// Use this for initialization void Start() { citizenGenerator = GameObject.Find("Map").GetComponent <GenerateCitizens>(); }
void OnDestroy() { GenerateCitizens generateCitizensScript = gameObject.transform.parent.GetComponent <GenerateCitizens>(); generateCitizensScript.getCitizenAt(generateCitizensScript.getTargetNum()).GetComponent <AvoidPlayer>().doIKnowPlayerFace(true); }