示例#1
0
 public SiMesh(GenericReader r)
 {
     LimbId       = r.ReadUInt32();
     ParentId     = r.ReadUInt32();
     ScaleX       = r.ReadUInt32();
     ScaleY       = r.ReadUInt32();
     ScaleZ       = r.ReadUInt32();
     Position     = r.ReadVector3();
     OrientationW = r.ReadSingle();
     OrientationX = r.ReadSingle();
     OrientationY = r.ReadSingle();
     OrientationZ = r.ReadSingle();
     Lod          = new SiMeshLod(r);
 }
示例#2
0
        public static bool ParseLoginSetTimeSpeedOpcode(GenericReader gr, GenericReader gr2, StringBuilder sb, StreamWriter swe, byte direction)
        {
            sb.AppendLine("Packet offset " + gr.BaseStream.Position.ToString("X2"));
            sb.AppendLine("Opcode SMSG_LOGIN_SETTIMESPEED (0x0042)");

            StreamWriter sw = new StreamWriter("login_timespeed.log", true, Encoding.ASCII);

            uint  time  = gr2.ReadUInt32();
            float speed = gr2.ReadSingle();

            sw.WriteLine("time {0}, speed {1}", time, speed);

            sw.Flush();
            sw.Close();

            if (gr2.BaseStream.Position == gr2.BaseStream.Length)
            {
                sb.AppendLine("parsed: ok...");
            }
            else
            {
                sb.AppendLine("parsed: error...");
            }

            return(true);
        }
示例#3
0
        public static bool ParseCorpseQueryOpcode(GenericReader gr, GenericReader gr2, StringBuilder sb, StreamWriter swe, byte direction)
        {
            if (direction == 0)  // client packet
            {
                return(false);
            }

            StreamWriter sw = new StreamWriter("corpse_query.log", true, Encoding.ASCII);

            sw.WriteLine("Packet offset {0}", gr.BaseStream.Position.ToString("X2"));
            sw.WriteLine("Opcode MSG_CORPSE_QUERY (0x0216)");

            byte unk = gr2.ReadByte();

            sw.WriteLine("unk {0}", unk);
            if (unk > 0)
            {
                uint  mapid1 = gr2.ReadUInt32();
                float x      = gr2.ReadSingle();
                float y      = gr2.ReadSingle();
                float z      = gr2.ReadSingle();
                uint  mapid2 = gr2.ReadUInt32();
                sw.WriteLine("map {0}, pos {1} {2} {3}", mapid1, x, y, z);
                sw.WriteLine("map2 {0}", mapid2);
            }

            if (gr2.BaseStream.Position == gr2.BaseStream.Length)
            {
                sw.WriteLine("parsed: ok...");
            }
            else
            {
                sw.WriteLine("parsed: error...");
            }

            sw.WriteLine();
            sw.Flush();
            sw.Close();

            return(true);
        }
示例#4
0
        public readonly uint[] CollisionRelated = new uint[2]; // for collision system (index list [so only values from 0, 1, or 2] that contains the index of the vertex that is closest to each of the faces [order is: left,right,front,back,bottom,top]

        public SiFace(GenericReader r)
        {
            Points              = new[] { new SiPoint(r), new SiPoint(r), new SiPoint(r) };
            Flags               = r.ReadUInt32();
            Flags2              = r.ReadUInt32();
            NormalVector        = r.ReadVector3();
            VectorW             = r.ReadSingle();
            Material            = r.ReadUInt32();
            Color               = r.ReadUInt32();
            CollisionRelated[0] = r.ReadUInt32();
            CollisionRelated[1] = r.ReadUInt32();
        }
示例#5
0
        public SiFile(string name, GenericReader r)
        {
            Name               = name;
            MeshCount          = r.ReadUInt32();
            LodCount           = r.ReadUInt32();
            CylinderBaseCentre = r.ReadVector3();
            CylinderBaseHeight = r.ReadSingle();
            CylinderBaseRadius = r.ReadSingle();
            SphereCenter       = r.ReadVector3();
            SphereRadius       = r.ReadSingle();
            Unk1               = r.ReadSingle();
            MinBounds          = r.ReadVector3();
            MaxBounds          = r.ReadVector3();
            LodThreshold0      = r.ReadUInt32();
            LodThreshold1      = r.ReadUInt32();
            LodThreshold2      = r.ReadUInt32();
            LodThreshold3      = r.ReadUInt32();
            CenterOfMass       = r.ReadVector3();
            MassOrVolume       = r.ReadSingle();
            InertiaMatrix      = r.ReadRowMajorMatrix3x3();
            InertiaRelated     = r.ReadSingle();
            //
            var meshCount  = (int)(MeshCount * LodCount);
            var meshOffset = r.ReadTArray <uint>(meshCount * 4, meshCount);

            Meshes = new SiMesh[meshCount];
            for (var i = 0; i < meshOffset.Length; i++)
            {
                r.Position = meshOffset[i];
                Meshes[i]  = new SiMesh(r);
            }
        }
示例#6
0
        public SiMeshLod(GenericReader r)
        {
            var bsp = r.Position;

            MeshSize             = r.ReadUInt32();
            Flags                = r.ReadUInt32();
            Unused1              = r.ReadUInt32();
            SphereCenter         = r.ReadVector3();
            SphereRadius         = r.ReadSingle();
            MinBounds            = r.ReadVector3();
            MaxBounds            = r.ReadVector3();
            Ignorable1           = r.ReadUInt32();
            Ignorable2           = r.ReadUInt32();
            FaceCount            = r.ReadUInt32();
            MountFaceCount       = r.ReadUInt32();
            VertexCount          = r.ReadUInt32();
            MountVertexCount     = r.ReadUInt32();
            MaxFaceCount         = r.ReadUInt32();
            MaterialCount        = r.ReadUInt32();
            FaceOffset           = r.ReadUInt32();
            MountFaceOffset      = r.ReadUInt32();
            VertexOffset         = r.ReadUInt32();
            MountVertexCount2    = r.ReadUInt32();
            MaterialOffset       = r.ReadUInt32();
            SortedFacesOffset[0] = r.ReadUInt32();
            SortedFacesOffset[1] = r.ReadUInt32();
            SortedFacesOffset[2] = r.ReadUInt32();
            SortedFacesOffset[3] = r.ReadUInt32();
            ProbablyUnused1      = r.ReadUInt32();
            ProbablyUnused2      = r.ReadUInt32();
            //
            r.Position = bsp + FaceOffset + 4;
            Faces      = new SiFace[FaceCount];
            for (var i = 0; i < Faces.Length; i++)
            {
                Faces[i] = new SiFace(r);
            }
            r.Position = bsp + VertexOffset + 4;
            Vertices   = new Vector3[VertexCount];
            for (var i = 0; i < Vertices.Length; i++)
            {
                Vertices[i] = r.ReadVector3();
            }
            r.Position = bsp + MaterialOffset + 4;
            Materials  = new SiMaterial[MaterialCount];
            for (var i = 0; i < Materials.Length; i++)
            {
                Materials[i] = new SiMaterial(r);
            }
        }
示例#7
0
        public static bool ParseSpellLogExecuteOpcode(GenericReader gr, GenericReader gr2, StringBuilder sb, StreamWriter swe, byte direction)
        {
            StreamWriter sw = new StreamWriter("SpellLogExecute.log", true, Encoding.ASCII);

            sw.WriteLine("Packet offset {0}", gr.BaseStream.Position.ToString("X2"));
            sw.WriteLine("Opcode SMSG_SPELLLOGEXECUTE (0x024C)");

            ulong caster = gr2.ReadPackedGuid();

            sw.WriteLine("caster {0}", caster.ToString("X16"));
            uint spellid = gr2.ReadUInt32();

            sw.WriteLine("spellid {0}", spellid);
            uint count1 = gr2.ReadUInt32();

            sw.WriteLine("count1 {0}", count1);
            for (uint i = 0; i < count1; ++i)
            {
                uint spelleffect = gr2.ReadUInt32();
                sw.WriteLine("spelleffect {0}", spelleffect);
                uint count2 = gr2.ReadUInt32();
                sw.WriteLine("count2 {0}", count2);
                for (uint j = 0; j < count2; ++j)
                {
                    ulong guid;
                    uint  unk1;
                    uint  unk2;
                    float unk3;

                    switch (spelleffect)
                    {
                    case 0x08:                                      // SPELL_EFFECT_MANA_DRAIN
                        guid = gr2.ReadPackedGuid();
                        unk1 = gr2.ReadUInt32();
                        unk2 = gr2.ReadUInt32();
                        unk3 = gr2.ReadSingle();
                        sw.WriteLine("0x08: {0} {1} {2} {3}", guid.ToString("X16"), unk1, unk2, unk3);
                        break;

                    case 0x13:                                      // SPELL_EFFECT_ADD_EXTRA_ATTACKS
                        guid = gr2.ReadPackedGuid();
                        unk1 = gr2.ReadUInt32();
                        sw.WriteLine("0x13: {0} {1}", guid.ToString("X16"), unk1);
                        break;

                    case 0x44:                                      // SPELL_EFFECT_INTERRUPT_CAST
                        guid = gr2.ReadPackedGuid();
                        unk1 = gr2.ReadUInt32();
                        sw.WriteLine("0x44: {0} {1}", guid.ToString("X16"), unk1);
                        break;

                    case 0x6F:                                      // SPELL_EFFECT_DURABILITY_DAMAGE
                        guid = gr2.ReadPackedGuid();
                        unk1 = gr2.ReadUInt32();
                        unk2 = gr2.ReadUInt32();
                        sw.WriteLine("0x6F: {0} {1} {2}", guid.ToString("X16"), unk1, unk2);
                        break;

                    case 0x21:                                      // SPELL_EFFECT_OPEN_LOCK
                    case 0x3B:                                      // SPELL_EFFECT_OPEN_LOCK_ITEM
                        guid = gr2.ReadPackedGuid();
                        sw.WriteLine("0x21,0x3B: {0}", guid.ToString("X16"));
                        break;

                    case 0x18:                                      // SPELL_EFFECT_CREATE_ITEM
                        unk1 = gr2.ReadUInt32();
                        sw.WriteLine("0x18: {0}", unk1);
                        break;

                    case 0x1C:                                      // SPELL_EFFECT_SUMMON
                    case 0x29:                                      // SPELL_EFFECT_SUMMON_WILD
                    case 0x2A:                                      // SPELL_EFFECT_SUMMON_GUARDIAN
                    case 0x32:                                      // SPELL_EFFECT_TRANS_DOOR
                    case 0x38:                                      // SPELL_EFFECT_SUMMON_PET
                    case 0x49:                                      // SPELL_EFFECT_SUMMON_POSSESSED
                    case 0x4A:                                      // SPELL_EFFECT_SUMMON_TOTEM
                    case 0x4C:                                      // SPELL_EFFECT_SUMMON_OBJECT_WILD
                    case 0x51:                                      // SPELL_EFFECT_CREATE_HOUSE
                    case 0x53:                                      // SPELL_EFFECT_DUEL
                    case 0x57:                                      // SPELL_EFFECT_SUMMON_TOTEM_SLOT1
                    case 0x58:                                      // SPELL_EFFECT_SUMMON_TOTEM_SLOT2
                    case 0x59:                                      // SPELL_EFFECT_SUMMON_TOTEM_SLOT3
                    case 0x5A:                                      // SPELL_EFFECT_SUMMON_TOTEM_SLOT4
                    case 0x5D:                                      // SPELL_EFFECT_SUMMON_PHANTASM
                    case 0x61:                                      // SPELL_EFFECT_SUMMON_CRITTER
                    case 0x68:                                      // SPELL_EFFECT_SUMMON_OBJECT_SLOT1
                    case 0x69:                                      // SPELL_EFFECT_SUMMON_OBJECT_SLOT2
                    case 0x6A:                                      // SPELL_EFFECT_SUMMON_OBJECT_SLOT3
                    case 0x6B:                                      // SPELL_EFFECT_SUMMON_OBJECT_SLOT4
                    case 0x70:                                      // SPELL_EFFECT_SUMMON_DEMON
                    case 0x96:                                      // SPELL_EFFECT_150
                        guid = gr2.ReadPackedGuid();
                        sw.WriteLine("summon: {0}", guid.ToString("X16"));
                        break;

                    case 0x65:                                      // SPELL_EFFECT_FEED_PET
                        unk1 = gr2.ReadUInt32();
                        sw.WriteLine("0x65: {0}", unk1);
                        break;

                    case 0x66:                                      // SPELL_EFFECT_DISMISS_PET
                        guid = gr2.ReadPackedGuid();
                        sw.WriteLine("0x66: {0}", guid.ToString("X16"));
                        break;

                    default:
                        sw.WriteLine("unknown spell effect {0}", spelleffect);
                        break;
                    }
                }
            }

            if (gr2.BaseStream.Position != gr2.BaseStream.Length)
            {
                sw.WriteLine("F**K!");
            }

            sw.WriteLine();
            sw.Flush();
            sw.Close();

            return(true);
        }
示例#8
0
        public static bool ParseSpellNonMeleeDamageLogOpcode(GenericReader gr, GenericReader gr2, StringBuilder sb, StreamWriter swe, byte direction)
        {
            StreamWriter sw = new StreamWriter("SpellNonMeleeDamageLog.log", true, Encoding.ASCII);

            sw.WriteLine("Packet offset {0}", gr.BaseStream.Position.ToString("X2"));
            sw.WriteLine("Opcode SpellNonMeleeDamageLog (0x0250)");

            ulong target = gr2.ReadPackedGuid();
            ulong caster = gr2.ReadPackedGuid();

            sw.WriteLine("target {0}, caster {1}", target, caster);
            uint spellid = gr2.ReadUInt32();

            sw.WriteLine("spell {0}", spellid);
            uint damage = gr2.ReadUInt32();

            sw.WriteLine("damage {0}", damage);
            byte unk1 = gr2.ReadByte();

            sw.WriteLine("unk1 {0}", unk1);
            uint adsorb = gr2.ReadUInt32();

            sw.WriteLine("adsorb {0}", adsorb);
            uint resist = gr2.ReadUInt32();

            sw.WriteLine("resist {0}", resist);
            byte unk2 = gr2.ReadByte();

            sw.WriteLine("unk2 {0}", unk2);
            byte unk3 = gr2.ReadByte();

            sw.WriteLine("unk3 {0}", unk3);
            uint blocked = gr2.ReadUInt32();

            sw.WriteLine("blocked {0}", blocked);
            uint flags = gr2.ReadUInt32();

            sw.WriteLine("flags {0}", flags.ToString("X8"));
            byte unk4 = gr2.ReadByte();

            sw.WriteLine("unk4 {0}", unk4);

            if ((flags & 0x1) != 0)
            {
                float a = gr2.ReadSingle();
                float b = gr2.ReadSingle();
                sw.WriteLine("0x1: a {0}, b {1}", a, b);
            }
            if ((flags & 0x4) != 0)
            {
                float a = gr2.ReadSingle();
                float b = gr2.ReadSingle();
                sw.WriteLine("0x4: a {0}, b {1}", a, b);
            }
            if ((flags & 0x20) != 0)
            {
                float a = gr2.ReadSingle();
                float b = gr2.ReadSingle();
                float c = gr2.ReadSingle();
                float d = gr2.ReadSingle();
                float e = gr2.ReadSingle();
                float f = gr2.ReadSingle();
                sw.WriteLine("0x20: a {0}, b {1}, c {2}, d {3}, e {4}, f {5}", a, b, c, d, e, f);
            }

            if (gr2.BaseStream.Position != gr2.BaseStream.Length)
            {
                sw.WriteLine("F**K!: " + flags.ToString("X8"));
            }

            sw.WriteLine();
            sw.Flush();
            sw.Close();

            return(true);
        }
示例#9
0
        public static bool ParseAttackerStateUpdateOpcode(GenericReader gr, GenericReader gr2, StringBuilder sb, StreamWriter swe, byte direction)
        {
            sb.AppendLine("Packet offset " + gr.BaseStream.Position.ToString("X2"));
            sb.AppendLine("Opcode SMSG_ATTACKERSTATEUPDATE (0x01B1)");

            StreamWriter sw = new StreamWriter("attacker_state.log", true, Encoding.ASCII);

            HitInfo hi       = (HitInfo)gr2.ReadUInt32();
            ulong   attacker = gr2.ReadPackedGuid();
            ulong   target   = gr2.ReadPackedGuid();

            uint damage = gr2.ReadUInt32();

            sw.WriteLine("HitInfo {0}", hi);
            sw.WriteLine("attacker {0}", attacker.ToString("X16"));
            sw.WriteLine("target {0}", target.ToString("X16"));
            sw.WriteLine("damage {0}", damage);

            byte count = gr2.ReadByte();

            sw.WriteLine("count {0}", count);

            for (byte i = 0; i < count; i++)
            {
                ITEM_DAMAGE_TYPE damagetype = (ITEM_DAMAGE_TYPE)gr2.ReadUInt32();
                float            damage2    = gr2.ReadSingle();
                uint             damage3    = gr2.ReadUInt32();
                uint             adsorb     = gr2.ReadUInt32();
                uint             resist     = gr2.ReadUInt32();

                sw.WriteLine("damagetype {0}", damagetype);
                sw.WriteLine("damage2 {0}", damage2);
                sw.WriteLine("damage3 {0}", damage3);
                sw.WriteLine("adsorb {0}", adsorb);
                sw.WriteLine("resist {0}", resist);
            }

            VictimState targetstate = (VictimState)gr2.ReadUInt32();
            uint        unk1        = gr2.ReadUInt32();
            uint        unk2        = gr2.ReadUInt32();
            uint        blocked     = gr2.ReadUInt32();

            sw.WriteLine("targetstate {0}", targetstate);
            sw.WriteLine("unk1 {0}", unk1);
            sw.WriteLine("unk2 {0}", unk2);
            sw.WriteLine("blocked {0}", blocked);
            sw.WriteLine();

            sw.Flush();
            sw.Close();

            if (gr2.BaseStream.Position == gr2.BaseStream.Length)
            {
                sb.AppendLine("parsed: ok...");
            }
            else
            {
                sb.AppendLine("parsed: error...");
            }

            return(true);
        }
示例#10
0
        /// <summary>
        /// Monster move opcode parser method.
        /// </summary>
        /// <param name="gr">Main stream reader.</param>
        /// <param name="gr2">Packet stream reader.</param>
        /// <param name="sb">Logger string builder.</param>
        /// <param name="swe">Error logger writer.</param>
        /// <returns>Successful</returns>
        public static bool ParseMonsterMoveOpcode(GenericReader gr, GenericReader gr2, StringBuilder sb, StreamWriter swe, byte direction)
        {
            sb.AppendLine("Packet offset " + gr.BaseStream.Position.ToString("X2"));
            sb.AppendLine("Opcode SMSG_MONSTER_MOVE (0x00DD)");

            ulong guid = gr2.ReadPackedGuid();

            sb.AppendLine("GUID " + guid.ToString("X16"));

            Coords3 coords = gr2.ReadCoords3();

            sb.AppendLine("Start point " + coords.GetCoords());

            uint time = gr2.ReadUInt32();

            sb.AppendLine("Time " + time);

            byte unk = gr2.ReadByte();

            sb.AppendLine("unk_byte " + unk);

            switch (unk)
            {
            case 0:     // обычный пакет
                break;

            case 1:     // стоп, конец пакета...
                sb.AppendLine("stop");
                return(true);

            case 2:
                Coords3 point = gr2.ReadCoords3();
                sb.AppendLine("unk point " + point.GetCoords());
                break;

            case 3:     // чей-то гуид, скорее всего таргета...
                ulong target_guid = gr2.ReadUInt64();
                sb.AppendLine("GUID unknown " + target_guid.ToString("X16"));
                break;

            case 4:     // похоже на ориентацию...
                float orientation = gr2.ReadSingle();
                sb.AppendLine("Orientation " + orientation.ToString().Replace(",", "."));
                break;

            default:
                swe.WriteLine("Error in position " + gr.BaseStream.Position.ToString("X2"));
                swe.WriteLine("unknown unk " + unk);
                break;
            }

            Flags flags = (Flags)gr2.ReadUInt32();

            sb.AppendLine("Flags " + flags);

            uint movetime = gr2.ReadUInt32();

            sb.AppendLine("MoveTime " + movetime);

            uint points = gr2.ReadUInt32();

            sb.AppendLine("Points " + points);

            List <Node> nodes = new List <Node>((int)points);

            if ((flags & Flags.flag10) != 0) // 0x200
            {
                sb.AppendLine("Taxi");
                for (uint i = 0; i < points; i++)
                {
                    Node node = new Node();
                    node.x = gr2.ReadSingle();
                    node.y = gr2.ReadSingle();
                    node.z = gr2.ReadSingle();
                    nodes.Add(node);
                    //Coords3 path = gr2.ReadCoords3();
                    //sb.AppendLine("Path point" + i + ": " + path.GetCoords());
                }
            }
            else
            {
                if ((flags & Flags.flag09) == 0 && (flags & Flags.flag10) == 0 && flags != 0)
                {
                    swe.WriteLine("Unknown flags " + flags);
                }

                if ((flags & Flags.flag09) != 0)
                {
                    sb.AppendLine("Running");
                }

                Coords3 end = gr2.ReadCoords3();
                sb.AppendLine("End point " + end.GetCoords());

                for (uint i = 0; i < (points - 1); i++)
                {
                    int mask = gr2.ReadInt32();
                    sb.AppendLine("shift mask" + i + " " + mask.ToString("X8"));

                    int temp1, temp2, temp3;
                    temp1   = (mask & 0x07FF) << 0x15;
                    temp2   = ((mask >> 0x0B) & 0x07FF) << 0x15;
                    temp3   = (mask >> 0x16) << 0x16;
                    temp1 >>= 0x15;
                    temp2 >>= 0x15;
                    temp3 >>= 0x16;
                    float x = temp1 * 0.25f;
                    float y = temp2 * 0.25f;
                    float z = temp3 * 0.25f;
                    sb.AppendLine("shift is " + x + " " + y + " " + z + ".");
                }
            }

            if ((flags & Flags.flag10) != 0)
            {
                StreamWriter sw = new StreamWriter("taxiinfo.txt", true);
                sw.WriteLine("GUID: 0x" + guid.ToString("X16"));
                sw.WriteLine(string.Format("Position: {0} {1} {2}", coords.X, coords.Y, coords.Z));
                sw.WriteLine("Time: " + time);
                sw.WriteLine("Movetime: " + movetime);
                sw.WriteLine("Nodes: " + points);
                for (int i = 0; i < points; i++)
                {
                    sw.WriteLine(string.Format("Node {0}: {1} {2} {3}", i, nodes[i].x, nodes[i].y, nodes[i].z));
                }

                uint mangos_time = 0;

                float len = 0, xd, yd, zd;

                /*xd = nodes[0].x - coords.X;
                 * yd = nodes[0].y - coords.Y;
                 * zd = nodes[0].z - coords.Z;
                 * len += (float)Math.Sqrt((xd * xd + yd * yd + zd * zd));*/

                for (int i = 1; i < points; i++)
                {
                    xd   = nodes[i].x - nodes[i - 1].x;
                    yd   = nodes[i].y - nodes[i - 1].y;
                    zd   = nodes[i].z - nodes[i - 1].z;
                    len += (float)Math.Sqrt((xd * xd + yd * yd + zd * zd));
                }

                mangos_time = (uint)(len * 33.360f);    // 33.373f / 33.336

                sw.WriteLine("Mangostime 3D: " + mangos_time);

                mangos_time = 0;
                len         = 0;

                for (int i = 1; i < points; i++)
                {
                    xd   = nodes[i].x - nodes[i - 1].x;
                    yd   = nodes[i].y - nodes[i - 1].y;
                    len += (float)Math.Sqrt((xd * xd + yd * yd));
                }

                mangos_time = (uint)(len * 33.360f);

                sw.WriteLine("Mangostime 2D: " + mangos_time);
                sw.WriteLine();

                sw.Flush();
                sw.Close();
            }
            return(true);
        }
示例#11
0
        private static bool ParseMovementUpdateBlock(GenericReader gr, StringBuilder sb, StreamWriter swe, StreamWriter data, ObjectTypes objectTypeId, WoWObject obj)
        {
            Coords4 coords;

            coords.X = 0;
            coords.Y = 0;
            coords.Z = 0;
            coords.O = 0;

            sb.AppendLine("=== movement_update_block_start ===");
            MovementFlags mf = MovementFlags.MOVEMENTFLAG_NONE;    // movement flags

            UpdateFlags flags = (UpdateFlags)gr.ReadByte();

            sb.AppendLine("Update Flags: " + flags.ToString("X") + " : " + flags);

            if ((UpdateFlags.UPDATEFLAG_LIVING & flags) != 0) // 0x20
            {
                mf = (MovementFlags)gr.ReadUInt32();
                sb.AppendLine("Movement Flags: " + mf.ToString("X") + " : " + mf);

                byte unk = gr.ReadByte();
                sb.AppendLine("Unknown Byte: " + unk.ToString("X2"));

                uint time = gr.ReadUInt32();
                sb.AppendLine("Time: " + time.ToString("X8"));
            }

            if ((UpdateFlags.UPDATEFLAG_HASPOSITION & flags) != 0) // 0x40
            {
                coords = gr.ReadCoords4();
                sb.AppendLine("Coords: " + coords.GetCoordsAsString());

                if (objectTypeId == ObjectTypes.TYPEID_UNIT || objectTypeId == ObjectTypes.TYPEID_GAMEOBJECT)
                {
                    if (obj != null)
                    {
                        obj.SetPosition(coords.X, coords.Y, coords.Z, coords.O);
                    }
                }
            }

            if ((flags & UpdateFlags.UPDATEFLAG_LIVING) != 0)   // 0x20
            {
                /*if (objectTypeId == ObjectTypes.TYPEID_UNIT || objectTypeId == ObjectTypes.TYPEID_GAMEOBJECT)
                 * {
                 *  data.WriteLine();
                 *  data.WriteLine(objectTypeId + ": " + coords.GetCoordsAsString());
                 * }*/

                if ((mf & MovementFlags.MOVEMENTFLAG_ONTRANSPORT) != 0) // transport
                {
                    ulong t_guid = gr.ReadUInt64();
                    sb.Append("Transport GUID: " + t_guid.ToString("X16") + ", ");

                    Coords4 transport = gr.ReadCoords4();
                    sb.AppendLine("Transport Coords: " + transport.GetCoordsAsString());

                    uint unk2 = gr.ReadUInt32(); // unk, probably timestamp
                    sb.AppendLine("Transport Unk: " + unk2.ToString("X8"));
                }

                if ((mf & (MovementFlags.MOVEMENTFLAG_SWIMMING | MovementFlags.MOVEMENTFLAG_UNK5)) != 0)
                {
                    float unkf1 = gr.ReadSingle();
                    sb.AppendLine("MovementFlags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_UNK5): " + unkf1);
                }

                uint unk1 = gr.ReadUInt32();
                sb.AppendLine("Unk1: " + unk1.ToString("X8"));

                if ((mf & MovementFlags.MOVEMENTFLAG_JUMPING) != 0)
                {
                    // looks like orientation/coords/speed
                    float unk3 = gr.ReadSingle();
                    sb.AppendLine("unk3: " + unk3);
                    float unk4 = gr.ReadSingle();
                    sb.AppendLine("unk4: " + unk4);
                    float unk5 = gr.ReadSingle();
                    sb.AppendLine("unk5: " + unk5);
                    float unk6 = gr.ReadSingle();
                    sb.AppendLine("unk6: " + unk6);
                }

                if ((mf & MovementFlags.MOVEMENTFLAG_SPLINE) != 0)
                {
                    float unkf2 = gr.ReadSingle();
                    sb.AppendLine("MovementFlags & MOVEMENTFLAG_SPLINE: " + unkf2);
                }

                float ws = gr.ReadSingle();
                sb.AppendLine("Walk speed: " + ws);
                float rs = gr.ReadSingle();
                sb.AppendLine("Run speed: " + rs);
                float sbs = gr.ReadSingle();
                sb.AppendLine("Swimback speed: " + sbs);
                float ss = gr.ReadSingle();
                sb.AppendLine("Swim speed: " + ss);
                float wbs = gr.ReadSingle();
                sb.AppendLine("Walkback speed: " + wbs);
                float fs = gr.ReadSingle();
                sb.AppendLine("Fly speed: " + fs);
                float fbs = gr.ReadSingle();
                sb.AppendLine("Flyback speed: " + fbs);
                float ts = gr.ReadSingle();
                sb.AppendLine("Turn speed: " + ts); // pi = 3.14

                if ((mf & MovementFlags.MOVEMENTFLAG_SPLINE2) != 0)
                {
                    uint flags3 = gr.ReadUInt32();
                    sb.AppendLine("SplineFlags " + flags3.ToString("X8"));

                    if ((flags3 & 0x10000) != 0)
                    {
                        Coords3 c = gr.ReadCoords3();
                        sb.AppendLine("SplineFlags & 0x10000: " + c.GetCoords());
                    }
                    if ((flags3 & 0x20000) != 0)
                    {
                        ulong g3 = gr.ReadUInt64();
                        sb.AppendLine("flags3_guid: " + g3.ToString("X16")); // ????
                    }
                    if ((flags3 & 0x40000) != 0)
                    {
                        uint f3_3 = gr.ReadUInt32();
                        sb.AppendLine("flags3_unk_value3: " + f3_3.ToString("X8"));
                    }

                    uint t1 = gr.ReadUInt32();
                    sb.AppendLine("curr tick: " + t1.ToString("X8"));

                    uint t2 = gr.ReadUInt32();
                    sb.AppendLine("last tick: " + t2.ToString("X8"));

                    uint t3 = gr.ReadUInt32();
                    sb.AppendLine("tick count " + t3.ToString("X8"));

                    uint coords_count = gr.ReadUInt32();
                    sb.AppendLine("coords_count: " + coords_count.ToString("X8"));

                    for (uint i = 0; i < coords_count; i++)
                    {
                        Coords3 v = gr.ReadCoords3();
                        sb.AppendLine("coord" + i + ": " + v.GetCoords());
                    }

                    Coords3 end = gr.ReadCoords3();
                    sb.AppendLine("end: " + end.GetCoords());
                }
            }

            if ((flags & UpdateFlags.UPDATEFLAG_LOWGUID) != 0) // 0x08
            {
                uint temp = gr.ReadUInt32();                   // timestamp or something like it
                sb.AppendLine("UpdateFlags & 0x08 (lowguid): " + temp.ToString("X8"));
            }

            if ((UpdateFlags.UPDATEFLAG_HIGHGUID & flags) != 0) // 0x10
            {
                uint guid_high = gr.ReadUInt32();               // timestamp or something like it
                sb.AppendLine("UpdateFlags & 0x10 (highguid): " + guid_high.ToString("X8"));
            }

            if ((UpdateFlags.UPDATEFLAG_FULLGUID & flags) != 0) // 0x04
            {
                ulong guid2 = gr.ReadPackedGuid();              // guid, but what guid?
                sb.AppendLine("UpdateFlags & 0x04 guid: " + guid2.ToString("X16"));
            }

            if ((UpdateFlags.UPDATEFLAG_TRANSPORT & flags) != 0) // 0x02
            {
                uint time = gr.ReadUInt32();                     // time
                sb.AppendLine("UpdateFlags & 0x02 t_time: " + time.ToString("X8"));
            }

            if ((UpdateFlags.UPDATEFLAG_SELFTARGET & flags) != 0) // 0x01
            {
                sb.AppendLine("updating self!");
            }

            sb.AppendLine("=== movement_update_block_end ===");
            return(true);
        }
示例#12
0
        private static void ReadAndDumpField(UpdateField uf, StringBuilder sb, GenericReader gr, UpdateTypes updatetype, StreamWriter data, WoWObject obj)
        {
            MemoryStream  ms  = new MemoryStream(gr.ReadBytes(4));
            GenericReader gr2 = new GenericReader(ms);

            if (updatetype == UpdateTypes.UPDATETYPE_CREATE_OBJECT || updatetype == UpdateTypes.UPDATETYPE_CREATE_OBJECT2)
            {
                obj.SetUInt32Value(uf.Identifier, gr2.ReadUInt32());
                gr2.BaseStream.Position -= 4;
            }

            switch (uf.Type)
            {
            // TODO: add data writing

            /*case 3:
             *  string val1 = gr.ReadSingle().ToString().Replace(",", ".");
             *  if (updatetype == UpdateTypes.UPDATETYPE_CREATE_OBJECT || updatetype == UpdateTypes.UPDATETYPE_CREATE_OBJECT2)
             *      data.WriteLine(uf.Name + " (" + uf.Identifier + "): " + val1);
             *  sb.AppendLine(uf.Name + " (" + index + "): " + val1);
             *  break;
             * default:
             *  uint val2 = gr.ReadUInt32();
             *  if (updatetype == UpdateTypes.UPDATETYPE_CREATE_OBJECT || updatetype == UpdateTypes.UPDATETYPE_CREATE_OBJECT2)
             *      data.WriteLine(uf.Name + " (" + uf.Identifier + "): " + val2);
             *  sb.AppendLine(uf.Name + " (" + uf.Identifier + "): " + val2);
             *  break;*/
            case 1:     // uint32
                sb.AppendLine(uf.Name + " (" + uf.Identifier + "): " + gr2.ReadUInt32().ToString("X8"));
                break;

            case 2:     // uint16+uint16
                ushort value1 = gr2.ReadUInt16();
                ushort value2 = gr2.ReadUInt16();

                sb.AppendLine(uf.Name + " (" + uf.Identifier + "): " + "first " + value1.ToString("X4") + ", second " + value2.ToString("X4"));
                if (uf.Name.StartsWith("PLAYER_SKILL_INFO_1_"))
                {
                    int num = uf.Identifier - 858;
                    if ((num % 3) == 0)
                    {
                        ushort skill = value1;
                        ushort flag  = value2;

                        string str = String.Format("skill {0}, flag {1}", skill, (ProfessionFlags)flag);
                        sb.AppendLine(str);
                    }
                    else if (((num - 1) % 3) == 0)
                    {
                        ushort minskill = value1;
                        ushort maxskill = value2;

                        string str = String.Format("minskill {0}, maxskill {1}", minskill, maxskill);
                        sb.AppendLine(str);
                    }
                    else
                    {
                        ushort minbonus = value1;
                        ushort maxbonus = value2;

                        string str = String.Format("minbonus {0}, maxbonus {1}", minbonus, maxbonus);
                        sb.AppendLine(str);
                    }
                }
                break;

            case 3:     // float
                sb.AppendLine(uf.Name + " (" + uf.Identifier + "): " + gr2.ReadSingle());
                //sb.AppendLine(uf.Name + " (" + uf.Identifier + "): " + gr.ReadSingle().ToString().Replace(",", "."));
                break;

            case 4:     // uint64 (can be only low part)
                sb.AppendLine(uf.Name + " (" + uf.Identifier + "): " + gr2.ReadUInt32().ToString("X8"));
                break;

            case 5:     // bytes
                uint value = gr2.ReadUInt32();
                sb.AppendLine(uf.Name + " (" + uf.Identifier + "): " + value.ToString("X8"));
                if (uf.Identifier == 36)     // UNIT_FIELD_BYTES_0
                {
                    byte[] bytes     = BitConverter.GetBytes(value);
                    Races  race      = (Races)bytes[0];
                    Class  class_    = (Class)bytes[1];
                    Gender gender    = (Gender)bytes[2];
                    Powers powertype = (Powers)bytes[3];

                    string str = String.Format("Race: {0}, class: {1}, gender: {2}, powertype: {3}", race, class_, gender, powertype);
                    sb.AppendLine(str);
                }
                break;

            default:
                sb.AppendLine(uf.Name + " (" + uf.Identifier + "): " + "unknown type " + gr2.ReadUInt32().ToString("X8"));
                break;
            }

            gr2.Close();
        }
示例#13
0
        private bool ParseMovementUpdateBlock(GenericReader gr, StringBuilder sb, StreamWriter swe, StreamWriter data, ObjectTypes objectTypeId)
        {
            Coords4 coords;
            // need figure out flags2, check flags, because we can't read packet without it...
            // flags2:

            // 0x1 - not affect data
            // 0x2 - need check
            // 0x4
            // 0x8
            // 0x10 - need check
            // 0x20 - not affect data
            // 0x100
            // 0x800
            // 0x2000 - need check
            // 0x4000
            // 0x200000
            // 0x8000000 ?
            // 0x10000000
            // 0x20000000

            sb.AppendLine("=== movement_update_block_start ===");
            uint flags2 = 0;

            UpdateFlags flags = (UpdateFlags)gr.ReadByte();
            sb.AppendLine("flags " + flags.ToString("X"));

            if ((UpdateFlags.UPDATEFLAG_LIVING & flags) != 0) // 0x20
            {
                flags2 = gr.ReadUInt32();
                sb.AppendLine("flags2 " + flags2.ToString("X8"));

                uint time = gr.ReadUInt32();
                sb.AppendLine("time " + time);
            }

            if ((UpdateFlags.UPDATEFLAG_HASPOSITION & flags) != 0) // 0x40
            {
                if ((UpdateFlags.UPDATEFLAG_TRANSPORT & flags) != 0) // 0x02
                {
                    coords = gr.ReadCoords4();
                    sb.AppendLine("coords " + coords.GetCoordsAsString());
                }
                else // strange, we read the same data :)
                {
                    coords = gr.ReadCoords4();
                    sb.AppendLine("coords " + coords.GetCoordsAsString());
                }

                if (objectTypeId == ObjectTypes.TYPEID_UNIT || objectTypeId == ObjectTypes.TYPEID_GAMEOBJECT)
                {
                    data.WriteLine();
                    data.WriteLine(objectTypeId + ": " + coords.GetCoordsAsString());
                }

                if ((flags2 & 0x0200) != 0) // transport
                {
                    ulong t_guid = gr.ReadUInt64();
                    sb.Append("t_guid " + t_guid.ToString("X2") + ", ");

                    Coords4 transport = gr.ReadCoords4();
                    sb.AppendLine("t_coords " + transport.GetCoordsAsString());

                    uint unk1 = gr.ReadUInt32(); // unk, 2.0.6 == 0x11 or random
                    sb.AppendLine("unk1 " + unk1);
                }
            }

            if ((UpdateFlags.UPDATEFLAG_LIVING & flags) != 0) // 0x20
            {
                uint unk1 = gr.ReadUInt32();
                sb.AppendLine("unk1 " + unk1);

                if ((flags2 & 0x2000) != 0) // <---
                {
                    // looks like orientation/coords/speed
                    float unk2 = gr.ReadSingle();
                    sb.AppendLine("unk2 " + unk2);
                    float unk3 = gr.ReadSingle();
                    sb.AppendLine("unk3 " + unk3);
                    float unk4 = gr.ReadSingle();
                    sb.AppendLine("unk4 " + unk4);
                    float unk5 = gr.ReadSingle();
                    sb.AppendLine("unk5 " + unk5);
                }

                float ws = gr.ReadSingle();
                sb.AppendLine("Walk speed " + ws);
                float rs = gr.ReadSingle();
                sb.AppendLine("Run speed " + rs);
                float sbs = gr.ReadSingle();
                sb.AppendLine("Swimback speed " + sbs);
                float ss = gr.ReadSingle();
                sb.AppendLine("Swim speed " + ss);
                float wbs = gr.ReadSingle();
                sb.AppendLine("Walkback speed " + wbs);
                float fs = gr.ReadSingle();
                sb.AppendLine("Fly speed " + fs);
                float fbs = gr.ReadSingle();
                sb.AppendLine("Flyback speed " + fbs);
                float ts = gr.ReadSingle();
                sb.AppendLine("Turn speed " + ts); // pi = 3.14
            }

            // after 2.0.10 released, I can't figure out what is flags3 and when it used...
            uint flags3 = 0;
            if ((UpdateFlags.UPDATEFLAG_ALL & flags) != 0) // 0x10
            {
                flags3 = gr.ReadUInt32(); // looks like flags (0x0, 0x1, 0x100, 0x20000, 0x40000)...
                sb.AppendLine("flags3 " + flags3.ToString("X2"));
            }
/*
            // still used, but can't figure out when...
            if ((flags2 & 0x8000000) == 0 && objectTypeId == ObjectTypes.TYPEID_UNIT)
            {
                if ((flags3 & 0x40000) != 0)
                {
                    uint f3_3 = br.ReadUInt32();
                    sb.AppendLine("flags3_unk_value3 " + f3_3);
                }

                if ((flags3 & 0x20000) != 0)
                {
                    ulong g3 = br.ReadUInt64();
                    sb.AppendLine("flags3_guid " + g3); // ????
                }
            }
*/
            if ((UpdateFlags.UPDATEFLAG_HIGHGUID & flags) != 0) // 0x08
            {
                uint guid_high = gr.ReadUInt32(); // 2.0.10 - it's not high guid anymore
                sb.AppendLine("guid_high " + guid_high);
            }

            if ((UpdateFlags.UPDATEFLAG_FULLGUID & flags) != 0) // 0x04
            //if ((UpdateFlags.UPDATEFLAG_FULLGUID & flags) != 0 && (flags3 & 0x20000) == 0) // 0x04
            //if ((UpdateFlags.UPDATEFLAG_FULLGUID & flags) != 0 && (flags3 & 0x40000) == 0) // 0x04
            {
                //long pos = br.BaseStream.Position;
                //swe.WriteLine("flags & 0x4 at position " + pos.ToString("X2"));

                ulong guid2 = gr.ReadPackedGuid(); // looks like guid, but what guid?
                sb.AppendLine("unk guid " + guid2);
            }

            if ((UpdateFlags.UPDATEFLAG_TRANSPORT & flags) != 0) // 0x02
            {
                uint time = gr.ReadUInt32();
                sb.AppendLine("t_time " + time);
            }

            if ((flags2 & 0x8000000) != 0) // splines
            {
                uint t1 = gr.ReadUInt32();
                sb.AppendLine("t1 " + t1);

                uint t2 = gr.ReadUInt32();
                sb.AppendLine("t2 " + t2);

                //outdated 2.0.10
                //uint t3 = br.ReadUInt32();
                //sb.AppendLine("t3 " + t3);

                uint coords_count = gr.ReadUInt32();
                sb.AppendLine("coords_count " + coords_count);

                //if (coords_count > 1000)
                //{
                //    coords_count = br.ReadUInt32();
                //    sb.AppendLine("second attempt to get correct coords count, now " + coords_count);
                //}

                //if (coords_count > 1000)
                //{
                //    coords_count = br.ReadUInt32();
                //    sb.AppendLine("third attempt to get correct coords count, now " + coords_count);
                //}

                if (coords_count > 1000) // prevent overflow in case wrong packet parsing :)
                {
                    long pos = gr.BaseStream.Position;
                    swe.WriteLine("error position " + pos.ToString("X2"));

                    swe.WriteLine("error while parsing movement update block, flags: " + flags.ToString("X") + ", flags2: " + flags2.ToString("X") + ", flags3: " + flags3.ToString("X") + ", objecttype " + objectTypeId);
                    return false;
                }

                if (coords_count > 0)
                {
                    for (uint i = 0; i < coords_count; i++)
                    {
                        Coords3 v = gr.ReadCoords3();
                        sb.AppendLine("coord" + i + ": " + v.GetCoords());
                    }
                }

                Coords3 end = gr.ReadCoords3();
                sb.AppendLine("end: " + end.GetCoords());

                uint t8 = gr.ReadUInt32();
                sb.AppendLine("t8 " + t8);

                // added in 2.0.10 (really?)
                uint t9 = gr.ReadUInt32();
                sb.AppendLine("t9 " + t9);
            }

            sb.AppendLine("=== movement_update_block_end ===");
            return true;
        }
示例#14
0
        private bool ParseValuesUpdateBlock(GenericReader gr, StringBuilder sb, StreamWriter swe, StreamWriter data, ObjectTypes objectTypeId, UpdateTypes updatetype)
        {
            // may be we can reduce size of code there...

            sb.AppendLine("=== values_update_block_start ===");

            byte blocks_count = gr.ReadByte(); // count of update blocks (4 bytes for each update block)
            sb.AppendLine("Bit mask blocks count: " + blocks_count);

            uint[] updatemask = new uint[blocks_count]; // create array of update blocks
            for (int j = 0; j < blocks_count; j++)
                updatemask[j] = gr.ReadUInt32(); // populate array of update blocks with data

            Mask = (BitArr)updatemask; // convert array of update blocks to bitmask array

            int reallength = Mask.RealLength; // bitmask size (bits)

            // item/container values update block
            if (objectTypeId == ObjectTypes.TYPEID_ITEM || objectTypeId == ObjectTypes.TYPEID_CONTAINER)
            {
                if (reallength > 160) // 5*32, ??
                {
                    long pos = gr.BaseStream.Position;
                    swe.WriteLine("error position " + pos.ToString("X2"));

                    swe.WriteLine("error while parsing ITEM values update block, count " + reallength);
                    return false;
                }

                for (uint index = 0; index < reallength; index++)
                {
                    if (index > UpdateFields.ITEM_END)
                        break;

                    if (Mask[index])
                    {
                        switch (UpdateFields.item_updatefields[index].type)
                        {
                            case 1:
                                sb.AppendLine(UpdateFields.item_updatefields[index].name + " (" + index + "): " + gr.ReadSingle().ToString().Replace(",", "."));
                                break;
                            default:
                                sb.AppendLine(UpdateFields.item_updatefields[index].name + " (" + index + "): " + gr.ReadUInt32());
                                break;
                        }
                    }
                }
            }

            // unit values update block
            if (objectTypeId == ObjectTypes.TYPEID_UNIT)
            {
                if (reallength > 256) // 32*8 (for units bitmask = 8)
                {
                    long pos = gr.BaseStream.Position;
                    swe.WriteLine("error position " + pos.ToString("X2"));

                    swe.WriteLine("error while parsing UNIT values update block, count " + reallength);
                    return false;
                }

                for (uint index = 0; index < reallength; index++)
                {
                    if (index > UpdateFields.UNIT_END)
                        break;

                    if (Mask[index])
                    {
                        switch (UpdateFields.unit_updatefields[index].type)
                        {
                            case 1:
                                string val1 = gr.ReadSingle().ToString().Replace(",", ".");
                                if(updatetype == UpdateTypes.UPDATETYPE_CREATE_OBJECT || updatetype == UpdateTypes.UPDATETYPE_CREATE_OBJECT2)
                                    data.WriteLine(UpdateFields.unit_updatefields[index].name + " (" + index + "): " + val1);
                                sb.AppendLine(UpdateFields.unit_updatefields[index].name + " (" + index + "): " + val1);
                                break;
                            default:
                                uint val2 = gr.ReadUInt32();
                                if (updatetype == UpdateTypes.UPDATETYPE_CREATE_OBJECT || updatetype == UpdateTypes.UPDATETYPE_CREATE_OBJECT2)
                                    data.WriteLine(UpdateFields.unit_updatefields[index].name + " (" + index + "): " + val2);
                                sb.AppendLine(UpdateFields.unit_updatefields[index].name + " (" + index + "): " + val2);
                                break;
                        }
                    }
                }
            }

            // player values update block
            if (objectTypeId == ObjectTypes.TYPEID_PLAYER)
            {
                if (reallength > 1440) // 32*45 (for player bitmask = 45)
                {
                    long pos = gr.BaseStream.Position;
                    swe.WriteLine("error position " + pos.ToString("X2"));

                    swe.WriteLine("error while parsing PLAYER values update block, count " + reallength);
                    return false;
                }

                for (uint index = 0; index < reallength; index++)
                {
                    if (index > UpdateFields.PLAYER_END)
                        break;

                    if (Mask[index])
                    {
                        switch (UpdateFields.unit_updatefields[index].type)
                        {
                            case 1:
                                string val1 = gr.ReadSingle().ToString().Replace(",", ".");
                                sb.AppendLine(UpdateFields.unit_updatefields[index].name + " (" + index + "): " + val1);
                                break;
                            default:
                                uint val2 = gr.ReadUInt32();
                                sb.AppendLine(UpdateFields.unit_updatefields[index].name + " (" + index + "): " + val2);
                                break;
                        }
                    }
                }
            }

            // gameobject values update block
            if (objectTypeId == ObjectTypes.TYPEID_GAMEOBJECT)
            {
                if (reallength > 32) // 1*32
                {
                    long pos = gr.BaseStream.Position;
                    swe.WriteLine("error position " + pos.ToString("X2"));

                    swe.WriteLine("error while parsing GO values update block, count " + reallength);
                    return false;
                }

                for (uint index = 0; index < reallength; index++)
                {
                    if (index > UpdateFields.GO_END)
                        break;

                    if (Mask[index])
                    {
                        switch (UpdateFields.go_updatefields[index].type)
                        {
                            case 1:
                                string val1 = gr.ReadSingle().ToString().Replace(",", ".");
                                if (updatetype == UpdateTypes.UPDATETYPE_CREATE_OBJECT || updatetype == UpdateTypes.UPDATETYPE_CREATE_OBJECT2)
                                    data.WriteLine(UpdateFields.go_updatefields[index].name + " (" + index + "): " + val1);
                                sb.AppendLine(UpdateFields.go_updatefields[index].name + " (" + index + "): " + val1);
                                break;
                            default:
                                uint val2 = gr.ReadUInt32();
                                if (updatetype == UpdateTypes.UPDATETYPE_CREATE_OBJECT || updatetype == UpdateTypes.UPDATETYPE_CREATE_OBJECT2)
                                    data.WriteLine(UpdateFields.go_updatefields[index].name + " (" + index + "): " + val2);
                                sb.AppendLine(UpdateFields.go_updatefields[index].name + " (" + index + "): " + val2);
                                break;
                        }
                    }
                }
            }

            // dynamicobject values update block
            if (objectTypeId == ObjectTypes.TYPEID_DYNAMICOBJECT)
            {
                if (reallength > 32) // 1*32
                {
                    long pos = gr.BaseStream.Position;
                    swe.WriteLine("error position " + pos.ToString("X2"));

                    swe.WriteLine("error while parsing DO values update block, count " + reallength);
                    return false;
                }

                for (uint index = 0; index < reallength; index++)
                {
                    if (index > UpdateFields.DO_END)
                        break;

                    if (Mask[index])
                    {
                        switch (UpdateFields.do_updatefields[index].type)
                        {
                            case 1:
                                sb.AppendLine(UpdateFields.do_updatefields[index].name + " (" + index + "): " + gr.ReadSingle().ToString().Replace(",", "."));
                                break;
                            default:
                                sb.AppendLine(UpdateFields.do_updatefields[index].name + " (" + index + "): " + gr.ReadUInt32());
                                break;
                        }
                    }
                }
            }

            // corpse values update block
            if (objectTypeId == ObjectTypes.TYPEID_CORPSE)
            {
                if (reallength > 64) // 2*32
                {
                    long pos = gr.BaseStream.Position;
                    swe.WriteLine("error position " + pos.ToString("X2"));

                    swe.WriteLine("error while parsing CORPSE values update block, count " + reallength);
                    return false;
                }

                for (uint index = 0; index < reallength; index++)
                {
                    if (index > UpdateFields.CORPSE_END)
                        break;

                    if (Mask[index])
                    {
                        switch (UpdateFields.corpse_updatefields[index].type)
                        {
                            case 1:
                                sb.AppendLine(UpdateFields.corpse_updatefields[index].name + " (" + index + "): " + gr.ReadSingle().ToString().Replace(",", "."));
                                break;
                            default:
                                sb.AppendLine(UpdateFields.corpse_updatefields[index].name + " (" + index + "): " + gr.ReadUInt32());
                                break;
                        }
                    }
                }
            }

            //swe.WriteLine("ok...");
            sb.AppendLine("=== values_update_block_end ===");
            return true;
        }