void DrawRogueSettings()
 {
     GUILayout.BeginArea(rogue_selection);
     //write label
     GUILayout.Label("Rogue");
     //create enum popup
     EditorGUILayout.EnumPopup(rogue_En.arm);
     //butto for create character, open new window
     if (GUILayout.Button("Create"))
     {
         GenerateSettings.OpenWindow(GenerateSettings.settings.ROGUE);
     }
     GUILayout.EndArea();
 }
 void DrawWarriorSettings()
 {
     GUILayout.BeginArea(warrior_selection);
     //write label
     GUILayout.Label("Warrior");
     //create enum popup
     //warrior_En.arm = (ArmType)EditorGUILayout.EnumPopup(ArmType.TWOHAND);
     EditorGUILayout.EnumPopup(warrior_En.arm);
     //butto for create character, open new window
     if (GUILayout.Button("Create"))
     {
         GenerateSettings.OpenWindow(GenerateSettings.settings.WARRIOR);
     }
     GUILayout.EndArea();
 }
    void DrawMageSettings()
    {
        GUILayout.BeginArea(mage_selection);
        //write label
        GUILayout.Label("Mage");
        EditorGUILayout.BeginHorizontal();
        //create enum popup
        EditorGUILayout.EnumPopup(mage_En.arm);
        EditorGUILayout.EndHorizontal();
        //butto for create character, open new window
        if (GUILayout.Button("Create"))
        {
            GenerateSettings.OpenWindow(GenerateSettings.settings.MAGE);
        }

        GUILayout.EndArea();
    }