadDateTime(); } goto case 32; case 32: reader.ReadInt(); //m_InStat = reader.ReadInt(); // TODO: Remove goto case 31; case 31: KMUsed = reader.ReadInt(); goto case 30; case 30: MurderBounty = reader.ReadInt(); goto case 29; case 29: { int skillgaincount = reader.ReadEncodedInt(); for (int i = 0; i < skillgaincount; i++) { SkillGainMods.Add(new SkillGainMod(this, reader)); } goto case 28; } case 28: PeacedUntil = reader.ReadDateTime(); goto case 27; case 27: AnkhNextUse = reader.ReadDateTime(); goto case 26; case 26: { AutoStabled = reader.ReadStrongMobileList(); CustomFlags = (CustomPlayerFlag)reader.ReadEncodedInt(); if (GetCustomFlag(CustomPlayerFlag.VisibilityList)) { int length = reader.ReadInt(); for (int i = 0; i < length; i++) { VisibilityList.Add(reader.ReadMobile()); } } if (GetCustomFlag(CustomPlayerFlag.StaffLevel)) { AccessLevelToggler.m_Mobiles.Add(this, new AccessLevelMod((AccessLevel)reader.ReadInt())); } if (GetCustomFlag(CustomPlayerFlag.StaffRank)) { m_StaffRank = (StaffRank)reader.ReadInt(); } if (GetCustomFlag(CustomPlayerFlag.DisplayStaffRank)) { m_StaffTitle = reader.ReadString(); } } goto case 25; case 25: { int recipeCount = reader.ReadInt(); if (recipeCount > 0) { m_AcquiredRecipes = new Dictionary<int, bool>(); for (int i = 0; i < recipeCount; i++) { int r = reader.ReadInt(); //Don't add in recipies which we haven't gotten or have been removed if (reader.ReadBool()) { m_AcquiredRecipes.Add(r, true); } } } } goto case 24; case 24: reader.ReadDeltaTime(); //m_LastHonorLoss = reader.ReadDeltaTime(); // TODO: Remove goto case 23; case 23: ChampionTitles = new ChampionTitleInfo(reader); goto case 22; case 22: reader.ReadDateTime(); //m_LastValorLoss = reader.ReadDateTime(); // TODO: Remove goto case 21; case 21: { ToTItemsTurnedIn = reader.ReadEncodedInt(); ToTTotalMonsterFame = reader.ReadInt(); } goto case 20; case 20: { AllianceMessageHue = reader.ReadEncodedInt(); GuildMessageHue = reader.ReadEncodedInt(); } goto case 19; case 19: { int rank = reader.ReadEncodedInt(); int maxRank = RankDefinition.Ranks.Length - 1; if (rank > maxRank) { rank = maxRank; } m_GuildRank = RankDefinition.Ranks[rank]; LastOnline = reader.ReadDateTime(); } goto case 18; case 18: SolenFriendship = (SolenFriendship)reader.ReadEncodedInt(); goto case 17; case 17: // changed how DoneQuests is serialized case 16: { Quest = QuestSerializer.DeserializeQuest(reader); if (Quest != null) { Quest.From = this; } int count = reader.ReadEncodedInt(); DoneQuests = new List<QuestRestartInfo>(count); if (count > 0) { for (int i = 0; i < count; ++i) { Type questType = QuestSerializer.ReadType(QuestSystem.QuestTypes, reader); DateTime restartTime = version < 17 ? DateTime.MaxValue : reader.ReadDateTime(); DoneQuests.Add(new QuestRestartInfo(questType, restartTime)); } } Profession = reader.ReadEncodedInt(); } goto case 15; case 15: reader.ReadDeltaTime(); //m_LastCompassionLoss = reader.ReadDeltaTime(); // TODO: Remove goto case 14; case 14: { // TODO: Remove if (reader.ReadEncodedInt() > 0) { reader.ReadDeltaTime(); //m_NextCompassionDay = reader.ReadDeltaTime(); } } goto case 13; case 13: // removed PaidInsurance list case 12: BOBFilter = new BOBFilter(reader); goto case 11; case 11: { if (version < 13) { List<Item> paid = reader.ReadStrongItemList(); foreach (Item i in paid) { i.PaidInsurance = true; } } } goto case 10; case 10: { if (reader.ReadBool()) { m_HairModID = reader.ReadInt(); m_HairModHue = reader.ReadInt(); m_BeardModID = reader.ReadInt(); m_BeardModHue = reader.ReadInt(); } } goto case 9; case 9: { SavagePaintExpiration = reader.ReadTimeSpan(); if (SavagePaintExpiration > TimeSpan.Zero) { BodyMod = (Female ? 184 : 183); HueMod = 0; } } goto case 8; case 8: { NpcGuild = (NpcGuild)reader.ReadInt(); NpcGuildJoinTime = reader.ReadDateTime(); NpcGuildGameTime = reader.ReadTimeSpan(); } goto case 7; case 7: m_PermaFlags = reader.ReadStrongMobileList(); goto case 6; case 6: NextTailorBulkOrder = reader.ReadTimeSpan(); goto case 5; case 5: NextSmithBulkOrder = reader.ReadTimeSpan(); goto case 4; case 4: case 3: case 2: Flags = (PlayerFlag)reader.ReadInt(); goto case 1; case 1: { m_ShortTermElapse = reader.ReadDateTime(); m_GameTime = reader.ReadTimeSpan(); } goto case 0; case 0: break; } if (RecentlyReported == null) { RecentlyReported = new List<Mobile>(); } // Professions weren't verified on 1.0 RC0 if (!CharacterCreation.VerifyProfession(Profession, Expansion)) { Profession = 0; } if (m_PermaFlags == null) { m_PermaFlags = new List<Mobile>(); } if (BOBFilter == null) { BOBFilter = new BOBFilter(); } if (m_GuildRank == null) { //Default to member if going from older version to new version (only time it should be null) m_GuildRank = RankDefinition.Member; } if (LastOnline == DateTime.MinValue && Account != null) { LastOnline = ((Account)Account).LastLogin; } if (ChampionTitles == null) { ChampionTitles = new ChampionTitleInfo(); } if (AccessLevel > AccessLevel.Player) { IgnoreMobiles = true; } List<Mobile> list = Stabled; foreach (BaseCreature bc in list.OfType<BaseCreature>()) { bc.IsStabled = true; //Charge date set in BaseCreature } CheckAtrophies(this); if (Hidden) //Hiding is the only buff where it has an effect that's serialized. { AddBuff(new BuffInfo(BuffIcon.HidingAndOrStealth, 1075655)); } }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch ( version ) { case 2: case 1: if (reader.ReadBool()) this.m_Helpers = reader.ReadStrongMobileList<BaseCreature>(); goto case 0; case 0: this.m_Peerless = reader.ReadMobile() as BasePeerless; this.m_BossLocation = reader.ReadPoint3D(); this.m_TeleportDest = reader.ReadPoint3D(); this.m_ExitDest = reader.ReadPoint3D(); this.m_Deadline = reader.ReadDateTime(); // deserialize master keys this.m_MasterKeys = reader.ReadStrongItemList(); // deserialize fightes this.m_Fighters = reader.ReadStrongMobileList(); // deserialize pets this.m_Pets = new Dictionary<Mobile, List<Mobile>>(); int count = reader.ReadInt(); for (int i = 0; i < count; i ++) this.m_Pets.Add(reader.ReadMobile(), reader.ReadStrongMobileList()); if (version < 2) reader.ReadBool(); break; } this.FinishSequence(); }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); this.m_Charges = reader.ReadEncodedInt(); this.m_Receivers = reader.ReadStrongItemList<ReceiverCrystal>(); }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch ( version ) { case 12: { if (reader.ReadBool()) this.m_RestoreEquip = reader.ReadStrongItemList(); goto case 11; } case 11: { // Version 11, we move all bools to a CorpseFlag this.m_Flags = (CorpseFlag)reader.ReadInt(); this.m_TimeOfDeath = reader.ReadDeltaTime(); int count = reader.ReadInt(); for (int i = 0; i < count; ++i) { Item item = reader.ReadItem(); if (reader.ReadBool()) this.SetRestoreInfo(item, reader.ReadPoint3D()); else if (item != null) this.SetRestoreInfo(item, item.Location); } if (reader.ReadBool()) this.BeginDecay(reader.ReadDeltaTime() - DateTime.Now); this.m_Looters = reader.ReadStrongMobileList(); this.m_Killer = reader.ReadMobile(); this.m_Aggressors = reader.ReadStrongMobileList(); this.m_Owner = reader.ReadMobile(); this.m_CorpseName = reader.ReadString(); this.m_AccessLevel = (AccessLevel)reader.ReadInt(); reader.ReadInt(); // guild reserve this.m_Kills = reader.ReadInt(); this.m_EquipItems = reader.ReadStrongItemList(); break; } case 10: { this.m_TimeOfDeath = reader.ReadDeltaTime(); goto case 9; } case 9: { int count = reader.ReadInt(); for (int i = 0; i < count; ++i) { Item item = reader.ReadItem(); if (reader.ReadBool()) this.SetRestoreInfo(item, reader.ReadPoint3D()); else if (item != null) this.SetRestoreInfo(item, item.Location); } goto case 8; } case 8: { this.SetFlag(CorpseFlag.VisitedByTaxidermist, reader.ReadBool()); goto case 7; } case 7: { if (reader.ReadBool()) this.BeginDecay(reader.ReadDeltaTime() - DateTime.Now); goto case 6; } case 6: { this.m_Looters = reader.ReadStrongMobileList(); this.m_Killer = reader.ReadMobile(); goto case 5; } case 5: { this.SetFlag(CorpseFlag.Carved, reader.ReadBool()); goto case 4; } case 4: { this.m_Aggressors = reader.ReadStrongMobileList(); goto case 3; } case 3: { this.m_Owner = reader.ReadMobile(); goto case 2; } case 2: { this.SetFlag(CorpseFlag.NoBones, reader.ReadBool()); goto case 1; } case 1: { this.m_CorpseName = reader.ReadString(); goto case 0; } case 0: { if (version < 10) this.m_TimeOfDeath = DateTime.Now; if (version < 7) this.BeginDecay(m_DefaultDecayTime); if (version < 6) this.m_Looters = new List<Mobile>(); if (version < 4) this.m_Aggressors = new List<Mobile>(); this.m_AccessLevel = (AccessLevel)reader.ReadInt(); reader.ReadInt(); // guild reserve this.m_Kills = reader.ReadInt(); this.SetFlag(CorpseFlag.Criminal, reader.ReadBool()); this.m_EquipItems = reader.ReadStrongItemList(); break; } } }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); this.m_Levers = reader.ReadStrongItemList(); this.m_Statues = reader.ReadStrongItemList(); this.m_Teles = reader.ReadStrongItemList(); this.m_Box = reader.ReadItem() as LampRoomBox; this.m_Tiles = new List<LeverPuzzleRegion>(); for (int i = 4; i < 9; i++) this.m_Tiles.Add(new LeverPuzzleRegion(this, TA[i])); this.m_LampRoom = new LampRoomRegion(this); this.m_Enabled = true; this.m_TheirKey = 0; this.m_MyKey = 0; this.GenKey(); }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 15: //Changed decay timer serialization. case 14: //Proxy corpse for looting when corpses have non-lootables ProxyCorpse = reader.ReadItem() as Corpse; goto case 13; case 13: { if (reader.ReadBool()) { m_RestoreEquip = reader.ReadStrongItemList(); } } goto case 12; case 12: m_BloodHue = reader.ReadInt(); goto case 11; case 11: { // Version 11, we move all bools to a CorpseFlag m_Flags = (CorpseFlag)reader.ReadInt(); m_TimeOfDeath = reader.ReadDeltaTime(); int count = reader.ReadInt(); for (int i = 0; i < count; ++i) { Item item = reader.ReadItem(); if (reader.ReadBool()) { SetRestoreInfo(item, reader.ReadPoint3D()); } else if (item != null) { SetRestoreInfo(item, item.Location); } } if (version > 14 || reader.ReadBool()) { BeginDecay(reader.ReadDeltaTime() - DateTime.UtcNow); } m_Looters = reader.ReadStrongMobileList(); m_Killer = reader.ReadMobile(); m_Aggressors = reader.ReadStrongMobileList(); m_Owner = reader.ReadMobile(); m_CorpseName = reader.ReadString(); m_AccessLevel = (AccessLevel)reader.ReadInt(); reader.ReadInt(); // guild reserve m_Kills = reader.ReadInt(); m_EquipItems = reader.ReadStrongItemList(); } break; //MAJOR REVISION BREAK case 10: m_TimeOfDeath = reader.ReadDeltaTime(); goto case 9; case 9: { int count = reader.ReadInt(); for (int i = 0; i < count; ++i) { Item item = reader.ReadItem(); if (reader.ReadBool()) { SetRestoreInfo(item, reader.ReadPoint3D()); } else if (item != null) { SetRestoreInfo(item, item.Location); } } } goto case 8; case 8: SetFlag(CorpseFlag.VisitedByTaxidermist, reader.ReadBool()); goto case 7; case 7: { if (version > 14 || reader.ReadBool()) { BeginDecay(reader.ReadDeltaTime() - DateTime.UtcNow); } } goto case 6; case 6: { m_Looters = reader.ReadStrongMobileList(); m_Killer = reader.ReadMobile(); } goto case 5; case 5: SetFlag(CorpseFlag.Carved, reader.ReadBool()); goto case 4; case 4: m_Aggressors = reader.ReadStrongMobileList(); goto case 3; case 3: m_Owner = reader.ReadMobile(); goto case 2; case 2: SetFlag(CorpseFlag.NoBones, reader.ReadBool()); goto case 1; case 1: m_CorpseName = reader.ReadString(); goto case 0; case 0: { if (version < 10) { m_TimeOfDeath = DateTime.UtcNow; } if (version < 7) { BeginDecay(m_DefaultDecayTime); } if (version < 6) { m_Looters = new List<Mobile>(); } if (version < 4) { m_Aggressors = new List<Mobile>(); } m_AccessLevel = (AccessLevel)reader.ReadInt(); reader.ReadInt(); // guild reserve m_Kills = reader.ReadInt(); SetFlag(CorpseFlag.Criminal, reader.ReadBool()); m_EquipItems = reader.ReadStrongItemList(); } break; } _Instances.Add(this); }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch ( version ) { case 0: { this.m_Items = reader.ReadStrongItemList(); this.m_Mobiles = reader.ReadStrongMobileList(); this.m_DecayTime = reader.ReadDeltaTime(); this.RefreshDecay(false); break; } } }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 28: { m_PeacedUntil = reader.ReadDateTime(); goto case 27; } case 27: case 26: case 25: case 24: case 23: case 22: case 21: case 20: { m_AllianceMessageHue = reader.ReadEncodedInt(); m_GuildMessageHue = reader.ReadEncodedInt(); goto case 19; } case 19: { int rank = reader.ReadEncodedInt(); int maxRank = Guilds.RankDefinition.Ranks.Length - 1; if (rank > maxRank) rank = maxRank; m_GuildRank = Guilds.RankDefinition.Ranks[rank]; m_LastOnline = reader.ReadDateTime(); goto case 18; } case 18: case 17: case 16: { m_Profession = reader.ReadEncodedInt(); goto case 15; } case 15: case 14: case 13: case 12: case 11: { if (version < 13) { List<Item> payed = reader.ReadStrongItemList(); for (int i = 0; i < payed.Count; ++i) payed[i].PayedInsurance = true; } goto case 10; } case 10: { if (reader.ReadBool()) { m_HairModID = reader.ReadInt(); m_HairModHue = reader.ReadInt(); m_BeardModID = reader.ReadInt(); m_BeardModHue = reader.ReadInt(); } goto case 9; } case 9: { SavagePaintExpiration = reader.ReadTimeSpan(); if (SavagePaintExpiration > TimeSpan.Zero) { BodyMod = (Female ? 184 : 183); HueMod = 0; } goto case 8; } case 8: { m_NpcGuild = (NpcGuild)reader.ReadInt(); m_NpcGuildJoinTime = reader.ReadDateTime(); m_NpcGuildGameTime = reader.ReadTimeSpan(); goto case 7; } case 7: { m_PermaFlags = reader.ReadStrongMobileList(); goto case 6; } case 6: case 5: case 4: case 3: case 2: { m_Flags = (PlayerFlag)reader.ReadInt(); goto case 1; } case 1: { m_LongTermElapse = reader.ReadTimeSpan(); m_ShortTermElapse = reader.ReadTimeSpan(); m_GameTime = reader.ReadTimeSpan(); goto case 0; } case 0: { break; } } if (m_RecentlyReported == null) m_RecentlyReported = new List<Mobile>(); // Professions weren't verified on 1.0 RC0 if ( !CharacterCreation.VerifyProfession( m_Profession ) ) m_Profession = 0; if ( m_PermaFlags == null ) m_PermaFlags = new List<Mobile>(); if( m_GuildRank == null ) m_GuildRank = Guilds.RankDefinition.Member; //Default to member if going from older version to new version (only time it should be null) if( m_LastOnline == DateTime.MinValue && Account != null ) m_LastOnline = ((Account)Account).LastLogin; if ( AccessLevel > AccessLevel.Player ) m_IgnoreMobiles = true; List<Mobile> list = this.Stabled; for ( int i = 0; i < list.Count; ++i ) { BaseCreature bc = list[i] as BaseCreature; if ( bc != null ) { bc.IsStabled = true; bc.StabledBy = this; } } if( Hidden ) //Hiding is the only buff where it has an effect that's serialized. AddBuff( new BuffInfo( BuffIcon.HidingAndOrStealth, 1075655 ) ); }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 1: { m_RegionBounds = reader.ReadRect2D(); m_Traps = reader.ReadStrongItemList<BaseTrap>(); goto case 0; } case 0: { if ( version < 1 ) { m_Traps = new List<BaseTrap>(); m_RegionBounds = new Rectangle2D( X - 40, Y - 40, 80, 80 ); } m_Creatures = reader.ReadStrongMobileList(); m_TypeName = reader.ReadString(); m_Door = reader.ReadItem<BaseDoor>(); ; m_Addon = reader.ReadItem<BaseAddon>(); ; m_Sequence = reader.ReadItem<GauntletSpawner>(); State = (GauntletSpawnerState)reader.ReadInt(); break; } } }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); m_Spawns = reader.ReadStrongMobileList(); m_Items = reader.ReadStrongItemList(); m_DeleteTime = reader.ReadDeltaTime(); }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 2: { m_Guardians = reader.ReadStrongMobileList(); m_Temporary = reader.ReadBool(); goto case 1; } case 1: { m_Owner = reader.ReadMobile(); goto case 0; } case 0: { m_Level = reader.ReadInt(); m_DeleteTime = reader.ReadDeltaTime(); m_Lifted = reader.ReadStrongItemList(); if ( version < 2 ) m_Guardians = new List<Mobile>(); break; } } if ( !m_Temporary ) { m_Timer = new DeleteTimer( this, m_DeleteTime ); m_Timer.Start(); } else { Delete(); } }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); this.m_Components = reader.ReadStrongItemList<AddonContainerComponent>(); this.m_Resource = (CraftResource)reader.ReadInt(); AddonComponent.ApplyLightTo(this); }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 28: { m_PeacedUntil = reader.ReadDateTime(); goto case 27; } case 27: { m_AnkhNextUse = reader.ReadDateTime(); goto case 26; } case 26: { m_AutoStabled = reader.ReadStrongMobileList(); goto case 25; } case 25: { int recipeCount = reader.ReadInt(); if( recipeCount > 0 ) { m_AcquiredRecipes = new Dictionary<int, bool>(); for( int i = 0; i < recipeCount; i++ ) { int r = reader.ReadInt(); if( reader.ReadBool() ) //Don't add in recipies which we haven't gotten or have been removed m_AcquiredRecipes.Add( r, true ); } } goto case 24; } case 24: { m_LastHonorLoss = reader.ReadDeltaTime(); goto case 23; } case 23: { m_ChampionTitles = new ChampionTitleInfo( reader ); goto case 22; } case 22: { m_LastValorLoss = reader.ReadDateTime(); goto case 21; } case 21: { m_ToTItemsTurnedIn = reader.ReadEncodedInt(); m_ToTTotalMonsterFame = reader.ReadInt(); goto case 20; } case 20: { m_AllianceMessageHue = reader.ReadEncodedInt(); m_GuildMessageHue = reader.ReadEncodedInt(); goto case 19; } case 19: { int rank = reader.ReadEncodedInt(); int maxRank = Guilds.RankDefinition.Ranks.Length -1; if( rank > maxRank ) rank = maxRank; m_GuildRank = Guilds.RankDefinition.Ranks[rank]; m_LastOnline = reader.ReadDateTime(); goto case 18; } case 18: { m_SolenFriendship = (SolenFriendship) reader.ReadEncodedInt(); goto case 17; } case 17: // changed how DoneQuests is serialized case 16: { m_Quest = QuestSerializer.DeserializeQuest( reader ); if ( m_Quest != null ) m_Quest.From = this; int count = reader.ReadEncodedInt(); if ( count > 0 ) { m_DoneQuests = new List<QuestRestartInfo>(); for ( int i = 0; i < count; ++i ) { Type questType = QuestSerializer.ReadType( QuestSystem.QuestTypes, reader ); DateTime restartTime; if ( version < 17 ) restartTime = DateTime.MaxValue; else restartTime = reader.ReadDateTime(); m_DoneQuests.Add( new QuestRestartInfo( questType, restartTime ) ); } } m_Profession = reader.ReadEncodedInt(); goto case 15; } case 15: { m_LastCompassionLoss = reader.ReadDeltaTime(); goto case 14; } case 14: { m_CompassionGains = reader.ReadEncodedInt(); if ( m_CompassionGains > 0 ) m_NextCompassionDay = reader.ReadDeltaTime(); goto case 13; } case 13: // just removed m_PayedInsurance list case 12: { m_BOBFilter = new Engines.BulkOrders.BOBFilter( reader ); goto case 11; } case 11: { if ( version < 13 ) { List<Item> payed = reader.ReadStrongItemList(); for ( int i = 0; i < payed.Count; ++i ) payed[i].PayedInsurance = true; } goto case 10; } case 10: { if ( reader.ReadBool() ) { m_HairModID = reader.ReadInt(); m_HairModHue = reader.ReadInt(); m_BeardModID = reader.ReadInt(); m_BeardModHue = reader.ReadInt(); } goto case 9; } case 9: { SavagePaintExpiration = reader.ReadTimeSpan(); if ( SavagePaintExpiration > TimeSpan.Zero ) { BodyMod = ( Female ? 184 : 183 ); HueMod = 0; } goto case 8; } case 8: { m_NpcGuild = (NpcGuild)reader.ReadInt(); m_NpcGuildJoinTime = reader.ReadDateTime(); m_NpcGuildGameTime = reader.ReadTimeSpan(); goto case 7; } case 7: { m_PermaFlags = reader.ReadStrongMobileList(); goto case 6; } case 6: { NextTailorBulkOrder = reader.ReadTimeSpan(); goto case 5; } case 5: { NextSmithBulkOrder = reader.ReadTimeSpan(); goto case 4; } case 4: { m_LastJusticeLoss = reader.ReadDeltaTime(); m_JusticeProtectors = reader.ReadStrongMobileList(); goto case 3; } case 3: { m_LastSacrificeGain = reader.ReadDeltaTime(); m_LastSacrificeLoss = reader.ReadDeltaTime(); m_AvailableResurrects = reader.ReadInt(); goto case 2; } case 2: { m_Flags = (PlayerFlag)reader.ReadInt(); goto case 1; } case 1: { m_LongTermElapse = reader.ReadTimeSpan(); m_ShortTermElapse = reader.ReadTimeSpan(); m_GameTime = reader.ReadTimeSpan(); goto case 0; } case 0: { if( version < 26 ) m_AutoStabled = new List<Mobile>(); break; } } if (m_RecentlyReported == null) m_RecentlyReported = new List<Mobile>(); // Professions weren't verified on 1.0 RC0 if ( !CharacterCreation.VerifyProfession( m_Profession ) ) m_Profession = 0; if ( m_PermaFlags == null ) m_PermaFlags = new List<Mobile>(); if ( m_JusticeProtectors == null ) m_JusticeProtectors = new List<Mobile>(); if ( m_BOBFilter == null ) m_BOBFilter = new Engines.BulkOrders.BOBFilter(); if( m_GuildRank == null ) m_GuildRank = Guilds.RankDefinition.Member; //Default to member if going from older verstion to new version (only time it should be null) if( m_LastOnline == DateTime.MinValue && Account != null ) m_LastOnline = ((Account)Account).LastLogin; if( m_ChampionTitles == null ) m_ChampionTitles = new ChampionTitleInfo(); if ( AccessLevel > AccessLevel.Player ) m_IgnoreMobiles = true; List<Mobile> list = this.Stabled; for ( int i = 0; i < list.Count; ++i ) { BaseCreature bc = list[i] as BaseCreature; if ( bc != null ) bc.IsStabled = true; } CheckAtrophies( this ); if( Hidden ) //Hiding is the only buff where it has an effect that's serialized. AddBuff( new BuffInfo( BuffIcon.HidingAndOrStealth, 1075655 ) ); }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); int count; bool loadedDynamicDecay = false; switch (version) { case 16: { VendorMultiplier = reader.ReadDouble(); StorageMultiplier = reader.ReadDouble(); goto case 15; } case 15: { int stage = reader.ReadInt(); if (stage != -1) { m_CurrentStage = (DecayLevel) stage; m_NextDecayStage = reader.ReadDateTime(); loadedDynamicDecay = true; } goto case 14; } case 14: { m_RelativeBanLocation = reader.ReadPoint3D(); goto case 13; } case 13: // removed ban location serialization case 12: { m_VendorRentalContracts = reader.ReadStrongItemList(); m_InternalizedVendors = reader.ReadStrongMobileList(); int relocatedCount = reader.ReadEncodedInt(); for (int i = 0; i < relocatedCount; i++) { Point3D relLocation = reader.ReadPoint3D(); IEntity entity = World.FindEntity(reader.ReadInt()); // DO NOT READ ENTITY DIRECTLY, BECAUSE IF IT ISN'T IN THE WORLD (Item or Mobile) // then it creates a new one, which caused a problem previously //IEntity entity = reader.ReadEntity(); if (entity != null) { m_RelocatedEntities.Add(new RelocatedEntity(entity, relLocation)); } } int inventoryCount = reader.ReadEncodedInt(); for (int i = 0; i < inventoryCount; i++) { var inventory = new VendorInventory(this, reader); m_VendorInventories.Add(inventory); } goto case 11; } case 11: { m_LastRefreshed = reader.ReadDateTime(); m_RestrictDecay = reader.ReadBool(); goto case 10; } case 10: // just a signal for updates case 9: { m_Visits = reader.ReadInt(); goto case 8; } case 8: { m_Price = reader.ReadInt(); goto case 7; } case 7: { m_Access = reader.ReadStrongMobileList(); goto case 6; } case 6: { m_BuiltOn = reader.ReadDateTime(); m_LastTraded = reader.ReadDateTime(); goto case 5; } case 5: // just removed fields case 4: { m_Addons = reader.ReadStrongItemList(); goto case 3; } case 3: { count = reader.ReadInt(); m_Secures = new List<SecureInfo>(count); for (int i = 0; i < count; ++i) { var info = new SecureInfo(reader); if (info.Item != null) { info.Item.IsSecure = true; m_Secures.Add(info); } } goto case 2; } case 2: { m_Public = reader.ReadBool(); goto case 1; } case 1: { if (version < 13) { reader.ReadPoint3D(); // house ban location } goto case 0; } case 0: { if (version < 14) { m_RelativeBanLocation = BaseBanLocation; } if (version < 12) { m_VendorRentalContracts = new List<Item>(); m_InternalizedVendors = new List<Mobile>(); } if (version < 4) { m_Addons = new List<Item>(); } if (version < 7) { m_Access = new List<Mobile>(); } if (version < 8) { m_Price = DefaultPrice; } m_Owner = reader.ReadMobile(); if (version < 5) { count = reader.ReadInt(); for (int i = 0; i < count; i++) { reader.ReadRect2D(); } } UpdateRegion(); m_CoOwners = reader.ReadStrongMobileList(); m_Friends = reader.ReadStrongMobileList(); m_Bans = reader.ReadStrongMobileList(); m_Sign = reader.ReadItem() as HouseSign; m_Trash = reader.ReadItem() as TrashBarrel; m_Doors = reader.ReadStrongItemList<Item>(); m_LockDowns = reader.ReadStrongItemList(); for (int i = 0; i < m_LockDowns.Count; ++i) { m_LockDowns[i].IsLockedDown = true; } for (int i = 0; i < m_VendorRentalContracts.Count; ++i) { m_VendorRentalContracts[i].IsLockedDown = true; } if (version < 3) { List<Item> items = reader.ReadStrongItemList(); m_Secures = new List<SecureInfo>(items.Count); for (int i = 0; i < items.Count; ++i) { var c = items[i] as Container; if (c != null) { c.IsSecure = true; m_Secures.Add(new SecureInfo(c, SecureLevel.CoOwners)); } } } m_MaxLockDowns = reader.ReadInt(); m_MaxSecures = reader.ReadInt(); if ((Map == null || Map == Map.Internal) && Location == Point3D.Zero) { Delete(); } if (m_Owner != null) { List<BaseHouse> list = null; m_Table.TryGetValue(m_Owner, out list); if (list == null) { m_Table[m_Owner] = list = new List<BaseHouse>(); } list.Add(this); } break; } } if (version <= 1) { ChangeSignType(0xBD2); //private house, plain brass sign } if (version < 10) { /* NOTE: This can exceed the house lockdown limit. It must be this way, because * we do not want players' items to decay without them knowing. Or not even * having a chance to fix it themselves. */ Timer.DelayCall(TimeSpan.Zero, FixLockdowns_Sandbox); } if (version < 11) { m_LastRefreshed = DateTime.UtcNow + TimeSpan.FromHours(24 * Utility.RandomDouble()); } if (DynamicDecay.Enabled && !loadedDynamicDecay) { DecayLevel old = GetOldDecayLevel(); if (old == DecayLevel.DemolitionPending) { old = DecayLevel.Collapsed; } SetDynamicDecay(old); } if (!CheckDecay()) { if (RelocatedEntities.Count > 0) { Timer.DelayCall(TimeSpan.Zero, RestoreRelocatedEntities); } //if ( m_Owner == null && m_Friends.Count == 0 && m_CoOwners.Count == 0 ) // Timer.DelayCall( TimeSpan.FromSeconds( 10.0 ), new TimerCallback( Delete ) ); } }