private void OnResetPanel() { var info = moduleGlobal.system.resetPrice; bool isContains = false; for (int i = 0; i < info.Length; i++) { if (info[i].times == modulePlayer.roleInfo.resetTimes + 1) { isContains = true; break; } } diamondPay = isContains ? info[modulePlayer.roleInfo.resetTimes + 1].price : info[0].price; if (modulePlayer.roleInfo.diamond >= diamondPay) { Util.SetText(remainText, Util.Format(Util.GetString((int)TextForMatType.TravalShopUIText, 11), diamondPay, modulePlayer.roleInfo.diamond)); } else { Util.SetText(remainText, GeneralConfigInfo.GetNoEnoughColorString(ConfigText.GetDefalutString(configID, 34)), diamondPay, modulePlayer.roleInfo.diamond); } int point = 0; if (!string.IsNullOrEmpty(m_Lv.text)) { point = Util.Parse <int>(m_Lv.text) * 3 - 3; } if (totalPoint == point) { moduleGlobal.ShowMessage(ConfigText.GetDefalutString(TextForMatType.AttributeUIText, 21)); return; } m_ResetPanel.SafeSetActive(true); }
private void Refresh() { if (null == _chaseTask) { return; } int index = 0; index = _chaseTask.taskData.resetTimes >= _chaseTask.taskConfigInfo.dayRemainCount - 1 ? _chaseTask.taskConfigInfo.dayRemainCount - 1 : _chaseTask.taskData.resetTimes; if (index < 0 || index > _chaseTask.taskConfigInfo.cost.Length - 1) { return; } string[] str = _chaseTask.taskConfigInfo.cost[index].Split('-'); if (str.Length < 2) { return; } var prop = ConfigManager.Get <PropItemInfo>(Util.Parse <int>(str[0])); contentTip.text = Util.Format(ConfigText.GetDefalutString(TextForMatType.ChaseUIText, 30), str[1], prop.itemName); int remainCount = _chaseTask.taskConfigInfo.dayRemainCount - _chaseTask.taskData.resetTimes; currentDayCount.text = Util.Format(ConfigText.GetDefalutString(TextForMatType.ChaseUIText, 31), remainCount >= 0 ? remainCount : 0); AtlasHelper.SetItemIcon(costIcon, prop); bool canPay = modulePlayer.roleInfo.diamond >= Util.Parse <int>(str[1]); string colorStr = GeneralConfigInfo.GetNoEnoughColorString(modulePlayer.roleInfo.diamond.ToString()); Util.SetText(costCount, (int)TextForMatType.ChaseUIText, 32, str[1], canPay ? modulePlayer.roleInfo.diamond.ToString() : colorStr); sureBtn.interactable = canPay && remainCount > 0; }
public override void RefreshPanel(PItem item, EquipType type) { base.RefreshPanel(item, type); int level = data.GetIntentyLevel(); Util.SetText(m_levelText, (int)TextForMatType.EquipEvolveUI, 3, level.ToString()); m_levelText.SafeSetActive(level > 0); level = data.GetEvolveLevel(); //获取的是下一级的进阶显示 EvolveEquipInfo info = moduleEquip.GetEvolveInfo(equipType, level + 1); if (info == null) { return; } List <PItem> currenProps = moduleEquip.GetBagProps(PropType.EvolveProp); RefreshMatItem(info.materials, currenProps); RefreshLevel(); RefreshAttributes(info); bool moneyEnough = Module_Player.instance.roleInfo.coin > info.costNumber; Util.SetText(m_evoCostText, moneyEnough ? info.costNumber.ToString() : GeneralConfigInfo.GetNoEnoughColorString(info.costNumber.ToString())); bool materialEnough = Module_Equip.GetMaterialEnoughState(info.materials, currenProps); m_evoBtn.SetInteractable(moneyEnough && materialEnough && SendEvolve); }
public void RefreshDisselectableExpItem(EvolveMaterial item, uint totalCount) { InitComponent(); m_propInfo = ConfigManager.Get <PropItemInfo>(item.propId); if (m_propInfo == null) { return; } Util.SetItemInfo(m_itemObj, m_propInfo, 0, 0, false); bool enough = totalCount >= item.num; string totalStr = enough ? totalCount.ToString() : GeneralConfigInfo.GetNoEnoughColorString(totalCount.ToString()); Util.SetText(m_countText, ConfigText.GetDefalutString(TextForMatType.EquipIntentyUI, 16), totalStr, item.num); if (m_icon) { EventTriggerListener.Get(m_icon.gameObject).onClick = (obj) => { if (m_propInfo) { Module_Global.instance.SetTargetMatrial(m_propInfo.ID, (int)item.num); } } } ; } }
private void RefreshCoinCost(int totalExp) { int totalNum = Module_Equip.GetCoinCost(equipType, data.GetCurrentTotalExp(), totalExp, m_maxLimitIntentifyInfo); bool moneyEnough = Module_Player.instance.roleInfo.coin > totalNum; Util.SetText(m_intenCostText, moneyEnough ? totalNum.ToString() : GeneralConfigInfo.GetNoEnoughColorString(totalNum.ToString())); //m_intenBtn.SetInteractable(); m_intenBtn.interactable = moneyEnough && !m_maxLevel && m_swallowExp > 0 && sendStreng; }
private void OnUnLockFashion() { if (moduleShop.curClickItem == null || moduleShop.curShopMsg == null) { return; } unlockTip.SafeSetActive(true); var prop = ConfigManager.Get <PropItemInfo>(moduleShop.curClickItem.itemTypeId); Util.SetText(unlockInfo, (int)TextForMatType.GiftUIText, 17, prop ? prop.itemName : ""); var s = Util.GetString((int)TextForMatType.GiftUIText, 18, moduleShop.curClickItem.currencyNum, modulePlayer.gemCount); var str = moduleShop.curClickItem.currencyNum > modulePlayer.gemCount ? GeneralConfigInfo.GetNoEnoughColorString(s) : s; Util.SetText(costDiamond, str); }
void RefreshCoin(uint exp = 0) { if (_type == RuneInWhichPanel.Intentify) { if (moduleGlobal.system == null || moduleGlobal.system.rune_upLv == null || moduleGlobal.system.rune_upLv.Length < 2) { return; } var coin = exp * moduleGlobal.system.rune_upLv[1]; if (exp != 0) { RefreshBtnState(upBtn, modulePlayer.coinCount >= coin); } Util.SetText(costCoin, modulePlayer.coinCount < coin ? GeneralConfigInfo.GetNoEnoughColorString(coin.ToString()) : coin.ToString()); return; } if (_type == RuneInWhichPanel.Evolve) { if (curItem == null || curItem.growAttr == null || curItem.growAttr.runeAttr == null) { return; } if (moduleGlobal.system.rune_upStar == null || moduleGlobal.system.rune_upStar.Length <= curItem.growAttr.runeAttr.star - 1) { return; } var price = moduleGlobal.system.rune_upStar[curItem.growAttr.runeAttr.star - 1]; if (price == null) { return; } var prop = ConfigManager.Get <PropItemInfo>(price.itemTypeId); if (prop == null) { return; } var number = prop.itemType == PropType.Currency ? modulePlayer.GetMoneyCount((CurrencySubType)prop.subType) : (uint)moduleEquip.GetPropCount(prop.itemNameId); Util.SetText(_costCoin, number < price.price ? GeneralConfigInfo.GetNoEnoughColorString(price.price.ToString()) : price.price.ToString()); RefreshBtnState(_evolveBtn, number >= price.price); } }
private void RefreshText() { m_detectBtn.interactable = false; m_restNumText.text = Util.Format(m_restNumTip, moduleBordlands.detectCostDic.Count - moduleBordlands.currentDetectTimes); uint remian = modulePlayer.GetMoneyCount(CurrencySubType.Diamond); m_remainText.text = Util.Format(m_remainTip, remian); PItem2 cost = moduleBordlands.detectCostDic.Get(moduleBordlands.currentDetectTimes); //次数满了 if (cost == null) { //读取上一条数据 PItem2 lastCost = moduleBordlands.detectCostDic.Get(moduleBordlands.currentDetectTimes - 1); if (lastCost != null) { string ss = Util.Format(ConfigText.GetDefalutString(TextForMatType.BorderlandUIText, 13), lastCost.num); Util.SetText(m_costNumText, lastCost.num <= remian ? ss : GeneralConfigInfo.GetNoEnoughColorString(ss)); m_detectBtn.interactable = false; } return; } PropItemInfo prop = ConfigManager.Get <PropItemInfo>(cost.itemTypeId); if (prop == null) { Logger.LogError("detect cost type error,id = {0}", cost.itemTypeId); return; } AtlasHelper.SetCurrencyIcon(m_costImage, (CurrencySubType)prop.subType); remian = modulePlayer.GetMoneyCount((CurrencySubType)prop.subType); Util.SetText(m_remainText, m_remainTip, remian); bool detectBtnVisible = cost.num <= remian && !moduleBordlands.isHasAnyBoss; m_detectBtn.interactable = detectBtnVisible; string str = Util.Format(ConfigText.GetDefalutString(TextForMatType.BorderlandUIText, 13), cost.num); Util.SetText(m_costNumText, cost.num <= remian ? str : GeneralConfigInfo.GetNoEnoughColorString(str)); }
private void SetExpsendText(UpSkillInfo info) { spParent.gameObject.SetActive(modulePlayer.roleInfo.level >= info.needLv); coinParent.gameObject.SetActive(modulePlayer.roleInfo.level >= info.needLv); lvParent.gameObject.SetActive(modulePlayer.roleInfo.level < info.needLv); if (modulePlayer.roleInfo.level < info.needLv) { string lv = Util.Format(ConfigText.GetDefalutString(TextForMatType.SkillUIText, 36), info.needLv); Util.SetText(needLvText, modulePlayer.roleInfo.level >= info.needLv ? lv : GeneralConfigInfo.GetNoEnoughColorString(lv)); var needStr = Util.GetString((int)TextForMatType.SkillUIText, 34); Util.SetText(needLvText01, GeneralConfigInfo.GetNoEnoughColorString(needStr)); } else { if (moduleSkill.skillInfo == null) { return; } string str = Util.Format(ConfigText.GetDefalutString(TextForMatType.SkillUIText, 30), info.expendSp); Util.SetText(expendSkillPoint, moduleSkill.skillInfo.skillPoint >= info.expendSp ? str : GeneralConfigInfo.GetNoEnoughColorString(str)); Util.SetText(expendCoin, modulePlayer.roleInfo.coin >= info.expendGold ? info.expendGold.ToString() : GeneralConfigInfo.GetNoEnoughColorString(info.expendGold.ToString())); } }
private void SetNewUpLoad(PItem item) { PropItemInfo debrInfos = ConfigManager.Get <PropItemInfo>(weaponAttr.debrisId); // 武器碎片信息 PropItemInfo weaponInfos = ConfigManager.Get <PropItemInfo>(item.itemTypeId); // 武器信息 if (debrInfos == null || weaponInfos == null) { return; } int lv = item.growAttr.equipAttr.star; if (lv < 1) { Logger.LogError("server weapon upload level is error {0},id {1}", lv, item.itemTypeId); return; } var attr = weaponAttr.quality[lv - 1]; if (attr.attributes.Length < 0) { Logger.LogError("have no attr "); return; } Util.SetItemInfo(m_itemLeft, weaponInfos, 0, 0, false); var str = ((ConsumePercentSubType)attr.quality).ToString() + ConfigText.GetDefalutString(224, 23); Util.SetText(m_levelLeft, str); Util.SetText(m_hurtTxt, 299, attr.attributes[0].id); float nowhurt = attr.attributes[0].value; SetValue(m_hurtLeft, nowhurt); //设置是否满级 m_levelNormal.SetActive(false); m_levelMax.SetActive(false); m_rightObj.gameObject.SetActive(false); m_itemRight.gameObject.SetActive(false); m_uploadBtn.interactable = false; m_leftObj.anchoredPosition = new Vector3(-130, -90, 0); if (lv < weaponAttr.quality.Length) { m_rightObj.gameObject.SetActive(true); m_itemRight.SetActive(true); m_levelNormal.SetActive(true); Util.SetItemInfo(m_itemRight, weaponInfos, 0, 0, false); var str1 = ((ConsumePercentSubType)weaponAttr.quality[lv].quality).ToString() + ConfigText.GetDefalutString(224, 23); Util.SetText(m_levelRight, str1); if (weaponAttr.quality[lv].attributes.Length < 0) { Logger.LogError("have no attr "); return; } float nexthurt = weaponAttr.quality[lv].attributes[0].value; SetValue(m_hurtRight, nexthurt); float lerp = nexthurt - nowhurt; if (wType == 1) { Util.SetText(m_hurtGap, "[+{0}]", lerp); } else if (wType == 2) { lerp = lerp * 100; Util.SetText(m_hurtGap, ConfigText.GetDefalutString(224, 42), lerp); } Util.SetItemInfo(m_uploadProp.gameObject, debrInfos, 0, 0, false); int suipian = moduleEquip.GetPropCount(weaponAttr.debrisId); Util.SetText(m_propHave, GeneralConfigInfo.GetNoEnoughColorString(suipian.ToString())); m_propNeed.text = attr.debrisNum.ToString(); if (suipian >= attr.debrisNum) { m_propHave.text = suipian.ToString(); m_propHave.color = GeneralConfigInfo.defaultConfig.PropEnough; m_uploadBtn.interactable = true; } Util.SetText(m_ipLoadText, ConfigText.GetDefalutString(224, 5)); } else { m_leftObj.anchoredPosition = new Vector3(0, -90, 0); m_levelMax.SetActive(true); Util.SetText(m_ipLoadText, ConfigText.GetDefalutString(224, 31)); } }
public void RefreshDetailPanel(ChaseTask info, Action <ChaseTask> chaseFunc) { IniteDetailPanel(); if (info == null) { return; } this.gameObject.SetActive(true); awakePanel?.gameObject.SetActive(false); //描述 Util.SetText(detail_DescriptionText, info.taskConfigInfo.desc); //name detail_taskName.text = info.taskConfigInfo.name; //map string[] str = info.stageInfo.icon.Split(';'); if (str != null && str.Length >= 1) { UIDynamicImage.LoadImage(detail_Icon, str[0]); } //奖励 ShowRewards(info.taskConfigInfo, detail_items, true); //星级 for (int i = 0; i < detail_stars.Length; i++) { detail_stars[i].gameObject.SetActive(i < info.star); } //消耗体力 var s = Module_Player.instance.roleInfo.fatigue < info.taskConfigInfo.fatigueCount ? GeneralConfigInfo.GetNoEnoughColorString("×" + info.taskConfigInfo.fatigueCount) : "×" + info.taskConfigInfo.fatigueCount; Util.SetText(fatigue_text, (int)TextForMatType.ChaseUIText, 50, s); if (toChaseBtn) { toChaseBtn.gameObject.SetActive(info.taskType != TaskType.Nightmare && info.taskType != TaskType.Awake); //追捕 toChaseBtn.onClick.RemoveAllListeners(); toChaseBtn.onClick.AddListener(() => { if (info.taskType == TaskType.Active) { var activeInfo = Module_Chase.instance.allActiveItems.Find((p) => p.taskLv == info.taskConfigInfo.level); if (activeInfo == null) { return; } if (!Module_Chase.instance.activeChallengeCount.ContainsKey(activeInfo.taskLv)) { return; } if (Module_Chase.instance.activeChallengeCount[activeInfo.taskLv] >= activeInfo.crossLimit) { Module_Global.instance.ShowMessage(ConfigText.GetDefalutString(TextForMatType.ChaseUIText, 39)); return; } } this.gameObject.SetActive(false); chaseFunc?.Invoke(info); }); } //关闭 closeBtn?.onClick.RemoveAllListeners(); closeBtn?.onClick.AddListener(() => { if (Module_Chase.instance.targetTaskFromForge != null) { Module_Chase.instance.SetTargetTask(null); } }); //刷新关卡星级奖励 chaseStarPanel.RefreshPanel(info); int remainCount = info.taskConfigInfo.challengeCount - info.taskData.dailyOverTimes; //重置次数显示 if (remainRestTime) { remainRestTime.transform.parent.gameObject.SetActive(info.taskType == TaskType.Difficult); remainRestTime.text = $"{(remainCount >= 0 ? remainCount : 0)}/{info.taskConfigInfo.challengeCount}"; } if (resetBtn) { resetBtn.gameObject.SetActive(info.taskType == TaskType.Difficult && remainCount <= 0); resetBtn.onClick.RemoveAllListeners(); resetBtn.onClick.AddListener(() => { if (chaseFunc != null) { chaseFunc(info); this.gameObject.SetActive(false); } }); } }
public static void BindItemInfo(RectTransform rt, PItem info) { if (info == null) { return; } var prop = ConfigManager.Get <PropItemInfo>(info.itemTypeId); if (prop == null) { return; } int star = 0; int level = 0; bool wearShow = false; bool maxShow = false; RectTransform normal = rt.Find("0").GetComponent <RectTransform>(); RectTransform rune = rt.Find("1").GetComponent <RectTransform>(); var ctNormal = normal.Find("numberdi/count").GetComponent <Text>(); var ctRune = rune.Find("numberdi/count").GetComponent <Text>(); if (prop.itemType == PropType.Rune) { if (info.growAttr != null) { level = info.growAttr.runeAttr.level; star = info.growAttr.runeAttr.star; maxShow = moduleRune.IsMaxLv(info.growAttr.runeAttr.level); wearShow = moduleRune.currentEquip.Exists(a => a.itemId == info.itemId); } Util.SetItemInfo(rune, prop, level, 0, true, star); ctRune.gameObject.SetActive(false); } else if ((prop.attributes != null && prop.attributes.Length > 0) || prop.itemType == PropType.Weapon) { star = prop.quality; level = info.GetIntentyLevel(); var t = moduleEquip.GetPeiviewEuipeTypeByItem(info); if (t == PreviewEquipType.None || t == PreviewEquipType.Enchant) { maxShow = true; } wearShow = moduleEquip.currentDressClothes.Exists(a => a.itemId == info.itemId); if (moduleEquip.weapon != null && moduleEquip.offWeapon != null) { if (info.itemId == moduleEquip.weapon.itemId || info.itemId == moduleEquip.offWeapon.itemId) { wearShow = true; } } Util.SetItemInfo(normal, prop, level, 0, true, star); ctNormal.gameObject.SetActive(false); } else { star = prop.quality; Util.SetItemInfo(normal, prop, 0, (int)info.num, false); ctNormal.gameObject.SetActive(true); } var rtChild = normal; normal.gameObject.SetActive(true); rune.gameObject.SetActive(false); if (prop.itemType == PropType.Rune) { rtChild = rune; rune.gameObject.SetActive(true); normal.gameObject.SetActive(false); } var wear = rtChild.Find("get"); //是否佩戴 var hint = rtChild.Find("mark"); //是否可合成 var mews = rtChild.Find("new"); var max = rtChild.Find("levelmax"); //最高级 Image locks = rtChild.Find("lock").GetComponent <Image>(); locks.gameObject.SetActive(info.isLock == 1); wear.SafeSetActive(wearShow); var equipText = rtChild.Find("get/Text")?.GetComponent <Text>(); if (equipText) { equipText.color = moduleRune.GetCurQualityColor(GeneralConfigInfo.defaultConfig.qualitys, star); } Util.SetText(equipText, (int)TextForMatType.RuneUIText, 48); max.SafeSetActive(maxShow); mews.SafeSetActive(false); hint.SafeSetActive(false); ctNormal.color = GeneralConfigInfo.defaultConfig.WareHouse; if ((WareType)prop.lableType == WareType.Debris) { Compound compose = ConfigManager.Get <Compound>(prop.compose);//合成/分解信息 if (compose == null) { return; } var fenmu = compose.sourceNum; var fenzi = info.num; var str = fenzi.ToString() + "/" + fenmu.ToString(); Util.SetText(ctNormal, str); if (fenzi < fenmu) { Util.SetText(ctNormal, GeneralConfigInfo.GetNoEnoughColorString(str)); } } if (!m_decomBtn.isOn) { moduleCangku.GetCanCompse(); var cPos = moduleCangku.AllCompse.Find(a => a.itemId == info.itemId); hint.SafeSetActive(cPos != null); var isNew = moduleCangku.newProp.Find(a => a.itemId == info.itemId); mews.SafeSetActive(isNew != null); var bt = rtChild.gameObject.GetComponentDefault <Button>(); bt.onClick.RemoveAllListeners(); bt.onClick.AddListener(delegate { SetItemClick(bt, info); }); } }
private void RefreshCoinCost(int totalExp) { int totalNum = Module_Equip.GetCoinCost(equipType, data.GetCurrentTotalExp(), totalExp, m_limitIntentifyInfo); bool moneyEnough = Module_Player.instance.roleInfo.coin >= totalNum; Util.SetText(m_cost, (int)TextForMatType.EquipIntentyUI, 14, moneyEnough ? totalNum.ToString() : GeneralConfigInfo.GetNoEnoughColorString(totalNum.ToString())); }