public void SoftKickUser(uint UserId, bool Forced = false, bool NotifyUser = false, bool OverrideOwner = false) { RoomActor Actor = GetActorByReferenceId(UserId); if (Actor == null || Actor.Type != RoomActorType.UserCharacter) { return; } Session ActorSession = SessionManager.GetSessionByCharacterId(Actor.ReferenceId); if (ActorSession != null) { if (!OverrideOwner && CheckUserRights(ActorSession, true)) { return; // this is the room owner or a moderator, no kicking allowed! } if (NotifyUser) { ActorSession.SendData(GenericErrorComposer.Compose(4008)); } } Actor.LeaveRoom(Forced); }
public static void PrepareRoom(Session Session, uint RoomId, string Password = "", bool BypassAuthentication = false) { // Remove user from any previous room RoomManager.RemoveUserFromRoom(Session, false); // Try to retrieve room information RoomInfo Info = RoomInfoLoader.GetRoomInfo(RoomId); // Room not found, send kick notif and stop if (Info == null) { Session.SendData(RoomKickedComposer.Compose()); return; } // Try to retrieve room model information RoomModel Model = Info.TryGetModel(); // Model information not found, send kick notif and stop if (Model == null) { Session.SendData(RoomKickedComposer.Compose()); return; } // Load room instance into the server memory if needed if (!RoomManager.InstanceIsLoadedForRoom(Info.Id)) { RoomManager.TryLoadRoomInstance(Info.Id); } // Attempt to retrieve the instance from the server memory RoomInstance Instance = RoomManager.GetInstanceByRoomId(Info.Id); // If the instance was not created or is unavailable, send kick notif and stop if (Instance == null) { Session.SendData(RoomKickedComposer.Compose()); return; } // Check if the room capacity has been reached if (Info.CurrentUsers >= Info.MaxUsers && !Session.HasRight("enter_full_rooms")) { Session.SendData(RoomJoinErrorComposer.Compose(1)); Session.SendData(RoomKickedComposer.Compose()); return; } // Check if the user has been banned from this room if (Instance.IsUserBanned(Session.CharacterId)) { Session.SendData(RoomJoinErrorComposer.Compose(4)); Session.SendData(RoomKickedComposer.Compose()); return; } // Mark room as loading and check for initial authorization Session.AbsoluteRoomId = Info.Id; Session.RoomAuthed = (BypassAuthentication || Info.OwnerId == Session.CharacterId || Session.HasRight("enter_locked_rooms")); Session.RoomJoined = false; // Send confirmation that the initial checks have been passed (if this is a flat) if (Info.Type == RoomType.Flat) { Session.SendData(RoomOpenFlatComposer.Compose()); } // Try to accomplish authorization (if not already initially authorized by character rights) if (!Session.RoomAuthed) { // Check for valid password, if needed if (Info.AccessType == RoomAccessType.PasswordProtected) { if (Info.Password != Password) { Session.SendData(GenericErrorComposer.Compose(-100002)); RoomManager.RemoveUserFromRoom(Session); return; } } // Send doorbell, if any users are in this room. else if (Info.AccessType == RoomAccessType.Locked) { if (Instance.HumanActorCount > 0) { Session.SendData(RoomDoorbellComposer.Compose()); Instance.BroadcastMessage(RoomDoorbellComposer.Compose(Session.CharacterInfo.Username), true); return; } else { Session.SendData(RoomDoorbellNoResponseComposer.Compose()); RoomManager.RemoveUserFromRoom(Session); return; } } } // If all these stages have been passed, mark auth as OK and continue loading Session.RoomAuthed = true; EnterRoom(Session, Instance); }