protected new void Start() { float speed = 5f; sceneController = (GenGameObjects)SSDirector.GetInstance().genGameObjects; // sceneController.actionManager = this; }
internal void setGenGameObject(GenGameObjects gen) { if (_genGameObject == null) { _genGameObject = gen; } }
internal void setGenGameObjects(GenGameObjects _myGenGameObjects) { if (myGenGameObjects == null) { myGenGameObjects = _myGenGameObjects; BoatPriestsNum = BoatDevilsNum = BankLeftPriestsNum = BankLeftDevilsNum = 0; BankRightPriestsNum = BankRightDevilsNum = 3; } }
// Use this for initialization void Start() { sc = SSDirector.getInstance().currentSceneController as GenGameObjects; action = SSDirector.getInstance().currentSceneController as IUserAction; button_width = 100; button_height = 50; button_y = 80; move_x = 100; Debug.Log("UI start"); Debug.Log(action); }
protected new void Start() { object_speed = 4.0f; boat_speed = 4.0f; sceneController = (GenGameObjects)SSDirector.getInstance().currentSceneController; sceneController.actionManager = this; move_up = CCMoveAction.GetSSAction(new Vector3(0, 1, 0), object_speed); move_down = CCMoveAction.GetSSAction(new Vector3(0, -1, 0), object_speed); move_to_boat_left = CCMoveToAction.GetSSAction(new Vector3(-2.3f, 2, 0), object_speed); move_to_boat_right = CCMoveToAction.GetSSAction(new Vector3(-1.2f, 2, 0), object_speed); get_on_boat_left = CCSequenceAction.GetSSAction(0, 0, new List <SSAction> { move_up, move_to_boat_left, move_down }); get_on_boat_right = CCSequenceAction.GetSSAction(0, 0, new List <SSAction> { move_up, move_to_boat_right, move_down }); boat_to_end = CCMoveToAction.GetSSAction(new Vector3(1.7f, 0, 0), boat_speed); boat_to_begin = CCMoveToAction.GetSSAction(new Vector3(-1.7f, 0, 0), boat_speed); }