public void StopGeneration() { GenerationController controller = GenerationController.GetInstance(); controller.Stop(); }
public void GetNextGeneration() { GenerationController controller = GenerationController.GetInstance(); controller.Next(); }
public void PlayLife() { GenerationController controller = GenerationController.GetInstance(); controller.Play(); }
public void GetPreGeneration() { GenerationController controller = GenerationController.GetInstance(); controller.Pre(); }
public FullRandomStrategy() { controller = GenerationController.GetInstance(); }
private void Initialize() { matrix = new GameObject[rows, cols]; controller = GenerationController.GetInstance(); }
private void Start() { controller = GenerationController.GetInstance(); controller.GenerationChangedObserver += UpdateUI; timeToNewGeneration.text = gameController.TIME_TO_NEXT_GENERATION.ToString(); }