public ScatterCustom( string name, float loadWeight, int count, GenBase.CustomPerUnitAction perUnit = null) : base(name, loadWeight) { this._perUnit = perUnit; this._count = count; }
public void SetCustomAction(GenBase.CustomPerUnitAction perUnit) { this._perUnit = perUnit; }
public Custom(GenBase.CustomPerUnitAction perUnit) { this._perUnit = perUnit; }
public Custom(GenBase.CustomPerUnitAction perUnit) { this._perUnit = perUnit; }
public void SetCustomAction(GenBase.CustomPerUnitAction perUnit) { this._perUnit = perUnit; }
public ScatterCustom(string name, float loadWeight, int count, GenBase.CustomPerUnitAction perUnit = null) : base(name, loadWeight) { this._perUnit = perUnit; this._count = count; }