public void Paint(IRenderContext context, Graphics g) { if (leftFacePath != null) { leftFacePath.Render(g, leftBrush, pen); } if (rightFacePath != null) { rightFacePath.Render(g, rightBrush, pen); } if (topFacePath != null) { topFacePath.Render(g, topBrush, pen); } }
public void Paint(IRenderContext context, Graphics g) { indicatorPath.Render(g, Brushes.Green, Pens.Black); }