/// <summary> /// Creates user view from the date given /// </summary> /// <param name="data"></param> /// <returns></returns> protected virtual LobbyUserUi CreateMemberView(LobbyMemberData data) { // Get team var team = Teams[data.Team]; // Get user view var user = UsersPool.GetResource(); user.Reset(); user.gameObject.SetActive(true); user.Setup(data); user.IsCurrentPlayer = data.Username == CurrentUser; // Add user to team user.transform.SetParent(team.UsersLayoutGroup.transform, false); user.transform.SetAsLastSibling(); // Set ready status from data if (data.Username == CurrentUser) { IsReady = data.IsReady; } user.SetReadyStatusVisibility(AreUserReadyStatesVisible()); // Generate username text user.Username.text = GenerateUsernameText(user); return(user); }
/// <summary> /// Creates the team view from the data given /// </summary> /// <param name="teamName"></param> /// <param name="teamProperties"></param> /// <returns></returns> protected virtual LobbyTeamUi CreateTeamView(string teamName, LobbyTeamData data) { var teamView = TeamsPool.GetResource(); teamView.Setup(teamName, data); teamView.gameObject.SetActive(true); teamView.transform.SetParent(TeamsLayoutGroup.transform, false); teamView.transform.SetAsLastSibling(); return(teamView); }
protected virtual void OnLoadingStarted(EventsChannel.Promise promise, string message) { // Create an item var newItem = _pool.GetResource(); newItem.Id = promise.EventId; newItem.Message.text = message; // Move item to the list newItem.transform.SetParent(ItemsGroup.transform, false); newItem.transform.SetAsLastSibling(); newItem.gameObject.SetActive(true); // Store the item _visibleLoadingItems.Add(newItem.Id, newItem); }