示例#1
0
        void OnTriggerEnter(Collider obj)
        {
            if (obj.gameObject.tag == "Player")
            {
                // Destroy the coin if it collides with the player
                Destroy(this.gameObject);

                // Get the script attached to Main Player
                this.generateCoinsScript = obj.GetComponent <GenerateCoins>();

                // Modify variables of the Main Player script
                this.generateCoinsScript.CoinsCount--;
                this.generateCoinsScript.CoinsPicked++;

                // Destroy all coins and theirs parent gameObject if not picked
                Destroy(this.gameObject.transform.parent.gameObject, 3f);
            }
        }
示例#2
0
 // Use this for initialization
 void Start()
 {
     this.coinsScript = GameObject.Find("Player").GetComponent <GenerateCoins>();
     this.carScript   = GameObject.Find("Player").GetComponent <Car>();
 }