public override void TickRare()
        {
            if (this.TryGetComp <CompGasTrader>(out var gas))
            {
                if (!gas.GasOn)
                {
                    return;
                }

                float ambient    = AmbientTemperature;
                float efficiency = Mathf.InverseLerp(120, 20, ambient);
                float maxEnergy  = compTempControl.Props.energyPerSecond * efficiency * MAGIC_NUMBER_ALPHA;
                float energyUsed = GenTemperature.ControlTemperatureTempChange(Position, Map, maxEnergy,
                                                                               compTempControl.targetTemperature);
                if (Mathf.Approximately(energyUsed, 0))
                {
                    gas.GasConsumption = gas.Props.gasConsumption * compTempControl.Props.lowPowerConsumptionFactor;
                }
                else
                {
                    gas.GasConsumption = gas.Props.gasConsumption;
                    this.GetRoomGroup().Temperature += energyUsed;
                }
            }
            else
            {
                // TODO: why is base.TickRare() conditional?
                base.TickRare();
            }
        }
        private void ControlTemperature()
        {
            var   temperature = roomNorth.Temperature;
            float energyMod;

            if (temperature < 20f)
            {
                energyMod = 1f;
            }
            else
            {
                energyMod = temperature > 120f
                    ? 0f
                    : Mathf.InverseLerp(120f, 20f, temperature);
            }
            var energyLimit = compTempControl.Props.energyPerSecond * energyMod * 4.16666651f;
            var hotAir      = GenTemperature.ControlTemperatureTempChange(vecNorth, this.Map, energyLimit,
                                                                          compTempControl.targetTemperature);

            var hotIsHot = !Mathf.Approximately(hotAir, 0f);

            if (hotIsHot)
            {
                roomNorth.Temperature += hotAir;
                WorkingState           = true;
            }
            else
            {
                WorkingState = false;
            }
        }
        public override void Tick()
        {
            base.Tick();
            if (this.compPowerTrader.PowerOn)
            {
                timeTillEval--;
                if (timeTillEval <= 0)
                {
                    IntVec3 intVec3_1 = this.Position + IntVec3.North.RotatedBy(this.Rotation);

                    IntVec3 intVec3_2 = this.Position + IntVec3.South.RotatedBy(this.Rotation);
                    IntVec3 intVec3_3 = this.Position + (IntVec3.South.RotatedBy(this.Rotation) * 2);
                    IntVec3 intVec3_4 = this.Position + (IntVec3.South.RotatedBy(this.Rotation) * 3);
                    bool    flag      = false;
                    if (!intVec3_4.Impassable(this.Map) && !intVec3_3.Impassable(this.Map) && !intVec3_2.Impassable(this.Map) && !intVec3_1.Impassable(this.Map))
                    {
                        float temperature1 = intVec3_2.GetTemperature(this.Map);
                        float temperature2 = intVec3_1.GetTemperature(this.Map);
                        float num1         = temperature1 - temperature2;
                        if ((double)temperature1 - 40.0 > (double)num1)
                        {
                            num1 = temperature1 - 40f;
                        }
                        float num2 = (float)(1.0 - (double)num1 * (1.0 / 130.0));
                        if ((double)num2 < 0.0)
                        {
                            num2 = 0.0f;
                        }
                        float energyLimit = (float)(((double)this.compTempControl.Props.energyPerSecond) * (double)num2 * 4.16666650772095);
                        float a           = GenTemperature.ControlTemperatureTempChange(intVec3_1, this.Map, energyLimit, this.compTempControl.targetTemperature);
                        flag = !Mathf.Approximately(a, 0.0f);
                        if (flag)
                        {
                            intVec3_1.GetRoomGroup(this.Map).Temperature += a;
                            GenTemperature.PushHeat(intVec3_2, this.Map, (float)(-(double)energyLimit * 1.25));
                            GenTemperature.PushHeat(intVec3_3, this.Map, (float)(-(double)energyLimit * 1.25));
                            GenTemperature.PushHeat(intVec3_4, this.Map, (float)(-(double)energyLimit * 1.25));
                        }
                    }
                    CompProperties_Power props = this.compPowerTrader.Props;
                    if (flag)
                    {
                        this.compPowerTrader.PowerOutput = -props.basePowerConsumption;
                    }
                    else
                    {
                        this.compPowerTrader.PowerOutput = -props.basePowerConsumption * this.compTempControl.Props.lowPowerConsumptionFactor;
                    }
                    this.compTempControl.operatingAtHighPower = flag;

                    unfoldComponent.Target = flag ? 1.0f : 0.0f;

                    timeTillEval = EVAL_TIME;
                }
            }
            else
            {
                unfoldComponent.Target = 0.0f;
            }
        }
        private void ControlTemperature()
        {
            var   temperature = Position.GetTemperature();
            float energyMod;

            if (temperature < 20f)
            {
                energyMod = 1f;
            }
            else
            {
                energyMod = temperature > 120f
                    ? 0f
                    : Mathf.InverseLerp(120f, 20f, temperature);
            }
            var energyLimit = compTempControl.Props.energyPerSecond * energyMod * 4.16666651f;
            var hotAir      = GenTemperature.ControlTemperatureTempChange(Position, energyLimit,
                                                                          compTempControl.targetTemperature);

            var hotIsHot = !Mathf.Approximately(hotAir, 0f);

            if (hotIsHot)
            {
                Position.GetRoom().Temperature += hotAir;
                compPowerTrader.PowerOutput = -compPowerTrader.Props.basePowerConsumption;
            }
            else
            {
                compPowerTrader.PowerOutput = -compPowerTrader.Props.basePowerConsumption *
                                              compTempControl.Props.lowPowerConsumptionFactor;
            }
            compTempControl.operatingAtHighPower = hotIsHot;
        }
示例#5
0
 public override void TickRare()
 {
     if (this.compPowerTrader.PowerOn)
     {
         float ambientTemperature = base.AmbientTemperature;
         float num;
         if (ambientTemperature < 20f)
         {
             num = 1f;
         }
         else if (ambientTemperature > 120f)
         {
             num = 0f;
         }
         else
         {
             num = Mathf.InverseLerp(120f, 20f, ambientTemperature);
         }
         float energyLimit          = this.compTempControl.Props.energyPerSecond * num * 4.16666651f;
         float num2                 = GenTemperature.ControlTemperatureTempChange(base.Position, base.Map, energyLimit, this.compTempControl.targetTemperature);
         bool  flag                 = !Mathf.Approximately(num2, 0f);
         CompProperties_Power props = this.compPowerTrader.Props;
         if (flag)
         {
             this.GetRoomGroup().Temperature += num2;
             this.compPowerTrader.PowerOutput = -props.basePowerConsumption;
         }
         else
         {
             this.compPowerTrader.PowerOutput = -props.basePowerConsumption * this.compTempControl.Props.lowPowerConsumptionFactor;
         }
         this.compTempControl.operatingAtHighPower = flag;
     }
 }
示例#6
0
        public override void Tick()
        {
            base.TickRare();
            long now = DateTime.Now.Ticks;

            if (now - lastTick > Settings.RepairAttachmentUpdateIntervalTicks)
            {
                //Log.Warning("Tick: [" + (int)((now - lastTick) / TimeSpan.TicksPerMillisecond) + "] milliseconds");
                lastTick = DateTime.Now.Ticks;
                if (!this.compPowerTrader.PowerOn)
                {
                    // Power is off
                    if (beingRepaird != null)
                    {
                        this.StopRepairing();
                    }
                }
                else if (this.beingRepaird == null)
                {
                    // Power is on and not repairing anything
                    if (now - lastSearch > THIRTY_SECONDS)
                    {
                        lastSearch = now;
                        this.StartRepairing();
                    }
                }
                else if (
                    this.beingRepaird != null &&
                    this.beingRepaird.HitPoints >= this.beingRepaird.MaxHitPoints)
                {
                    // Power is on
                    // Repairing something
                    // Apparel is fully repaired
                    this.beingRepaird.HitPoints = this.beingRepaird.MaxHitPoints;
                    this.StopRepairing();
                    lastSearch = now;
                    this.StartRepairing();
                }

                if (this.beingRepaird != null)
                {
                    this.beingRepaird.HitPoints += Settings.RepairAttachmentMendingSpeed;
                    if (this.beingRepaird.HitPoints > this.beingRepaird.MaxHitPoints)
                    {
                        this.beingRepaird.HitPoints = this.beingRepaird.MaxHitPoints;
                    }

                    float generatedHeat = GenTemperature.ControlTemperatureTempChange(
                        base.Position, base.Map, 10, float.MaxValue);
                    this.GetRoom(RegionType.Set_All).Temperature += generatedHeat;

                    this.compPowerTrader.PowerOutput = -this.compPowerTrader.Props.basePowerConsumption;
                }
                else
                {
                    this.compPowerTrader.PowerOutput = LOW_POWER_COST;
                }
            }
        }
示例#7
0
        public override void Tick()
        {
            base.Tick();
            if (!this.IsHashIntervalTick(60))
            {
                return;
            }
            if (!compPowerTrader.PowerOn)
            {
                return;
            }

            //None changed
            var intVec  = Position + IntVec3.South.RotatedBy(Rotation);
            var intVec2 = Position + IntVec3.North.RotatedBy(Rotation);
            var flag    = false;

            if (!intVec2.Impassable(this.Map) && !intVec.Impassable(this.Map))
            {
                var temperature  = intVec2.GetTemperature(this.Map);
                var temperature2 = intVec.GetTemperature(this.Map);
                var num          = temperature - temperature2;
                if (temperature - 40f > num)
                {
                    num = temperature - 40f;
                }
                var num2 = 1f - num * 0.0076923077f;
                if (num2 < 0f)
                {
                    num2 = 0f;
                }
                var num3 = compTempControl.Props.energyPerSecond * num2 * 4.16666651f;
                var num4 = GenTemperature.ControlTemperatureTempChange(intVec, this.Map, num3,
                                                                       compTempControl.targetTemperature);
                flag = !Mathf.Approximately(num4, 0f);
                if (flag)
                {
                    intVec.GetRoom(this.Map).Group.Temperature += num4;
                    GenTemperature.PushHeat(intVec2, this.Map, -num3 * 1.25f);
                }
            }
            if (flag)
            {
                compPowerTrader.PowerOutput = -compPowerTrader.Props.basePowerConsumption;
            }
            else
            {
                compPowerTrader.PowerOutput = -compPowerTrader.Props.basePowerConsumption *
                                              compTempControl.Props.lowPowerConsumptionFactor;
            }
            compTempControl.operatingAtHighPower = flag;
        }
示例#8
0
        public override void TickRare()
        {
            if (this.compPowerTrader.PowerOn)
            {
                IntVec3 vecNorth  = base.Position + IntVec3.North.RotatedBy(base.Rotation);
                bool    hotIsHot  = false;
                Room    roomNorth = vecNorth.GetRoom(this.Map);
                if (!vecNorth.Impassable(base.Map) && (roomNorth != null))
                {
                    var   temperature = roomNorth.Temperature;
                    float energyMod;
                    if (temperature < 20f)
                    {
                        energyMod = 1f;
                    }
                    else
                    {
                        energyMod = temperature > 120f
                            ? 0f
                            : Mathf.InverseLerp(120f, 20f, temperature);
                    }
                    var energyLimit = compTempControl.Props.energyPerSecond * energyMod * 4.16666651f;

                    if (temperature > this.compTempControl.targetTemperature)
                    {
                        energyLimit *= -1;
                    }

                    var hotAir = GenTemperature.ControlTemperatureTempChange(vecNorth, this.Map, energyLimit,
                                                                             compTempControl.targetTemperature);

                    hotIsHot = !Mathf.Approximately(hotAir, 0f);
                    if (hotIsHot)
                    {
                        vecNorth.GetRoomGroup(base.Map).Temperature += hotAir;
                    }
                }
                CompProperties_Power props = this.compPowerTrader.Props;
                if (hotIsHot)
                {
                    this.compPowerTrader.PowerOutput = -props.basePowerConsumption;
                }
                else
                {
                    this.compPowerTrader.PowerOutput = -props.basePowerConsumption * this.compTempControl.Props.lowPowerConsumptionFactor;
                }
                this.compTempControl.operatingAtHighPower = hotIsHot;
            }
        }
示例#9
0
 public override void Tick()
 {
     if (this.IsHashIntervalTick(250))
     {
         if (compRefuelable.HasFuel)
         {
             float ambientTemperature = base.AmbientTemperature;
             float num         = (ambientTemperature < 20f) ? 1f : ((!(ambientTemperature > 120f)) ? Mathf.InverseLerp(120f, 20f, ambientTemperature) : 0f);
             float energyLimit = compTempControl.Props.energyPerSecond * num * 4.16666651f;
             float num2        = GenTemperature.ControlTemperatureTempChange(base.Position, base.Map, energyLimit, compTempControl.targetTemperature);
             bool  flag        = !Mathf.Approximately(num2, 0f);
             compTempControl.operatingAtHighPower = flag;
             this.GetRoomGroup().Temperature     += num2;
         }
     }
 }
        public override void TickRare()
        {
            if (!compPowerTrader.PowerOn)
            {
                return;
            }
            IntVec3 intVec  = base.Position + IntVec3.South.RotatedBy(base.Rotation);
            IntVec3 intVec2 = base.Position + IntVec3.North.RotatedBy(base.Rotation);
            bool    flag    = false;

            if (!intVec2.Impassable(base.Map) && !intVec.Impassable(base.Map))
            {
                float temperature  = intVec2.GetTemperature(base.Map);
                float temperature2 = intVec.GetTemperature(base.Map);
                float num          = temperature - temperature2;
                if (temperature - 40f > num)
                {
                    num = temperature - 40f;
                }
                float num2 = 1f - num * 0.0076923077f;
                if (num2 < 0f)
                {
                    num2 = 0f;
                }
                float num3 = compTempControl.Props.energyPerSecond * num2 * 4.16666651f;
                float num4 = GenTemperature.ControlTemperatureTempChange(intVec, base.Map, num3, compTempControl.targetTemperature);
                flag = !Mathf.Approximately(num4, 0f);
                if (flag)
                {
                    intVec.GetRoomGroup(base.Map).Temperature += num4;
                    GenTemperature.PushHeat(intVec2, base.Map, (0f - num3) * 1.25f);
                }
            }
            CompProperties_Power props = compPowerTrader.Props;

            if (flag)
            {
                compPowerTrader.PowerOutput = 0f - props.basePowerConsumption;
            }
            else
            {
                compPowerTrader.PowerOutput = (0f - props.basePowerConsumption) * compTempControl.Props.lowPowerConsumptionFactor;
            }
            compTempControl.operatingAtHighPower = flag;
        }
示例#11
0
        private void ControlTemperature()
        {
            //Average of exhaust ports' room temperature
            var tempHotAvg = activeExhausts.Sum(s => s.VecNorth.GetTemperature()) / activeExhausts.Count;

            //Cooler's temperature
            var tempCold = roomSouth.Temperature;
            var tempDiff = tempHotAvg - tempCold;

            if (tempHotAvg - tempDiff > 40.0)
            {
                tempDiff = tempHotAvg - 40f;
            }

            var num2 = 1.0 - tempDiff * (1.0 / 130.0);

            if (num2 < 0.0)
            {
                num2 = 0.0f;
            }

            var energyLimit = (float)(Energy * activeExhausts.Count * num2 * 4.16666650772095);
            var coldAir     = GenTemperature.ControlTemperatureTempChange(vecSouth, energyLimit,
                                                                          compTempControl.targetTemperature);

            isWorking = !Mathf.Approximately(coldAir, 0.0f);
            if (!isWorking)
            {
                return;
            }
            roomSouth.Temperature += coldAir;

            var hotAir = (float)(-energyLimit * 1.25 / activeExhausts.Count);

            if (Mathf.Approximately(hotAir, 0.0f))
            {
                return;
            }

            foreach (var current in activeExhausts)
            {
                current.PushHeat(hotAir);
            }
        }
        public override void Tick()
        {
            if (!this.IsHashIntervalTick(60))
            {
                return;
            }
            if (!compPowerTrader.PowerOn)
            {
                return;
            }

            //None changed
            var   temperature = Position.GetTemperature();
            float num;

            if (temperature < 20f)
            {
                num = 1f;
            }
            else if (temperature > 120f)
            {
                num = 0f;
            }
            else
            {
                num = Mathf.InverseLerp(120f, 20f, temperature);
            }
            var energyLimit = compTempControl.props.energyPerSecond * num * 4.16666651f;
            var num2        = GenTemperature.ControlTemperatureTempChange(Position, energyLimit,
                                                                          compTempControl.targetTemperature);
            var flag = !Mathf.Approximately(num2, 0f);

            if (flag)
            {
                Position.GetRoom().Temperature += num2;
                compPowerTrader.PowerOutput = -compPowerTrader.props.basePowerConsumption;
            }
            else
            {
                compPowerTrader.PowerOutput = -compPowerTrader.props.basePowerConsumption *
                                              compTempControl.props.lowPowerConsumptionFactor;
            }
            compTempControl.operatingAtHighPower = flag;
        }
示例#13
0
 public override void TickRare()
 {
     if (base.compPowerTrader.PowerOn)
     {
         IntVec3 intVec  = base.Position + IntVec3.South.RotatedBy(base.Rotation);
         IntVec3 intVec2 = base.Position + IntVec3.North.RotatedBy(base.Rotation);
         bool    flag    = false;
         if (!intVec2.Impassable(base.Map) && !intVec.Impassable(base.Map))
         {
             float temperature  = intVec2.GetTemperature(base.Map);
             float temperature2 = intVec.GetTemperature(base.Map);
             float num          = temperature - temperature2;
             if (temperature - 40.0 > num)
             {
                 num = (float)(temperature - 40.0);
             }
             float num2 = (float)(1.0 - num * 0.0076923076994717121);
             if (num2 < 0.0)
             {
                 num2 = 0f;
             }
             float num3 = (float)(base.compTempControl.Props.energyPerSecond * num2 * 4.1666665077209473);
             float num4 = GenTemperature.ControlTemperatureTempChange(intVec, base.Map, num3, base.compTempControl.targetTemperature);
             flag = !Mathf.Approximately(num4, 0f);
             if (flag)
             {
                 intVec.GetRoomGroup(base.Map).Temperature += num4;
                 GenTemperature.PushHeat(intVec2, base.Map, (float)((0.0 - num3) * 1.25));
             }
         }
         CompProperties_Power props = base.compPowerTrader.Props;
         if (flag)
         {
             base.compPowerTrader.PowerOutput = (float)(0.0 - props.basePowerConsumption);
         }
         else
         {
             base.compPowerTrader.PowerOutput = (float)((0.0 - props.basePowerConsumption) * base.compTempControl.Props.lowPowerConsumptionFactor);
         }
         base.compTempControl.operatingAtHighPower = flag;
     }
 }
示例#14
0
 public override void TickRare()
 {
     if (this.compPowerTrader.PowerOn)
     {
         IntVec3 intVec  = Position + IntVec3.South.RotatedBy(Rotation);
         IntVec3 intVec2 = Position + IntVec3.North.RotatedBy(Rotation);
         bool    flag    = false;
         if (!intVec2.Impassable() && !intVec.Impassable())
         {
             float temperature  = intVec2.GetTemperature();
             float temperature2 = intVec.GetTemperature();
             float num          = temperature - temperature2;
             //if (temperature - 40f > num)
             //{
             //	num = temperature - 40f;
             //}
             float num2 = 1f - num * 0.0076923077f;
             if (num2 < 0f)
             {
                 num2 = 0f;
             }
             float num3 = this.compTempControl.Props.energyPerSecond * num2 * 4.16666651f;
             float num4 = GenTemperature.ControlTemperatureTempChange(intVec, num3, this.compTempControl.targetTemperature);
             flag = !Mathf.Approximately(num4, 0f);
             if (flag)
             {
                 intVec.GetRoom().Temperature += num4;
                 GenTemperature.PushHeat(intVec2, -num3 * 1.25f);
             }
         }
         CompProperties_Power props = this.compPowerTrader.Props;
         if (flag)
         {
             this.compPowerTrader.PowerOutput = -props.basePowerConsumption;
         }
         else
         {
             this.compPowerTrader.PowerOutput = -props.basePowerConsumption * this.compTempControl.Props.lowPowerConsumptionFactor;
         }
         this.compTempControl.operatingAtHighPower = flag;
     }
 }
        public override void TickLong()
        {
            if (!this.compPowerTrader.PowerOn)
            {
                // Power is off
                if (BeingRepaird != null)
                {
                    this.StopRepairing();
                }
            }
            else if (this.BeingRepaird == null)
            {
                // Power is on and not repairing anything
                this.StartRepairing();
            }
            else if (
                this.BeingRepaird != null &&
                this.BeingRepaird.HitPoints == this.BeingRepaird.MaxHitPoints)
            {
                // Power is on
                // Repairing something
                // Apparel is fully repaired
                this.StopRepairing();
                this.StartRepairing();
            }

            if (this.BeingRepaird != null)
            {
                this.BeingRepaird.HitPoints += 1;

                float generatedHeat = GenTemperature.ControlTemperatureTempChange(
                    base.Position, base.Map, 10, float.MaxValue);
                this.GetRoomGroup().Temperature += generatedHeat;

                this.compPowerTrader.PowerOutput = -this.compPowerTrader.Props.basePowerConsumption;
            }
            else
            {
                this.compPowerTrader.PowerOutput = LOW_POWER_COST;
            }
        }
示例#16
0
        public override void TickRare()
        {
            if (compPowerTrader.PowerOn)
            {
                var energyLimit = compTempControl.Props.energyPerSecond;
                var tempChange  = GenTemperature.ControlTemperatureTempChange(Position, Map, energyLimit,
                                                                              compTempControl.targetTemperature);
                var isChangingTemp = !Mathf.Approximately(tempChange, 0f);
                var props          = compPowerTrader.Props;
                if (isChangingTemp)
                {
                    this.GetRoomGroup().Temperature += tempChange;
                    compPowerTrader.PowerOutput      = -props.basePowerConsumption;
                }
                else
                {
                    compPowerTrader.PowerOutput = -props.basePowerConsumption * compTempControl.Props.lowPowerConsumptionFactor;
                }

                compTempControl.operatingAtHighPower = isChangingTemp;
            }
        }
示例#17
0
 public override void TickRare()
 {
     if (base.compPowerTrader.PowerOn)
     {
         float ambientTemperature = base.AmbientTemperature;
         float num                  = (float)((!(ambientTemperature < 20.0)) ? ((!(ambientTemperature > 120.0)) ? Mathf.InverseLerp(120f, 20f, ambientTemperature) : 0.0) : 1.0);
         float energyLimit          = (float)(base.compTempControl.Props.energyPerSecond * num * 4.1666665077209473);
         float num2                 = GenTemperature.ControlTemperatureTempChange(base.Position, base.Map, energyLimit, base.compTempControl.targetTemperature);
         bool  flag                 = !Mathf.Approximately(num2, 0f);
         CompProperties_Power props = base.compPowerTrader.Props;
         if (flag)
         {
             this.GetRoomGroup().Temperature += num2;
             base.compPowerTrader.PowerOutput = (float)(0.0 - props.basePowerConsumption);
         }
         else
         {
             base.compPowerTrader.PowerOutput = (float)((0.0 - props.basePowerConsumption) * base.compTempControl.Props.lowPowerConsumptionFactor);
         }
         base.compTempControl.operatingAtHighPower = flag;
     }
 }
示例#18
0
        public override void                TickRare()
        {
            var PowerTrader = CompPowerTrader;

            if (PowerTrader.PowerOn)
            {
                var TempControl = CompTempControl;

                float temperature = Position.GetTemperature();
                float num;
                if (temperature < 20f)
                {
                    num = 1f;
                }
                else if (temperature > 120f)
                {
                    num = 0f;
                }
                else
                {
                    num = Mathf.InverseLerp(120f, 20f, temperature);
                }
                float energyLimit = TempControl.props.energyPerSecond * num * 4.16666651f;
                float num2        = GenTemperature.ControlTemperatureTempChange(Position, energyLimit, TempControl.targetTemperature);
                bool  flag        = !Mathf.Approximately(num2, 0f);
                if (flag)
                {
                    Position.GetRoom().Temperature += num2;
                    PowerTrader.PowerOutput = -PowerTrader.props.basePowerConsumption;
                }
                else
                {
                    PowerTrader.PowerOutput = -PowerTrader.props.basePowerConsumption * PowerTrader.props.lowPowerConsumptionFactor;
                }
                TempControl.operatingAtHighPower = flag;
            }
        }
示例#19
0
        public override void TickRare()
        {
            if (this.compFlickable.SwitchIsOn)
            {
                float ambientTemperature = base.AmbientTemperature;
                float num;
                if (ambientTemperature > this.compTempControl.targetTemperature - 1f && ambientTemperature < this.compTempControl.targetTemperature + 1f)
                {
                    num = 0f;
                }
                else if (ambientTemperature < this.compTempControl.targetTemperature - 1f)
                {
                    if (ambientTemperature < 20f)
                    {
                        num = 1f;
                    }
                    else if (ambientTemperature > 1000f)
                    {
                        num = 0f;
                    }
                    else
                    {
                        num = Mathf.InverseLerp(1000f, 100f, ambientTemperature);
                    }
                }
                else if (ambientTemperature > this.compTempControl.targetTemperature + 1f)
                {
                    if (ambientTemperature < -50f)
                    {
                        num = -Mathf.InverseLerp(-273f, -50f, ambientTemperature);
                    }
                    else
                    {
                        num = -1f;
                    }
                }
                else
                {
                    num = 0f;
                }
                float energyLimit = this.compTempControl.prop.energyPerSecond * num * 4.16666651f;
                float num2        = GenTemperature.ControlTemperatureTempChange(base.Position, base.Map, energyLimit, this.compTempControl.targetTemperature);
                bool  flag        = !Mathf.Approximately(num2, 0f);

                if (flag)
                {
                    this.energyCostPerSec = compTempControl.prop.energyCostPerSec;
                    if (netPort.TryGetEnergy(energyCostPerSec))
                    {
                        this.GetRoomGroup().Temperature += num2;
                        powerOn = true;
                    }
                    else
                    {
                        powerOn = false;
                    }
                }
                else
                {
                    this.energyCostPerSec = compTempControl.prop.energyCostPerSec * this.compTempControl.prop.lowPowerConsumptionFactor;
                    if (netPort.TryGetEnergy(energyCostPerSec))
                    {
                        powerOn = true;
                    }
                    else
                    {
                        powerOn = false;
                    }
                }
                this.compTempControl.operatingAtHighPower = flag;
            }
        }
示例#20
0
        /// <summary>
        /// Tick function for Air Vents
        /// Main code for chaning temperature at the Rooms. We take the Converted Temperature from the Air Network.
        /// </summary>
        public override void TickRare()
        {
            CompAirFlowConsumer.TickRare();

            if (!CompAirFlowConsumer.IsOperating())
            {
                return;
            }

            if (!CompAirFlowConsumer.IsActive())
            {
                return;
            }

            IntVec3 intVec = Position + IntVec3.North.RotatedBy(Rotation);

            if (intVec.Impassable(Map))
            {
                return;
            }

            //var insideTemp = intVec.GetTemperature(Map);
            //var tempDiff = outsideTemp - insideTemp;
            var outsideTemp     = CompAirFlowConsumer.ConvertedTemperature;
            var tempDiff        = outsideTemp - intVec.GetTemperature(Map);
            var magnitudeChange = Mathf.Abs(tempDiff);

            // Cap change at 10.0f
            if (magnitudeChange > 10.0f)
            {
                magnitudeChange = 10.0f;
            }

            float signChanger = 1;

            if (tempDiff < 0)
            {
                signChanger = -1;
            }

            var thermalFlag = 1;

            if (CompAirFlowConsumer.ThermalEfficiency <= 0)
            {
                thermalFlag = 0;
            }

            // Flow Efficiency is capped at 1.0f. Squaring will only keep it less than or equal to 1.0f. Smaller the number more drastic the square.
            var efficiencyImpact = CompAirFlowConsumer.FlowEfficiency * CompAirFlowConsumer.FlowEfficiency * thermalFlag;

            var smoothMagnitude = magnitudeChange * 0.25f * (CompAirFlowConsumer.Props.baseAirExhaust / 100.0f);
            var energyLimit     = smoothMagnitude * efficiencyImpact * 4.16666651f * 12f * signChanger;
            var tempChange      = GenTemperature.ControlTemperatureTempChange(intVec, Map, energyLimit, outsideTemp);

            //var flag = !Mathf.Approximately(tempChange, 0f);
            //if (flag)
            if (!Mathf.Approximately(tempChange, 0f))
            {
                intVec.GetRoomGroup(Map).Temperature += tempChange;
            }
        }
示例#21
0
        public override void TickRare()
        {
            if (!compPowerTrader.PowerOn)
            {
                return;
            }

            IntVec3 intVec3_1 = Position + IntVec3Utility.RotatedBy(IntVec3.South, Rotation);
            IntVec3 intVec3_2 = Position + IntVec3Utility.RotatedBy(IntVec3.North, Rotation);
            bool    flag      = false;

            if (!GenGrid.Impassable(intVec3_2, Map) && !GenGrid.Impassable(intVec3_1, Map))
            {
                float temperature1 = GridsUtility.GetTemperature(intVec3_2, Map);
                float temperature2 = GridsUtility.GetTemperature(intVec3_1, Map);


                //Check for Mode
                bool _cooling = true;
                if (m_Mode == EnumCoolerMode.Cooling)
                {
                    _cooling = true;
                }
                else if (m_Mode == EnumCoolerMode.Heating)
                {
                    _cooling = false;
                }
                else if (m_Mode == EnumCoolerMode.Auto)
                {
                    if (temperature1 > compTempControl.targetTemperature)
                    {
                        //Log.Message("Auto Cooling");
                        _cooling = true;
                    }
                    else
                    {
                        //Log.Message("Auto Heating");
                        _cooling = false;
                    }
                }

                float a;
                float energyLimit;
                float _TemperatureDifferance;
                float num2;

                if (_cooling)
                {
                    //Log.Message("Cooling");
                    _TemperatureDifferance = temperature1 - temperature2;
                    if (temperature1 - TemperatureDiffThreshold > _TemperatureDifferance)
                    {
                        _TemperatureDifferance = temperature1 - TemperatureDiffThreshold;
                    }
                    num2 = 1.0f - _TemperatureDifferance * EfficiencyLossPerDegreeDifference;
                    if (num2 < 0.0f)
                    {
                        num2 = 0.0f;
                    }
                    energyLimit = (float)(compTempControl.Props.energyPerSecond * (double)num2 * UnknownConst_2);
                    a           = GenTemperature.ControlTemperatureTempChange(intVec3_1, Map, energyLimit, compTempControl.targetTemperature);
                    flag        = !Mathf.Approximately(a, 0.0f);
                }
                else
                {
                    //Log.Message("Heating");
                    _TemperatureDifferance = temperature1 - temperature2;
                    if (temperature1 + TemperatureDiffThreshold > _TemperatureDifferance)
                    {
                        _TemperatureDifferance = temperature1 + TemperatureDiffThreshold;
                    }
                    num2 = 1.0f - _TemperatureDifferance * EfficiencyLossPerDegreeDifference;
                    if (num2 < 0.0f)
                    {
                        num2 = 0.0f;
                    }
                    energyLimit = (float)(compTempControl.Props.energyPerSecond * -(double)num2 * UnknownConst_2);
                    a           = GenTemperature.ControlTemperatureTempChange(intVec3_1, Map, energyLimit, compTempControl.targetTemperature);
                    flag        = !Mathf.Approximately(a, 0.0f);
                }

                if (flag)
                {
                    GridsUtility.GetRoomGroup(intVec3_2, Map).Temperature -= a;
                    GenTemperature.PushHeat(intVec3_1, Map, (float)(+(double)energyLimit * HeatOutputMultiplier));
                }
            }


            CompProperties_Power props = compPowerTrader.Props;

            if (flag)
            {
                compPowerTrader.PowerOutput = -props.basePowerConsumption;
            }
            else
            {
                compPowerTrader.PowerOutput = -props.basePowerConsumption * compTempControl.Props.lowPowerConsumptionFactor;
            }

            compTempControl.operatingAtHighPower = flag;
        }
示例#22
0
        // Token: 0x06000018 RID: 24 RVA: 0x0000282C File Offset: 0x00000A2C
        public override void TickRare()
        {
            if (!compPowerTrader.PowerOn)
            {
                return;
            }

            var props              = compPowerTrader.Props;
            var coolercell         = Position + IntVec3.South.RotatedBy(Rotation);
            var exhaustcell        = Position + IntVec3.North.RotatedBy(Rotation);
            var heatercell         = coolercell;
            var ambientTemperature = heatercell.GetTemperature(Map);
            var targtemp           = compTempControl.targetTemperature;
            var powered            = false;
            var temptolerance      = 0.5f;
            var boost              = 1f;

            if (UseBoost)
            {
                boost = 2f;
            }

            if (ambientTemperature < targtemp)
            {
                if (!heatercell.Impassable(Map))
                {
                    var numheat = ambientTemperature < 20f ? 1f :
                                  ambientTemperature <= 120f ? Mathf.InverseLerp(120f, 20f, ambientTemperature) : 0f;
                    var energyLimit = compTempControl.Props.energyPerSecond * numheat * 4.16666651f * boost;
                    var tempdelta   = GenTemperature.ControlTemperatureTempChange(heatercell, Map, energyLimit,
                                                                                  compTempControl.targetTemperature);
                    if (!Mathf.Approximately(tempdelta, temptolerance))
                    {
                        heatercell.GetRoomOrAdjacent(Map).Temperature += tempdelta;
                        powered = true;
                    }
                }
            }
            else if (!exhaustcell.Impassable(Map) && !coolercell.Impassable(Map))
            {
                var tempexhaust = exhaustcell.GetTemperature(Map);
                var tempcool    = coolercell.GetTemperature(Map);
                var tempdiff    = tempexhaust - tempcool;
                if (tempexhaust - 40f > tempdiff)
                {
                    tempdiff = tempexhaust - 40f;
                }

                var numcool = 1f - (tempdiff * 0.0076923077f);
                if (numcool < 0f)
                {
                    numcool = 0f;
                }

                var energyLimit = -1f * compTempControl.Props.energyPerSecond * numcool * 4.16666651f * boost;
                var tempdelta2  = GenTemperature.ControlTemperatureTempChange(coolercell, Map, energyLimit,
                                                                              compTempControl.targetTemperature);
                if (!Mathf.Approximately(tempdelta2, temptolerance))
                {
                    coolercell.GetRoomOrAdjacent(Map).Temperature += tempdelta2;
                    GenTemperature.PushHeat(exhaustcell, Map, (0f - energyLimit) * 1.25f);
                    powered = true;
                }
            }

            if (powered)
            {
                compPowerTrader.PowerOutput = 0f - (props.basePowerConsumption * boost);
            }
            else
            {
                compPowerTrader.PowerOutput =
                    (0f - props.basePowerConsumption) * compTempControl.Props.lowPowerConsumptionFactor;
            }

            compTempControl.operatingAtHighPower = powered;
        }
示例#23
0
        public override void TickRare()
        {
            if (!this.compPowerTrader.PowerOn)
            {
                return;
            }

            IntVec3 intVec3_1 = this.Position + IntVec3.South.RotatedBy(this.Rotation);
            IntVec3 intVec3_2 = this.Position + IntVec3.North.RotatedBy(this.Rotation);
            bool    flag      = false;

            if (!intVec3_2.Impassable(this.Map) && !intVec3_1.Impassable(this.Map))
            {
                float temperature1 = GridsUtility.GetTemperature(intVec3_2, this.Map);
                float temperature2 = GridsUtility.GetTemperature(intVec3_1, this.Map);


                //Check for Mode
                bool _cooling = true;
                if (this.m_Mode == enumCoolerMode.Cooling)
                {
                    _cooling = true;
                }
                else if (this.m_Mode == enumCoolerMode.Heating)
                {
                    _cooling = false;
                }
                else if (this.m_Mode == enumCoolerMode.Auto)
                {
                    //Log.Message("T1: " + temperature1 + "T2: " + temperature2 + "TT: " + this.compTempControl.targetTemperature);
                    if (temperature1 > this.compTempControl.targetTemperature)
                    {
                        //Log.Message("Auto Cooling");
                        _cooling = true;
                    }
                    else
                    {
                        //Log.Message("Auto Heating");
                        _cooling = false;
                    }
                }

                float a           = 0.0f;
                float energyLimit = 0.0f;

                if (_cooling)
                {
                    //Log.Message("Cooling");
                    float _TemperatureDifferance = temperature1 - temperature2;
                    if ((double)temperature1 - 40.0 > (double)_TemperatureDifferance)
                    {
                        _TemperatureDifferance = temperature1 - 40f;
                    }
                    float num2 = (float)(1.0 - (double)_TemperatureDifferance * (1.0 / 130.0));
                    if ((double)num2 < 0.0)
                    {
                        num2 = 0.0f;
                    }
                    energyLimit = (float)((double)this.compTempControl.Props.energyPerSecond * (double)num2 * 4.16666650772095);
                    a           = GenTemperature.ControlTemperatureTempChange(intVec3_1, this.Map, energyLimit, this.compTempControl.targetTemperature);
                    flag        = !Mathf.Approximately(a, 0.0f);
                }
                else
                {
                    //Log.Message("Heating");
                    float _TemperatureDifferance = temperature1 - temperature2;
                    if ((double)temperature1 + 40.0 > (double)_TemperatureDifferance)
                    {
                        _TemperatureDifferance = temperature1 + 40f;
                    }
                    float num2 = (float)(1.0 - (double)_TemperatureDifferance * (1.0 / 130.0));
                    if ((double)num2 < 0.0)
                    {
                        num2 = 0.0f;
                    }
                    energyLimit = (float)((double)this.compTempControl.Props.energyPerSecond * -(double)num2 * 4.16666650772095);
                    //energyLimit = (float)((double)this.compTempControl.Props.energyPerSecond * 4.16666650772095 * -1);
                    a    = GenTemperature.ControlTemperatureTempChange(intVec3_1, this.Map, energyLimit, this.compTempControl.targetTemperature);
                    flag = !Mathf.Approximately(a, 0.0f);
                    //Log.Message("TempDiff: " + _TemperatureDifferance + " num2: " + num2 + " EnergyLimit: " + energyLimit + " a: " + a);
                }

                if (flag)
                {
                    GridsUtility.GetRoomGroup(intVec3_2, this.Map).Temperature -= a;
                    GenTemperature.PushHeat(intVec3_1, this.Map, (float)(+(double)energyLimit * 1.25));
                }
            }


            CompProperties_Power props = this.compPowerTrader.Props;

            if (flag)
            {
                this.compPowerTrader.PowerOutput = -props.basePowerConsumption;
            }
            else
            {
                this.compPowerTrader.PowerOutput = -props.basePowerConsumption * this.compTempControl.Props.lowPowerConsumptionFactor;
            }
            this.compTempControl.operatingAtHighPower = flag;
        }