示例#1
0
        public override bool ShiftClickSlot(Item[] inventory, int context, int slot)
        {
            if ((context != ItemSlot.Context.InventoryItem && context != ItemSlot.Context.InventoryCoin && context != ItemSlot.Context.InventoryAmmo) || slot == 58)
            {
                return(false);
            }
            if (GenericBagUI.visible)
            {
                GenericHoldingBag bag = GenericBagUI.openBag;
                if (bag != null)
                {
                    Item selected = inventory[slot];
                    int  oldStack = selected.stack;
                    bag.addItem(selected);

                    if (selected.stack <= 0)
                    {
                        inventory[slot] = new Item();
                    }
                    if (oldStack != selected.stack)
                    {
                        GenericBagUI.buildItem();
                    }
                    return(true);
                }
            }
            return(base.ShiftClickSlot(inventory, context, slot));
        }
示例#2
0
        public override bool UseItem(Player p)
        {
            //if(p.selectedItem == 58)
            //return false;
            //Player owner = Main.player[item.owner];

            if (Main.netMode == NetmodeID.Server || p.whoAmI != Main.myPlayer)
            {
                return(true);
            }

            if (order == null)
            {
                setupItemList();
            }

            if (p.altFunctionUse == 2)
            {
                if (GenericBagUI.visible)
                {
                    BagsOfHoldingMod.bagUIState.close(false);
                }
                else
                {
                    BagsOfHoldingMod.bagUIState.open(p, this, false);
                }
            }
            else if ((leftClickOnPiggyBank || leftClickOnChest || leftClickOnFloor) && HasContent())
            {
                if (leftClickOnPiggyBank || leftClickOnChest)
                {
                    int chest = getChestAtTarget(p);
                    if (chest >= 0)
                    {
                        ErrorLogger.Log("Chest is no. " + chest);
                        if (Main.netMode == NetmodeID.MultiplayerClient)
                        {
                            ModPacket pack = mod.GetPacket();
                            pack.Write((byte)1);
                            pack.Write((byte)p.whoAmI);
                            pack.Write((byte)p.selectedItem);
                            pack.Write((int)chest);
                            pack.Write((int)Player.tileTargetX);
                            pack.Write((int)Player.tileTargetY);
                            TagIO.Write(items, pack);
                            pack.Send();
                        }
                        else if (Main.netMode == NetmodeID.SinglePlayer)
                        {
                            if (Main.chest[chest] != null && !IsPlayerInChest(chest) && !Chest.isLocked(Main.chest[chest].x, Main.chest[chest].y))
                            {
                                emptyBagOnChest(p, chest);
                            }
                        }
                        return(true);
                    }
                    else if (chest < -1 && chest > -5)
                    {
                        if (p.chest != chest)
                        {
                            if (Main.netMode != NetmodeID.Server)
                            {
                                emptyBagOnBank(p, chest);
                            }
                            return(true);
                        }
                    }
                    else if (chest == Int32.MinValue)
                    {
                        if (Main.netMode == NetmodeID.MultiplayerClient)
                        {
                            ModPacket pack = mod.GetPacket();
                            pack.Write((byte)1);
                            pack.Write((byte)p.whoAmI);
                            pack.Write((byte)p.selectedItem);
                            pack.Write((int)chest);
                            pack.Write((int)Player.tileTargetX);
                            pack.Write((int)Player.tileTargetY);
                            TagIO.Write(items, pack);
                            pack.Send();
                        }
                        if (Main.netMode == NetmodeID.SinglePlayer)
                        {
                            emptyBagOnMagicStorage(p, Player.tileTargetX, Player.tileTargetY);
                        }
                    }
                    else
                    {
                        if (leftClickOnFloor)
                        {
                            emptyBagOnFloor(p);
                        }
                    }
                }
                else
                {
                    if (leftClickOnFloor)
                    {
                        emptyBagOnFloor(p);
                    }
                }

                if (GenericBagUI.visible && GenericBagUI.openBag == this)
                {
                    GenericBagUI.buildItem();
                }
            }
            return(true);
        }