private IEnumerator ToggleGenerator(float waitTime) { while (true) { yield return(new WaitForSeconds(waitTime)); generator.Activate(); } }
/// <summary> /// Pokusi se prepnout generator /// </summary> bool InputGenerator() { Generator g = LastSeenTile.ObjectOnTile as Generator; if (g == null) { return(false); } if (g.isAlwaysOn) { Debug.Log("Cant turn off generator"); return(false); } if (!CheckTileInOtherTimeline()) { Debug.Log("<<<There is item in other timeline. Can't activate generator>>>"); return(false); } g.Activate(); return(true); }