// Adding generator method
    public void AddGenerator(Generator generator)
    {
        if (generators.FindIndex(x => x.generatorData.id.Equals(generator.id)) > -1)
        {
            generators.Find(x => x.generatorData.id.Equals(generator.id)).generatorData = generator;
            return;
        }

        GeneratorController generatorController = Instantiate(generatorPrefab, this.transform).GetComponent <GeneratorController>();

        generatorController.generatorData = generator;
        generators.Add(generatorController);
        generatorController.name = generator.nick;
        generatorController.transform.position = new Vector3(generator.position.x, 0, generator.position.z);
        generatorController.GetComponent <CircleLineRenderer>().CreatePoints(16, AppConstants.GeneratorRange / 12f, 0.1f);
        generatorController.transform.GetChild(0).gameObject.SetActive(generator.nick == PlayerPrefs.GetString(AppConstants.NickTag) && generator.batteryLevel > 0);
        generatorController.transform.GetChild(1).gameObject.SetActive(generator.nick == PlayerPrefs.GetString(AppConstants.NickTag) && generator.converterLevel > 0);

        generatorController.transform.GetChild(1).GetChild(0).GetComponent <MeshRenderer>().material =
            generatorController.generatorData.converterFromResource == (int)AppConstants.ResourceType.ENERGY ? energy :
            generatorController.generatorData.converterFromResource == (int)AppConstants.ResourceType.BIOMASS ? biomass :
            generatorController.generatorData.converterFromResource == (int)AppConstants.ResourceType.GADGETS ? gadgets :
            fuel;
        generatorController.transform.GetChild(1).GetChild(1).GetComponent <MeshRenderer>().material =
            generatorController.generatorData.converterToResource == (int)AppConstants.ResourceType.ENERGY ? energy :
            generatorController.generatorData.converterToResource == (int)AppConstants.ResourceType.BIOMASS ? biomass :
            generatorController.generatorData.converterToResource == (int)AppConstants.ResourceType.GADGETS ? gadgets :
            fuel;

        generatorController.GetComponent <SphereCollider>().enabled = true;
    }