示例#1
0
        protected DamageModifier(string name, string tooltip, DamageSource damageSource, double gainPerStack, DamageType srctype, DamageType compareType, GeneralHelper.Source src, string icon, GainComputer gainComputer, DamageLogChecker dlChecker, ulong minBuild, ulong maxBuild, DamageModifierMode mode)
        {
            Tooltip      = tooltip;
            Name         = name;
            _dmgSrc      = damageSource;
            GainPerStack = gainPerStack;
            _compareType = compareType;
            _srcType     = srctype;
            Src          = src;
            Icon         = icon;
            GainComputer = gainComputer;
            DLChecker    = dlChecker;
            MaxBuild     = maxBuild;
            MinBuild     = minBuild;
            Mode         = mode;
            switch (_dmgSrc)
            {
            case DamageSource.All:
                Tooltip += "<br>Actor + Minions";
                break;

            case DamageSource.NoPets:
                Tooltip += "<br>No Minions";
                break;
            }
            switch (_srcType)
            {
            case DamageType.All:
                Tooltip += "<br>All Damage type";
                break;

            case DamageType.Power:
                Tooltip += "<br>Power Damage only";
                break;

            case DamageType.Condition:
                Tooltip += "<br>Condition Damage only";
                break;
            }
            switch (_compareType)
            {
            case DamageType.All:
                Tooltip += "<br>Compared against All Damage";
                break;

            case DamageType.Power:
                Tooltip += "<br>Compared against Power Damage";
                break;

            case DamageType.Condition:
                Tooltip += "<br>Compared against Condition Damage";
                break;
            }
            if (!Multiplier)
            {
                Tooltip += "<br>Non multiplier";
            }
        }
示例#2
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 /// <summary>
 /// Buff constructor
 /// </summary>
 /// <param name="name">The name of the boon</param>
 /// <param name="id">The id of the buff</param>
 /// <param name="source">Source of the buff <see cref="GeneralHelper.Source"/></param>
 /// <param name="type">Stack Type of the buff<see cref="BuffStackType"/></param>
 /// <param name="capacity">Maximun amount of buff in stack</param>
 /// <param name="nature">Nature of the buff, dictates in which category the buff will appear <see cref="BuffNature"/></param>
 /// <param name="link">URL to the icon of the buff</param>
 public Buff(string name, long id, GeneralHelper.Source source, BuffStackType type, int capacity, BuffNature nature, string link)
 {
     Name       = name;
     ID         = id;
     Source     = source;
     _stackType = type;
     Capacity   = capacity;
     Nature     = nature;
     Link       = link;
 }
示例#3
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 public BuffDamageModifierTarget(long[] ids, long[] playerIds, string name, string tooltip, DamageSource damageSource, double gainPerStack, DamageType srctype, DamageType compareType, GeneralHelper.Source src, GainComputer gainComputer, GainComputer gainComputerPlayer, string icon, ulong minBuild, ulong maxBuild, DamageModifierMode mode, DamageLogChecker dlChecker = null) : this(ids, name, tooltip, damageSource, gainPerStack, srctype, compareType, src, gainComputer, icon, minBuild, maxBuild, mode, dlChecker)
 {
     _trackerPlayer      = new BuffsTrackerMulti(new List <long>(playerIds));
     _gainComputerPlayer = gainComputerPlayer;
 }
示例#4
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 public BuffDamageModifierTarget(long id, long playerId, string name, string tooltip, DamageSource damageSource, double gainPerStack, DamageType srctype, DamageType compareType, GeneralHelper.Source src, GainComputer gainComputer, GainComputer gainComputerPlayer, string icon, DamageModifierMode mode, DamageLogChecker dlChecker = null) : this(id, name, tooltip, damageSource, gainPerStack, srctype, compareType, src, gainComputer, icon, mode, dlChecker)
 {
     _trackerPlayer      = new BuffsTrackerSingle(playerId);
     _gainComputerPlayer = gainComputerPlayer;
 }
示例#5
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 public BuffDamageModifierTarget(long[] ids, string name, string tooltip, DamageSource damageSource, double gainPerStack, DamageType srctype, DamageType compareType, GeneralHelper.Source src, GainComputer gainComputer, string icon, ulong minBuild, ulong maxBuild, DamageModifierMode mode, DamageLogChecker dlChecker = null) : base(ids, name, tooltip, damageSource, gainPerStack, srctype, compareType, src, gainComputer, icon, minBuild, maxBuild, mode, dlChecker)
 {
 }
示例#6
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 public DamageLogDamageModifier(string name, string tooltip, DamageSource damageSource, double gainPerStack, DamageType srctype, DamageType compareType, GeneralHelper.Source src, string icon, DamageLogChecker checker, GainComputer gainComputer, ulong minBuild, ulong maxBuild, DamageModifierMode mode) : base(name, tooltip, damageSource, gainPerStack, srctype, compareType, src, icon, gainComputer, checker, minBuild, maxBuild, mode)
 {
 }
 public BuffDamageModifier(long[] ids, string name, string tooltip, DamageSource damageSource, double gainPerStack, DamageType srctype, DamageType compareType, GeneralHelper.Source src, GainComputer gainComputer, string icon, ulong minBuild, ulong maxBuild, DamageModifierMode mode, DamageLogChecker dlChecker = null) : base(name, tooltip, damageSource, gainPerStack, srctype, compareType, src, icon, gainComputer, dlChecker, minBuild, maxBuild, mode)
 {
     Tracker = new BuffsTrackerMulti(new List <long>(ids));
 }
 public BuffDamageModifier(long id, string name, string tooltip, DamageSource damageSource, double gainPerStack, DamageType srctype, DamageType compareType, GeneralHelper.Source src, GainComputer gainComputer, string icon, DamageModifierMode mode, DamageLogChecker dlChecker = null) : base(name, tooltip, damageSource, gainPerStack, srctype, compareType, src, icon, gainComputer, dlChecker, ulong.MinValue, ulong.MaxValue, mode)
 {
     Tracker = new BuffsTrackerSingle(id);
 }
 public DamageLogDamageModifier(string name, string tooltip, DamageSource damageSource, double gainPerStack, DamageType srctype, DamageType compareType, GeneralHelper.Source src, string icon, DamageLogChecker checker, GainComputer gainComputer) : base(name, tooltip, damageSource, gainPerStack, srctype, compareType, src, icon, gainComputer, checker, ulong.MinValue, ulong.MaxValue)
 {
 }
示例#10
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 public Buff(string name, long id, GeneralHelper.Source source, BuffNature nature, string link, ulong minBuild, ulong maxBuild) : this(name, id, source, BuffStackType.Force, 1, nature, link, minBuild, maxBuild)
 {
 }
示例#11
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 public Buff(string name, long id, GeneralHelper.Source source, BuffStackType type, int capacity, BuffNature nature, string link, ulong minBuild, ulong maxBuild) : this(name, id, source, type, capacity, nature, link)
 {
     MaxBuild = maxBuild;
     MinBuild = minBuild;
 }
示例#12
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 public Buff(string name, long id, GeneralHelper.Source source, BuffNature nature, string link) : this(name, id, source, BuffStackType.Force, 1, nature, link)
 {
 }