public override string TransformStatusLabel(string label)
        {
            string recipeLabel = activeRecipe?.LabelCap ?? "QE_VatGrowerNoRecipe".Translate();

            if (status == CrafterStatus.Filling || status == CrafterStatus.Finished)
            {
                return(label + " " + recipeLabel.CapitalizeFirst());
            }
            if (status == CrafterStatus.Crafting)
            {
                float daysRemaining = GenDate.TicksToDays(TicksLeftToCraft);
                if (daysRemaining > 1.0)
                {
                    return(recipeLabel.CapitalizeFirst() + " (" + String.Format("{0:0.0}", daysRemaining) +
                           " " + "QE_VatGrowerDaysRemaining".Translate() + ")");
                }
                else
                {
                    return(" " + recipeLabel.CapitalizeFirst() + " (" + String.Format("{0:0.0}", (TicksLeftToCraft / 2500.0f)) +
                           " " + "QE_VatGrowerHoursRemaining".Translate() + ")");
                }
            }

            return(base.TransformStatusLabel(label));
        }
示例#2
0
        public override string CompInspectStringExtra()
        {
            StringBuilder builder = new StringBuilder();

            builder.Append($"{Translator.Translate("SiegeCampLevel")} {siegeCampLevel + 1}");
            if (siegeCampLevel < maxLevel)
            {
                builder.Append($"{Translator.Translate("SiegeCampUpdateTimer")} {GenDate.TicksToDays(timer).ToString("f2")}");
            }

            return(builder.ToString());
        }
示例#3
0
        public override string CompInspectStringExtra()
        {
            string result;

            if (Bomb != null && Bomb.Disarmed)
            {
                result = $"{Translator.Translate("BombDisarmed")}";
            }
            else
            {
                result = $"{Translator.Translate("DetonationIn")}{GenDate.TicksToDays(detonationTimer).ToString("f2")}";
            }

            return(result);
        }
        private float GetBaseEstimatedLifespan(Thing thing, BuildableDef def, ThingDef stuffDef, bool withWearFactor = true)
        {
            if (!((ThingDef)def).useHitPoints)
            {
                return(float.PositiveInfinity);
            }
            // For def
            if (thing == null)
            {
                return(GenDate.TicksToDays(Mathf.RoundToInt(BaseWearInterval * def.GetStatValueAbstract(RimWorld.StatDefOf.MaxHitPoints, stuffDef) /
                                                            (withWearFactor ? WearFactor(null, def, stuffDef) : 1f))));
            }

            // For thing
            return(GenDate.TicksToDays(Mathf.RoundToInt(BaseWearInterval * thing.MaxHitPoints / (withWearFactor ? WearFactor(thing, def, stuffDef) : 1f))));
        }
示例#5
0
        public override string CompInspectStringExtra()
        {
            StringBuilder builder = new StringBuilder();

            builder.Append($"{Translator.Translate("PlanetWillBeDestroyed")}{GenDate.TicksToDays(Timer).ToString("f2")}");
            builder.Append($"\n{"PlayerSilverCount".Translate(PlayerSilver)}");
            builder.Append($"\n{"FactionGift".Translate(FactionSilver)}");

            builder.Append($"HelpingFactionsList".Translate());
            if (helpFactionList.Length > 0)
            {
                builder.Append(helpFactionList);
            }

            return(builder.ToString());
        }
示例#6
0
        private float GetBaseEstimatedLifespan(SurvivalTool tool, BuildableDef def)
        {
            SurvivalToolProperties props = def.GetModExtension <SurvivalToolProperties>() ?? SurvivalToolProperties.defaultValues;

            if (!((ThingDef)def).useHitPoints)
            {
                return(float.PositiveInfinity);
            }

            // For def
            if (tool == null)
            {
                return(GenDate.TicksToDays(Mathf.RoundToInt((BaseWearInterval * def.GetStatValueAbstract(StatDefOf.MaxHitPoints)) / props.toolWearFactor)));
            }

            // For thing
            StuffPropsTool stuffProps = tool.Stuff?.GetModExtension <StuffPropsTool>() ?? StuffPropsTool.defaultValues;
            float          wearFactor = tool.def.GetModExtension <SurvivalToolProperties>().toolWearFactor *(stuffProps.wearFactorMultiplier);

            return(GenDate.TicksToDays(Mathf.RoundToInt((BaseWearInterval * tool.MaxHitPoints) / wearFactor)));
        }
示例#7
0
        public void DoWindowContents(Rect wrect)
        {
            var options = new Listing_Standard();

            options.ColumnWidth = (wrect.width - Listing.ColumnSpacing) / 2;
            options.Begin(wrect);
            TextAnchor anchor = Text.Anchor;

            options.Label("TD.SettingIslandDays".Translate() + String.Format("{0:0.0}", islandAddedDays));
            islandAddedDays = options.Slider(islandAddedDays, 0f, 20f);

            options.Label("TD.SettingRemotenessSpeed".Translate());
            distanceFactor = options.Slider(distanceFactor, .05f, .5f);

            options.Label("TD.SettingRemotenessFactor".Translate() + String.Format("{0:0.0}x", visitDiminishingFactor));
            visitDiminishingFactor = options.Slider(visitDiminishingFactor, 0.1f, 5);

            int  totalDays = 10;
            Rect graphLine = options.GetRect(Text.LineHeight * 12);
            Rect graphRect = graphLine.LeftPartPixels(graphLine.height);

            TDWidgets.DrawGraph(graphRect, "TD.DaysTravel".Translate(), "TD.DaysAdded".Translate(), "{0:0}", "{0:0}", 0, totalDays, DelayDays.AddedDays, null, null, 5);

            Map map = Find.CurrentMap;

            if (map != null && (Prefs.DevMode || Harmony.DEBUG))             //That's one roundabout way to check DEBUG
            {
                int gameTicks = GenTicks.TicksGame;
                options.Label("TD.GameTicks".Translate() + gameTicks);

                FieldInfo lastThreatBigTickInfo = AccessTools.Field(typeof(StoryState), "lastThreatBigTick");


                int lastThreatTick = (int)lastThreatBigTickInfo.GetValue(map.storyState);
                options.Label("TD.ForMap".Translate() + map.info.parent.LabelShortCap);
                options.Label("TD.BigThreatsDelayed".Translate() + lastThreatTick);

                float days = GenDate.TicksToDays(lastThreatTick - gameTicks);
                if (days >= 0)
                {
                    options.Label("TD.XDaysInFuture".Translate());
                }
                if (options.ButtonText("TD.ResetToNOW".Translate()))
                {
                    lastThreatBigTickInfo.SetValue(map.StoryState, GenTicks.TicksGame);
                }

                options.Label(String.Format("TD.ThreatWillDelay".Translate(), DelayDays.DelayRaidDays(map)));
                options.Label(String.Format("TD.GuestWillDelay".Translate(), DelayDays.DelayAllyDays(map)));
            }

            options.NewColumn();

            options.CheckboxLabeled("TD.WriteLogs".Translate(), ref logResults);

            options.Label(String.Format("TD.SettingMinimumWealth".Translate(), wealthLimit));
            wealthLimit = options.Slider(wealthLimit, 1, 1000000);

            options.Label(String.Format("TD.SettingMaximumWealth".Translate(), wealthMax));
            wealthMax = options.Slider(wealthMax, 1, 1000000);

            options.Label(String.Format("TD.SettingWealthFactor".Translate(), wealthFactor));
            wealthFactor = options.Slider(wealthFactor, 0f, 1f);

            options.Label("TD.SettingCurvinessFactor".Translate());
            wealthCurvy = options.Slider(wealthCurvy, 0f, 50f);

            graphLine = options.GetRect(Text.LineHeight * 16);
            graphRect = graphLine.LeftPartPixels(graphLine.height);
            TDWidgets.DrawGraph(graphRect, "TD.ColonyWealth".Translate(), "TD.PercentDelayReduced".Translate(), "{0:0}", "{0:P0}", 0, 1000000, DelayDays.WealthReduction, 0, 1f);

            Text.Anchor = anchor;
            options.End();
        }
示例#8
0
 public override string CompInspectStringExtra()
 {
     return($"{Translator.Translate("ShipPartTimeout")} {(int)GenDate.TicksToDays(lifeTime)}");
 }
示例#9
0
		//TODO: optimize function
		internal static FoodSourceRating FoodScoreFor(Policy policy, Pawn eater, Pawn getter, Thing food, bool noDistanceFactor = false, bool quickScore = false)
		{
			var obj = new FoodSourceRating();

			obj.FoodSource = food;
			obj.DefRecord = food.GetFoodDefRecord();

			// ------ Distance factor ------ 

			bool inInventory = (getter.inventory != null && getter.inventory.innerContainer.Contains(food));

			if (!noDistanceFactor)
			{
				float distanceFactor;
				if (inInventory)
					distanceFactor = 0f;
				else
					distanceFactor = -((food.Position - eater.Position).LengthManhattan) * policy.distanceFactor;

				obj.AddComp("Distance", distanceFactor);
			}

			if (inInventory && getter == eater && food.def.ingestible.preferability >= FoodPreferability.MealAwful)
			{
				obj.AddComp("Inventory", 500f);
			}

			// ------------- Policy food category factor -------------

			//if (!policy.unrestricted)
			//	obj.AddComp(food.DetermineFoodCategory().ToString(), policy.GetFoodScoreOffset(eater, food));

			// ------------- Prey score factor -------------

			const float PREY_FACTOR_MULTIPLIER = 5f; //Because the vanilla prey factor is fairly weak.

			{
				if (food is Pawn)
				{
					var preyScore = RimWorld.FoodUtility.GetPreyScoreFor(eater, food as Pawn) * PREY_FACTOR_MULTIPLIER;
					//ducktape, negates the distance factor of the vanilla function as it is already calculated by the mod.
					preyScore += (eater.Position - food.Position).LengthHorizontal * PREY_FACTOR_MULTIPLIER;
					obj.AddComp("Prey (ratio=" + FoodUtils.GetPreyRatio(eater, food as Pawn).ToString("F2") + ")", preyScore);
					return obj;
				}
			}

			// ------------- Food def optimality offset -------------

			if (policy.optimalityOffsetMatters && food.def.ingestible != null)
			{
				obj.AddComp("Def", food.def.ingestible.optimalityOffset);
			}

			if (!quickScore)
			{
				// ------------- Mood effect factor -------------

				//float num2 = 0f;
				if (eater.needs != null && eater.needs.mood != null && policy.moodEffectMatters)
				{
					List<ThoughtDef> list;

					if (!(food is RimWorld.Building_NutrientPasteDispenser))
						list = RimWorld.FoodUtility.ThoughtsFromIngesting(eater, food);
					else
						list = ((RimWorld.Building_NutrientPasteDispenser)food).GetBestMealThoughtsFor(eater);

					for (int i = 0; i < list.Count; i++)
					{
						obj.AddComp(list[i].defName,
									policy.moodEffectFactor * Detours.Access.FoodOptimalityEffectFromMoodCurve.Evaluate(list[i].stages[0].baseMoodEffect));
					}
				}

				// ------------- Cost factor (waste factor aswell) -------------

				//TODO: concurrent based waste factor.

				float costRatio;
				float foodNutrition;
				var curFoodLevel = eater.needs.food.CurLevel;
				var maxFoodLevel = eater.needs.food.MaxLevel;

				if (food.def.IsFoodDispenser)
					foodNutrition = ThingDefOf.MealNutrientPaste.ingestible.nutrition;
				else if (food.def.IsCorpse)
				{
					var corpse = food as Corpse;
					BodyPartRecord part = corpse.GetBestBodyPartToEat(eater, curFoodLevel));
					if (part != null)
						foodNutrition = RimWorld.FoodUtility.GetBodyPartNutrition(corpse.InnerPawn, part);
				}
				else
					foodNutrition = food.def.ingestible.nutrition;

				if (foodNutrition >= 0.1f)
				{
					//TODO: ajust; add record for the NPD

					if (food is RimWorld.Building_NutrientPasteDispenser)
						costRatio = (food.def.building.nutritionCostPerDispense * 0.05f) / ThingDefOf.MealNutrientPaste.ingestible.nutrition;
					else
						costRatio = (obj.DefRecord.costFactor);

					if (food.def.IsCorpse)
						costRatio *= 0.25f;

					//TODO: combine waste & cost factors

					float actualMealCost = costRatio * foodNutrition;
					float costFactorOffset = Math.Max(0, actualMealCost - (maxFoodLevel - curFoodLevel)) * -Config.CostFactor /* * policy.costFactorMultiplier*/;
					//float costFactorOffset =  (actualMealCost - (maxFoodLevel - curFoodLevel)) * -Config.CostFactor /* * policy.costFactorMultiplier*/;
					//* Config.CostFactor * policy.costFactorMultiplier;

					if (costFactorOffset != 0f)
						obj.AddComp("Hunger/Cost (min=" + actualMealCost.ToString("F2") + ")", costFactorOffset);
				}


				// ------------- TODO: Rot factor -------------

				var compRottable = food.TryGetComp<CompRottable>();

				if (compRottable != null)
				{
					var ticksUntilRotAtCurrentTemp = compRottable.TicksUntilRotAtCurrentTemp;
					const int V = 30000;
					if (ticksUntilRotAtCurrentTemp < V)
					{
						obj.AddComp("Rotting soon", Config.RottingScoreFactor / (ticksUntilRotAtCurrentTemp - V));
					}
					else
					{
						var daysToRotStart = GenDate.TicksToDays(ticksUntilRotAtCurrentTemp);
						if (daysToRotStart >= 40)
						{
							obj.AddComp("Rots in " + daysToRotStart.ToString("####") + " days.", -Mathf.Min(Config.UnrottableFoodScoreOffset * 0.7f, Mathf.Log((1 + daysToRotStart)) * 20));
						}
					}
				}
				else
				{
					obj.AddComp("Never rots", -Config.UnrottableFoodScoreOffset);
				}
			}

			return obj;
		}
示例#10
0
 public override string GetInspectString()
 {
     return("HowToGivePawns".Translate(PawnsRequired, GenDate.TicksToDays(TicksToEnd).ToString("f2")));
 }
示例#11
0
        private void DrawQuestCard(Rect rect, ref int y, Quest quest)
        {
            Rect   r          = new Rect(10, y, rect.width - 20, 90);
            Rect   titleRect  = new Rect(15, y, rect.width - 20, 90);
            string questLabel = quest.CardLabel.Length > 36 ? quest.CardLabel.Substring(0, 36) : quest.CardLabel;

            Widgets.Label(titleRect, questLabel);
            Text.Font = GameFont.Tiny;
            Rect rect2 = new Rect(15, y + 22, rect.width - 20, 20);

            Widgets.Label(rect2, quest.Faction != null ? "FactionComm".Translate(quest.Faction.Name) : "NoFactionComm".Translate());
            rect2.y += 20;
            Widgets.Label(rect2, quest.UnlimitedTime ? "UnlimitedTime".Translate() : "QuestTimer".Translate(GenDate.TicksToDays(quest.TicksToPass).ToString("f2")));
            rect2.y += 25;
            if (quest.Target != null)
            {
                GUI.color   = JumpToLocationColor;
                Text.Anchor = TextAnchor.MiddleCenter;
                Widgets.DrawHighlightIfMouseover(rect2);
                Widgets.Label(rect2, "JumpToLocation".Translate(quest.Target.TryGetPrimaryTarget().ToString()));
                if (Widgets.ButtonInvisible(rect2))
                {
                    GlobalTargetInfo target = quest.Target.TryGetPrimaryTarget();
                    CameraJumper.TryJumpAndSelect(target);
                    Close();
                }
                GUI.color   = Color.white;
                Text.Anchor = TextAnchor.UpperLeft;
            }
            Text.Font = GameFont.Small;
            if (currentQuest == quest)
            {
                Widgets.DrawHighlight(r);
                GUI.color = quest.Faction.Color;
                Widgets.DrawBox(r);
                GUI.color = Color.white;
            }
            else
            {
                Widgets.DrawHighlightIfMouseover(r);
            }

            GUI.color = CommCardBGColor;
            Widgets.DrawHighlight(r);
            GUI.color = Color.white;
            if (Widgets.ButtonInvisible(r))
            {
                rewardCost = 0;

                currentQuest = quest;

                if (currentQuest.Rewards != null)
                {
                    foreach (var k in currentQuest.Rewards)
                    {
                        rewardCost += k.def.BaseMarketValue * k.stackCount;
                    }
                }
            }
            y += 107;
        }