/// <summary>
        /// Callback from InternalAPIAccess to process a single Animator state.
        /// </summary>
        /// <param name="layer">Layer index.</param>
        /// <param name="layerName">Layer name.</param>
        /// <param name="item">State name.</param>
        public void ProcessAnimatorState(StateInfo info)
        {
            string layerPrefix = (info.Layer > 0 || config.ForceLayerPrefix ? null : info.LayerName);
            string name        = CodeGenerationUtils.GenerateStateName(config.AnimatorStatePrefix, info.Name, layerPrefix);

            name = name.FirstCharToUpper();
            string fieldName = CodeGenerationUtils.GenerateStateName(config.AnimatorStateHashPrefix, info.Name, layerPrefix);

            fieldName = fieldName.FirstCharToLower();
            // field declaration
            GenericFieldCodeElement field = new GenericFieldCodeElement(typeof(int), fieldName, "" + info.Id);

            field.ReadOnly = true;
            field.Summary.Add("Hash of Animator state " + info.Name);
            classCodeElement.Fields.Add(field);
            string methodName = "Is" + name;
            // IsXXX method ()
            MethodCodeElement <bool> method = new MethodCodeElement <bool> (methodName);

            method.Origin = "state " + info.Name;
            method.Code.Add("return " + fieldName + " == animator.GetCurrentAnimatorStateInfo (" + info.Layer + ").nameHash" + ";");
            method.Summary.Add("true if the current Animator state of layer " + info.Layer + " is  \"" + info.Name + "\".");
            classCodeElement.Methods.Add(method);
            // overloaded IsXXX (int nameHash)
            MethodCodeElement <bool> methodWithLayerParameter = new MethodCodeElement <bool> (methodName);

            methodWithLayerParameter.Origin = "state " + info.Name;
            methodWithLayerParameter.AddParameter(typeof(int), "nameHash");
            methodWithLayerParameter.Code.Add("return nameHash == " + fieldName + ";");
            methodWithLayerParameter.Summary.Add("true if the given (state) nameHash equals Animator.StringToHash (\"" + info.Name + "\").");
            classCodeElement.Methods.Add(methodWithLayerParameter);
            // state dictionary is filled in overriden method InitialiseEventManager
            object [] parameters = new object[] { info.Id,
                                                  info.Layer,
                                                  info.LayerName,
                                                  info.Name,
                                                  info.Tag,
                                                  info.Speed,
                                                  info.FootIK,
                                                  info.Mirror,
                                                  info.Motion.Name,
                                                  info.Motion.Duration };
            string parameterList = CodeElementUtils.GetCallParameterString(parameters);

            EventManagerInitialiser.Code.Add(StateInfoDict + ".Add (" + info.Id + ", new StateInfo (" + parameterList + "));");
        }
		/// <summary>
		/// Callback from InternalAPIAccess to process a single Animator state.
		/// </summary>
		/// <param name="layer">Layer index.</param>
		/// <param name="layerName">Layer name.</param>
		/// <param name="item">State name.</param>
		public void ProcessAnimatorState (StateInfo info) {
			string layerPrefix = (info.Layer > 0 || config.ForceLayerPrefix ? null : info.LayerName);
			string name = CodeGenerationUtils.GenerateStateName (config.AnimatorStatePrefix, info.Name, layerPrefix);
			name = name.FirstCharToUpper ();
			string fieldName = CodeGenerationUtils.GenerateStateName (config.AnimatorStateHashPrefix, info.Name, layerPrefix);
			fieldName = fieldName.FirstCharToLower ();
			// field declaration
			GenericFieldCodeElement field = new GenericFieldCodeElement (typeof(int), fieldName, "" + info.Id);
			field.ReadOnly = true;
			field.Summary.Add ("Hash of Animator state " + info.Name);
			classCodeElement.Fields.Add (field);
			string methodName = "Is" + name;
			// IsXXX method ()
			MethodCodeElement<bool> method = new MethodCodeElement<bool> (methodName);
			method.Origin = "state " + info.Name;
			method.Code.Add ("return " + fieldName + " == animator.GetCurrentAnimatorStateInfo (" + info.Layer + ").nameHash" + ";");
			method.Summary.Add ("true if the current Animator state of layer " + info.Layer + " is  \"" + info.Name + "\".");
			classCodeElement.Methods.Add (method);
			// overloaded IsXXX (int nameHash)
			MethodCodeElement<bool> methodWithLayerParameter = new MethodCodeElement<bool> (methodName);
			methodWithLayerParameter.Origin = "state " + info.Name;
			methodWithLayerParameter.AddParameter (typeof(int), "nameHash");
			methodWithLayerParameter.Code.Add ("return nameHash == " + fieldName + ";");
			methodWithLayerParameter.Summary.Add ("true if the given (state) nameHash equals Animator.StringToHash (\"" + info.Name + "\").");
			classCodeElement.Methods.Add (methodWithLayerParameter);
			// state dictionary is filled in overriden method InitialiseEventManager
			object [] parameters = new object[] {info.Id,
				info.Layer, 
				info.LayerName, 
				info.Name, 
				info.Tag, 
				info.Speed, 
				info.FootIK, 
				info.Mirror, 
				info.Motion.Name,
				info.Motion.Duration
			};
			string parameterList = CodeElementUtils.GetCallParameterString (parameters);
			EventManagerInitialiser.Code.Add (StateInfoDict + ".Add (" + info.Id + ", new StateInfo (" + parameterList + "));");
		}