示例#1
0
        public void SwitchToLastTarget()
        {
            GeneralScene scene = GameState.GetLastScene();

            if (scene != null)
            {
                RunTarget(scene.getId());
            }
        }
示例#2
0
    public void renderLastScene()
    {
        GeneralScene scene = GameState.getLastScene();

        if (scene != null)
        {
            renderScene(scene.getId());
        }
    }
示例#3
0
 // Use this for initialization
 void Start()
 {
     this.gameObject.name = sd.getId();
     RenderScene();
 }