private void newRound() { //reset the bullet count Wave.bulletCount = 0; Wave.setWave(Wave.getWave() + 1); Score.scoreMultiplier = Wave.getWave(); speed += 5; PlatformMovement.setSpeed(PlatformMovement.getSpeed() + 1.3f); PlatformSpawn.setDelay(PlatformSpawn.getDelay() - 0.3f); GenerateBullets.setDelay(GenerateBullets.getDelay() - 0.2f); }
public static void reset() { //reset all setWave(1); bulletCount = 0; Score.scoreNum = 0; PlatformMovement.setSpeed(2); BulletMovement.speed = 10; Score.scoreMultiplier = getWave(); PlatformSpawn.setDelay(2); GenerateBullets.setDelay(2); }